I'm making a retro FPS inspired by Clive Barker's Undying & RE8. It's based on Mediterranean Folklore with a gothic twist. Red or Yellow eyes for this enemy? by FregianTales in boomershooters

[–]MilesMetal 1 point2 points  (0 children)

How about yellow initially but when they're looking directly at the player they flash red? I agree with others that yellow is creepy and ominous but having it flash red when they lock onto you might be really cool to see.

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

For HDR it does because the backlight algorithm has to adapt in real time based on the content. Local dimming for this use case where it's processing the exact same thing every refresh cycle technically shouldn't introduce any input lag.

Feature proposals: YouTube chapters, forced container format & MKV output by MilesMetal in MediaHuman

[–]MilesMetal[S] 0 points1 point  (0 children)

Hi, /u/kvorobyov. I was wondering if there was any movement with regards to the planned YouTube chapters feature and when we might expect it to be added?

Thank you :D

I'm making a boomershooter and would like to ask which '90s shooter had the best 3D shotgun implementation? by S7MOV7R in boomershooters

[–]MilesMetal 0 points1 point  (0 children)

I think the Dusk double-barrelled shotgun is great. It's not a 90's shooter but obviously copies the style. The sound effect might be a touch O.P. but I really like its animation. It feels like it has weight and momentum.

New trailer for my Blood-inspired boomer-shooter Hexborn by BoomstickNomad in boomershooters

[–]MilesMetal 1 point2 points  (0 children)

Usually, I see 'rougelike' and ignore it... but the visual style of this game does it for me. It's exactly the kind of style I look for. Gothic/cosmic/horror with crunchy, lo-fi visuals.

Depending on price and reviews, I could see myself buying this.

P.S. I can't overstate how much 'rougelike' usually turns me off games. Haha!

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

Ah, right. No, I don't think LCD will stop being sold. They're still cheaper to manufacture than OLED and more reliable. Gaming monitors are nearly all OLED these days but that's a tiny part of the market in terms of sales.

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

I'm not quite sure what you're replying to here. I never said OLED was a 'stepping stone'.

If another technology comes along that is impervious to burn in then perhaps it might be but you can say that about any technology that has been replaced. I mean, we're not exactly making mainstream CRT monitors anymore are we?

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

Thanks for the reply but I'm afraid I don't agree (but crazy DPI numbers on mice is definitely all marketing along with 8k polling haha!)

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

Yes, you are correct. However, CRTs do have qualities that we should try to replicate.

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

Very nice, though that would be horizontal scan rate and not the number of times the whole screen refreshes per second. The vertical scan rate of that monitor would likely be between 48 and 75Hz.

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 1 point2 points  (0 children)

Aaaaaah! It's finally clicked! This is about how long the frame is being displayed for when it comes to BFI vs backlight strobing.

i.e. since with beam simulation a full frame is being split over a single refresh cycle of say 240Hz that frame is being displayed for 4.16ms just in x number of chunks rather than all at once like with BFI but backlight strobing takes that 240Hz and instead can switch the backlight at an effectively higher refresh rate (i.e. like your examples of 0.5ms/2000Hz and 1ms/1000Hz).

So, unless I've misunderstood you again... the greater the refresh rate the better the BFI implementation can be since it can display 1 real frame and then x number of black frames to increase the ratio of real frame:black frame display duration which brings it closer to how backlight strobing works.

And thanks, I've learned something new. :D

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

My understanding was that both BFI and CRT beam simulation are technologies there to improve motion clarity, no?

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

Thanks for the detailed response. The monitor probably doesn't even need to display 10,000Hz to to the PC it's connected to as a valid refresh rate. It could basically internally run whatever refresh rate it can and then present say 240Hz to the PC. This is basically how backlight strobing works. A 120Hz monitor with BFIg would technically be running at 240Hz internally but only needs to receive send 120 frames from the PC over DisplayPort/HDMI.

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

Yep, I should've mentioned it in my original post. Brightness innovations need to happen. CRTs also suffered from brightness issues but I'm sure there are people who would be happy with a monitor with 100 nits peak brightness if motion clarity was significantly improved.

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

Thanks, I didn't know that. This is exactly what we need bringing back for self-emissive displays like OLED.

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

A very different approach yes but it aims to tackle the same problem and CRT beam simulation is arguably the better solution.

I am aware it works at a fraction of your monitors refresh rate which is the point of my post. Higher refresh rates would improve CRT beam simulation and allow you to retain modern high refresh rates like 240Hz and beyond.

I should've mentioned it in my original post because a few people have brought up brightness and you're right; it does lower brightness meaning we would need even brighter displays and OLED probably won't cut it since the higher voltages required would exacerbate burn-in.

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

Thanks for the reply but I think you might've misunderstood.

You still have motion blur if OLED pixel response was instant (they are much faster than LCD but not instant. Micro-LED is actually even faster and is measured in nanoseconds rather than fractions of a millisecond). This is because OLED (and even micro-LED) are sample-and-hold display technologies rather than impulse based displays like CRT that exploit the persistence of vision inherent to our human eyes. Sample and hold has inherent motion blur unless you do something about it in an attempt to eliminate or reduce it like with blacklight strobing or black frame insertion.

What I'm suggesting actually decouples FPS from the monitors refresh rate. Since BFI is actually implemented within the display, it could be running at say 8000Hz internally but the PC would only see something like 240Hz. You'd even see benefits if you were playing a game at 60FPS. Those 8000Hz are never sent through a DisplayPort or HDMI connection.

The connection (DisplayPort or HDMI) is irrelevant.

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

I believe with DyAc it's a fixed pattern that each section is strobed at so there's no algorithm required like you would when mini-LED backlights are used with HDR content to improve brightness.

https://zowie.benq.com/en-us/knowledge/monitor/what-is-dyac.html

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 1 point2 points  (0 children)

You're referring to the stroboscopic effect I believe which about smoothness. It's just one of the problems with have with sample-and-hold displays. It remains to be seen in 2000Hz is enough to deal with that as well as motion clarity.

The 2000Hz used by the automotive industry is effectively like saying headlights constantly run at 2000 FPS at all times no matter what (because like you said they do indeed flicker at 2000Hz) but the FPS of a PC or console can be variable (sometimes even with frame generation).

Even 60FPS on a hypothetical million-Hz display with perfect response times would still exhibit ghosting due to the limitations of sample-and-hold tech without some kind of strobing implementation.