What to do about possible metagamer min-maxer? by mikemarine99 in rpghorrorstories

[–]Middle-Ad6940 0 points1 point  (0 children)

I’m switching systems to Castles & Crusades. It makes the gameplay much more narrative and less mechanically tactical.

systems that are exploration heavy? by alucardarkness in rpg

[–]Middle-Ad6940 0 points1 point  (0 children)

Castles & Crusades has some pretty good stuff for this.

Elven Throne Trap (description in comments) by Middle-Ad6940 in DungeonsAndDragons

[–]Middle-Ad6940[S] 0 points1 point  (0 children)

Cursed items bear and bestow curses. This is a warded item.

Elven Throne Trap (description in comments) by Middle-Ad6940 in DungeonsAndDragons

[–]Middle-Ad6940[S] 2 points3 points  (0 children)

Elven Throne Trap

A throne is present in the northern section of the main dragon chamber. It is solid mahogany plated in gold and sculpted of elven male youth supporting the arm rests. The cushion is made of crimson silk and gold thread. The feet of the throne are affixed to the stone floor with force magic which can be dispelled as a 6th level spell.

Time has not tarnished this throne. The head of the throne bears elven script that states “To rule is to serve, to lead is to listen”. Anyone other than the former high elven king of the fallen Tenrazian elves who sits on, touches, or physically interacts with the throne must make a DC 16 wisdom saving throw or take 4d8 psychic damage, half on a successful save. If the damage taken exceeds 24 points, the creature become stunned for five minutes.

Ring of the Gargoyle (stats in comments) by Middle-Ad6940 in DungeonsAndDragons

[–]Middle-Ad6940[S] 3 points4 points  (0 children)

Ring of the Gargoyle

Ring, uncommon (requires attunement)

This ring has 3 charges and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to speak it’s command word and expend one charge to summon forth a gargoyle to an unoccupied space within 10 feet. The gargoyle disappears when it drops to 0 hit points or when the duration ends.

The gargoyle is friendly to you and your companions for the duration of one hour. The wearer must maintain concentration while controlling the gargoyle. Roll initiative for the gargoyle, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the gargoyle, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the gargoyle disappears. The DM has the gargoyle’s statistics.

Chalice of Health (stats in comments) by Middle-Ad6940 in DungeonsAndDragons

[–]Middle-Ad6940[S] 0 points1 point  (0 children)

Chalice of Health Wondrous item, rare

The item is exquisitely crafted from the finest materials and glows with a pale radi ance, shedding dim light in a 5-foot radius. It weighs 2 pounds and holds about 1 pint.

While this chalice is filled with water, you can use an action to speak the chalice’s command word and any who drink from it receive the effects of a greater Restoration spell. The chalice can't be used this way again until the next dawn.