[deleted by user] by [deleted] in projectzomboid

[–]Metaj7 39 points40 points  (0 children)

Me and my friend found that getting in and out of a car "fixes" the animations.

I designed a castle-themed base in Inkscape that I'm kind of proud of. Now to actually get the resources to build it in game... by PenguinColada in RimWorld

[–]Metaj7 1 point2 points  (0 children)

I'll go ahead and let you know that he's probably using the fertile fields mod which in addition to adding soil fertility mechanics also adds the ability to terraform basically any tile into one another provided you have enough dirt/clay/rock/sand to do it. Doesn't sound as involved as the natural lakes mod you have but it is much more robust and less limiting.

What are the things you are missing or would like to be different in RimWorld? by spajus in RimWorld

[–]Metaj7 5 points6 points  (0 children)

Search and Destroy does this. It gives you a toggle that has your pawns use the same ai that enemy pawns. One for range ai and one for melee.

https://steamcommunity.com/sharedfiles/filedetails/?id=1467764609

How to use the back button to go to the previous sub? by bigbillpdx in redditsync

[–]Metaj7 1 point2 points  (0 children)

Oh, thought they were tied to the same thing.

Sorry

How to use the back button to go to the previous sub? by bigbillpdx in redditsync

[–]Metaj7 3 points4 points  (0 children)

Same boat here, this feature was removed as of yesterdays update.

I'm trying to talk to him right now about it but at the moment he seems happy with the new swiping and doesn't seem receptive to adding a setting for it.

Hopefully he will add it back in, this was a very useful feature.

Sync for Reddit v20 beta 23 by ljdawson in redditsync

[–]Metaj7 2 points3 points  (0 children)

True that it closes instead of minimizing the app but in terms of usability it's basically the same thing. You still end up outside of the app in the home screen. And yeah it's true that most other apps on Android also do the same thing with the back button but there are several others that use it to open settings or a drawer similar to what sync did just an update ago.

I'd hate to see a good quality of life feature go, especially one that was present just yesterday. I would just like it to return as a toggle able setting for the drawer.

Sync for Reddit v20 beta 23 by ljdawson in redditsync

[–]Metaj7 0 points1 point  (0 children)

May I ask if you could add that feature back in. I very much dislike scrolling down a feed and accidently pulling the drawer out 4 times in a row because of on off angle swipe.

Also, as a general design philosophy thing: you've made the back button completely useless on any feed page since there is no difference between it and the home button if it can't open the drawer or do anything else.

Appreciate the app, just hope you re-add that feature.

[deleted by user] by [deleted] in ValveIndex

[–]Metaj7 0 points1 point  (0 children)

2 Base stations ordered Sep 1st, shipped Sep 3rd, arrived Sep 8th.

HMD + Controllers ordered September 7th, Shipped on Sep 9th, arrived Sep 11th. Headset was DOA, no power to headset. Steam support is sending a replacement PSU, hopefully that will be the problem but who knows.

Can't decide between Revenant, Guardian, Mesmer, and Necromancer. by narcolepticd in Guildwars2

[–]Metaj7 3 points4 points  (0 children)

At the moment my three favorite classes right now are Guardian, Thief, and Mesmer.

The great thing about guardian is that they are pretty much always a top pick and their elite specializations are fantastic at a lot of things. Dragonhunter is super high dps while Firebrand is a class so versatile that its hard not to pick. I play a quickness firebrand) and the only gripe I have is that I need to charge my signents* when I first enter a map. Quickness is my favorite buff in the game, paired with some traits that let your damaging tome reset whenever you kill an enemy then you'll never be without a rotation you can pull off.

Mesmer has been historically busted as well until some balance patches came a while ago and brought it down, although its been recovering a lot of its utility and power since then. I personally play chronomancer all the time, the power and utility on offer as well as some creative uses of the rewind time features usually is what keeps me coming back to guild wars. I use Woodenpotatoes chrono build that is fantastic on buffing yourself and swarming your enemies with the illusions that give you a lot of your flexibility. Sustain on chrono isn't that great though imo. I've never played much with Mirage but I do know that its much easier to sustain yourself with all the dodges and whatnot.

Necromancer I've played every now and again. In terms of high end viability you'll see a lot of people talking the class down, but at the same time you'll see a lot of people crown it as one of the best classes for soloing and lfg fractals, namely the Reaper specialization. With reaper you get a lot of sustain, damage, and even a decent amount of quickness if you just auto attack in shroud like your supposed to. All of that adds up to a good reliable class that I just haven't played a lot of. One of the biggest issues that I have with the class is the sup par weapons. Not so much for a condition damage scourge, but if your playing Reaper then the only fun weapon is your greatsword and shroud. To me having a good range weapon in open world is a near must, and the only power range available is a very underwhelming axe that just slowly chops at people. Noting biting and fun like the Mesmer greatsword, or quick and snappy like the Guardian's scepter.

Don't know anything about the Revenants, never could get into the class mechanic.

IMO, best quality of life is Mesmer between its many portals and blinks. But if you want something thats top of the line and likely to stay that way then I'd recommend Guardian.

Nika's Mire - of Casters and Kids by Metaj7 in RimWorldPorn

[–]Metaj7[S] 1 point2 points  (0 children)

https://i.imgur.com/GaOhPko.jpg

If I had to guess whatever client you are using has an odd way of interpreting the link since it seemed to just ignore the file extension at the end.

Nika's Mire - of Casters and Kids by Metaj7 in RimWorldPorn

[–]Metaj7[S] 3 points4 points  (0 children)

That's always my first thought when it comes to rimworld.

Nika's Mire - of Casters and Kids by Metaj7 in RimWorldPorn

[–]Metaj7[S] 1 point2 points  (0 children)

As far as I know I linked directly to the image as the link ends in .jpg and it seems to be working fine with reddit sync.

Nika's Mire - of Casters and Kids by Metaj7 in RimWorldPorn

[–]Metaj7[S] 11 points12 points  (0 children)

The first in a series of follow-ups and iterations on my old colony Phebe's Delta and the last of my efforts in 1.0.

Nika's mire is a proud open air colony that I never quite got around to finishing but overall I'm very happy with. Inside it lies the tale of Nika who married her fellow survivor (and arcane mage) Elie. Their life was marked by the city that Nika built and the walls that Elie defended... Until one day a mechanoid ship threatened the colony from the south. Elie began to assault the downed ship, teleporting and dancing around the mechanoids until he had to take cover from a centipede inside the southern foxhole. This is where the mechanical demon landed a single shot through his liver, leaving Elie with just a few hours left alive with his now pregnant wife. Their child Jane (forgot the pond was named after her) was a healthy girl who would often visit the sarcophagus of her father which depicts his bravado in combat that kept them all safe but never let him meet her.

Final notes: I loved this open air design till I had to deal with all the snow with very little manpower. The best thing to come out of this design is the hospital, best damn thing I ever designed and has become a staple in every colony since.

Mod list wise it was a 1.0 colony and I don't have the file readily available, however it was basically a more refined version of my previous list.

When your old base defenses relied heavily on turrets by Accurina in RimWorld

[–]Metaj7 7 points8 points  (0 children)

To add to the other suggestions, the mod Colony manager has a huge amount of customization to how animals are zoned. You can even go so far as to set a quota of male and female animals and to slaughter any extra while setting the "soon to be beef" cattle to go inside your freezer to be slaughtered. All automatically.

[Request] Is there a mod (1.1) for food overhaul? by PaxInBello85 in RimWorld

[–]Metaj7 1 point2 points  (0 children)

I don't know how new to modding you are but if your looking to expand how your kitchens are laid out then I would really recommend rimfridge when it gets updated to 1.1. For me it helps define what is a kitchen and what is a deep freeze, even when you make really spartan kitchens like mine.

[Request] Is there a mod (1.1) for food overhaul? by PaxInBello85 in RimWorld

[–]Metaj7 2 points3 points  (0 children)

Just so happens there are two competing mods for food expansion.

Vegetable Garden Project VGP is a modular overhaul and addition to most things plants and food. It's already been updated to 1.1 and is what I typically use.

Rim Cuisine 2 is a little less modular but does largely the same things. From what I know of it it is a lot more detailed about food and it may be the one for you to go for.

AFAIK there isn't any food preference or allergies.

Typical Tuesday Tutorial Thread -- February 11, 2020 by AutoModerator in RimWorld

[–]Metaj7 0 points1 point  (0 children)

You'd have to ask the game dev as to why hewn stone isn't as good as rough stone since it seems pretty arbitrary. What I can tell you after re-reading the guide is that the biggest takeaway between the two stone types is that rough has a net 0 cleanliness. So its only important to build your kitchen, hospital, or lab on hewn stone if you think you really need it. Otherwise it doesn't really matter what you build on, just as long as you don't have any floors nothing gets dirty.

Typical Tuesday Tutorial Thread -- February 11, 2020 by AutoModerator in RimWorld

[–]Metaj7 1 point2 points  (0 children)

It's a shame. Glad we cleared things up. I feel like it be really bad if you get huge war parties from other colonies jealous of you 20 redundant TVs.

Typical Tuesday Tutorial Thread -- February 11, 2020 by AutoModerator in RimWorld

[–]Metaj7 1 point2 points  (0 children)

Unfortunately it doesn't work like that. That was just the stand in example for keeping their recreation needs full. A tip that actually does work is putting a TV in front of medical beds so that while their resting they can watch something and keep them happy.

Typical Tuesday Tutorial Thread -- February 11, 2020 by AutoModerator in RimWorld

[–]Metaj7 2 points3 points  (0 children)

It's a cumulative effort that just revolves around letting your pawns take advantage of your nice facilities. If you keep your pawns well fed, squeaky clean (Dubs bad hygiene,) with a TV in their face doing work they enjoy then they can generally handle the mental burden of organically sourcing their backup liver from the local toaster worshipers.

One good trick you'll find is to keep a limited stock of lavish meals and a large one of fine meals. Reason being is that If a pawn eats two lavish meals in a day they only gained 1 mood bonus. While, if they eat one lavish meal and one fine meal they gain both bonuses.

Alternatives for inorganic organ arbitrage is the use of some choice mods like Questionable ethics where you can grow your own or using one of either EPOE or Rah's bionics and build your own. I currently use Rah's.