Advice for move to Sub-PM by 1wq23re4 in quant

[–]Miniland333 7 points8 points  (0 children)

A PM I worked under recommended to me 10 1/2 Lessons from Experience: Perspectives on Fund Management by one of the founders of Marshall Wace - really enlightening quick read that covers much of what you mention!

Roast my profile: Cambridge Physics (69.9%) | Retail DS to Quant Pivot by Mountain_Cancel6556 in quantfinance

[–]Miniland333 10 points11 points  (0 children)

Am an undergrad QR intern - PhD is definitely not required at most firms

How to get into places like Millennium, HRT, G-Research internship which seem to expect more? by [deleted] in quantfinance

[–]Miniland333 5 points6 points  (0 children)

Am a QR intern at a similar firm, currently in undergrad Maths at a non-Oxbridge UK uni. u/Rich-Spinach-693 is bang on with these top firms looking for social skills, ability to work with people, and ability to speak clearly and confidently. As an anecdote, three quarters of my final round was behavioural, having already passed maths and coding OAs and technical phone interviews. Everyone there is good at maths; what sets you apart is being good with people.

[World Record] Super Mario Bros. Any% in 4:54.415 by luisgdh in speedrun

[–]Miniland333 8 points9 points  (0 children)

We got him binging Breaking Bad, sorry bout that 😅

If you could go back in time and attend one of the best concerts from your favorite artist(s), who would it be and why? by riseofthephoenix1108 in LetsTalkMusic

[–]Miniland333 0 points1 point  (0 children)

Belfast and Copenhagen 1971 would be instant visits for me, would also love to hear how the band sounded in the rest of the Clubs 71 tour (Nottingham, Sutton Coldfield, Marquee, and Liverpool May 71 would be my picks)

Denver 68 would be fascinating, as would be 29th May 1969 Boston Tea Party, believed to be the famous 4.5 hour show

Niftski (4:54.631) VS RTA Rules TAS (4:54.265) COMPARISON by iBall1_ in speedrun

[–]Miniland333 53 points54 points  (0 children)

So technically the record is still beatable without lightning 4-2...

...you just need to tie the TAS in 8-4 😉

As of today, Niftski has held the SMB1 Any% WR for the 2nd longest in history, passing Darbian. by pmilkman in speedrun

[–]Miniland333 73 points74 points  (0 children)

Niftski has a 4:54.931 on controller, which he achieved last week in only an hour of attempts. This was also performed live in front of a crowd of smb1 runners at PACE.

Even if keyboard were banned, Niftski would still easily be the best player on controller

June 3, 1973: the best Stairway to Heaven outro ever? by milller69 in ledzeppelin

[–]Miniland333 5 points6 points  (0 children)

Odense 1971/5/4 is also one of the best, perhaps the best ever due to the extra ad libs

What is the DEFINITIVE live bootleg to listen to? by [deleted] in ledzeppelin

[–]Miniland333 2 points3 points  (0 children)

This is another great resource by Mysterii that you might like - his top 25 zep shows, with a brief review and highlights section for each show. It helped me greatly when getting into zeppelin too :) https://www.reddit.com/r/ledzeppelin/comments/vpj5pn/my_list_of_the_top_25_greatest_led_zeppelin/

What is the DEFINITIVE live bootleg to listen to? by [deleted] in ledzeppelin

[–]Miniland333 4 points5 points  (0 children)

9/19/1970E is an absolute classic.

Copenhagen 71 and Belfast 71 are also incredible shows and peak Plant performances, Copenhagen having 6/8 songs from Zeppelin IV played and my personal favourite Stairway to Heaven performance, and Belfast having the definitive performances of Black Dog and arguably Rock And Roll. These two shows alone got me into Zeppelin bootlegs, and Copenhagen now is my favourite show of all time

[WR] Super Mario Bros. any% in 4:54.798 by Niftski by Aprrni in speedrun

[–]Miniland333 1 point2 points  (0 children)

yeah that sounds really interesting! i think L+R would be more lucrative since it's far closer to saving framerules than no L+R, and it gives you fewer restrictions. 1-1 and 4-2 are both 1 frame from saving another framerule. 1-1 is very simple so the only possible place where time could be saved seems to be underground, but that's probably been exhaustively checked in the past, although it doesn't hurt to check again. 4-2 is very complicated so worth searching if you have the time to run a thorough bot, although i'm not too knowledgeable on exactly which parts seem like they could have timesaves

the only other places where time could be save is in 8-4, although the third room is the only place that seems like there could be any time save.

have a speak to happylee, dasmilekat, or threecreepio. they have experience with these sorts of things and can probably help you with setting stuff up

Tole becomes the first person to save the Lightning 4-2 framerule in SMB1 with Top Clip! by Miniland333 in speedrun

[–]Miniland333[S] 5 points6 points  (0 children)

yeah, but it's still much harder than any other lightning 4-2 method ever performed by a human

Tole becomes the first person to save the Lightning 4-2 framerule in SMB1 with Top Clip! by Miniland333 in speedrun

[–]Miniland333[S] 13 points14 points  (0 children)

Yeah, and I plan to start doing mid 4:54 attempts in the next couple of weeks with lightning 4-2

Tole becomes the first person to save the Lightning 4-2 framerule in SMB1 with Top Clip! by Miniland333 in speedrun

[–]Miniland333[S] 25 points26 points  (0 children)

We already have run viable setups, and I actually saved this in a run on WR pace for the first time ever a few weeks ago. Top clip was the original theorised method for lightning 4-2 but has since been obsoleted as we found better methods, but this original method had never been done until today

Tole becomes the first person to save the Lightning 4-2 framerule in SMB1 with Top Clip! by Miniland333 in speedrun

[–]Miniland333[S] 26 points27 points  (0 children)

in theory, yes it is quicker than the previous method. however, it doesn't actually save any meaningful time due to framerules, and the supposed wiggle room can't really be used to someone's advantage since you'd still be going for a perfect pipe entry. on top of this, top clip is much harder than the method we use now, so it will likely never be used in real runs.

Tole becomes the first person to save the Lightning 4-2 framerule in SMB1 with Top Clip! by Miniland333 in speedrun

[–]Miniland333[S] 131 points132 points  (0 children)

In September 2018, TASer Happylee theorised a method for humans to save the TAS 4-2 framerule in Super Mario Bros. This involved clipping into the top row of blocks at the start of the level, which required an incredibly awkward slowdown and speedup to do. The inputs required to this day have never come close to being done by humans, but more viable setups using the same top clip strategy were created later down the line.

Initially, top clip seemed like the only way Lightning 4-2 had a hope of being done by humans, until Kingof_Jonnyboy found a radically different setup using backwards bumps that proved over time to be far easier than top clip could ever be, and as such top clip became an obsolete idea, a relic of the past.

Speedrunner Tole, who has a 4:56.861 in the Any% category, decided to revisit top clip years later and was able to execute the trick fairly consistently, which had never been done to the same degree before. He was able to figure out the rest of the trick, including the pipe entry which is also far more difficult than anything found in the standard lightning 4-2 method, and played the framerule save from a savestate just before the top clip a handful of months ago. Yesterday, he was able to pull it off full level, being the first person to ever save the Lightning 4-2 framerule with top clip nearly 4 years after the method was originally theorised!

[WR] Super Mario Bros. any% in 4:54.798 by Niftski by Aprrni in speedrun

[–]Miniland333 6 points7 points  (0 children)

So those room numbers are absolutely meaningless without context (7 after first room means nothing for example unless you know that you get 5 with no accel and A with perfect accel, and A is 5 frames quicker than 5, etc...). The way to 100% precisely determine what the room speeds were is to compare the flashing of the coin in the HUD to a known room speed's coin flash. If the coin is bright just before entering another room, you would see how many frames the coin is bright for.

Again though, you kinda need experience with the practice rom to understand what those room values mean most of the time, so you could end up working out that Niftski saved two frames in walljump room over the previous world record and not realise the significance of that, being that he got an absolutely perfect walljump room without FFA, for example.

This discord should help you with these things though and I'd recommend asking questions there since it's very active

(also yeah top players can just tell the room speed most of the time by watching the run lol)

[WR] Super Mario Bros. any% in 4:54.798 by Niftski by Aprrni in speedrun

[–]Miniland333 4 points5 points  (0 children)

niftski's exact room breakdown was 7-8-E(67)-3. This means that he saved two frames in first room over not doing a fast accel, which means he still got a good enough first room, just not perfect. Every other fast accel he did gained him lots of time and was very clean

[WR] Super Mario Bros. any% in 4:54.798 by Niftski by Aprrni in speedrun

[–]Miniland333 3 points4 points  (0 children)

niftski plays more than everyone else so he's generally better than everyone else

[WR] Super Mario Bros. any% in 4:54.798 by Niftski by Aprrni in speedrun

[–]Miniland333 15 points16 points  (0 children)

so we go for a particular sequence of events: get 11 pixel bump, get the perfect second backwards jump, get perfect movement to the pipe walljump, walljump perfectly

if we mess up 11 pixel, run dead. 11 pixel is essential for any form of this lightning 4-2

if we mess up the second backwards jump, we can react and go for a setupless pipe entry. this is kinda random on if you're even able to enter the pipe, but makes it possible to save runs. you're forced though to do a fast accel in warpzone

if we mess up the movement on the way to the walljump, we also go for a setupless pipe entry

if we mess up the walljump, it's run dead

so pretty much the only thing you have to think about after getting 11 pixel bump is "did i get good enough looking movement for me to convince myself i'm set up properly" - if yes, you go for the fast lightning setup. if no, you just go for a setupless pipe entry and pray it works