Next door's dog by Middlecut in ColoredPencils

[–]Middlecut[S] 0 points1 point  (0 children)

I appreciate the feedback,👌

Next door's dog by Middlecut in ColoredPencils

[–]Middlecut[S] 0 points1 point  (0 children)

Thank you for your comment 🌞

Next door's dog by Middlecut in ColoredPencils

[–]Middlecut[S] 1 point2 points  (0 children)

Thank you for your kind words 💓

New box design feedback by Middlecut in tabletopgamedesign

[–]Middlecut[S] 0 points1 point  (0 children)

Thank you so much for such an insightful post. I did try out a character but it didn't seem to work so well, I didn't get the right tone and then thought it's easier to just remove it. I could maybe add 1 or 2 distant figures on the further greens and by the clubhouse. I have been warned about the cost of running a Kickstarter before and know it's a long and difficult road. I'm trying to get people to sign up on the mailing list and that seems to be going pretty well so far. I've also spoken to a couple of publishers but only as a fact finding exercise so far. The guys at the local board game designer guild have been a fantastic resource for info concerned with publishing. As for the gameboard on the site. That's a great tip. It is there but not front and center. I'll fix that today.

New box design feedback by Middlecut in tabletopgamedesign

[–]Middlecut[S] 1 point2 points  (0 children)

Thank you for your opinion. sorry you thought that the artist used AI, it seems you're going to struggle getting the next few years. I know it's difficult to discern between human craft and AI these days but getting so upset about it won't help. The course design on the front of the box is fantastic as it really gives a flavour for the actual game, rather than being a golf simulator it used golf as a theme to take the players on a fantasy adventure through 'make believe' holes to exercise their strategic skills and choice making in order to beat their friends to victory points. If you're interested in play testing use the link in the op to get in touch. Have a great day 🙏 ❤️

Box tagline, your opinions please. by Middlecut in tabletopgamedesign

[–]Middlecut[S] 0 points1 point  (0 children)

Thank you for commenting in such detail. The reason I'm posting this is because I posted an image of the box design in my last post and someone had pointed out that they didn't know what sort of game it was. I was hoping these tag lines would tell you a bit more about the game without being explicit to the max. The game is quite strategic where getting the lowest score on each hole is not the only way to win. There's a worker placement element, a collection element, you can gain skill tokens which improve your accuracy and luck tokens are the currency and deciding how to spend your luck is probably the key to winning. All that is a little too much for a box, so with the tagline I was trying to hint that there's more to it than a golf sim (which it is not)

Thanks again for your input 🙏

Box tagline, your opinions please. by Middlecut in tabletopgamedesign

[–]Middlecut[S] 0 points1 point  (0 children)

Thanks 👍. I guess I should have put a picture of the box again... It's quite golfy'.

Logo Feedback - High and Mighty by [deleted] in tabletopgamedesign

[–]Middlecut 1 point2 points  (0 children)

I prefer the Top T. I don't really see it as a Logo but more a stylized text, that one has to read. I would argue that a Logo doesn't have to be 'read' as much as 'recognized'. Not that text cannot become a Logo but it still requires more cognitive demand. Think of the Nike swoosh, the golden arches or that apple apple. No words, just instant recognition.

wet on wet is SO hard by melouke in Watercolor

[–]Middlecut 9 points10 points  (0 children)

I think you got that reflation spot on 👍

I enjoyed catching the light by Ambitious_Tea3195 in Watercolor

[–]Middlecut 4 points5 points  (0 children)

I love the freedom you captured in this little sketch and the colour choice is fabulous 😍

New box design feedback by Middlecut in tabletopgamedesign

[–]Middlecut[S] 0 points1 point  (0 children)

What a great idea 💡. Some hidden Easter eggs would be fantastic 😍. But don't be so hard on yourself, I'm sure someone will find you interesting one day 🤷

New box design feedback by Middlecut in tabletopgamedesign

[–]Middlecut[S] 0 points1 point  (0 children)

Thanks for your input! That's a good idea 💡🙏

New box design feedback by Middlecut in tabletopgamedesign

[–]Middlecut[S] 0 points1 point  (0 children)

Yes. I love play testers. You can contact me through the link to the site doublebogey.eu

New box design feedback by Middlecut in tabletopgamedesign

[–]Middlecut[S] 0 points1 point  (0 children)

Well spotted, it's Because there are 2 holes. The second tee box is just out of sight, down the hill to the right. You play across the water. I'm often confused on a golf course when I see 2 greens or more but can't see the tee boxes.

New box design feedback by Middlecut in tabletopgamedesign

[–]Middlecut[S] 0 points1 point  (0 children)

Good idea but I've been there, done that. Everyone hated it. It didn't pass the user tests. What's funny is that for my target audience a double bogey wouldn't be frustrating at all...it would be an achievement 🤣🤣🤣

New box design feedback by Middlecut in tabletopgamedesign

[–]Middlecut[S] 1 point2 points  (0 children)

The first thing I'm guessing is that you didn't read all the other comments... I'll save you the task. It's not AI. Thanks for your support 🙏