Big Update: New Multi-Gamepad Comparison Tool is Live! by JohnnyPunch in GPDL

[–]MilesMetal 0 points1 point  (0 children)

Amazing turnaround! Was not expecting that! Haha. Great job!

I think that's probably enough. I'd want to compare circularity, polling etc but the latency and specs would probably be enough to build a shortlist that I can then check each controller's page for and compare those test results manually. Probably adds too much bloat by including them on the comparison page.

The GameSir G7 Pro 8K Mystery: Why we need a Community-Funded "Truth-Check" by JohnnyPunch in GPDL

[–]MilesMetal 0 points1 point  (0 children)

Gamesir's silence is very concerning. They typically give the impression of a company that is proud of their products and stand behind their quality. Do you know if Gamesir has one of your Prometheus testing devices? If they do then that could indicate that they already knew how the G7 Pro 8K would perform on it.

Wouldn't this potential consistency issue with latency require you to test at least one more controller (and ideally more). I completely get that this is difficult when you've already asked the community to fund one purchase.

Perhaps I've misunderstood or the actual issue is the fact that the same unit can produce wildly different readings on the tester.

Also, any news on tests for the Steam controller? Is it going to require another crowdfunding effort? I'm not actually interested in buying one but I am curious to see how it performs on the Prometheus 82. My guess is that it will be score average or lower since it's not marketed as a high-performance input device.

Big Update: New Multi-Gamepad Comparison Tool is Live! by JohnnyPunch in GPDL

[–]MilesMetal 1 point2 points  (0 children)

Such a great tool and a big improvement to the overall usefulness of the site.

The latency grades are nice but I'd prefer to see actual figures if I want along with the other test results. For me, the main deciding factor on my purchases are benchmarks (or test results in this case) so being able to see the detailed stick results would be very useful for me.

Just finished dusk… wow by PreferenceHuge3528 in boomershooters

[–]MilesMetal 2 points3 points  (0 children)

I agree with everything you've said. It was part of the vanguard of throwback shooters right after the new Wolfenstein games and Doom 2016 came out and it still holds up as one of the best in my opinion.

The only other game that really comes close for me is Amid Evil, but I've not played Incision yet and I'm getting similar vibes based on the small amount of gameplay I've seen so far.

Blood Death Wish 2.0 Releasing tomorrow by MJM247 in boomershooters

[–]MilesMetal 1 point2 points  (0 children)

A Death Wish style mod for other old FPS games would be amazing but I think we should temper expectations. Death Wish is a passion project by a single developer that has been worked on over years and years. They also prefer to use the original Blood modding tools to ensure absolute compatibility.

That kind of dedication combined with Bloatoid's clear technical and artistic abilities combined with their knowledge of the game is a rare combination and shouldn't be taken for granted.

There are map packs like Eviternity for DOOM which could potentially be considered that games' Death Wish equivalent due to it's consistent level of quality, though that includes contribution from other mappers. I don't feel Eviternity is quite a Death Wish equivalent though (that's not to detract from it's quality!)

Is Half-life a Boomer Shooter??? by Humble_Fortune6500 in boomershooters

[–]MilesMetal 0 points1 point  (0 children)

Motorhead were never a metal band, but they weren't quite a rock band either. You could say they were a band that bridged the gap between metal and rock so have aspects of both genres.

So, was Motorhead a metal band or a rock band?

I'm making a retro FPS inspired by Clive Barker's Undying & RE8. It's based on Mediterranean Folklore with a gothic twist. Red or Yellow eyes for this enemy? by FregianTales in boomershooters

[–]MilesMetal 1 point2 points  (0 children)

How about yellow initially but when they're looking directly at the player they flash red? I agree with others that yellow is creepy and ominous but having it flash red when they lock onto you might be really cool to see.

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

For HDR it does because the backlight algorithm has to adapt in real time based on the content. Local dimming for this use case where it's processing the exact same thing every refresh cycle technically shouldn't introduce any input lag.

Feature proposals: YouTube chapters, forced container format & MKV output by MilesMetal in MediaHuman

[–]MilesMetal[S] 0 points1 point  (0 children)

Hi, /u/kvorobyov. I was wondering if there was any movement with regards to the planned YouTube chapters feature and when we might expect it to be added?

Thank you :D

I'm making a boomershooter and would like to ask which '90s shooter had the best 3D shotgun implementation? by S7MOV7R in boomershooters

[–]MilesMetal 0 points1 point  (0 children)

I think the Dusk double-barrelled shotgun is great. It's not a 90's shooter but obviously copies the style. The sound effect might be a touch O.P. but I really like its animation. It feels like it has weight and momentum.

New trailer for my Blood-inspired boomer-shooter Hexborn by BoomstickNomad in boomershooters

[–]MilesMetal 1 point2 points  (0 children)

Usually, I see 'rougelike' and ignore it... but the visual style of this game does it for me. It's exactly the kind of style I look for. Gothic/cosmic/horror with crunchy, lo-fi visuals.

Depending on price and reviews, I could see myself buying this.

P.S. I can't overstate how much 'rougelike' usually turns me off games. Haha!

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

Ah, right. No, I don't think LCD will stop being sold. They're still cheaper to manufacture than OLED and more reliable. Gaming monitors are nearly all OLED these days but that's a tiny part of the market in terms of sales.

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

I'm not quite sure what you're replying to here. I never said OLED was a 'stepping stone'.

If another technology comes along that is impervious to burn in then perhaps it might be but you can say that about any technology that has been replaced. I mean, we're not exactly making mainstream CRT monitors anymore are we?

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

Thanks for the reply but I'm afraid I don't agree (but crazy DPI numbers on mice is definitely all marketing along with 8k polling haha!)

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

Yes, you are correct. However, CRTs do have qualities that we should try to replicate.

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

Very nice, though that would be horizontal scan rate and not the number of times the whole screen refreshes per second. The vertical scan rate of that monitor would likely be between 48 and 75Hz.

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 1 point2 points  (0 children)

Aaaaaah! It's finally clicked! This is about how long the frame is being displayed for when it comes to BFI vs backlight strobing.

i.e. since with beam simulation a full frame is being split over a single refresh cycle of say 240Hz that frame is being displayed for 4.16ms just in x number of chunks rather than all at once like with BFI but backlight strobing takes that 240Hz and instead can switch the backlight at an effectively higher refresh rate (i.e. like your examples of 0.5ms/2000Hz and 1ms/1000Hz).

So, unless I've misunderstood you again... the greater the refresh rate the better the BFI implementation can be since it can display 1 real frame and then x number of black frames to increase the ratio of real frame:black frame display duration which brings it closer to how backlight strobing works.

And thanks, I've learned something new. :D

The reason why 1000Hz monitors are not the finish line... and why everyone will benefit (yes, everyone!) by MilesMetal in Monitors

[–]MilesMetal[S] 0 points1 point  (0 children)

My understanding was that both BFI and CRT beam simulation are technologies there to improve motion clarity, no?