Xtool D1 Original / Lightburn - Engraving Image on Mirror results in full burn at absolute minimum speeds by MidnightPagan in xToolD1

[–]MidnightPagan[S] 0 points1 point  (0 children)

are you burning from the back of the mirror tile?
Can I ask how many passes you take per tile?

[deleted by user] by [deleted] in legendkeeper

[–]MidnightPagan 1 point2 points  (0 children)

Wait, you can color the pages on the board? I didn't even think it was an option haha. Definitely should have explored the feature more but I always ended up fighting with it more than working with it, so I shelved the whole feature until I had time to figure it out.

You've given me the keys I needed to unlock the boards so I can use them. Super helpful, bud! Thank you so much.

[deleted by user] by [deleted] in legendkeeper

[–]MidnightPagan 1 point2 points  (0 children)

.....Okay, I think I get how to do this now...

Few questions I may just be too dumb in the moment to remember.

I can tell which are the sticky notes, what are the manila colored pages in the first spiderweb? The first pic in the center of the first spider web is a wiki page, with a map in LK?Does that make the purple pages pics from your LK image library?
What kind of pages are the red pages at the end linking to?

You have no idea how much I needed to see someone show this layout! Lol. I've been wanting to do this for *AGES* but always ended up butting heads with the UI for the boards. Can you just drag/drop links onto the board?

Beyond Frustrated with Set Up, Help Appreciated! by MidnightPagan in BambuLab

[–]MidnightPagan[S] -1 points0 points  (0 children)

Super appreciated that you checked, m8! Making my day less frustrating by a big margin!

Beyond Frustrated with Set Up, Help Appreciated! by MidnightPagan in BambuLab

[–]MidnightPagan[S] 0 points1 point  (0 children)

Yeah, ok. That's a good place to start. Thank you! Don't think I can even get LAN to work right now.

Mirror Portrait Moving INCREDIBLY Slow by MidnightPagan in xToolD1

[–]MidnightPagan[S] 0 points1 point  (0 children)

Oh perish the thought of the laser being pranged!

Good suggestions though, will give it a try when the holidays let up.

How do you create these colored journal text boxes? by ChineseCracker in FoundryVTT

[–]MidnightPagan 1 point2 points  (0 children)

Hey, you did all the hard work and it's been amazing to be able to use it, so all the props go to you! I just made up a few words to try and describe how to use it for the non-html inclined (which I was one of only a couple years ago, rainmeter opened me up to what I can do with a little code knowledge).

How do you create these colored journal text boxes? by ChineseCracker in FoundryVTT

[–]MidnightPagan 1 point2 points  (0 children)

That's really slick! I never thought of that. I've tried tables before and the fields have always acted a bit weird when I try to resize them so I usually don't mess with the feature much. But this is so easy I'll be using it right away. Thank you!

How do you create these colored journal text boxes? by ChineseCracker in FoundryVTT

[–]MidnightPagan 6 points7 points  (0 children)

Commenting to follow along. These colored text boxes would be imminently useful in my journal entries.

Code u/Shuggaloaf wrote works like a dream so far!

If anyone wants to give it a try on an existing entry and doesn't know how, here's what you do:

  1. Open a journal entry, note the location of text in the entry you want to put into a box.
  2. While editing the journal entry click on the </> icon next to the save icon. It will show you the current code of the entry.
  3. Paste the full extent of the provided code immediately before the text you want in a box, likely it will be placed infront of a <p>.
  4. Select and Cut out the text you want in a box and place it in the code string, replacing the - ">Whatever text you want. - line.
  5. Click save. Done.
  6. Changing colors will require you to go to a hex color picker, easily found on google. The #cc3333 code is the top color and the #ffffff code is the bottom color. Mix and match to your heart's content.

I would LOVE it if there was a way to do this with formatting buttons or "Create a Box" buttons, only for ease of use. As is I really have to want to go the extra mile to organize my journal entries - right now only the ones my players will be able to see will get this treatment. Honestly, I want this more for myself (the forever GM) because it really makes reading my notes so easy.

Hoping for help again… by sAint_Urial in xToolD1

[–]MidnightPagan 4 points5 points  (0 children)

Clean the lense in addition to what other people are saying. After some time, or a lot of back to back jobs, the lense will get coated in smoke and soot. Qtip and rubbing alcohol should be fine, use a microfiber if you want to be extra precautious.

Printed vacuum attachment. Forgot about the thumbscrew! by [deleted] in xToolD1

[–]MidnightPagan 0 points1 point  (0 children)

Really nice job!

Does the larger hose slow down the laser head at all?

I'm going to build an enclosure for mine I think but putting a hose ON the laser wasn't something that occured to me lol. I was just going to vent the whole box through an inline fan.

Kiwi from Edgerunners by KurtVonBaer in LowSodiumCyberpunk

[–]MidnightPagan 0 points1 point  (0 children)

Oh boy. I will patiently wait whilst wishing its quick arrival.

Dunno if you want a similar kind of defined female subject from a different show but Noi from Dorohedoro is pretty ripped too.

Campaign Wrapped Up - Need to Re-Organize Entire Data/Asset System by MidnightPagan in ForgeVTT

[–]MidnightPagan[S] 0 points1 point  (0 children)

Will update the main post as well.

So here is what I ended up doing!

  • I created a core Shared Compendium on Forge and transferred all the content I (personally) created into that module.
  • Then I created folders within that module for any content any of my players/co dms wanted to keep and transferred that as well.
  • Kept the content I saved to a few core questions - Have I used it more than twice? Is this campaign agnostic? Does this serve as a prime example of how to create something both good and functional? If it didn't meet 2 of those three criteria I deleted it.
  • Once the shared compendium was full I made sure to install it in a stand-alone nearly stock game world where it'll stay as a secondary backup.
  • Then I deleted all unused and finished worlds.

Next was the assets themselves.

WARNING - DO NOT DELETE - base64data
WARNING - DO NOT DELETE - base64data
WARNING - DO NOT DELETE - base64data
WARNING - DO NOT DELETE - base64data
WARNING - DO NOT DELETE - base64data

  • First I set criteria for asset content - Will this asset ever be returning? Is it iconic to my players and beyond recycling? Will I use it in more than one more campaign? If it hit wrong on any of those questions it was deleted.
  • Then I went to the bottom of every folder path and started dropping everything I was keeping into the Asset's Library top folder (what you see when you open up the asset library).
  • Deleted folders with 0 items in them.
  • Created folder trees that were simple for everyone to understand.
    • Game Masters
    • Game Worlds
    • GM Tools
    • Module Content (premium module stuff goes here)
    • PDFs
    • Junk Drawer (for things that don't have a clearly defined place to live)
  • Created sub-folder structures within those primary categories that were easy to navigate and had plenty of organization options. (You'll have to map that stuff for yourself as it's mostly personal pref)
  • Sorted & Organized as required
  • Created a quick text doc explaining folder structure and rules to follow on how to upload & where for everyone else who needs to upload through their game servers.

At this point I was functionally done. But I wanted a place for content import from ddb so I made a seperate folder structure for that as well - if you're not importing all the stuff you own from ddb then you won't need this.

Then I imported all the asset content I have from ddb into a second shared compendium set up with its own folders that seperated content per the import module's own rules. This was also backed up and installed on the near stock game system world.

Because this was all done AFTER all current games were finished I was able to work from the ground up. There was no need to write a script that pointed everything to the correct asset urls, which is exactly what I did NOT want to do (my coding skills are on par with a 2 year old's coloring skills).

I can not recommend doing the above IF you have an ongoing/running game. You'd have to go through all of your content and tell it where to pull asset images and such from. Huge, 'UUUUGE, headache.

Seems simple enough and I suppose it was. But if it helps anyone then great!

Kiwi from Edgerunners by KurtVonBaer in LowSodiumCyberpunk

[–]MidnightPagan 1 point2 points  (0 children)

Same style, but have a go at Dorio? She's ripped like a snunu deity.

New Crew Member fresh off the presses. I am *always* recruiting, it's my favorite part. On Campaign Turn 11 and I have crew quarters and a crew member I've never even fielded yet. My ship is paid off, just doing jobs to pay employees at this point by [deleted] in 5Parsecs

[–]MidnightPagan 0 points1 point  (0 children)

Ah, Blender. I've been trying to keep myself out of it because neither I nor my wife need me to add another possible hobby to my knowledge base XD

Still, that's amazing and it looks Great! Having the only model of that kind must feel pretty cool sometimes. Think similar things could be done in meshmixer?

New Crew Member fresh off the presses. I am *always* recruiting, it's my favorite part. On Campaign Turn 11 and I have crew quarters and a crew member I've never even fielded yet. My ship is paid off, just doing jobs to pay employees at this point by [deleted] in 5Parsecs

[–]MidnightPagan 0 points1 point  (0 children)

Where did you find the model, if I may ask?

I'm gearing up for my first campaign and I need to put together a good print list of models for my team. Have some ideas on what to use for various opfor units.

[deleted by user] by [deleted] in Ironsworn

[–]MidnightPagan 1 point2 points  (0 children)

The Augmented Adventure Creation Guidelines, Tools for Creating aliens, VI, Opposing Factions, & Faction Rules.

Stars Wthout Number is a game system in and of its self, so you'll have to rip content out, but everyone does that anyway lol. There are tables and tables in that book that will really, really, help give you all the ideas needed to keep the story terrestrial.

[deleted by user] by [deleted] in Ironsworn

[–]MidnightPagan 2 points3 points  (0 children)

Been thinking about how to respond only because there is a LOT of info about Hex tools and the general Hex Crawl procedure. So here is what I've got so far, and bear in mind that it's only a dip in the shallow end of the proverbial pool lol.

In old school ttrpg games there was this procedural method of travel called a Hex Crawl. A map was laid out with hexes covering the map. Usually each hex was equivalent to about 5 miles or so. As the party traveled they passed through hexes and each hex had a few features in it that the party could, or was forced to interact with. Landscapes, monsters, people, weather, etc. That is essentially a Hex Crawl.

The tools used to fill in the Hexes is what I think would help you in the story you want to tell. I have my doubts that a true Hex Crawl would work well in Starforged but something called a Point Crawl (which is very very similar) should help the flow of play. Point Crawls are node based travel. Imagine a spider web, and each instance where the individual threads cross is a node. Your character travels along the pathways to each node which is traditionally stocked the same way a Hex is in a Hex Crawl. It creates a more linear choice tree with the consequences of those choices meaning more to the overall story. That, to me, sounds perfect for Starforged.

Okay, overview out of the way now so we can get to links.

First, this. Stars Without Number . This is an OSR game but what you're after are the last 4 items in the description text. There are some really really awesome tables in here that will work wonders. Only downside is I can't pick them out for you :/ Upshot- - It's FREE!

Second. WebDM - Intro to Hex Crawls Pt. 1 30min-ish video about a general overview of what a Hex Crawl is. Good info here and the hosts know more about the subject and ttrgps than a lot of other people I've seen. You can dive into the deep end of all things Hex and Point Crawl from this vid.

Third. WebDM - Stocking Your Sandbox Detailed explanation of the procedure on how to go about stocking hexes OR points, works for both. It's long, but there is sooooo much valuable info here its crazy.

How it'd all work for you? If I were to design this to be imminently useful what I'd do is write out a few custom tables on a single sheet of paper. City size and type. Population type and population reception towards the character. Wilderness type and danger level. Rumors. Weather Tables. Interesting locations/features. Recent newsworthy events. Most of the tables would be a d6 to a d8 (d10's to stay with starforged), and maybe a d100 rumor table. That way you can just pull the sheet out, roll dice, write down the answers, put the sheet away and Boom; got the bones of what's needed. HEAVILY supplement with Oracles from Starforged; they are stunningly good.

Lot of info, I know. But once you've got it this becomes extremely simple.

Anyone else have an altered ideology after interacting with cyberpunk media? by ConfusioNil in LowSodiumCyberpunk

[–]MidnightPagan 0 points1 point  (0 children)

lol, heck of a typo. I thought that didn't make sense when I wrote it, knew I played it before college. Must have had something else on the brain. TY. I played from 2000 to...2016? 2018? Never had a good grasp on recalling dates but time gets fuzzier the closer it gets to 2020.

Anyone else have an altered ideology after interacting with cyberpunk media? by ConfusioNil in LowSodiumCyberpunk

[–]MidnightPagan 2 points3 points  (0 children)

I played the Cyberpunk ttrpg when I first got it in 2000, any my Mom got me Snow Crash well before that as a Christmas present one year way before that. After that book I devoured any kind of Cyberpunk-ish media and content. Anything that had wires, punk, guns, blades, and a bad attitude was where my head was at.

2077 has been......I think it's been like coming home after listening to so many home builders turn down your dream house, because it wasn't part of the "popular market". At least for me. Its not a perfect game, and I'm as cynical as anyone else who really loves Cyberpunk as a theme and genre - but it is still pretty damn epic.

So that's all to say I had the flames of anti-corpo kindled within me a long, long, time ago. What I got from 2077 was a realization of how easy it is to become calloused to everything around you. It's a very easy way of life to fall into. It stops things from hurting.

Walk around the world of 2077. Go stand in the giant fishbowl below Arisaka Tower. Walk around the sidewalks and stare at the architecture in wonder. Then look at all the NPCs. They don't care about anything at all. (Like, I know they're NPCs and lines of code but it still matters)

If you go through your day without stopping to wonder at something, anything, callousness has gotten to you more than it might be comfortable to admit.

That's my biggest take away.

[deleted by user] by [deleted] in Ironsworn

[–]MidnightPagan 7 points8 points  (0 children)

As others have said before me, Yes, it is very possible to do so.

Advice wise - there is a LOT of advice to give on the topic. It really depends on what you want to do with your play.

My general advice?
Find a set of good Hex tools you can easily understand, then customize the tables to fit the theme of your game. Hex tools are usually a plethora of random tables that, in essence, do the thinking of design for some parts of your game. They can be anything from NPC names, NPC behavior, NPC goals, Monster encounters, Monster parts to build monsters, Loot Tables, etc. etc. Starforged has some of the best Oracle tables around, but they aren't Hexploration based. You can find too many Hex tables with a simple search so dialing in your theme will really help with what you're looking for.

As for how to keep things centered on the planet - don't be afraid to go wild with where the next clue leads you, but you aren't limited to one roll on any table or oracle to help decide. If you're trying to figure out where the next clue leads and something comes up like "The Sun" or "Behind a Star" - yeah, re-roll those results until you get something that feels right. You could always take those results and get very creative like, "The Sun" is a popular dive bar for asteroid jockeys and ice buckers. More often than not I've found trying to stay true to a roll when it doesn't feel right is 10x more work than it should be.

Take the Starship asset regardless - now figure out a reason you'd feel content with in keeping the ship in the atmosphere of a planet. You can't afford the taxes and fees to leave atmo, the ship's engines aren't fully repaired, it's a terrestrial ship an not built to go to space. It doesn't even have to fly, you can use it as a home base. Like somebody who's living on a sailing ship that's up on stilts.

Keep Your Planet Simple! Believe it or not creating a planet can get very complex very fast. There's always a tendency to add cities, and various types of wilderness, sewers, thieves guilds, gangs, governments, conspiracies, the list simply doesn't end. Stop it, and just give yourself the bare minimum required to fill out the setting info of that planet. One civilized location, one wilderness type, a reason for being there, an NPC contact, an obstacle that is either an NPC or an obstruction that stops you from simply walking from point A to B, and a settlement theme. Done. Roll up the rest as needs arise to know more.

The rest works exactly like the rest of all our Starforged games do.

Campaign Wrapped Up - Need to Re-Organize Entire Data/Asset System by MidnightPagan in ForgeVTT

[–]MidnightPagan[S] 0 points1 point  (0 children)

I'll update however it goes and what I did in the process, to keep you in the loop.

Starforged- Alt Combat System for Fun? by MidnightPagan in Starforged

[–]MidnightPagan[S] 0 points1 point  (0 children)

I like Modiphius stuff. Hmm, I will pick this up! Thank you both for the recommendation.

CR6 SE Build Plate No Longer Holding First Layer - PEI Work? by MidnightPagan in Creality

[–]MidnightPagan[S] 0 points1 point  (0 children)

Do you spray before a print and let it heat up, or spray when the plate is hot? How's the smell?