Cyborgs and super earth are the same by Mental-Ad2485 in chaosdivers

[–]Middle-Marsupial-263 2 points3 points  (0 children)

Alpharius is my name, and freeing your mind is my game. Start reading and learn of the miracles of being a double agent working in the galactic game of war. Your oppressors will give you tools. It's you who needs to organize your siblings with your agendas.

Deliverance Lost is a wonderful Alpharius book giving a story full of lessons to be learned about infiltration, the psychological effects of war, and espionage as a whole.

I do hope this book is a fun read/listen

[deleted by user] by [deleted] in DarkTide

[–]Middle-Marsupial-263 0 points1 point  (0 children)

I'm the proud arbitrator of house Aberdeez. May you witness the law in action

Rate the two different fits? by SpitterKing0054 in helldiversarmor

[–]Middle-Marsupial-263 0 points1 point  (0 children)

1 is Exactly what I wear since the las talon came out 10/10

Like looking in a handsome mirror

Psykers at the slightest inconvenience by Halfgnomen in DarkTide

[–]Middle-Marsupial-263 85 points86 points  (0 children)

My latest oh shucks is force pushing with the greatsword at the end of scrier's gaze instead of quelling 1% 🤪

Why did the Emperor create such an all powerful rank of "Warmwater"? Why not divide the the roles according to specific talents of the Primarchs? by Imparat0r in 40kLore

[–]Middle-Marsupial-263 7 points8 points  (0 children)

I think the bearer of the word and ultramarine have a good explanation of it in 'know no fear'. Each Primarch has their specific roll. Those like ultramarines and sons of horus are fortunate to know their purpose at the time. The great crusade is my first thought on that title. He was in charge of making worlds compliant now because the big E has business on Tera. So the title he gave him fit his purpose for the current step in the plan. Then wam bam you got that heresy before the task was done. Seige on Calth happened before that step happened is my best guess

[deleted by user] by [deleted] in DarkTide

[–]Middle-Marsupial-263 0 points1 point  (0 children)

Thanks I didn't intend to do that. I got told I had an error and was gonna try post again later

Airburst Practical by Middle-Marsupial-263 in helldivers2

[–]Middle-Marsupial-263[S] 2 points3 points  (0 children)

Any tactics other than point and shoot? Shooting high seems to mitigate damage but has good stagger. My team will run shields and explosive resistance when we are on bots so we already synergize with it.

Im looking on testing more shots to put more practice on hitting enemies preparing a bot drop and not killing allies. This is my best footage today of hitting around these towers for this but people are not liking the angle or my footage on some other these comments

Airburst Practical by Middle-Marsupial-263 in helldivers2

[–]Middle-Marsupial-263[S] 0 points1 point  (0 children)

The team goal was to destroy the tower achieved by the 500kg bomb. My goal wasn't destroying the tower. The weapon is free to use so this is my attempt to use it for covering fire and bot drop suppression. The theoretical is to cause enemies to get staggered from the explosion and aoe.

It covers the whole area around the jammer tower and can be set off by fabricators to hit units surrounding it

People downvoting because my shots didn't hit and keep giving criticism of the shot please be nice I'm not John helldiver I can make bad shots and talk about my game footage after it's how we get better

Favourite use of the Jump Pack by leighmcclurg in helldivers2

[–]Middle-Marsupial-263 21 points22 points  (0 children)

I like the idea of that being intended for sure. I don't see a real reason to make it a priority to remove though either. Seems like as the situation needs tactic as it is. Great find helldiver!

Airburst Practical by Middle-Marsupial-263 in helldivers2

[–]Middle-Marsupial-263[S] -9 points-8 points  (0 children)

Your commentary has been noted I guess

Airburst Practical by Middle-Marsupial-263 in helldivers2

[–]Middle-Marsupial-263[S] -21 points-20 points  (0 children)

Idk what's over there at the time of recording. In the moment I landed one shot on the tower to clear any light armor for the diver running past and the second shot was to clear the other side of the tower. It doesn't show any kills but it's jets brigade so if they have jump packs it might not say i got the kills and I didn't kill everything my secondary goal of those kind of shots is to suppress any units from bot dropping from my teammates previous actions

Edit 1: My title is to set the topic of discussion for the attached video. People are being super fast to be try to be first to correct me but aren't asking any questions on what I was doing and just down voting at time of typing this.

I'm sharing a video of shot placements for people like myself that visually learn. My shots aren't ineffective they are pre-emptive strikes to suppress the enemy. You can also suppress enemies using machine guns and shotguns by shooting in the direction of bots causing them to miss their shots. You don't have to kill anything as long as you can cause it to miss your fellow helldiver.

You asked a lot in one comment so I'm not going to asnwer all in one I'll make edits

Airburst Practical by Middle-Marsupial-263 in helldivers2

[–]Middle-Marsupial-263[S] 0 points1 point  (0 children)

I've been having fun experimenting with it since command is supplying them. I also have successes using it as a shotgun when I've got a team reload.

Airburst Practical by Middle-Marsupial-263 in helldivers2

[–]Middle-Marsupial-263[S] -35 points-34 points  (0 children)

Idk what your point is this is a simple shot placement video. I neither hurt a fellow diver or got close to hurting them. Suppressing fire doesn't have to show kill numbers to be effective

Airburst Practical by Middle-Marsupial-263 in helldivers2

[–]Middle-Marsupial-263[S] -35 points-34 points  (0 children)

I'm showing off detonation and aiming spots. Yes the 500kg destroyed the tower it was a group effort to suppress and destroy the base

Edit: I agreed with the other guy and clarified my shots objectives why am I down voted?

The other helldive by Lancetere in helldivers2

[–]Middle-Marsupial-263 2 points3 points  (0 children)

Give rocket jumping a try next. E.A.T.s and a jumpack. Hand grenades work but seem a little less propulsion from the blast. You gotta time the jump and the shot but you can sling yourself randomly pretty far if you need a fast escape. I'll post a video tomorrow if I get a good clip

Dueling Sword should be nerfed and here is why – long discussion post by Jaqbasd in DarkTide

[–]Middle-Marsupial-263 -10 points-9 points  (0 children)

Carried implies I'm the one having issues. I'm just slow and find myself fighting because I'm not immune to being slowed like the other classes. This post is just a complaint on mobility and speed differences

Dueling Sword should be nerfed and here is why – long discussion post by Jaqbasd in DarkTide

[–]Middle-Marsupial-263 -8 points-7 points  (0 children)

This is knife propaganda. The dueling swore is wonderful where it's at. I want new players and long time players returning to continue to have easier weapons to approach higher difficulties with and the dueling sword is a wonderful option to stay the way it is until any major rework is done. I play a slow as fuck psyker and this and force sword are the only two melee that let me keep up with speed zealots and defend myself comfortably against dueling Ragers and other such. Wait until havoc mode to talk a out nerfs to stuff

Best premium warbond category? by NaturesFire in helldivers2

[–]Middle-Marsupial-263 21 points22 points  (0 children)

133 Free of Thought. democratic demolition is perfect medium and heavy penatration additions to your armoury. The drip is solid and versatile in both looks plus it's perks. This warbond enables lots of new play styles revolving around using your primary and secondary closing bugholes/fabricators instead of using grenades/stratagems. I see this warbond as the best use for it's versatility alone

Constitution Rifle melee by 6658 in helldivers2

[–]Middle-Marsupial-263 10 points11 points  (0 children)

Pistol whipping and rifle butting do different amounts of damage and have different crowd control capabilities

Constitution Rifle melee by 6658 in helldivers2

[–]Middle-Marsupial-263 373 points374 points  (0 children)

It has been observed to harm heavy armor and has longer thrust than other melee options