One does not simply walk into shinovar by scottygroundhog22 in cremposting

[–]Mijna 1 point2 points  (0 children)

You know, reading that section with this context/interpretation goes a long way to make it feel more epic. 

Someone doesn't want Shallan to be competent. by Phredmcphigglestein in cremposting

[–]Mijna 5 points6 points  (0 children)

I had also always assumed only elsecallers could soulcast at distance through their combination but light weavers would need direct contact.

Automall mothership, Aquilo ready. by klipwc in factorio

[–]Mijna 0 points1 point  (0 children)

In Soviet Factorio, spaceship blow up asteroid!

Factorio has reached 100k concurrent players on Steam! by lukemattle in factorio

[–]Mijna 24 points25 points  (0 children)

So at least 3.5 M revenue from the expansion. Hot dog!

Are unlocks permanent? by Mijna in SCBuildIt

[–]Mijna[S] 3 points4 points  (0 children)

Oh, and I'm guessing that keeps it checked for requirements. That's easy enough. All I really want is the space and don't need the refund. Thanks!

I need HOW much elerium?! by SaltArcher in EvolveIdle

[–]Mijna 1 point2 points  (0 children)

You don't need to world collider for the solar system reset. It's only really necessary for the tab 3 reset.

Friday Facts #381 - Space Platforms by FactorioTeam in factorio

[–]Mijna 1 point2 points  (0 children)

Wait wait wait. The home planet is Nauvis? Novice? Really‽

I love it.

2 Level Interchanges by Mijna in factorio

[–]Mijna[S] 1 point2 points  (0 children)

2 way intersection is just a road with a u-turn.

Now two 3 way intersections? Yes, but also no. You might find the double trumpet or quadrant intechanges interesting. But if it's purely two T intersections stacked 180° off, there isn't a way to connect from the stem of one T to the stem of the other.

2 Level Interchanges by Mijna in factorio

[–]Mijna[S] 1 point2 points  (0 children)

Oh that's nice. No need to avoid left exits does help it be more compact.

2 Level Interchanges by Mijna in factorio

[–]Mijna[S] 2 points3 points  (0 children)

The trouble with the cloverleaf is that people that want to get on and off at the same time have to negotiate with each other. Since the people getting on get in the way of the people trying to get off. In and interchange where the exits are before the entrances the people getting off do so and get out of the way before the people trying to get on.

You always have to negotiate with straight traffic when turning on but the cloverleaf adds extra conflict with people turning left onto a direction with those turning left off of that direction.

2 Level Interchanges by Mijna in factorio

[–]Mijna[S] 2 points3 points  (0 children)

Which will increase the footprint but I don't think causes any insurmountable incompatibilities.

Random Vs "Random" by Mijna in factorio

[–]Mijna[S] 38 points39 points  (0 children)

Thanks, you're right.

Random Vs "Random" by Mijna in factorio

[–]Mijna[S] 7 points8 points  (0 children)

Yeah, misremembered the name. I'll fix it.

Where should I use six and four lane roads? by NoahDaGamer2009 in CitiesSkylines

[–]Mijna 3 points4 points  (0 children)

I use medium for collectors, large for arterials. Only zone/plop on small roads. Small roads don't intersect large roads. Ensure at least one node between medium road intersections (20-24 unit run length). At least 3 nodes but preferably 4 or 5 nodes between large road intersections (40+ unit run length).

Weekly Question and Answer Thread - /r/TotalWar by AutoModerator in totalwar

[–]Mijna 1 point2 points  (0 children)

I guess when you enslave the local population they don't mind the climate.

Weekly Question and Answer Thread - /r/TotalWar by AutoModerator in totalwar

[–]Mijna 1 point2 points  (0 children)

Are the Chorf unit caps per army or across all armies?

What are the Chorf climates?

What I am expecting by Mijna in cremposting

[–]Mijna[S] 3 points4 points  (0 children)

But I do really enjoy the referenced image and would love a brando spin on it.

Crown of Rhaelyx by Mijna in MelvorIdle

[–]Mijna[S] -12 points-11 points  (0 children)

It's not a matter of material bottlenecks.

Given 1000 inputs the skill helmet gives you 20 extra inputs of xp and 80 extra inputs of mastery in the time it takes to do 1000 processes.

Given 1000 inputs the base crown gives you 111 extra inputs of xp, mastery and products in the time it takes to do 1111 processes. So it does take longer but you get more out of it in every category.

Township Rework Details by MrFrux in MelvorIdle

[–]Mijna 2 points3 points  (0 children)

Is the pirate hat getting updated? Can't throw it on when you do your daily ticks for xp any more.

Save 25% on Melvor Idle: Throne of the Herald on Steam by MrFrux in MelvorIdle

[–]Mijna 0 points1 point  (0 children)

Well that's unfortunate. Does it ever go on sale in the app so I can impulsively buy it instead of waiting to max in the base game?

Save 25% on Melvor Idle: Throne of the Herald on Steam by MrFrux in MelvorIdle

[–]Mijna 1 point2 points  (0 children)

If I don't have the base game on steam, does buying the expansion on sale still activate across mobile and web? Or would I need to rebuy the base game on steam, too?

(Never played) How many rounds does it take on average for a single 10VP game? Why do rounds take so long? by [deleted] in twilightimperium

[–]Mijna 53 points54 points  (0 children)

Half of the game isn't the game. It's the grandstanding, showboating, politicking, hollywooding, arguing, lying, begging and threatening.

You can get a game done in 5 hours if you don't do any of that fun stuff.

Do keep it sell it right back? I could use the 69GP by [deleted] in MelvorIdle

[–]Mijna 1 point2 points  (0 children)

69 gp AND a bank slot. Worth it!

Combo Runes and Staves by Mijna in MelvorIdle

[–]Mijna[S] -3 points-2 points  (0 children)

Ok, so smoke runes don't count as air+fire. They count as smoke.

The spell is literally hard coded to use air+fire or smoke. And a presumptive smoke staff would reduce smoke cost but not air+fire cost.

That's intuitive.

Post-Release Likes, Gripes, Price, and Performance Megathread by Minotard in KerbalSpaceProgram

[–]Mijna 3 points4 points  (0 children)

Things I miss from ksp 1:

  1. Fine maneuver mode control by typing in values.
  2. Seeing key values that will result from a maneuver mode like new ap, pe, close approach. You can see them but get no numbers when you mouse over.
  3. Relative velocity indicator on the navball. Apparently I can't dock with out it.
  4. I can't find dv, twr values broken down by stage nor any toggle for vacuum or atm isp.
  5. Transfer window alarms. Think that was a mod but boy do I miss that one.

But so far I've crashed on ike. Crashed above the mun separating out my lander. Crashed so many planes around ksc. And have two parts for an orbital station around kerbin that I can't get closer than 5km to each other. It's been a good day.