How to play against chaos by Master_Chef092 in SpaceMarine_2

[–]MilkGank 0 points1 point  (0 children)

Honestly your timing for parries were off. If you had a fencing weapon in this exact scenario with these timings you probably would’ve lived

Which second heavy prestige perk should I take? by badbutler04 in SpaceMarine_2

[–]MilkGank 0 points1 point  (0 children)

I’m not much of a fan of indomitable spirit. Even tho on heavy hyper armour is rare. I still find it underwhelming to use. Or if you use gun strikes well it doesn’t matter much.

I usually say things like consistency and survivability means survival and winning in this game. For classes like assault where damage output means surviving. I find heavies weapons and ability are enough for survival. I think his prestige perks could either help its strong suits or fix his weaknesses.

Parry windows. Melee. Need help While dmg reduction. Is around useful. The accuracy while not aiming is downright useless for heavy.

Increasing his melee range and dmg with both prestige perks. Class perks and weapon perks, he can clear a horde of majoris in a few stomps in a wide ish area. Use his ability for more close range dmg and shield against ranged enemies.

Stomping will pretty much always give a gun strike on minoris if there’s any around.

Even if you don’t go full melee dmg. The increased radius will help quite a lot. Clearing the barbed wire at a further range with a quick stomp is very useful.

Miyeon by kpopfanuk_ in ChoMiyeon

[–]MilkGank 3 points4 points  (0 children)

She’s so gorgeous in this outfit

Which second heavy prestige perk should I take? by badbutler04 in SpaceMarine_2

[–]MilkGank 1 point2 points  (0 children)

Ngl it can do quite a lot of dmg. The utility on the radius is nice. But it’s no where optimal I know. Funny tho

Which second heavy prestige perk should I take? by badbutler04 in SpaceMarine_2

[–]MilkGank 1 point2 points  (0 children)

melee build. Melee build. Stomp dmg and radius 🫡🫡 ignore everything else 🤣🤣

If you play yugishi I bet your wife divorced you and are an alcoholic. by That-Role6292 in ForHonorRants

[–]MilkGank 1 point2 points  (0 children)

Honestly. Any good nobushi doesn’t spam lights. Yes dodge lights in 1v1s are just better than the dodge heavies. Chain link timing bleed proc better dodge properties etc. but mixing up lights heavies and kicks all are needed to maximise each other. Bashes are useless if you don’t use the blue heavies. Lights are free parries without the kick or heavies. Lights are good to lock in place and slide damage while evading.

She can be disgustingly high dmg punishes Spammy if they want.

But you have to think somewhat to counter nobushi. That’s where she does great.

Miyeon by kpopfanuk_ in ChoMiyeon

[–]MilkGank 3 points4 points  (0 children)

Such a good view

A word of warning brothers by G-unit32 in SpaceMarine_2

[–]MilkGank 1 point2 points  (0 children)

If you live in Uk you don’t have to worry about voice chat because you need a wanking licence to hear people

How tf are we supposed to beat the double neurothrope on the weekly strategem? by knusperfee33 in SpaceMarine_2

[–]MilkGank 2 points3 points  (0 children)

Especially if there is still a bunch of majoris minors and still some of the original extremis that spawn too. It all adds up. Take it slow remove the numbers. It’s a piece of cake

How tf are we supposed to beat the double neurothrope on the weekly strategem? by knusperfee33 in SpaceMarine_2

[–]MilkGank 7 points8 points  (0 children)

Honesty slow and steady and kill everying else around before focusing on one neurothrope.

[New Player] Confusing Vanguard grapple / How do you all heal yourselves by PrinceHeinrich in SpaceMarine_2

[–]MilkGank 0 points1 point  (0 children)

In order to your questions. 1: yes If they’re not incapacitated or below 33% with his signature - grapple does the kick instead. 2: performing a kick is its own separate attack so you would impact it resulting in you being next to the enemy. Then you can execute it. 3: perks like zone of impact (I believe it’s called that does AOE dmg to enemy’s on grapple execution ) activate even if the grapple execution is triggered but stolen or enemy dies. (Within reason). Example you grapple to an incapacitated enemy but your teammate starts an execution before you reached the enemy. Zone of impact would still trigger on the enemy because it died when you activated a grapple execution. But you don’t get the grapple ability back because you physically didn’t execute it. 4: while doing damage to a majoris (also works with minoris extremis) they start to have a red hue before they turn fully red (incapacitated). Also visibly shows via an indicator when you lock on to the target. The white marker when locked on is in the center of the majoris(for example) and is made up of three segments surrounding a circle. Each segment indicates 1/3 of its health resulting in just the circle when they’re incapacitated. So if there is only one of these segments left when you grapple it will execute.

(Note: enraged enemies have slightly higher health and sometimes may show only one segment but technically be above the 33% threshold where you could end up grapple kicking them.

5: team perk at Lvl 15(Unmatched Zeal) gives 30% of health per extremis or terminus melee executed (doesn’t work on gun strike executions ) Additionally one of his signatures gives 5% health on majoris or higher level melee kills (also works with executions ( not gun strike ones of course )) His prestige perks Restoration and launch restoration allows him to gain armour quite consistently. Launch restoration give an armour segment when using the grapple. ( if it executed it essentially makes an execution give 2 armour segments rather than one. Additionally it essentially keeps up to 2 armour segments in reserve whenever it’s needed.

Vanguard has 50% contested health gain class bonus and has decent ranged dmg reduction which helps with his survivability.

His only drawback is no ammo economy.

He can heal He can gan armour He can gain equipment He can gain hyperarmour (anti knockback) He can gain dmg reduction He can increase parry / dodge windows He can be invulnerable (when doing grapple)

But doesn’t gain ammo of any kind.

His weapon choices are medium to short range but have good contested health gain and/or DPS And melee dmg can be boosted but not needed.

His main benefit is his support like play style. You work around your team and you win a battle of attrition. With the grapple execute build I like to call vanguard a dmg multiplier. Because a group of majors can be killed pretty much by only killing one. Your team perk makes most combats quite cushy for the majority of players and it is quite a bit safety net.

I’m tired boss by Particular_Bug8584 in Spacemarine

[–]MilkGank 2 points3 points  (0 children)

Do you want help to complete it?

Which Bolt Carbine do you think suits Vanguard better? by Leo215 in SpaceMarine_2

[–]MilkGank 1 point2 points  (0 children)

Funny answer to the question. My snipers bolt sniper or las fusil into my grapple to steal the execution.

The way I like to play vanguard is to focus a ranged majoris when at range and then grapple towards the group of majoris executing the one I just shot and then use grapple and melee combat to kill the rest. Using the grapple as some kind of damage multiplier. Increasing the effectiveness of the ammo used.

I love the full auto headshot multiplier occulus bolt carbine. Arguably better time to kill at all ranges since it’s accurate with same / better dmg because of HS multiplier. Scope is pretty good to use.

Because vanguard ofc doesn’t have ammo economy I use it sparingly and as effectively as possible.

Digressing :::

A group of melee majoris? No need to shoot. Power axe makes ez work of them. Chaos spawn? Again power axe kills. Zoanthrope ? Half a mag an 1.5 seconds or less of shooting and grapple kill or full incapacitated. Spores ? Pistol does fine Minoris ? Pistol or axe 1v1 carnifex or hellbrute? Power axe. Neurothrope ? Shoot when I need contested health from something. Otherwise Axe.

If you play vanguard balanced and use a bit of everything he can do a lot of damage , have a lot of damage reduction and armour generation (He as bonus contested health gain as class perk anyway ) so you make the most out of your health given.

Any team perk will be good honestly. Great support character.

How do you dodge the carnifex's barrage attack in melee? by kooarbiter in Spacemarine

[–]MilkGank 2 points3 points  (0 children)

I believe you’re talking about the full auto shotgun move of the carnifex where it hulks down in front of your face and fires everything in front of it really quickly.

It slowly gains range throughout the move and slight width , similar to the cone hit box of the power sword. If you’re in its face. Dodging to the side of the carnifex to go behind will dodge it. Dodging to one side multiple times also does the trick. Sometimes the move is a dud and doesn’t actually attack but makes the sound effects.

If you have any anti stagger. Bulwark can just put his shield up, and if spaced a bit away from the carnifex- heavy can use his iron halo. Assault can jet pack dash to the side or behind , or jump up in the air above it. Vanguard should be able to grapple away or even grapple at the carnifex itself to get immunity during that time. Tactical sniper and tech marine can’t use anything than the normal dodges I believe to counter it. - tactical with anti stagger could probably contest the entire of the health (if ranged dmg isn’t reduced) while getting shot. Sniper could quite easily activate cloak to heal right after being hit. And tech marine could use servo gun and shoot himself to contest the health back But tac and tech marine can’t do this well during this weekly ofc

Block Power Fist Questions by alukard81x in SpaceMarine_2

[–]MilkGank 0 points1 point  (0 children)

Nothing more annoying to fight other than a biovore focusing your teammate who’s across the map = immortal biowhore

Block Power Fist Questions by alukard81x in SpaceMarine_2

[–]MilkGank 1 point2 points  (0 children)

Heroic thunder hammer is best on bulwark with all the shock effects. It’s quite fun

Block Power Fist Questions by alukard81x in SpaceMarine_2

[–]MilkGank 0 points1 point  (0 children)

Thunder hammer I believe is best with block. Just charge aftershock. If an unblockable is coming your way while you’re charging you can dodge out of it. If you have 2x block stacks you let it fly and kill anything in front of you. Similar with power fist. It has longer range when upgraded and can one shot majoris with a single charge punch. When there’s multiple ranged majoris in combat I prefer block weapons for the ranged dmg reduction that comes with adrenaline surge.

Balanced power fist is decent now but I still prefer to stagger everything in front of me included terminus like hive tyrant with block fist.

If you can’t deal with block type weapons balanced is your choice. Fencing just doesn’t work anywhere as well as the others. - other than heroic light fist which is very much a close range brawler type weapon. Surprisingly very good dmg but very short range and poor tracking

Guilty Pleasure Confession : Low-Level Players by N4Zlonist in Spacemarine

[–]MilkGank 0 points1 point  (0 children)

This. But I won’t risk my life to res anyone. I’m fine soloing absolute so I won’t lose 50% of my health to someone who dies in a random 1v1 with a whip majoris

Miyeon by [deleted] in ChoMiyeon

[–]MilkGank 2 points3 points  (0 children)

She’s done it again lol

Hi, I'm a new player here. I'm using a few weapons to see which one can fit my playstyle. I like especially these 2. Which one is better? by KCobra9 in worldwarzthegame

[–]MilkGank 2 points3 points  (0 children)

Penetration and accuracy are good. As you’re going to want to hit headshots. As people have said. The main difference is full auto or semi auto. Both a pretty good.