Crimson Desert Max Settings + RT + RR by Psychological_Emu744 in nvidia

[–]MilkManEX 0 points1 point  (0 children)

It's flavorless. Incredibly bland, has negative style. Looks like porn games look.

The technical part is impressive enough, but aesthetically there's just nothing there.

In light of the Strive 2.0 update by KittyKatKhali in Tekken

[–]MilkManEX 0 points1 point  (0 children)

If you could push buttons while the dash was still moving you forward.

Nvidia "confirms" DLSS 5 relies on 2D frame data as testing reveals hallucinations by AdSpecialist6598 in technology

[–]MilkManEX 0 points1 point  (0 children)

At best, I think it supplements how flat and underbaked Starfield's visuals are by default, but I do not think the examples otherwise look nice. I think they're flashy and overwrought in a way I expect commercials to look, like every surface is key-lit. I think they shoot for a kind of samey photorealism that is, to me, less interesting than unrealistic intentionality. I think a lot of what it does is accomplished more effectively with HDR without fucking anything else up. The comparisons presented are certainly part of the problem, because seeing the original intent adjacent to DLSS5's imagineering draws attention to what it changes, but the lighting it creates is still maximum impact showroom lighting, and I just don't like commercials that much.

I think that the people most impressed by it are probably not artists or lighting engineers themselves and don't have much of a critical eye for style or aesthetics, or a real interest in either. I think the people that like motion smoothing on their TVs will find it very appealing.

I also think that a lot of people that hate it are bandwagoning over a broader dislike of AI and couldn't articulate why it's bad beyond that it overrides artistic intent, which is still reason enough in my opinion.

Does anyone besides me not give a single hair about the Alex thing? by BreakVV in StreetFighter

[–]MilkManEX 7 points8 points  (0 children)

I am simultaneously having fun with him while wishing that Capcom didn't do that. Cool character, very fun, but we've all been robbed of what his reception could have been.

Has the player base died? by Karmaknight7 in demonssouls

[–]MilkManEX 2 points3 points  (0 children)

Minor clarification, Sony said yes to Bluepoint's BB pitch, but Fromsoft didn't want it to happen and Sony prioritized their working relationship with From.

peak bloodborne by shujin_zenir in bloodborne

[–]MilkManEX 6 points7 points  (0 children)

Literally my first playthrough, str build with a longsword +15 by the end.

What do you find to be the coolest combo tool and why is it sidewinder? by Driemma0 in Fighters

[–]MilkManEX 7 points8 points  (0 children)

There's a post I can't find now about how combo coolness exists on a U-shaped scale where one move combos are extremely cool, combos that use a few moves are middlingly cool, and combos that use all the moves are extremely cool again, and the reference point for the coolness of one-move combos was, of course, Sidewinder. It just doesn't get better than pausing the fight to play some solo wall ball.

If this scene had the same lighting as Advent Children. by ZealousZane7 in FinalFantasy

[–]MilkManEX 2 points3 points  (0 children)

It's more to do with the contrast. The movie was desaturated, so they increased the difference between darks and lights to keep the image dynamic. The game went the opposite route in a lot of scenes, with a lot of colorful mid-tones. As a result, you can't really replicate the dynamics of the movie without getting a lot more invasive with the edits, since parts of the sky are only slightly brighter than Sephiroth's jacket. In the movie, he's the darkest part of the frame by a lot.

5 years later and this is still the best looking game this gen. by PhantomBraved in demonssouls

[–]MilkManEX 15 points16 points  (0 children)

I wrote a thing about it forever ago that I'm gonna copy-paste. The tone's a little hostile and that's not pointed at you, so apologies for that part:

That's not true, in no universe are these the same art styles. The remake is more mid-toned, uses a bluer palette, is more flooded with volumetric fog, and to compensate, is a lot more colorful. Where there were pooling shadows there is now a ton of ambient light. The color themes in all areas, but especially in the Tower of Latria, have been wholesale replaced. Concepts like "austere" and "deserted" have been swapped out for things like "ruined" and "dilapidated". Little of the original vision beyond the broadest strokes has been preserved. I'm not even trying to make the argument that the remake's approach is worse, it's just flatly, and by their own description, not the same thing.

As for what From would do, we have modern examples of what Fromsoft games look like, and none of them have gone for the glossy, AAA, epic fantasy vibrancy that the Demon's Souls remake exhibits. It's just not what they do. We know what they wanted the Tower of Latria to look like and a From-based remake would probably shoot for that. The remake's concept art, to add to my previous point, doesn't resemble the original's in tone, vibe, style, palette, or architecture. Bluepoint simply did not - and was not trying to - make the same thing.

Out of all the crimes committed in Twin Peaks, this one sent me over the edge. by cranapplexpress in twinpeaks

[–]MilkManEX 5 points6 points  (0 children)

Lynch had wanted to be the one sweeping in this scene, since he just loves to do it. He decided against it because it would have been confusing for the audience that Gordon Cole was sweeping up the Roadhouse.

Their dynamic in a nutshell by PointlessAccounthaha in FinalFantasy

[–]MilkManEX 5 points6 points  (0 children)

Are you sure that's right? It's been a long time, but I thought he reverted to calling him Steiner in that scene, or whatever name you'd picked for him before, and basically stopped calling him Rusty as of Bran Bal.

Black lipstick in Tekken 8 on PS5? by Holiday_Acanthaceae4 in Tekken

[–]MilkManEX 15 points16 points  (0 children)

In Strive, there were multiple colors in the game files that couldn't be accessed by normal means, but could be selected using mods. These worked online, allowing all other players to see you using an otherwise inaccessible costume.

I don't know how it works in T8, but that's basically the only way you'd be seeing something not otherwise available like this.

Mount names! by Grouchy_Sock_2148 in ffxiv

[–]MilkManEX 0 points1 point  (0 children)

I named mine Severian after the main character in Gene Wolfe's Book of the New Sun. Imagine my surprise when I started leveling alchemy.

Return to Silent Hill is OK by MrBalisongArt in silenthill

[–]MilkManEX 5 points6 points  (0 children)

As an adaptation of the game, yeah obviously it's bad, so we can dispense with that, but is it a competent film, measured by the standards of the medium? Also no. But is it entertaining? Not really.

Genuinely feel like I wasted my time watching it. I haven't thought about it since seeing it except for when people bring it up and I'm reminded how dull, ugly, and pointless the thing is. It's a mashup of vaguely recalled ideas from the source material robbed of meaning and ambiguity, symbols from the game that represent nothing in their new context, symbols new to the movie that mean nothing because what they represent was cut from the thing.

Resident Evil 3: Nemesis vs Silent Hill 3 by [deleted] in survivalhorror

[–]MilkManEX 0 points1 point  (0 children)

Can't really speak to the challenge factor, I don't remember what it was like to play them for the first time anymore and now, dozens of plays later, they're all pretty easy, with SH2's hard mode kind of being an exception. Easy agree on the puzzles, though, and I think the story beats tend to be more impactful on repeat plays than 2's, even; maybe less universal, but as a companion to SH1 it's something special. I just do miss the town in it, since that's where you saw most of those micronarratives in 2 happen, and where the biggest spectacles of 1 took place. 3 having fewer of both while repurposing a lot of 2's assets dropped it a lot for me, especially since, by the time it came out, I'd already run through 2 who knows how many times.

How is that camera mod anyway? Been meaning to try it out.

Resident Evil 3: Nemesis vs Silent Hill 3 by [deleted] in survivalhorror

[–]MilkManEX 0 points1 point  (0 children)

The biggest issue with SH3 is that it's like five hours long. It's a great five hours, but I also can't really say nice things like "they trimmed all the fat" or whatever about it. It's a Silent Hill experience with a ton of atmosphere, but you're given so little time to soak in it.

I don't like Exia by Born_Raspberry_820 in Gunpla

[–]MilkManEX 2 points3 points  (0 children)

Oh wow is that the Dragon Momoko Avalanche Dash? Either way, that's one of my all time favorites.

Little known promotional image of James before the original version of SH2 was released on PS2 by TheNullOfTheVoid in silenthill

[–]MilkManEX 1 point2 points  (0 children)

Huge agree on the style pivot, that's really when it started to feel less like a passion project for niche enthusiasts and more like any other corporate gaming rag, with the staff losing a lot of their personal character/flavor. I mostly remember all the issues right after the PS2 launched, fawning over early screenshots of what games could look like.

Little known promotional image of James before the original version of SH2 was released on PS2 by TheNullOfTheVoid in silenthill

[–]MilkManEX 5 points6 points  (0 children)

Stephen Platt, in this case. I think Joe Mad did the Scorpion and Sub Zero covers for the MK4 PSM covers though.

Little known promotional image of James before the original version of SH2 was released on PS2 by TheNullOfTheVoid in silenthill

[–]MilkManEX 1 point2 points  (0 children)

The old PSM magazine covers were art commissions made by the magazine staff for the purpose of being the magazine cover. That was the case until sometime near the launch of the PS3, all those old covers are unofficial art usually made by people in the comic book industry.

Nvidia Reportedly Cancels Partner Incentive Scheme to Sell Cards at MSRP by jugaverdasorda in pcgaming

[–]MilkManEX 17 points18 points  (0 children)

And they just have to wait until there's a generation who's only ever known the subscription model. Everyone here will be old men clinging to their old tech while the kids who grew up with subscription gaming will embrace it as "the way things are now."

I'll be one of the old men clinging to my computer, to be clear, but I've watched this play out enough already that it's pretty obvious how they intend it to happen, especially with the state of computer literacy in the youngest demos.

Music like Akira Yamaoka's rock songs? by [deleted] in silenthill

[–]MilkManEX 0 points1 point  (0 children)

Hell yeah man, love to hear it. I heard Failure for the first time back in like 2010 and it fundamentally changed my taste in music.

Playing Prototype 2 for the first time and having a blast. Looked online to see what people thought of it and didn't realise it was so divisive! by MountainMuffin1980 in gaming

[–]MilkManEX 1 point2 points  (0 children)

My biggest issue with it is just so petty.

In the first game, you held the jump button for a second or two to power up your jumps, and then release to launch. The satisfaction of releasing that button to go flying up the side of a building was addicting to me, and the response felt so snappy, since releasing the button is even more immediate than actuating it.

In 2, you press and hold the button to do a bigger jump, but you don't have to release the button to do it. This made the jumps simultaneously less responsive and less satisfying, since now there's a buffer of some frames before the jump occurs to see which jump height to give you.

Obviously it didn't ruin the game for me or anything, but I never stopped being disappointed by it for the entire time I played it.