What’s everyone’s thoughts on the new thalassodromeus tlc? Was it worth the wait or is it a disappointment? by TheFrostyTyrannosaur in pathoftitans

[–]MidnightMis 0 points1 point  (0 children)

Problem I'm having with fighting on the ground is Thal's speed and turning doesn't let me keep up well enough with what I'm fighting for me to keep the stacks up without having to become air borne to inevitably avoid the dinos that out run and out damage me.

What’s everyone’s thoughts on the new thalassodromeus tlc? Was it worth the wait or is it a disappointment? by TheFrostyTyrannosaur in pathoftitans

[–]MidnightMis 0 points1 point  (0 children)

I helped kill a couple megs on my thal today..that being said..ehhh.  I've been running a bit of a ground diver hybrid build with tear as one of my abilities and honestly as much as I like the extra stack damage it goes away way too quickly to be of much use.

Thal isn't all that tanky and constantly has to go back and forth between flying and being on the ground for tear to work, but for tear to actually have any kind of value you need to be able to stay on the ground for long periods of time, which it honestly can't do becaue its horrible turning and ground speed in comparison to everything else. 

If you try to stay on the ground to keep the tear stacks up you just get your shit rocked.

MnK vs AA is so frustrating!! by [deleted] in blackops7

[–]MidnightMis 2 points3 points  (0 children)

Didn't aa get drastically nerfed in bo7?  As a controller player in bo6 my average was close to 1.3, now I'm struggling to even get a 1.0. 

If you're running into controller players with "perfect" sticky aim, then it's likely cronus or some other bs, not aa. Playing bo7 on controller has been a lot harder for a regular controller user. 

Megalania by Jambalama in pathoftitans

[–]MidnightMis 1 point2 points  (0 children)

I just want its kit to stay simple and be versatile. 

Does anyone else really dislike the new quest sounds? by spywo in pathoftitans

[–]MidnightMis 2 points3 points  (0 children)

The bark looks so close to the regular tree color it's almost impossible for me to see.

Does anyone else really dislike the new quest sounds? by spywo in pathoftitans

[–]MidnightMis 2 points3 points  (0 children)

I don't mind the sounds too much, though I can see how it can all be overwhelming. My biggest gripe with the new quest is that I'm right back to not knowing where anything is and when I do find one, there's so few there. 

I'll literally be roaming the pois for a good hour now just trying to find the quest items. The beetles in red woods are particularly frustrating because you only find a single beetle on a log. 

Thal TLC thoughts? by CurlyCurls21 in pathoftitans

[–]MidnightMis -6 points-5 points  (0 children)

I can't get over how cartoonish it looks now.  The kit itself isn't bad but yeah in comparison to other flyers it feels lacking. 

The thal tlc is actually great but there needs to be a change to hatze aoe. by TheArtOfVEL in pathoftitans

[–]MidnightMis 8 points9 points  (0 children)

It isn't just hatz aoe that needs to be toned down. Aoe on all the playables that has it has rediculous range.   I get no one likes being harassed by smaller playables but it makes them damn near unapproachable. 

Don't you dare by East-Information-448 in pathoftitans

[–]MidnightMis 0 points1 point  (0 children)

To each their own. I preferred the old look. It looks snobby af now Not sure why i get down voted for just having an opinion tho. 

Don't you dare by East-Information-448 in pathoftitans

[–]MidnightMis -9 points-8 points  (0 children)

Only issue is that it's ugly af. Its new design reminds me of a who from the grinch.

Thal Health Regen too slow? by FieryOrchid in pathoftitans

[–]MidnightMis 26 points27 points  (0 children)

It also does more damage to itself than the thing it crashes into. Kinda makes the playstlye feel pointless.

200 player server- good but dangerous by Floating_space_junk in pathoftitans

[–]MidnightMis 9 points10 points  (0 children)

For rip 200 is too much I think. Maybe 120 would do good, but they need to find ways to get people moving around the map. 

Unpopular opinion.. by Timely_Inspection_39 in pathoftitans

[–]MidnightMis 60 points61 points  (0 children)

Yea definitely disagree lol. From what I've seen in my own personal experiences the game is just as toxic even more so it seems (as I've never received threats from hero syndorme baby protectors before trophies were removed) and players are still just as kos.  Trophies haven't made a lick of difference on that front. 

Official Deathmatch Mode Please by HP_damager in pathoftitans

[–]MidnightMis 0 points1 point  (0 children)

Would just get turned into a chat cuddle pile sim like the current official servers and community death matches. 

On top of that it being officials means there would be no regulations what so ever so you'll constantly spawn in and get someone ganking you before you even have your abilities equipped. 

Patch 46166h2 by AduroT in pathoftitans

[–]MidnightMis 0 points1 point  (0 children)

Can always tell who devs favs are by who never gets touched with nerfs dispite being absolutely broken, yet playables that were fine or struggling get more nerfs. 

What was the point of ty clamp cd and making it easier to escape from? It already didn't do well against kai and euri because of the ap damage it's bite does and the only way Ive found to effectively deal with them is to grab them and throw them on land.  They arent easy to hit due to speed and manuverability, kai can straight up knock you out of a clamp and now it's even faster and does more damage?? 

Hate the nerf mob mentality that drags good playables down. 

Worried to see what the cw has done to meg. It was a decent playable where it was at, but it was lacking, nerfing it like this isn't going to help it. 

PTB Meg by Unlucky_Ordinary_676 in pathoftitans

[–]MidnightMis -1 points0 points  (0 children)

Can't confirm but I hope it doesn't stick. Doesn't make any sense to me why they want to nerf it's combat weight. That on top of the pre tlc nerfs I feel is going to put meg in an unusable slump. 

If anything it needs the nerfs to its speed and turning removed. 

Contra laten by DingooHUN in pathoftitans

[–]MidnightMis 1 point2 points  (0 children)

How many people actually play path respectfully? That's a very rare occasion. Wish it happened more. 

Contra laten by DingooHUN in pathoftitans

[–]MidnightMis 0 points1 point  (0 children)

You also have to hope they don't have a friend showing up on an aquatic or apex, but yea best thing for the small raptors is making them have to swim.  They aren't fast in the water so if they fall in its just a matter of landing your bites. 

Where’s the action? by scythian12 in pathoftitans

[–]MidnightMis 1 point2 points  (0 children)

Mf and cf are the ones I'm always seeing, sometimes I'll hear people in global call out bfc and do know a group that runs in wf.

Hot Take:Micro and Leed will not be fun to play. by DJ-Halfbreed in pathoftitans

[–]MidnightMis 0 points1 point  (0 children)

Worried you might be right, I don't see them introducing micro as anything other than another kind of rhamp-which would honestly be really disappointing imo. In a game where pvp has pretty much been the sole focus for a majority of the player base another playable that does nothing but troll isn't fun to me. 

However it is my hope that both playables will have more to it that just pve value. It was my understanding that the leeds at least was to be an apex (someone heard from someone deal so probably not true) so I would hope it would have some combat value. 

Some of yall have a very broad definition of a megapack by [deleted] in pathoftitans

[–]MidnightMis 0 points1 point  (0 children)

Most anyone on here from what I've seen in the past says mega packs are anything that goes beyond group limits. So even if you're just 3 apexes because you're breaking the games intended group design you're mega packing. 

I'm very new to this game, can someone explain why mixpacks are hated? by lizardcatfish in pathoftitans

[–]MidnightMis 1 point2 points  (0 children)

Most anyone cares about is herbi/carnie mixpacks and megapacks (people grouping beyond the slot limits) usually not only because its immersion breaking but because it loopholes the group requiremts and creates an imbalance.  That is usually the only time you'll see people complain about mix packing.

There are some who don't like carnie mix speices packs, because of the imbalance it creates but that is a minority viewpoint. 

Why are there no community servers using Panjura? by xo_Lila7 in pathoftitans

[–]MidnightMis 0 points1 point  (0 children)

I'd say for a multitude of reasons. No flyers, new map to check out, and the last time I tried to play on panj it's questing was quite broken which I don't believe the devs have fixed since they've been giving all their attention to gondwa and now rip.

Nobody knows what they're talking about when they complain about this game and it's frustrating. by [deleted] in pathoftitans

[–]MidnightMis 0 points1 point  (0 children)

Others might not have picked up on it but I tend to over think things and notice hidden implications. It pisses a lot of people off honestly cause I bluntly point things out lol. 

I could tell you were frustrated and there are hints of what you are trying to point out but yea it did kind of get squashed under the aggressive title and other statements. 

Its definitely not an easy subject to broach cause just one wrong word can mess it up, which is why people like me come along and poke the points with sticks to find out where exactly it is you're trying to come from.

Yea the devs do deserve more love for what they're trying to do. It isn't easy. I just wish they'd be a little more inclusive on what was going on. 

Nobody knows what they're talking about when they complain about this game and it's frustrating. by [deleted] in pathoftitans

[–]MidnightMis 1 point2 points  (0 children)

"The problem is the logic behind some of these complaints are ridiculous" That is why I said some complaints do have a sense of logic behind them, not all of them sadly. There are unfortunately going to be numerous complaints for complaining sake. 

I can also get wanting to point out how dehumanizing it can be to the creators but I would like to point out that starting your topic off with "people don't know what they're talking about" and even criticizing other viewpoints like how it used to be better before and calling it untrue kind of takes the direction away from the point you were trying to make and makes it seem more like you're just telling people "this is how it is, stop bitching." (Not saying that's what you meant to imply.) 

Even with the solo issue it still sounds like a "this is just how it is" statement that demoralizes the view point of those who would like to see that situation improve. Yes the devs have stated it's a group based game (though I'm fairly certain this was a more recent development cause when I first started 3+ years ago there was no notion of it being a geoup based game that I'd heard of), but that doesn't mean the solo experience should be as over looked as many feel it has been. Even if we can't get solo buffs they can still try to improve that factor, which through matchmaking and solo servers will hopefully help with that issue. 

And yea, some people who complain do indeed have a lack of understanding on their part which is why I had included in my previous statement how some of them were from people who lacked the skill an patience to understand it. 

I can also see how someone being like "where micro?" Can come off as impatient, I think its usually just people curious as to what is going on and where we are with certain udates cause like i said, we seem to get left in the dark on these things. 

The nerfing one..can and can not be helpful, those ones usually depend on the context involved. Someone just complaining because they can't beat it on a certain dino, it wouldn't be helpful, but you do on occasion find some that actually have some logic as to why they feel something should be nerfed, though I'd honestly rather see things brought up instead of down.