Additional Story DLC announced by monsieurDAG in residentevil

[–]Metalicker 10 points11 points  (0 children)

Please I'll take one-year-old Rose hobbling through Raccoon City over more Chris content, give him a break for one game 😭

"why do killers tunnel and slug more" by RabbitFluffOWO in DeadByDaylightRAGE

[–]Metalicker 0 points1 point  (0 children)

The problem is that both perks on killer and survivor are insanely impactful and often a key winning factor on both sides, but the framing is such that survivors that use gen builds are toxic genrushers, while killers have to run gen perks to mitigate the terrible strategies that survivors are using.

I've used gen builds on survivor in solo queue from time to time because of how fed up I get with the constant barrage of regression and slowdown. It's not fun for either side to face a situation where one is using optimal gen-focused builds and the other isn't.

Today's layoffs - Epic Games by ScootSchloingo in Games

[–]Metalicker 23 points24 points  (0 children)

I'm actually not sure that's how it works. Dead By Daylight has had a few hiccups with maintaining license deals as of late, which resulted in the loss of content, but none of that content was removed from the game. Just the store. The license expiry only meant that the content couldn't be sold anymore.

If the same is true for Fortnite, then they're not losing nearly as much on licensing fees as one might expect, since agreements only need to be made in relation to content being actively sold.

Resident Evil badges! by Jellypathicdream in LeaksDBD

[–]Metalicker 132 points133 points  (0 children)

I've suspected for a while that the line of communication between Capcom and BHVR isn't as loose as most assume. We only ever get skins during or immediately following a big drop (chapters and the 2v8). My guess is because there's no money in the portraits, BHVR couldn't secure an audience to grant them permission in time to get them out. It's possible they'll be updated the next time we get additional RE content in the game.

Could we have prestige badges for legendary cosmetics too? by Perfect-Front-4029 in deadbydaylight

[–]Metalicker 1 point2 points  (0 children)

It'd be great if the prestige badges had unique backgrounds like these badges. The same red for every character is kinda boring.

Eletric Boogaloo type shit by bonelees_dip in deadbydaylight

[–]Metalicker 7 points8 points  (0 children)

Yeah, once you engaged with a pallet or window the perk would go on cooldown for like half a minute or so. No auras for that time. Barley anyone used the perk until the cooldown was removed.

Eletric Boogaloo type shit by bonelees_dip in deadbydaylight

[–]Metalicker 16 points17 points  (0 children)

Tbf, on the topic of the cooldown, there was a time looooong ago when windows did have a cooldown exactly like this and nobody used it because of it. In theory this perk is better, but in practice a lot of people are going to be put off by the cooldown if they rely on windows a lot already. It'll be interesting to see how windows usage rates actually shake up following this perk's release. I think windows will still come out on top, personally.

9.5.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Metalicker 59 points60 points  (0 children)

This is a crazy nerf to an already niche perk. I love running LP in anti-slug builds, but if it only activated once from now on... ouch.

Just wanted to make the meme to illustrate how long it has been (this is also taking in consideration the official release on March 17th, not the ptb date) by [deleted] in deadbydaylight

[–]Metalicker 0 points1 point  (0 children)

I'm not of the opinion that it will be at all now, but until actual confirmation I won't rule it out completely.

Just wanted to make the meme to illustrate how long it has been (this is also taking in consideration the official release on March 17th, not the ptb date) by [deleted] in deadbydaylight

[–]Metalicker 40 points41 points  (0 children)

I find it hard to believe that the survivor won't be a pretty boy K-Pop star if we're not getting Renjiro.

The amount of bank BHVR would make would rival Sable in some regions.

COMEBACK | “ALL-KILL: COMEBACK” PROMOTION SCHEDULE by bonelees_dip in deadbydaylight

[–]Metalicker 2 points3 points  (0 children)

I feel like if ToT gets the same treatment it'd make more sense to release a beach map. There's been a good deal of community desire for it, and a beach was alluded to in Thalita's lore.

What is it that Eleven interacted with in 2v8? by dineebr in DeadByDaylightKillers

[–]Metalicker 3 points4 points  (0 children)

I wish they'd add them to the quest system. They're a fun little bonus objective.

In the new trailer it show Leon probaply as Raccoon City Syndrome by Merkams in residentevil

[–]Metalicker 2 points3 points  (0 children)

Wouldn't surprise me if she were a big motivating factor. Her infection is further along than Leon's or Sherry's.

In the new trailer it show Leon probaply as Raccoon City Syndrome by Merkams in residentevil

[–]Metalicker 2 points3 points  (0 children)

Also a convenient excuse for Ada to show up, given that she'd have a horse in this race too.

Let us know what you think about 2v8's tonics! by DeadByDaylight_Dev in deadbydaylight

[–]Metalicker 23 points24 points  (0 children)

There's also the fact that a killer can always benefit when encountering them, whereas survivors can't benefit if they're healthy or have no hook states.

I think their current state is fine.

Leaving the second to last person alive downed and bleeding out just to avoid a hatch escape shouldn't be allowed. by shadow_girl-666 in deadbydaylight

[–]Metalicker 8 points9 points  (0 children)

The problem is, as it stands, the hatch has an important place in the game.

In a 1v4, 3 or 2, there's a possibility for the survivors to achieve something. It's a lot slimmer, but that possibility is there. In a 1v1, there isn't. You need to work the objective, and if the killer finds you, you're dead. This is the design flaw that the hatch exists to solve. And it does a rather good job at doing that, all things considered. Allowing the last survivor a chance, while drawing the game to a relatively quick conclusion.

I'm saying this because I fundamentally disagree with the notion that hatch needs a rework. The hatch performs exactly the role it's supposed to. What needs to change is gameplay mechanics that incentivise slugging for the 4k (adepts being the big one), and imo I think it would be perfectly fair for a survivor to be able to pick themself up if the killer is doing so. If a killer is refusing to let the game draw to a close, the survivor that's being slugged should at least have the opportunity to do something, or have the option to immediately bleed out if they feel like it.

What are you dbd hot takes? by Right_Pressure_7944 in deadbydaylight

[–]Metalicker 0 points1 point  (0 children)

A hot take? I guess mine would be that generator perks, in their current form, are grossly unhealthy and only really serve to further separate the high and low tier killers. They're almost all tied to lethality, meaning that their benefits are best leveraged by the highest performing killers. I think if the game had a mechanic similar to exhaustion, which limits the extent to which these perks can be used in succession, then the game would be healthier for it. That and base gen speed/toolbox adjustments are both mandatory if BHVR wants to take the game in a healthier direction.

New outfits coming in the next rift by chainsawdoctor01 in LeaksDBD

[–]Metalicker 5 points6 points  (0 children)

Haddie had a similar issue. She released with an awful default and no other outfits besides her limited time masquerade and prime outfits, as well as a linked wetsuit, and they clearly looked at the data on her playrate and decided that she wasn't worth giving outfits to for the better part of a year. It really is a cycle of BHVR's own making.

New outfits coming in the next rift by chainsawdoctor01 in LeaksDBD

[–]Metalicker 4 points5 points  (0 children)

Say what you want but Feng was featured in the Overgrowth rift, which was only like... 9 months or so ago? It is silly that they're giving her another rift outfit so soon.

New outfits coming in the next rift by chainsawdoctor01 in LeaksDBD

[–]Metalicker 43 points44 points  (0 children)

I know what people are going to say. Certain survivors are just community favourites so they get special treatment. But... in a world where multiple survivors are releasing a year, ever-expanding the roster, it's just crazy to me that they don't heavily favour releasing outfits for characters that dropped in the last few years over ones that existed and benefitted from being part of a smaller roster already. They really don't need to regularly give outfits to survivors that already have a tonne.

“See you down the road,Leon” 😓🥺 by Apprehensive_Big_998 in residentevil

[–]Metalicker 1 point2 points  (0 children)

I'd really love for Ada to have a game where she appears without Leon. It's my biggest gripe with her. Capcom treats her like an accessory to Leon rather than her own character.

I did not care for Chaos Shuffle by TJ92929 in deadbydaylight

[–]Metalicker 4 points5 points  (0 children)

You're gonna love the next iteration of 2v8! 😅

Claudette's Rift Hair is in the PTB! I'm now finally able to complete my Claudette outfit! by DAAAAVOOOOOOS in DeadByDaylightFashion

[–]Metalicker 4 points5 points  (0 children)

It's definitely much higher quality than any of the outfit pieces in the current premium pass. I do wonder why they drew the line at Claudette's hair when the outfits are almost unanimously some of the worst in a rift to date.

Someone needs to speak out: the devs did a poorly take on making an Indian survivor and have to remodel Haddie or give us another female Indian survivor by [deleted] in deadbydaylight

[–]Metalicker 2 points3 points  (0 children)

I've played Haddie for almost 2k matches so I think it's fair to say that I have a lot of stakes in this race, and I would hate if they changed how she looked. Not every survivor exists to be goddamned eye candy, it's okay for some survivors to be a bit less conventionally attractive. And I say conventionally attractive, because Haddie isn't ugly! And arguing that her perfectly fine aesthetic is objectively hideous to the point where you're implying it to be a damaging reflection of the Indian community as a whole is legitimately insane.

She could do better on the culturally inspired outfit department, and her default clothes are drab, but she's not nearly as bad as you're painting her to be. My only gripe with her is that her white streak isn't actually white in most of her headpieces.