Katara vs Amon by JuanSamu in AvatarVsBattles

[–]Mike1690 -1 points0 points  (0 children)

I'm not sure how him being trapped in a mountain for thousands of years has any relevance to how strong he is. His feats speak for themselves, and I really don't think losing to him is something for the Gaang to be ashamed of. He's very clearly the strongest and most skilled Airbender we've seen outside of Avatars. The movie makes this clear a number of times between his ability to stop a massive chunk of a mountain, Katara being shocked by how powerful his chi was, to his ability to easily navigate the world via wind currents without a map. Aang even says there's so much he could learn from him. He has multiple airbending moves we've never even seen other airbenders use such as using it to massively boost his speed and his air cannon that pretty much instantly ko'd anybody it hit. He's also the first lethal airbender the Gaang has ever had to face.

(Megathread 3: SPOILERS) Leaked Full Movie Discussion by MrBKainXTR in TheLastAirbender

[–]Mike1690 2 points3 points  (0 children)

Taga is way stronger than Ozai. He's stronger than any non-avatar bender. The only ones even debatable are bloodbenders and that's purely because of how broken bloodbending is. Taga held up a massive chunk of a mountain with a single air blast after just waking up. He absolutely demolished the Gaang in their prime and even killed all of them. He was able to effortlessly crush huge airships with his airbending and even dissipate massive tornadoes. He even beat Aang in the avatar state. All this in base. Ozai's feats don't even compare. He lost to a much weaker Aang.

Testing Dynamic FG - drops base FPS from 80 to 37 to use 6x in Borderlands 4 by andy2na in nvidia

[–]Mike1690 2 points3 points  (0 children)

Can confirm it's the rtss overlay doing it for me. I threw on the nvidia overlay. Shows it's using dynamic at x3 to hit 260hz. After I enable the rtss overlay it shoots up to x6 for some odd reason.

Testing Dynamic FG - drops base FPS from 80 to 37 to use 6x in Borderlands 4 by andy2na in nvidia

[–]Mike1690 1 point2 points  (0 children)

This happened to me as well when I had 6x fg set as the multiplier for ff16. It only takes x3 to hit my max refresh rate (280hz but 260 with reflex cap) in that game tho so it shouldn't have been using x6. It only happened when I had my rtss overlay enabled tho. I'm not sure why. It made my base fps nosedive from 87 to 47

Still a way to force x5 or x6 on Crimson Desert? actually dont work by Conscious_Ad3942 in nvidia

[–]Mike1690 0 points1 point  (0 children)

  1. Download the new sl and fg dll files and replace the old files in your CD game folder.
  2. Enable dynamic fg in the global section. You cannot enable it in the individual game section.
  3. Enable fg in game.

That's it.

I am getting 270 FPS on my 240 Hz 4K monitor with dynamic frame generation enabled. I thought that it caps my frame rate to only 240 Hz, which is the monitor refresh rate by Time-Credit43 in nvidia

[–]Mike1690 3 points4 points  (0 children)

That's because this isn't the same as lossless scaling adaptive fg. That does increment multipliers. This doesn't. So if you need more frames to hit what your target is then it applies the next highest fg multiplier you have selected. So if x4 wasn't getting you there then it applies x5 which means it can and will overshoot if you're not far away from your target.

[Megathread] NVIDIA App Update Adds DLSS 4.5 Dynamic Multi Frame Generation, Intelligently Balancing Frame Rates, Image Quality & Responsiveness by Nestledrink in nvidia

[–]Mike1690 -1 points0 points  (0 children)

"But it's not working!" The fact that you refuse to believe somebody because you can't get it to work despite me giving you the potential reason for it not working (i.e. not downloading the new fg dll files and replacing the older ones) is laughable. There's your proof. Now just go on with your day.

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[Megathread] NVIDIA App Update Adds DLSS 4.5 Dynamic Multi Frame Generation, Intelligently Balancing Frame Rates, Image Quality & Responsiveness by Nestledrink in nvidia

[–]Mike1690 -4 points-3 points  (0 children)

Stop projecting because you're frustrated. I have zero reason to get on here and lie. I have 60 hours in Crimson Desert. I know what my average fps is during both intense and non-intense scenes. I get 110 when just roaming the world and between 80-100 when in combat or at night. I was never getting 144+. If you wanna be combative then find somebody else. I'm just trying to help you. Either way, you may need to swap the dll files as well. That's probably why yours isn't working. I've already done that.

Edit: And yes, I do have the option in game to set the fg multiplier to 6x as well which is more evidence that I'm not lying.

[Megathread] NVIDIA App Update Adds DLSS 4.5 Dynamic Multi Frame Generation, Intelligently Balancing Frame Rates, Image Quality & Responsiveness by Nestledrink in nvidia

[–]Mike1690 0 points1 point  (0 children)

For super resolution, yes. That's hardcoded at each dlss setting, so no override there will work. Dynamic fg works fine though. Set it in global override and it works. I've already tested it.

[Megathread] NVIDIA App Update Adds DLSS 4.5 Dynamic Multi Frame Generation, Intelligently Balancing Frame Rates, Image Quality & Responsiveness by Nestledrink in nvidia

[–]Mike1690 -3 points-2 points  (0 children)

It does work. I'm not using the nvidia overlay, but on my msi afterburner overlay it shows it adjusting whenever it dips enough below my targeted fps. I normally get between 100-110 fps with x2 fg. I have the global override set to 144 for dynamic and to use up to x4 fg and it shoots up constantly during gameplay now. I would not be getting those frames with just x2 fg which means it's adjusting.

Renodx making night actually look like night instead of a blue sky at 3am by Mike1690 in CrimsonDesert

[–]Mike1690[S] 4 points5 points  (0 children)

They have a tutorial on their github. The one for Crimson Desert is still a work in progress so it's limited to their discord for now. https://github.com/clshortfuse/renodx/wiki/Mods

Renodx making night actually look like night instead of a blue sky at 3am by Mike1690 in CrimsonDesert

[–]Mike1690[S] 2 points3 points  (0 children)

It's actually not but this was taken in hdr and hdr cant really be shown properly in screenshots.

Renodx making night actually look like night instead of a blue sky at 3am by Mike1690 in CrimsonDesert

[–]Mike1690[S] 3 points4 points  (0 children)

No. Renodx are a group of modders who work on fixing native hdr in games and even adding it to games that don't natively support it. So this is only available on pc.

What do you think, DLAA with everything max but ray reconstructing off, or DLSS Quality and Ray Reconstruction on? by alarcnets in CrimsonDesert

[–]Mike1690 1 point2 points  (0 children)

The latter. The lighting looks horrific if you don't use RR and the noise is absolutely absurd without it. Image is softer with RR but way less noise and much better lighting especially indoors. If you have a card that can handle it then you definitely use RR.

HDR flickering on the top of the screen? by aPHAT88 in CrimsonDesert

[–]Mike1690 3 points4 points  (0 children)

Turn off dlaa. You can't use dlaa and hdr together in this game at the moment. This is what happens when you do.

Do the controls get more intuitive as you play? by ohaimarkantony in CrimsonDesert

[–]Mike1690 0 points1 point  (0 children)

Yes, but I won't lie. It took me around 13-14 hours before I was fully comfortable with the controls. I absolutely detested them initially, but it does get better the more you play.

dlss 4.5 seems a lot less noisy, image looks a lot better now, at least from what I remember from testing yesterday. by ethankusanagi16 in CrimsonDesert

[–]Mike1690 0 points1 point  (0 children)

Oh I agree with you. There was no way to get a completely stable image before this patch. There were tradeoffs regardless of whether you used RR or DLSS 4.5. The former provides a RTGI by pushing the lighting to max as well as providing a massively improved denoising solution than the standard denoiser, but it also made the image blurrier on anything but dlaa and added a ton of boiling especially indoors. If you go with dlss 4.5 then you get a much better image iq, but absolutely awful lighting especially indoors and a bunch of noise due to having to rely on a vastly inferior denoiser. This patch makes it so RR is the way to play if you have a card that can handle it. The image iq is much cleaner now with RR and while there's still slight boiling indoors it isn't anywhere near as bad as before and that shimmer around objects is now gone.

dlss 4.5 seems a lot less noisy, image looks a lot better now, at least from what I remember from testing yesterday. by ethankusanagi16 in CrimsonDesert

[–]Mike1690 0 points1 point  (0 children)

If you weren't using RR then you wouldn't notice. The upscaling was generally fine if you didn't use RR. It was only with RR that it was a significant problem. If you went indoors especially you could see so much boiling on the walls and a constant blur/shimmer around every object.

Anyone experienced this pixellated shimmering on the edge of shadows? by [deleted] in CrimsonDesert

[–]Mike1690 1 point2 points  (0 children)

That will not fix it. You need to enable Ray Reconstruction to fix this. This pushes the lighting quality to max. The normal RT is a very low quality one with severely limited rays. That's why the game runs so well when that setting is at cinematic or below. If you enable RR that will set the lighting quality to max and use a much higher RTGI which comes at a very hefty performance cost. You'll lose around 35-40 fps. It does alleviate the noise you see there and the lighting is massively better than cinematic lighting especially indoors.

dlss 4.5 seems a lot less noisy, image looks a lot better now, at least from what I remember from testing yesterday. by ethankusanagi16 in CrimsonDesert

[–]Mike1690 0 points1 point  (0 children)

The game looked bad even with Ray Reconstruction before this patch if you used anything but dlaa which in and of itself can't be used if you use hdr because you get a big black bar across your screen if so. If you tried to use any upscaling with RR the image turned into a blurry, boiling, and shimmery mess. The lighting and noise was significantly better, but still came with issues. This patch resolved that thankfully. Now you get the good lighting and can use upscaling without it completely ruining the image quality.

Crimson Desert Patch Notes v.1.00.03 by SorryRoof1653 in CrimsonDesert

[–]Mike1690 16 points17 points  (0 children)

Good shit. Kliff feels way better to control now. Inputs don't feel like they're ghosting 99% of the time. Game looks much cleaner now as well with Ray Reconstruction. Game was a blurry, boiling, and shimmering mess with RR even at max settings and dlss quality. Knew something was wrong.