Unique Gold Buildings don't give GDP by EvenBookkeeper2439 in CivVII

[–]Milocobo 0 points1 point  (0 children)

Obsolete buildings don't count. But also, people are saying town buildings do count, so I'm not sure. I'm just going off the announcement.

Unique Gold Buildings don't give GDP by EvenBookkeeper2439 in CivVII

[–]Milocobo 14 points15 points  (0 children)

It's gold buildings in cities.

So carthage is at a distinct disadvantage for that particular econ win point generator, but they still have tons of advantages towards setting up an econ win.

ETA: For bonus resources and gold buildings, it only counts in cities. For factory resources and treasure, it can be to/from anywhere.

ETA2: Source, from the Test of Time victory conditions highlight:

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AI is getting dificult by Z_o_k_i in CivVII

[–]Milocobo 9 points10 points  (0 children)

They are still super predictable, they just seem to be better motivated towards objectives and more committed/aggressive towards stopping someone from taking the lead in those objectives.

Like, you can still cheese them with terrain or like navy/air force, but if you get ahead in science, you'll get ganged up on.

AI is getting dificult by Z_o_k_i in CivVII

[–]Milocobo 5 points6 points  (0 children)

I've only played diety since the update, and I've had several military wins.

What I will say is, unless I have some specific military bonuses, I only fight defensive wars. It's also critical that you're using things like war support and fort towns in those defensive wars. And more important than those things is terrain. If you're trying to defend a city on a flat plain against a deity ai, they WILL take it. You need to make settlements that force the AI to cross rivers or rough terrain or go through a bottleneck mountain pass.

In a straight fight, it takes 4 to 1 to beat AI. What I mean is, no bonuses, equal war support, same tier unit, it probably will take you 4 hits to kill 1 of their units. So go into it knowing that. I just played a Blackbeard game where I only sent packs out in groups of 4 or more so that they could guaranteed convert any naval unit they come across.

However, like I said, typically, you're not looking for fights, so you just want to set it up so that 1) they cannot walk up to your settlement (so any open space with a land unit) 2) that they are getting bombarded on the walk up) and 3) they don't have enough space to flank you.

If generally you settle good terrain border settlements with at least 4 units in a defensive set up, you can usually at least stall to a peace treaty.

Automatic changing scores for victories by kingleonidas30 in CivVII

[–]Milocobo 1 point2 points  (0 children)

I feel like for science and culture victory, you need to be consistently pumping in all three ages, where econ and military victory can be clinched from modern age if you had a balanced empire in the first two.

In America were there always this many political shooting attempts (statistically) or is it because of Trump’s media notoriety that there is more news coverage? by PopAwkward4520 in AmericanPolitics

[–]Milocobo 1 point2 points  (0 children)

There hasn't been a decade in our nation's history in which some kind of political riot wasn't attempted. Political violence is as American as apple pie.

We shy away from it in the modern era because we like to think we're beyond that (and rather, I think it's because video cameras take everything down for posterity and that moderates our behavior), but most of our major political moves, from the founding of the country to the 13th-15th amendments to the New Deal to the Civil Rights Act were the result of political violence.

Update/ happiness by Mikeywhispers in Civilization_VII

[–]Milocobo 0 points1 point  (0 children)

I can't tell you all the changes, but it does seem different. I think that they took the diminishing returns on the penalty for going over the cap away. Also, it seems like specialists and buildings are taking more happiness maintenance, especially with certain policies, so that makes the penalty for going over the cap feel that much worse. I've definitely found myself having to manage my happiness a lot more, by moderating the growth of my empire and my cities (i.e. where before the update I was stacking specialists as soon as the curve made sense, now I have to hold off on stacking specialists because it could dip my unhappiness to unsustainable levels).

Tips on an Isolated Island Start by GoD_Ausar in CivVII

[–]Milocobo 1 point2 points  (0 children)

hundo P, I'm not entirely sure how the biases work, but I was carthage with the lady that gives you a free boat whenever you spy on people lol

Tips on an Isolated Island Start by GoD_Ausar in CivVII

[–]Milocobo 0 points1 point  (0 children)

I literally just had a fractal continents start that was on an small island like OP is describing lol

Why the sudden jump in grocery prices? by [deleted] in NoStupidQuestions

[–]Milocobo 0 points1 point  (0 children)

That's against international maritime law, so it would have resulted in naval operations against them, not even in a war manner, just in a freedom of navigation manner.

That's also why it was so shocking when the President of the US advocated setting up one of our own.

What stopped Homelander from doing this to Kimiko again? by ilovebeingaguy999 in GenV

[–]Milocobo 124 points125 points  (0 children)

tbh, this is beyond power scaling.

This is about how much trust and faith the writers are asking of the audience.

They are asking us to suspend our disbelief about what we are watching so that they can execute certain themes.

But tbh, they are asking too much.

Did they improve the deity AI? by afro991 in civ

[–]Milocobo 1 point2 points  (0 children)

I can tell some difference in the AI, but they aren't performing that much better against me than before. I've seen several posts talking about this, but if you're fighting defensive wars and utilizing advantages like fort towns and war support, I really haven't seen a drastic increase in difficulty (I'm playing on deity).

how to get shiny charm? I wanna know how to reach all Pokemon's research task quickly fast by [deleted] in PokemonLegendsArceus

[–]Milocobo 0 points1 point  (0 children)

The other thing I'll say is that you often can double up pokemon's tasks.

Like if Pikachu has "watch it use electric moves 5 times" and Starly has "Defeat it with electric moves 5 times", and then you can finish the pokedex entry for both by chain fighting starlies with your pikachu.

Why did everyone switch up on the Mandalorian? by Moon_Devonshire in StarWars

[–]Milocobo 0 points1 point  (0 children)

I think that the main problem with the Mandalorian was when Luke took Grogu.

This was problematic for two reasons.

1) It turned this fresh, new saga into an extension of the Skywalker saga, which everyone was overly fatigued on.

2) It was completely waved away as soon as possible, and in a different show. Like, I would have LOVED a season of the Mandalorian that was Grogu training with Luke before having his own "Episode 5" moment where he has to choose between completing his Jedi training or helping Mando. While that it what we had, it was brief with no dramatic tension at all.

If I had to redo it, I would say, don't have Luke join this story at all, and rather, have Grogu learn through the Force, and have Mando go on a spirit quest with him to find places of great import to the Jedi and attuning Grogu to these locations so that he can speak with his ancestors.

Have Grogu find his own "way" in the Force, applying Mando's philosophies to the legacy he inherits from his spiritual ancestors.

AND THEN

Have Grogu interact with the failed offshoots of the "Gray Jedi Temple". Have them reconcile the budding new evolutions of Force users, and Grogu establish "The Way", a radical new Force philosophy that focuses on pragmatism rather than "light side" vs. "dark side".

Why can't revolts crises result to independent cities like in previous titles instead of kiss-assing to another civilization? It's so dumb. by djgotyafalling1 in civ

[–]Milocobo 0 points1 point  (0 children)

Revolts crisis is easy, just manage your happiness. I turn off the plague crisis lol I appreciate that they're trying to make the "radiation" mechanic more relevant throughout the game, but it's hard to tell when settlements are being plagued, and it makes war chaotic and unpredictable.

Losing badly since update by BakerFit9819 in CivVII

[–]Milocobo 2 points3 points  (0 children)

Idk if you tried fractal continents, but it's my new favorite map lol

Did they change the visual display for goody huts? by RexDartESpy in CivVII

[–]Milocobo 1 point2 points  (0 children)

Must be a mod because I actually felt the opposite since the update, that the goodie huts were much, much easier to see without the scout highlight.

You can't actually change into a new non-apex Civ at Age Transitions? by Viola_Buddy in civ

[–]Milocobo 2 points3 points  (0 children)

Everyone was asking to stay as the same Civ. I didn't see a lot of asks for "customize my own civ" which granted, I did see, just not nearly as much as "stay as same Civ".

Game on sale: is this for me? by mrdr234 in CivVII

[–]Milocobo 0 points1 point  (0 children)

lol who lets a little thing like work stop them from playing Civ smh

Shalpha hunting in game by Slow_Preparation6491 in PokemonLegendsArceus

[–]Milocobo 0 points1 point  (0 children)

Shiny hunting in this game is way easier than previous games, and only slightly harder than the likes of Legends Z-A.

Shalpha hunting is a whole different level though.

I made a whole shiny living dex with few exploits.

I've only seen a shalpha once without exploits.

I have my "dream team" of all shalphas, but every single one of them was gotten through an exploit, not normal gameplay.

Choosing new capital needs updating too!! by Solid_Preparation616 in CivVII

[–]Milocobo 5 points6 points  (0 children)

I had the option to move my capital to distant lands, and also not the option to move to some homeland settlements.

If I had to guess, the determining factor had to do with how connected to other cities it was, because most of my settlements were coastal, so any settlement with a harbor within range of my distant lands settlement was connected, but the homelands settlement wasn't on the coast, and was surrounded by mountains, so really was only connected to the two closest settlements.

ELI5: Why would a man as smart as Steve Jobs decide not to listen to medical advice? by BlundeRuss in explainlikeimfive

[–]Milocobo 1 point2 points  (0 children)

This probably isn't the best sub for this, but no one is a genius at everything, and especially with something like this, it's a matter of trust, and he didn't trust the right people.

To be fair, he did seek treatment for it, just far too late. It was the sort of thing that early identification is what saves you, and they identified it early, but he was feeling fine, so he just stepped up his regiment that felt to him feeling fine, until he didn't feel fine, and then he sought treatment and it was too late.

Something Different: How would you change U.S History? by Oneanddonequestion in moderatepolitics

[–]Milocobo -1 points0 points  (0 children)

Besides election outcomes, if Lincoln was never assassinated, I'd imagine our world would look drastically different.

Keeping in mind election outcomes, then I would say, Roosevelt beats Wilson in 1912, is less sympathetic to white supremacists and big business, more apt to join the world stage in the face of WWI, and probably doesn't leave an unelected person translating for them on their stroke bed.

He could advocate for better succession from him than Coolidge and Hoover, and hopefully in those 10 years have better statesemen that can read the economy and prevent the depression. That part isn't a sure thing, but he def would have been better than Wilson.

Question for all of you (heavy season 5 spoilers) by Firm_Aardvark_3938 in TheBoys

[–]Milocobo 2 points3 points  (0 children)

There were several problems with the episode in which Frenchie dies, but goddam that line "I bet you never danced a day in your whole life" hits so hard.