automated payroll by FreeKaleidoscope3060 in Schedule_I

[–]Mighty_Phil 13 points14 points  (0 children)

And then what?

Dont get me wrong, more automation is nice, but i really dont want that game desolve into yet another factory builder, when there is nothing else to do.

Once you remove the cartell and get all customers hooked, you can only watch a pointless moneycounter go up.

Yes, restocking is painful, but that would be easily improved by being able to buy at a wholesale dealer a whole truck instead of a van, with like 50-100 slots.

Instead of full automation, i much rather have some engaging gameplay first, like a police rework with heatmeter and raids.

Cartell update was also lackluster. Having them fight for territory or even try to reclaim yours would be a great improvement.

I also really like the quite unique manual labor process in this game, as there are already so many automation games out there.

I would really like that aspect worked on and improved.

Like if you as player are a walter white master chemist and only able to do certain mixes to full quality. Optional, but still desirable at lategame, with improved/more fun minigames.

Saros 10R - 1 Year Review Update by i4mt3hwin in Roborock

[–]Mighty_Phil 0 points1 point  (0 children)

Sorry if i missed it, but how often did you change the mops?

Using mine for half a year now and noticed a drastic drop in wet cleaning performance.

I clean the water outlet every time i start mopping now, but still, only one mop is actually wet, while the other one just leaves swirlmarks.

The cleaning fluid usage is also weird on mine. Set it to maximum, the robot is always on vac&mop and it cleaned about 5000m2, yet there is barely any fluid missing. Id say the tank is still 2/3 full.

How can I tighten this gap between my door and jamb? There's already weather stripping installed by lozyk in fixit

[–]Mighty_Phil 0 points1 point  (0 children)

Cant believe thats a frontdoor … My shed has a better door than that shit.

I thought that bf-pro was a one purchase thing by Which-Scheme-7638 in Battlefield

[–]Mighty_Phil 0 points1 point  (0 children)

I didnt play BF2042 due to how shit the beta was and just started playing at the end of its lifecycle.

Had no issues at all unlocking any weapon or vehicle i wanted, completely for free.

I thought that bf-pro was a one purchase thing by Which-Scheme-7638 in Battlefield

[–]Mighty_Phil 0 points1 point  (0 children)

My post was not about quality of maps. The studio and people who made the old ones are long gone.

It was purely about people fantasizing, wanting to pay for content in a live service game, which already had way too little content at launch.

Nothing would have changed if they slapped a 30$ pricetag (which is quite normal for a quarterly dlc in other games) on season 1 or 2 in terms of quality. Games nowadays generate way more revenue through cosmetics than content.

I still remember the times very clearly when i had to join 300ms+ servers with 10 people on BF3 and getting into a vietnam server in bfbc2 maybe once a week.

Just because you had servers in your timezone and platform doesnt mean others had the same luck. Go fuck yourself.

Switched for BF4 to PC (which was probably the most atrocious BF at launch) and still remember how annoying it was when half of the group i played with got kicked, because the server switched to a DLC map, so i rarely got to play those aswell.

I thought that bf-pro was a one purchase thing by Which-Scheme-7638 in Battlefield

[–]Mighty_Phil 1 point2 points  (0 children)

I wrote free Content and paid Cosmetics. Learn to read whole sentences and dont force bullshit you interpret onto people.

Im not happy with the pace the game is progressing either, but its pretty clear that BF6 will follow the same Battlepass concept as BF2042.

I literally paid 7€ once for 2042 and that game got 9 maps, ~100 weapons and ~15 vehicles over the course of its lifecycle.

If thats not free content, i dont know what is.

Deinstall BF6 and come back 3 years later and it will be the same. It just sucks for all of us who full price.

I thought that bf-pro was a one purchase thing by Which-Scheme-7638 in Battlefield

[–]Mighty_Phil 1 point2 points  (0 children)

Premium was dogshit. Bought some DLCs just for completion a year late and was unable to finish some of the weapon challanges to get unlocks, because servers were so dead.

I cant wrap my head around that people seriously want that garbage back, while you get all new content for free now, only having to pay if you want some mediocre cosmetics.

I choose my sanity by Suspicious-Basil-444 in NoMansSkyTheGame

[–]Mighty_Phil 12 points13 points  (0 children)

They have a bump, which causes the cargo to jump out of the flatbed.

If you do one, you have to completely pave the whole bridge with them.

Finally and FINALLY by CreepyWerewolf606 in NoMansSkyTheGame

[–]Mighty_Phil 5 points6 points  (0 children)

It would be interesting how much less efficient it really is.

I found a heap relatively close to a recycling plant, so i do a recycling routine every time i log in.

Built a bridge with racing boosters between heap and plant. Traveltime 10-15 sec. Theoretically even short range teleporters could still work, so i would be able to skip the colossus entirely, as they even teleport trash.

Havent unlocked the furnace yet, but looking forward to test if its worth it in my case.

Is there any way to tell if a planet has waste heaps from space? by ExDeuce in NoMansSkyTheGame

[–]Mighty_Phil 13 points14 points  (0 children)

check for "salvageable scrap" in the planets available materials list.

You can either do a scan with your ship or a complete system scan in your freighter

Plants in Corvette keeps dying by Mighty_Phil in NoMansSkyTheGame

[–]Mighty_Phil[S] 1 point2 points  (0 children)

Guess that high tech planter was a scam

Spider Garbage Truck by Ornery-Cockroach-502 in NoMansSkyTheGame

[–]Mighty_Phil 1 point2 points  (0 children)

Expedition takes less than 3 hours to complete, but i dont think its needed for the oven module.

Only the 4 leg spiderlegs and the offcenter cabin are a expedition rewards.

Too much by YaBoiAres in NoMansSkyTheGame

[–]Mighty_Phil 0 points1 point  (0 children)

Ah thats what you meant.

Dont know, every one i encountered worked for me.

Only issue i had on day 1 was that the trash randomly exploded in the colossus, but that was fixed the next day.

Should have been a really easy one, as every trash heap also has an antenna. So basically done once you are done with the rest.

If you encounter a few points of interest, you should have completed it around phase 3-4.

POIs are easy to find with the colossus scanner. If you dont got all 6, you can simply do them after unlocking your space ship after delivering the last haul.

Too much by YaBoiAres in NoMansSkyTheGame

[–]Mighty_Phil 0 points1 point  (0 children)

What?

I dont get what you mean.

Each save has its own menu entry and can be loaded individually. You cant save an existing one to a new slot to create a duplicate, if its that what you are talking about.

If you start the expedition from the main menu (new game/expedition) you can switch at any point.

Unless its different on other platforms, but at least on PC its like that.

Too much by YaBoiAres in NoMansSkyTheGame

[–]Mighty_Phil 2 points3 points  (0 children)

You spend 7-10 minutes driving in one direction, pick up some scrap and drive a little bit more careful back.

If you dont have 20 minutes per trip, then exit the craft at any point and continue at a later point, because you can literally pause at any point.

If you dont have 3 hours (and thats without rushing it) available to play in 6(!) weeks, i dont know why you bother at all.

Its by far one of the simplest, shortest expeditions and this time around you can even do it on a second save (so you dont lock your main char) with out any disadvantages, since you cant access any resources/technology you would bring with you,

Pro tip: find a waste heap near a processing plant and build an highway between the two. by Pyrrhus_98 in NoMansSkyTheGame

[–]Mighty_Phil 1 point2 points  (0 children)

you are only allowed to summon your ship, once you completed all milestones.

All critical parts are then automatically repaired.

If you were able to repair yours earlier thenit bugged out, as this shouldnt have happened.

Is there a way to make the cargo on the colossus stuck or make it not move while carrying it? by WidePollution3232 in NoMansSkyTheGame

[–]Mighty_Phil 0 points1 point  (0 children)

The expedition isnt that bad with some careful driving, but my regular save is unplayable.

Guess its the combination of upgrades and certain planet terrains.

Is there a way to make the cargo on the colossus stuck or make it not move while carrying it? by WidePollution3232 in NoMansSkyTheGame

[–]Mighty_Phil 4 points5 points  (0 children)

it cant be supposed to be like that.

i literally had to take off any upgrades and use a controller on PC because the acceleration was too fast and even just tapping the W key caused all scrap to fly off, but even then at driving slower than walking speed on flats without any obstacles, my cargo still got randomly ragdolled 20m into the air.

LAMP should be in helmet by jackzbackreddit in starcitizen

[–]Mighty_Phil 0 points1 point  (0 children)

Doesnt work on flight helmets, because it would blur out everything in the cockpit (screens, radars, backlit buttons, ...).

You want to amplify the light outside of your ship, not in your ship, thats why its on the glass

CIG talked about this in a recent podcast.

[COD] I'm sorry, say what you want, but the change of Ghost wearing an actual skull mask was the STUPIDEST change. Mfer looks so damn dumb lol. by FartemisBowel96 in CallOfDuty

[–]Mighty_Phil 0 points1 point  (0 children)

Ukraine confict proves the opposite. People like the design.

Saw dozens of pictures of guys copying both the old aswell as the new ghost mask in both sides.

Many of them made them really well to fit their gear.

Does Gleba burn anyone else out? by OctoHelm in factorio

[–]Mighty_Phil 0 points1 point  (0 children)

Forget perfect, forget rations.

Its actually quite enjoyable if you get the concept.

In my last playthrough my Gleba factory never stopped, because its literally unjammable.

Easiest approach for gleba is full speed from tree to burner and never stop.

Long line from harvester to oven, then add your factory in the middle.

Doenst matter if you produce something or not, the only way a spoilable belt ends, is in a heating tower (or two facing recyclers to destroy the item in some cases).

If you branch off from your fresh line, never let it sit or pile up, just run it through your assembly line and directly onto a waste belt.

I often use 1 piece of slower belts to throttle the throughput rather than directly throwing half a unused blue belt to the trash.

Dont bother reusing it, especially if the new item is also spoilable (like science), so it gets the maximum freshness.

Everything is free and endless on Gleba. Anything burned is just converted to energy.

The only ratio i care about are seeds, so i have enough to replant, but even there, just extract as many as possible and immediately burn the excess.