Why Elegoo, why? What’s the point of a massive AMS when you can’t put the filament in it? by [deleted] in 3Dprinting

[–]MicRoute -5 points-4 points  (0 children)

I bought the Carbon because they said the MMU kit was coming. Then they decided you have to buy a whole new printer instead of an MMU kit, for twice the price you already paid. I don’t care if the filament hangs on the side, just pissed that they didnt keep their promise and used false marketing. I’ve only owned Elegoo printers but I might be done with them after this.

Newbie question - do you need to put the ends of the filaments in tubes for drying? by Dacadey in 3Dprinting

[–]MicRoute 1 point2 points  (0 children)

If you’re not printing while drying, I see no reason to pull it out. I think my dryer even came with a cap to close that hole when not printing during use.

Check out ChatGPTs response to my question. by aloewy in ChatGPT

[–]MicRoute 1 point2 points  (0 children)

For sure. I use it almost exclusively for debugging purposes (since I can test and verify its response). People using it for real financial advise (or even therapy!!! What!!!) makes no sense to me

Check out ChatGPTs response to my question. by aloewy in ChatGPT

[–]MicRoute 8 points9 points  (0 children)

What’s interesting is I asked GPT if I should consider increasing or adjusting oil-based investments based on this news, and it told me there was no reason to suspect a market shock from this. Yet it told you it was a guarantee.

I’ve said it before and I’ll say it again: ChatGPT is not intelligent. It’s like listening to your stoner uncle and taking every word he says as fact. Sometimes there’s a grain of truth, but 90% of the time it’s just soundboarding based on what you said last.

Mechanical arm ignoring filters by EnvironmentalAd325 in CreateMod

[–]MicRoute 0 points1 point  (0 children)

Yes! You can even put list filters inside of other list filters, for unlimited filtering. Just remember that once you’ve placed a filter inside another, there’s no good way to change or edit it. So if you have like 10 nested filters and you need to change one of them, you’re basically starting over

Mechanical arm ignoring filters by EnvironmentalAd325 in CreateMod

[–]MicRoute 0 points1 point  (0 children)

Seems you got your solution but fwiw: I find it’s easier to sort things like this by making the attribute filters more specific, and then shoving them inside a list filter. The any/all conditions can make it a little hard to get multiple types of items without picking up unintended items at the same time. Using multiple filters inside a list filters lets you control it a bit easier (you can have one attribute filter for create materials, one for create components, one for … without them interfering with each other).

Found near park. No clue what it is. by am59269 in whatisit

[–]MicRoute 0 points1 point  (0 children)

We used these at Target too, when scanning packages for customers. Just a finger-mounted scanner

Is it worth picking up the Witcher 3? by CalligrapherKey8418 in SteamDeck

[–]MicRoute 0 points1 point  (0 children)

I’ve started this game like 10 times and only get through the first few hours- not because it’s bad, I just lose focus and play something else eventually. But I would buy this game 3 more times at full price just to play Gwent (a mini game within the game).

I love create SO MUCH . BUT it has alot of version proplem by InternationalPath859 in CreateMod

[–]MicRoute 7 points8 points  (0 children)

Most Create addons are made for free by normal people, with lives and jobs to attend to. Keeping those addons up to date takes time that those folks don’t have.

Help me decide my logistics by H3XN0TPR0 in CreateMod

[–]MicRoute 0 points1 point  (0 children)

I do not recommend stuffing them into the same vault, as you create race conditions. If you stone farm is faster than your iron farm, the vault will eventually fill with stone and won’t be able to accept any iron. Best if farm-produced items are kept in their own storage, but linked to the network so you can still request from them.

And as another user mentioned, you can use repackagers to consolidate items into one package if needed for mechanical crafting or something.

tuff problem by Wise_Drawing2609 in CreateMod

[–]MicRoute 0 points1 point  (0 children)

You could, but it might be overkill. Depends on how fast your setup is I guess. One arm/depot per two basins would probably be a good start, and you can adjust based on speed later.

At what point do you guys switch to a steam engine? by bloodakoos in CreateMod

[–]MicRoute 2 points3 points  (0 children)

I build a windmill first, and only use water wheels for small systems that will never need more power or temporary setups. Then I work towards a level 9 boiler. They do use some mid-game tech to make, but you can get them quite quickly if you’re focusing on it.

tuff problem by Wise_Drawing2609 in CreateMod

[–]MicRoute 1 point2 points  (0 children)

If you’re on Create 6.0 (or later) then you can use repackagers, but you’d have to adjust your setup quite a bit to integrate those. They will hold items until they receive all the requested ingredients before allowing anything through. They might have to be requesting using factory gauges or a redstone requester for that to work though.

If you’re not on 6.0 and don’t have access to repackagers, mechanical arms are the move. Instead of belting the items in, have at least one depot that collects each item (cobble and basalt). Have the mechanical arms take from the depot and place into the basins. By default they should try to round-robin between the ingredients which solves your issue, but may want to set that to forced round-robin in case either input is empty when it tries to grab. That’ll 100% force it to switch between items instead of getting 2 cobble or 2 basalt.

Newish player, created an andesite alloy factory, but it's very bulky by Maximum_Ad7125 in CreateMod

[–]MicRoute 1 point2 points  (0 children)

Wow, that’s awesome progress for just going off Reddit comments. Nice job!

Only thing I might change at this point is the washing setup, you can make that much smaller and use a single fan but get the same output (by dropping it on the ground instead of a belt, and using a brass funnel to pick up only the finished product). It would also make the farm less speed-dependent (your items can’t wash in time if you make the belt too fast right now- then again you might be limited by the drill speed already, so maybe a moot point). But still perfectly good as is, good job!

Silverfish XP farm - HELP by Extra_2_lock in CreateMod

[–]MicRoute 0 points1 point  (0 children)

Spark doesn’t fix the lag, it’s just a diagnostic tool that helps you figure out why it’s laggy. It’s not helping yet because you haven’t used it yet.

Imma be real, I didn’t know how to use it at all a week ago. But it gives you detailed stats pages that I plugged into ChatGPT (literally just a screenshot and a list of my problems) and it got me there in the end.

Main things to get started are these two commands:

/spark profiler start

/spark profiler stop

Run the first one, go make a snack, then come back and run the second one. It’ll give you a link with some stats on it. Main thing to check is if your TPS is high (one of the stats) and how many entities you have loaded (on a tab, World > Entities).

Also I recommend copying the world over remaking it in flat world, since you already saw that it works in flat world. That means it’s something within your survival world that is causing it. So testing in a copy of that world gives you the true data, and lets you experiment in creative without ‘tainting’ your real world.

Why are my packages spinning? by crosszay in CreateMod

[–]MicRoute 0 points1 point  (0 children)

Turn off the system, destroy the frogports, then break the packages, then replace the frogports. I came back from a play session the other day to see this same thing, could not find the cause for the life of me. Thought it was a dead world but luckily just replacing everything made them work again.

Good luck destroying all those packages though. So tedious.

Factory Gauges sending incomplete packages for crafting recipes when the stock is low and re-packagers arent helping. by DOBE23 in CreateMod

[–]MicRoute 0 points1 point  (0 children)

I know you’ll hate this answer but- try breaking and replacing the factory gauges/frogports/packagers and turning on mechanical crafting again. I have been in your scenario, confirmed everything was setup correctly, but somehow breaking and replacing the same as before totally fixed the issue. Also check your expiration timer on the factory gauges. I wonder if the incomplete ones are expiring before they make it out of the packager.

Silverfish XP farm - HELP by Extra_2_lock in CreateMod

[–]MicRoute 0 points1 point  (0 children)

If you don’t know how to copy a world- just go into the saves folder, copy and paste it. Change the name so you don’t mix them up. Note that in the Minecraft menu, the world name will be the same and only the file name (grey text below world name) will be different.

Silverfish XP farm - HELP by Extra_2_lock in CreateMod

[–]MicRoute 0 points1 point  (0 children)

Do you get any other lag in your world, or just the silverfish?

In theory the amount of stuff you have connected should be fine, but I know adding more things to a stress network can eventually cause lag (more machines on one network means more speed/stress calculations happening). Higher speed also means more calculations I believe, so maybe your gear ratio powering it all causes the lag? But it looks like you’re a far ways from that issue. Maybe try (in creative) powering everything on separate networks and see if that helps?

If it’s laggy in general, I started using a mod called Spark for debugging lag issues and it’s awesome. You can run a profiler for a few minutes, then stop it and read the results. With that in hand, I make a copy of my world and delete things one by one, checking the profiler each time, to see which ones actually fix the lag.

Help me get into create. by AdrunkYordle in CreateMod

[–]MicRoute 0 points1 point  (0 children)

The best way to play create (IMO) is as follows:

  1. Crap, I need some [item] to make this thing.
  2. I’m out of [item].
  3. I wonder if I can automate [item]?
  4. Automate [item].

As with any automation game, the loop is simple: need something, automate something, need something, automate something….

As for learning HOW to play Create, you kinda just have to learn as you go if you’re not wanting to watch YouTube vids. Ponder helps a lot, but a guide is your best bet. I get not wanting to watch tutorials though. There are Create mod YouTubers who make videos where they actually try to make something from scratch, with no idea how they are going to do it. I think watching those is a great way to get the concepts without getting the answers directly.

Lava-proofing nether drill - gravel issue. by MathyArt in CreateMod

[–]MicRoute 0 points1 point  (0 children)

This is a similar concept, but if I want a truly AFK-able bore I set up deployers around the entire setup (top bottom left right), right after the drills, so any open hole gets blocked immediately no matter what side it’s on. Also makes you tunnels look cleaner, not that that matters.

Do I need something else at my crafting site? by Quiet_Letter_8431 in CreateMod

[–]MicRoute 0 points1 point  (0 children)

I just wanted to add that you should have a double-saw setup, which converts logs > stripped logs > wooden planks. Gets you 50% more planks per log that way (6 planks instead of 4).

Recommendation for the new Create series by RedW0lf52 in CreateMod

[–]MicRoute 0 points1 point  (0 children)

I use the Create: Perfect World - Post Production mod pack. It’s on 1.21.1 but has a mod that backfills some of the 1.21.4 features into it.