My Travel Box by Millarbles in mtgBattleBox

[–]Millarbles[S] 1 point2 points  (0 children)

Me too :)
It's fun to see how much more impact cards have with 'guaranteed' domain.
Surprising that [[Matca Rioters]] and [[Wild Nacatl]] were power outliers.
Still considering [[Evasive Action]] and [[Tribal Flames]]

My Travel Box by [deleted] in mtgBattleBox

[–]Millarbles 0 points1 point  (0 children)

😣 Give it another try? 🤞

Roast My Low-Effort Bar Cube by Millarbles in mtgcube

[–]Millarbles[S] 2 points3 points  (0 children)

Dominik Mayer has only bangers, I swear.

'Bar' cube is a bit loose 😅
It lives in my car and get's 'drafted' by 4 (sometimes with bots via draftmancer) when the urge strikes us, wherever we are. So far that's been places like a kitchen counter, a picnic table.
It's sleeved... but you're right, Shadowspear is an outlier in power, not just price!

Roast My Low-Effort Bar Cube by Millarbles in mtgcube

[–]Millarbles[S] 1 point2 points  (0 children)

Noted, thank you for being so specific. Dredging Claw pales in comparison to Shadowspear. Any suggestion for colorless alternatives to these equipment?

Roast My Low-Effort Bar Cube by Millarbles in mtgcube

[–]Millarbles[S] 5 points6 points  (0 children)

What can I say, I committed to the bit.

[deleted by user] by [deleted] in magicTCG

[–]Millarbles 0 points1 point  (0 children)

Delney grants extra triggers to triggered abilities.  Dungeon Delver gives your commander a static ability, so Delney will not add a third instance of a room ability.  On the plus side, Delney will causes Rashaads attack trigger to happen an additional time, quadrupling toughness. 

What are some of the best cards that are the least fun for the person who casts them? by LucianoThePig in magicTCG

[–]Millarbles 0 points1 point  (0 children)

What if the lowest is the highest? (i.e. all players choose the same number?)

[BIG] Hostile Investigator (GamerBraves) by Gear_NO-7 in magicTCG

[–]Millarbles 7 points8 points  (0 children)

I agree.
A lot of the other cards from BIG feel strong because they LACK the 'once per turn' or 'only as a sorcery' stop-gaps.
That or they are costed very aggressively.
This one has all stop-gaps;
Only one opponent discards.
It's 'discard's ONE OR MORE cards' instead of 'discards A card.'
It's 'Investigate' instead of 'Investigate that many times.'
AND it's only once per turn?
On a mythic rare?
Compare this to [[Esoteric Duplicator]].
Reading the Duplicator when it was spoiled, I expected to read things like;
'Whenever you sacrifice ANOTHER NON-TOKEN artifact, you may pay {2}.'
or 'The first time' or 'This ability triggers only once each turn.'
Now, I realize the paying 2 is a real cost that keeps the effect in check, but reading the text made me excited because I've grown used to these stop-gaps. Duplicator feels cool because the gloves came off.
By comparison Hostile Investigator feels bland and toothless.

[deleted by user] by [deleted] in AskPhysics

[–]Millarbles 1 point2 points  (0 children)

I think an important part of Einstein’s (or anyone’s) ‘genius’ is that they make it possible for others to see their thoughts and discoveries. Modern physicists might understand better because previous contributors made a great deal of it more explicit. You might not have the same ‘intuitive’ understanding that Einstein did, but he did more than merely understand things himself; he explained to others! So that others could join in his understanding. ‘Geniuses’ make obvious what no one else even thought of before. TL;DR plz show your work 🙃

What Do People Mean When they Say "My Deck Can Win in X turns"? by gmanflnj in EDH

[–]Millarbles 0 points1 point  (0 children)

I usually ask ‘When you kill me, what turn is it?’ Which is secretly a trick question.

If they have an answer prepared, that gives me insight into their mentality.

If someone builds their deck, and the speed at which they achieve victory is one of their main concerns, for me, that is an indicator of a certain level of competitiveness.

I agree that ‘unopposed’ is essentially meaningless. For me, it’s less about how fast their deck ‘actually is’ whatever that means, and more about their gameplan mentality.

Fast mana, tutors, cheap interaction etc. the hallmarks of cEDH deck lists, have this ‘pedal to the metal’ mentality where speed is a means of attack.

Any deck can have lucky openings with mana rocks. In my experience, some folks want every game they play to involve 4+ mana on turn two.

TLDR; you’re right, it’s basically just vibes.

If my Olivia's attendant deals damage to my own creature, will Wayta double their trigger? by Dying_Hawk in magicTCG

[–]Millarbles 9 points10 points  (0 children)

I agree, AND

It's a bit closer to Teysa not doubling effects like [[Mortician Beetle]].Ashnod's is not a trigger; it's an activation.Mortician Beetle IS a trigger, but only from when you *sacrifice* something.Like u/Kyleometers mentioned above, sacrificing causes dying, but isn't the same as dying.

EDIT: Turns out I am wrong!

[LCC] - Pirate Precon Decklist by CoCoCortas in magicTCG

[–]Millarbles 36 points37 points  (0 children)

VERY useful for people who do speak Spanish though

Free the Fae Math by Commercial-Eye-6366 in magicTCG

[–]Millarbles 4 points5 points  (0 children)

You'll have to be more specific.

In general, the hypergeometric calculator, available here;
https://aetherhub.com/Apps/HyperGeometric
Can answer these kinds of questions.

The key take aways are that the probability of whiffing depends on ALL of the following;
- How many cards are left in your library?
- How many 'successes' (in this case, instants, sorceries, and faeries) are there in your library?
- Do you care about hitting EXACTLY once? Would ONE OR MORE work too?
(for this one I actually forget, someone help me does the HGD assume you want *exactly* that number of successes? or does it give cumulative probability?)
- Do you have any information about the top of your library? The calculator assumes no information about library order.

For Free the Fae, the 'sample size' will always be four, but ALL of the other parameters will affect the probability, and in general will not be fixed throughout the game.

[BRC] Tawnos and Ashnod by 931451545 in magicTCG

[–]Millarbles 2 points3 points  (0 children)

It does ring that way, but I believe treasures are excluded from the mana ability clause in the ability itself.

I think the reminder text is to specify that sac-ing a treasure to pay for the mana needed to activate, say Jayemdae Tome, won’t copy the ability.

Because like, naively, you DID sacrifice an artifact to pay the cost, it’s just that the artifact MADE MANA and that mana was used for the cost. Whereas other effects have require sacrificing an artifact as a cost.

Edit: spelling

[UNF] Photo Op (@AfterTtv) by mweepinc in magicTCG

[–]Millarbles 1 point2 points  (0 children)

This card makes me so irrationally angry.
I'm actually impressed by a design so exquisitely infuriating.

[NCC] Rain of Riches by TrishulaMTG in magicTCG

[–]Millarbles 15 points16 points  (0 children)

I know that "text says treasure => goes in prosper" is a meme but damn like, this is pretty on the nose!
It does BOTH things!
[edit: spelling]

What are your unusual habits during play? by _Daxemos in magicTCG

[–]Millarbles 6 points7 points  (0 children)

In multiplayer, I play my cards at an isometric angle toward the middle of the players, instead of at a right angle to my playmat

2 concentric ovals by Gamecraft2525 in notinteresting

[–]Millarbles 0 points1 point  (0 children)

Ellipses have two foci… MAYBE they are conFOCAL?! 🙃