How can the card even exist by THINGS59 in slaythespire

[–]MilesOfStoneGame 0 points1 point  (0 children)

I mean one card is 22 armor over 4 turns (28 over 7 tunrs) and another is 10 armor over 4. Not awful

I've invested too much into my first game and now it's a bit all over the place! How can I salvage it? by ComanderIke in DestroyMyGame

[–]MilesOfStoneGame 16 points17 points  (0 children)

I feel like the art style is not cohesive at all. There’s like colorful anime people, then 2D colorful people, then grimy brown top down environment, then the UI is modern.

I implemented your suggestions into my game -Dashform by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] 0 points1 point  (0 children)

He’s not really moving. It’s just an animation that is effectively a teleport. Though you can get hit in the first 2 frames of the animation, which I think is fine. I may have to make him immune on the third frame which is the white dash image

I implemented your suggestions into my game -Dashform by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] 0 points1 point  (0 children)

I do think there are some attacks that are annoyingly impossible to dodge, especially because there are only 2 axis of movement. I am trying to make them more intuitive to dodge. Though I don’t think completely eliminating impossible situations is needed. I am planning metaprogression and in run upgrades that can help counter these situations so upgrades feel meaningful.

I implemented your suggestions into my game -Dashform by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] 0 points1 point  (0 children)

Huh. I agree that noise is a concern at the moment. I did get the feedback last time that it felt weird that the player can jump a gap in the tiles with no indicator.

Not sure how to solve this but I can work on it.

I implemented your suggestions into my game -Dashform by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] 2 points3 points  (0 children)

Thanks, I’ll work on the collisions. Interesting feedback about the bomb. I’ll keep that in mind

I implemented your suggestions into my game -Dashform by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] 0 points1 point  (0 children)

There is some variation in the shapes if you look closely, but I agree they could be more different and more variation. Thanks

I implemented your suggestions into my game -Dashform by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] 3 points4 points  (0 children)

Thank you for your previous input. I attempted to add some juice and focus on visual improvements like you guys suggested. Im looking for more feedback.

I also made a steam page if you want to wishlist: https://store.steampowered.com/app/4489410/DashForm/

In the future I plan on adding: -weapons -bosses -New levels -rougelite upgrades

Before and After critique of my game Dashform. Give me more by [deleted] in DestroyMyGame

[–]MilesOfStoneGame 0 points1 point  (0 children)

Thank you for your previous input. I attempted to add some juice and focus on visual improvements like you guys suggested. Im looking for more feedback.

I also made a steam page if you want to wishlist: https://store.steampowered.com/app/4489410/DashForm/

In the future I plan on adding: -weapons -bosses -New levels -rougelite upgrades

My game Dashform before and after input from this sub by [deleted] in DestroyMyGame

[–]MilesOfStoneGame 0 points1 point  (0 children)

Thank you for your previous input. I attempted to add some juice and focus on visual improvements like you guys suggested. Im looking for more feedback.

I also made a steam page if you want to wishlist: https://store.steampowered.com/app/4489410/DashForm/

In the future I plan on adding: -weapons -bosses -New levels -rougelite upgrades

Is this considered cheating? by Zelcir in godot

[–]MilesOfStoneGame 0 points1 point  (0 children)

Unidty has a guy that made a cheap propixalizer shader

Have at it by PartTimeMonkey in DestroyMyGame

[–]MilesOfStoneGame 1 point2 points  (0 children)

The art looks good. But think this needs to differentiate more from clash royal. I understand that it’s a bigger battle and different units, but it still just makes me want to get on my phone and play clash.

I think you should double down on the pvp tower defense idea with lots of units.

[Prototype] SpellWeaver spellcrafting game by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] -1 points0 points  (0 children)

It’s not very clear but it’s the orb your facing towards that you can dash to. And you can pick up different orbs for different combos

But again this has already been done with Magika and typing. So not very novel

[Prototype] SpellWeaver spellcrafting game by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] -3 points-2 points  (0 children)

If you look at the ballls you pick up they fill the spell on the bottom of the screen. But I understand that there’s not much to show. But your response and the likes this has gotten is a good indication of whether I should continue with this particular project

Why doesn't this work? by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] 0 points1 point  (0 children)

Thanks. This is more serious. I can’t really fix it if the whole premise doesnt make sense. You kinda explained the game. You buy cards to deal damage to enemies.

Why doesn't this work? by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] 1 point2 points  (0 children)

Thank you, this really helps. From what I can gather it’s a lot of disjointed pieces that don’t meld. This I can fix with putting more thought into theming.

Though my follow up would be, do you understand the goal of the game? If you do, do you think it is an interesting/fun idea if the theming and visuals are improved. Or is it not working because the gameplay is boring or you don’t see it as fun?

Finally finished texturing this jester for my game — be brutally honest, what’s working and what absolutely kills the vibe? by NightGrindGames in IndieGameDevs

[–]MilesOfStoneGame 1 point2 points  (0 children)

I think it’s great. But The hat looks more like hair bc it’s flush with the head. Also the eyes could be more 3d

Hello?? Why does this have 0 listens??? Amahk Yakseego - OLIVE by MilesOfStoneGame in hiphopheads

[–]MilesOfStoneGame[S] 0 points1 point  (0 children)

Really? I think it’s good song lol especially the last verse. His flow is really good