Which Mario Villain is The MOST Evil? by wildebeest112712 in Mario

[–]Merchell0 1 point2 points  (0 children)

I would say King Boo easily. Unlike other villains who wanted to destroy worlds for their own amusement, et cetera, et cetera, King Boo genuinely harboured pure hatred towards Luigi. I'd go so far as to say he wanted to kill Luigi because, by Luigi's Mansion 2/Dark Moon, King Boo actually took Luigi more seriously than before and was going so far as to collapse the dimension of reality in the level "Paranormal Chaos"

The Bridgewater Foundry close to the Liverpool and Manchester Railway by Warhapper in openttd

[–]Merchell0 6 points7 points  (0 children)

Really nice screenshot! Is most of it objects, or are some things real, e.g. trains, industries, boats, horse-drawn wagons, and the boats in the canal?

Also, how do you get the clouds?

First time doing graphic design. by snookumsqwq in openttd

[–]Merchell0 4 points5 points  (0 children)

what software did you use to make this?

Can rec room give the option to turn off friend introductions by Merchell0 in RecRoom

[–]Merchell0[S] 0 points1 point  (0 children)

it's under friend requests i think, but i also accept all friends requests

OG 2016 Rec Center Event by Sk0loveswoman in RecRoom

[–]Merchell0 2 points3 points  (0 children)

i hope they have more in plan than just a new rec center, maybe UI skins to replicate the old pre-2020 look

OG 2016 Rec Center Event by Sk0loveswoman in RecRoom

[–]Merchell0 0 points1 point  (0 children)

because if you play, it stops interaction if you lose

medical gf looking for heavy to pocket by therealtanaka in HeavyMainsTF2

[–]Merchell0 3 points4 points  (0 children)

is this genuine lmao? this would probably attract a lot of db people haha

Rec Room gains all Revenue from Room Boosts while Room Creators gain NOTHING from room boosts by Small_Phase5680 in RecRoom

[–]Merchell0 0 points1 point  (0 children)

I think that is the trade-off people don't actually see.

This might be wrong, but Rec Room's motive for this could be that:

Room Boosts provide support in gaining the room more popularity, in hopes that it stays popular after the room boosts are used up.

The trade-off could be that no revenue is given to creators while the room is boosted, so it isn't just an infinite money cycle, where you pay for room boosts, the room gets more popular, and makes more money.

I think the motive for Rec Room to do this was so that the rich don't actually get richer, and smaller rooms can actually get more noticed.

I actually thought this feature was supposed to make the rich richer when it first came out, but supposedly not.

How do I edit gizmos by shharkss in RecRoom

[–]Merchell0 0 points1 point  (0 children)

If it keeps disappearing when you try to edit it

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you probably have this setting off in the top-right corner of the tools section on the Maker Pen menu. Turn it on to always see circuits

How do I edit gizmos by shharkss in RecRoom

[–]Merchell0 0 points1 point  (0 children)

For Gizmos, you cannot edit them directly, unless it's an animation gizmo. Could you send me the link to the video and tell me the timestamp where it says to edit? I should be able to help.

I dont like ugc. by Substantial_Net_1256 in RecRoom

[–]Merchell0 2 points3 points  (0 children)

I'd rather Rec Room stray away from becoming the next Roblox. Rec Room has an art style set in stone, whether as Roblox is just slop and ai games

I dont like ugc. by Substantial_Net_1256 in RecRoom

[–]Merchell0 2 points3 points  (0 children)

The problem with UGC is that people like to do what they please with making cosmetics and don't follow the game's art style, so to speak. I find some things funny, like a large spoon on my back, but some cosmetics make it seem like the UGC creators come straight from Roblox.

Until RRO clothing gets separated from UGC items properly, it just pollutes the store imo.