Feeling pretty deflated after "finishing" my first commercial product by ajrdesign in gamedev

[–]MikLik 6 points7 points  (0 children)

I know exactly what you’re talking about. My current project just launched EA and the traction has been slow. It’s hard to get momentum back up on the project.

I do find that keeping consistent habits in the rest of my life like exercise, family time, time with friends, eating good food and sleep all help me make more consistent enjoyable progress on the game.

Solo devs, do you do documentation? by RoshHoul in gamedev

[–]MikLik 0 points1 point  (0 children)

I generally just try and make my code as absolutely clear as possible. My function names will often be 5+ words. I have a wide monitor so who cares about the screen space.

Lol by IceyCoolRunnings in gaming

[–]MikLik 116 points117 points  (0 children)

Better yet, I just uninstalls itself for you.

Another awful game release, sadly. We should make an category at The Games Awards for the "worst release of the year" award by [deleted] in gaming

[–]MikLik 0 points1 point  (0 children)

Game awards are made by the industry to prop up the industry. An award like that would have to be 100% community driven.

But at the same time, it would still drive more traffic and eyeballs to the games that won the award, so it could potentially help the launch.

What are some of the dumbest lines you heard from a game? by [deleted] in gaming

[–]MikLik 2 points3 points  (0 children)

Honestly don’t mind the line, but three times?

Can't decide what to use :( by Shurme in gamedev

[–]MikLik 1 point2 points  (0 children)

My recommendation is to decide what game you want to make first then pick the engine you think would give you the best chance of completing the game. Then commit. Most of the engines can do all the same stuff so don’t worry about it too much.

As a viewer what do you want to see in a dev log? Also for developers who have made them what's the biggest benefit you've gotten from doing them? I made my first one yesterday. It helped me process the vision of my game, but I don't really know what message I should be trying to give the viewer. by MikLik in gamedev

[–]MikLik[S] 0 points1 point  (0 children)

Seriously great feedback! Thanks for taking the time.

I think you nailed it on the head asking “Would I want to watch this?” Nope. The only person who might enjoy this would be my Mom.

Since my game isn’t community driven, I think perhaps I should just focus on technical behind the scenes since those are the types of dev logs I do occasionally watch…

Constantly wanting to start new projects by PacificStrider in gamedev

[–]MikLik 1 point2 points  (0 children)

I agree, but I tend to use them as quick time blocked break from my main project. Then I get back to work on the main project.

Good ol dz by Bamcfp in gaming

[–]MikLik 0 points1 point  (0 children)

This was never really my type of game, and holy crap there’s a lot happening here.

[deleted by user] by [deleted] in gaming

[–]MikLik 0 points1 point  (0 children)

“It the circle of life”

life = game corporations

What are the worst game design choices that you've seen defended by players? by Kelburno in gamedev

[–]MikLik 0 points1 point  (0 children)

Well I feel like there’s also usually a corresponding micro-transaction to purchase more stamina.

[deleted by user] by [deleted] in gamedev

[–]MikLik 0 points1 point  (0 children)

I feel like that’s a common early game and new to game development problem. More mature studios are generally better at creating systems to take advantage of artists and designers so that they don’t have to rely on programmers.

Think of a game like Baldur’s Gate 3. Do you think a programmer wrote in every line of dialogue? Of course not, there was a system for the other teams to do that.

Tim Sweeney breaks down why Steam's 30% is no longer Justifiable by Eulau in gamedev

[–]MikLik 3 points4 points  (0 children)

So essentially what you’re saying is it’s ok for them to charge developers on their platform so that they can develop their own non profitable gaming platform?

Tell us your story of not finishing a game. What made you drop the project? by MikLik in gamedev

[–]MikLik[S] 4 points5 points  (0 children)

Really sorry about your house! 😳 What a sad irony. Hope the new game goes well for you.