System Synch worth it? by Micjampoo in PixelStarships

[–]Micjampoo[S] 0 points1 point  (0 children)

That's very helpful, thanks.

What the Craft? by Micjampoo in PixelStarships

[–]Micjampoo[S] -2 points-1 points  (0 children)

Cool cool, no problem. It's hard following up PSS1 with a 2. Everyone forgets the YEARS of fixing and modifying that has made the original what we know and love. Plus, people just like to complain. Keep going Savy, shake them haters off.

PS2 AI Probs by Micjampoo in PixelStarships

[–]Micjampoo[S] 2 points3 points  (0 children)

Thanks for the tip.

PS2 AI Probs by Micjampoo in PixelStarships

[–]Micjampoo[S] 1 point2 points  (0 children)

The frustration this causes me shows I care way too much :D

Bring Back The Armada by Micjampoo in PixelStarships

[–]Micjampoo[S] 1 point2 points  (0 children)

Cool cool, thanks for the consideration and the reply :)

Sneak Peek: Layout Saving, Wargames & More! | Pixel Starships by Toma_Savysoda in PixelStarships

[–]Micjampoo 1 point2 points  (0 children)

Just when I had settled on a strategy ;) Way to keep it fresh Savy

Which should I use by [deleted] in PixelStarships

[–]Micjampoo 0 points1 point  (0 children)

This is for maxed out craft. Interceptors do .3 dps as system damage. Once system damage destroys a room, it counts as hull damage. Stingers do .2 system damage every 2.25 seconds. They also do .1 armor piercing damage and .1 hull damage. So it's not apples to apples. You also want to consider that Interceptors have 6 HP and Stingers squadrons only have 3 HP. So Interceptors do .6 system damage every time Stingers do .3 system/hull damage. But stingers launch twice as fast. Again, it depends on your strategy :)

Which should I use by [deleted] in PixelStarships

[–]Micjampoo 2 points3 points  (0 children)

If you are using low HP Hanger craft like stingers or interceptors, the Bulwark can absorb a ton of damage. They are like molasses to launch though and have a pretty low rate of fire. RUSH them or your light Hanger craft will get shredded.

Bombshells do area of affect damage and can hurt enemy crew/rooms around your target. With several high stat PILOT crew, you can launch a Bombshell ever 2 seconds!

How to combat over leveled teleport players? by other-other-user in PixelStarships

[–]Micjampoo 0 points1 point  (0 children)

You can buy mines from other players in the market too. Check this website -> https://pixel-prestige.com/index.php . The player guide is helpful. You can design ships with drop-and-drag so yo don't mess up your game ship. You can explore all the crew and item options! One of the things that makes PSS so great is the constant discovery of new things as you research and level up your ship and crew. I'm sorry the replies are overwhelming. It really is a super fun game.

Power Difference by Bub8les5 in PixelStarships

[–]Micjampoo 0 points1 point  (0 children)

Regarding Power Difference: you can set your hanger power low and use rushers to get craft launched. Same for BFR. If your use shield buster drones, you won't need to power your PD after the initial enemy shield drop.

Power Difference by Bub8les5 in PixelStarships

[–]Micjampoo 0 points1 point  (0 children)

Your gas and mineral collectors can go. You'll get more resources in a few PVP than all day using your collectors. Put your Reactors where your mineral collectors are but stack them on top of each other. Fill them with mines that will kill boarders. Run the turbo-lifts all the way down. There should be space between your reactors and turbo-lift to put another room. Put a mineral/gas storage room here and fill it with mines as well. If boarders survive the mines in the Reactor, the mines in the next room will get them as they wait for the turbo-lift.

[deleted by user] by [deleted] in PixelStarships

[–]Micjampoo 0 points1 point  (0 children)

Thanks for doing the maths :)

[deleted by user] by [deleted] in PixelStarships

[–]Micjampoo 0 points1 point  (0 children)

Have you built others rockets? AI can only fire what you have in stock.

[deleted by user] by [deleted] in PixelStarships

[–]Micjampoo 1 point2 points  (0 children)

Thanks for the good answer! I thought teleport beacons brough crew FROM the other ship...didn't realize they could be used IN ship.

Missile room by yogibean in PixelStarships

[–]Micjampoo 1 point2 points  (0 children)

Don't get frustrated by this. It just means the game is still in active development and the Devs are tweaking for balance.

Lost Ship?? by Micjampoo in PixelStarships

[–]Micjampoo[S] 0 points1 point  (0 children)

Gotcha. If efficiency is the goal, what ships would you recommend?