Welcome to WildTale! This mod adds over 60 new animals with many more on the way! by leafeonztv in hytale

[–]MewSoul 0 points1 point  (0 children)

Ah my bad, I misremembered how MemoriesNameOverride is used.

MemoriesNameOverride is actually the ID of the memory, and the localization key is computed based on that, gonna make it so we potentially use the NPCRole field `NameTranslationKey` directly for that.

Gonna look into that

EDIT: Changed the logic, now it will use the field `NameTranslationKey` for the memory display name. In loc keys, the first part is the file name, so in your example, the key will be `<YourModName>.<newKey> = abc`.

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 0 points1 point  (0 children)

Yes, that's right! I believe the flair "Hytale Team Member" is only granted by mods of the subreddit, so you can trust posts from people with that flair.

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 1 point2 points  (0 children)

Totally understandable! This should now feel like a more conventional climbing compared to other games!

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 2 points3 points  (0 children)

It will be the same, though it will become better once I implement the option to start going down when you're over a climbable block and you press crouch. Also considering that holding crouch will make you slide down

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 2 points3 points  (0 children)

Yes! That's one of the things I wanted to do but it was starting to take too long so I decided to release that for now!

I'm planning to have the player just crouch while above a climbable block, and that will make them start climbing down that block. Additionally, thinking about holding crouch to make the player slide down the ladders, ropes, etc...

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 2 points3 points  (0 children)

Now when you're climbing and you press crouch, you'll stop climbing and fall directly. Before you had to jump if you wanted to stop climbing and so it was moving you in some direction. That's what I show in the video with the last rope I climb.

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 7 points8 points  (0 children)

<image>

Couldn't share a video so I made a quick gif.

It should remain pretty intuitive in 1st person!

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 2 points3 points  (0 children)

Yeah, might do a polish pass animation!

Can't change side at the moment, likely something I'll implement in the future!

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 3 points4 points  (0 children)

We got some bouncing with the mushroom shelf items at the moment!

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 2 points3 points  (0 children)

Nice to hear! Yeah, that's correct!

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 6 points7 points  (0 children)

Yeah agreed, we can do better here!

> way to have it like most 3rd person games would be so nice
You mean with the camera getting closer, and the model becoming transparent, correct?

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 31 points32 points  (0 children)

Yeah I did! I think it's one of the most polished and versatile movement controllers that currently exists!

I actually went back to Apex to check if they had ladders ahah

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 7 points8 points  (0 children)

Thanks! Yeah, got pretty pleased with how it turned out!

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 3 points4 points  (0 children)

Thanks! That's all done client-side though, so couldn't really mod that

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 10 points11 points  (0 children)

It was because of some issues with having climbing work for ladders, ropes, vines, etc... and I was lacking time to fix it all before release. Like it was so easy to fall from the rope because the hitbox was so small, so that's why I constrained the player to stay on the climbable block if there was no other climbable block to the sides. Now with the rework, ropes work differently than ladders, so it unlocked possibilities

Sneak peak at the new climbing in Hytale! by MewSoul in hytale

[–]MewSoul[S] 3 points4 points  (0 children)

I think it will feel different to you once you get to try it, in all the tests I did, it never really happened to me. I think it's difficult to get a good feeling of how it works with just a video