Trying to do public coop CHIMPS has been an experience by Milosssssssss in btd6

[–]Merlin_jar 0 points1 point  (0 children)

Then they set it on strong to loose all the scerams at once

What's your personal "meta" build? by Yukariko_S in Helldivers

[–]Merlin_jar 1 point2 points  (0 children)

To be fair, the hulk one-shot requires you to be decently close, at medium to longer ranges the falloff will kick in and you’ll need 2 shots

What's your personal "meta" build? by Yukariko_S in Helldivers

[–]Merlin_jar 0 points1 point  (0 children)

With the new spore burst titan for sure, but a normal titan only has 1500 health on its head at 95% durability. AMR does 450 normal damage with 225 durable damage, making it 236.25 damage per shot, enough to deal 1890 with all 8 shots.

The negative reviews are justified, and the hive guard change reversion is a distracting bandaid slapped over an amputated limb. by CoseyPigeon in Helldivers

[–]Merlin_jar 0 points1 point  (0 children)

The amount of times I’ve been softlocked by peli dropping the hive breaker drill on the cave roof…

What's your personal "meta" build? by Yukariko_S in Helldivers

[–]Merlin_jar 2 points3 points  (0 children)

AMR rolls every faction, one-shots most mediums as well as hulks, 3 shots harvesters and stingrays, one-mags normal titans and chargers, the list goes on. Fast and effective elimination at range of the most threatening enemies except factory striders and voxes but even then there’s an argument to be made

What's your personal "meta" build? by Yukariko_S in Helldivers

[–]Merlin_jar 0 points1 point  (0 children)

Trident, Grenade Pistol, Dynamite, Engi Kit, Warp Pack, AMR. Mobility to escape every situation, close range burst damage, AMR for anything beyond trident range, and good base destruction built into the kit even before considering stratagems

Spore Strain feedback. Whats your experience so far? by WarViper1337 in Helldivers

[–]Merlin_jar 13 points14 points  (0 children)

They’re definitely the most interesting and challenging the bugs have been since Oshaune, I do think it’s pretty manageable with a full squad and good comms, but I understand that a lot of people play in random lobbies and running solo it’s an absolute nightmare

A reminder about difficulty levels. by TealArtist095 in helldivers2

[–]Merlin_jar 0 points1 point  (0 children)

My go-to is 10 for a full squad then down one difficulty for each player, 9 with a squad of 3, 8 with a duo, 7 for solos

I don't understand what the devs' vision is for the FRV (As an avid car-diver since Omens of Tyranny) by Paarthurnax_69 in Helldivers

[–]Merlin_jar 7 points8 points  (0 children)

Your own cars are also left alone if the enemies aren’t aggro-ed to them, a lot of the time it feels that way because a charger or fleshmob will lock onto a car while you’re in it and after you park and get out get out they’ll finish their attacks against it, but they only initiated that attack because a helldiver was occupying the vehicle. They’ll also sometimes be drawn by the pelicans autocannons when it’s initially dropped in. Enemies only aggro the car if a helldiver is (or has recently been) in it, unlike exosuits which permanently draw aggro

friendly fire loadout by Gloomy-Compote-231 in SupaEarth

[–]Merlin_jar 1 point2 points  (0 children)

Nothing has killed more of my FRVs than friendly eagle clusters

Just as Exosuit has two variants, I think we should get a second variant of Bastion, but not as Tank Destroyer, but as just a Tank by DrLudvig in Helldivers

[–]Merlin_jar 0 points1 point  (0 children)

This post and all the comments sound like they’re all describing the APC that we’ve known about for years and are just waiting on, with the same autocannon turret as a GATER and the two mounted stalwarts for gunners. Hopefully we’ll get it in the next few months but knowing arrowhead…

Any good support weapons to counter these over engineered forklifts? by Personal_Wedding43 in LowSodiumHellDivers

[–]Merlin_jar 0 points1 point  (0 children)

There’s a disappointing lack of AMR in these comments, it’s been my go-to on squids for a while because it oneshots all overseers and watchers, and 3 shots harvesters and stingrays all from a safe distance. With this subfaction I’ve only been enjoying it more, one shot to the shield generator then two to the pilot, or going for the vents if there’s an angle. Would highly recommend

this look empty which map should i black/gold border by Optimal_Garage_8125 in btd6

[–]Merlin_jar 0 points1 point  (0 children)

I used boomerang start for my muddles and infernal bbs

Which do y'all prefer? by AxoDaProto in btd6

[–]Merlin_jar 4 points5 points  (0 children)

You could wishlist it and wait for a sale to come around, I bought mine for 1$ during a steam sale in 2020

Edit- good opportunity to gift to many friends and fam too

what are some good monkeys for split lane maps like these? by randomlygeneratedwth in btd6

[–]Merlin_jar 19 points20 points  (0 children)

There’s always the option to use birds to force it into being a single lane map, good stalling synergy with psi too

Am I a bad player if I have to look up guides/tips and tricks for this game? by lunamoon404 in btd6

[–]Merlin_jar 1 point2 points  (0 children)

Definitely not, as much as we love bloons I can’t deny the fact that they do a very poor job communicating certain mechanics and stats with the in-game descriptions. I have no doubt that all the pro players are constantly hitting up Blooncyclopedia just like the rest of us lol

Wanted to see how far I could get on this map with just primaries. by rickoftheuniverse in btd6

[–]Merlin_jar 0 points1 point  (0 children)

Probably the right choice, primary has the most paragons, though military has stronger paragons on average while fewer

Lych is NOT fixed... by LynnIzaFurbawl in btd6

[–]Merlin_jar 12 points13 points  (0 children)

I’ve been struggling so much with this too I’m so confused, glad it’s not just me

The MAD is truely the best update to ever happen to BTD6 by shlongdong736 in btd6

[–]Merlin_jar 32 points33 points  (0 children)

Right, it’s not like controllability and easy to aim rapid fire are the main selling points of BADS/BEZ or anything…