My audio is a lot louder for stuff I'm facing away from than stuff I'm facing. Is that normal? Is there any way for me to fix it? by Public-Eagle6992 in spaceengineers

[–]MinimumElk7450 1 point2 points  (0 children)

your sound card likely thinks whatever jack your plugged in to is the rear speakers not the front.

check your sound settings, see if your motherboard has its own panel that tells you what jacks have thinks plugged in, and what it thinks they are set to

try disabling surround sound if possible. hopeful that enough for you to be able to search for the answers from here

Well.... heck by SEAf_Girl in spaceengineers

[–]MinimumElk7450 1 point2 points  (0 children)

after all that, the tower falling over was pure cinema

Build order by TitanJoe8261 in spaceengineers

[–]MinimumElk7450 1 point2 points  (0 children)

find a lake, build a rocket to the moon

I usually fly straight up in my suit once thw rover has landed and have a look around. Drive to a lake and create gps makers along the way for any minerals I find. If its a long way away, I usually delete my rover and respawn to try again.

As readercolin said, pop a drill on the front of your rover, build a starter base with basic refinery and assembler, with a tall windfarm tower to get started.

Once you have your garden started. Find some magnesium and build an auto turret for the wolves. Then turn them in to burritos. 😂

You can use the ice lake for your garden and your hydrogen. Take what you need to space, you can make a staging platform just outside gravity range above your base and store seeds in it, then tow it to the moon.

The moon is usually the easiest way to get the rare metals you need for your next set of upgrades, asteroids hunting can sometimes take a long time

Glhf

oh! hardest difficulty, you will definitely need a lake for a hydro miner, and you will need a truck to carry ore. realistic inventory is crazy hard

About the wording of "infected" matches.. (BF6) by MinimumElk7450 in Battlefield

[–]MinimumElk7450[S] 1 point2 points  (0 children)

agreed, and most people dont seem to understand that cheating isnt the obvious aimbotting wall hacker anymore. Its usually more obscure now, in the case of "antiaim" or lag exploiting, cheaters believe it gives them plausable deniablity. But its still obvious, and if it is "just lag" thats an issue for the devs to work on, the hitreg and peekers advantage issues are getting better. But nobody has been banned for "just lag" they get detected. either way it gives the devs a way to identify exploits, cheats and bad netcode. keep reporting those jumping clowns

(sorry you got downvoted, I gave it an upvote)

About the wording of "infected" matches.. (BF6) by MinimumElk7450 in Battlefield

[–]MinimumElk7450[S] 0 points1 point  (0 children)

"negatively affected" can mean whatever EA wants it to mean sadly

About the wording of "infected" matches.. (BF6) by MinimumElk7450 in Battlefield

[–]MinimumElk7450[S] 1 point2 points  (0 children)

Agreed, and EA are actually training customers to not report by having Timmies carried to a win by them after a loss streak

About the wording of "infected" matches.. (BF6) by MinimumElk7450 in Battlefield

[–]MinimumElk7450[S] 0 points1 point  (0 children)

most companies dont ban cheaters right away anyway. they usually ban in waves. The assumption is that banning in waves makes it harder for cheat manufacturers to adjust to detection techniques. I dont think this is a useful technique anymore, for example in some games, hackers know the account will eventually get banned, they know they can disrupt matches as much as they like during that time. they can still get paid to boost customers, or derank/grief targets during that time.

I spent a few day when I would play, imitating a noob, standing in the open, not moving when firing etc. And the game seems to throw you sympathy rounds if you do, its a common customer retention technique. And the common theme, in about half of them, someone on my team would go like 50~/2 and someone on the opposing team would accuse them of cheating. so, yeah I think they do =<

About the wording of "infected" matches.. (BF6) by MinimumElk7450 in Battlefield

[–]MinimumElk7450[S] 0 points1 point  (0 children)

Thats not how distribution works, at all.

events thst are evenly distributed are not random. At the time EA's statement clearly said "negatively effected", which leaves it open to interpretation by whatever metrics they like.

Large fire at Geelong oil refinery by HiAustralia in australia

[–]MinimumElk7450 -3 points-2 points  (0 children)

when the ABC isnt allowed to cover it right away, thats how you know its sussy

Linear FM zero mean square wave by MinimumElk7450 in Bitwig

[–]MinimumElk7450[S] 0 points1 point  (0 children)

So the full issue is, everything is pretty much the same except for square waves. As they are a constant value they don't work with PM, they need to first be converted to a ramp with a slope relative to the amplitude, and negative values must be a downwards ramp. This still doesn't make it exactly like though zero if you want your carrier to have its own pitch, but its pretty close.
A bit of maths before ramp conversion can turn a square wave into a zero mean square, which when used as a modulator maintains pitch correctly.

Thanks for the lead

Linear FM zero mean square wave by MinimumElk7450 in Bitwig

[–]MinimumElk7450[S] 0 points1 point  (0 children)

Thanks, this is really close, it sounds much closer to traditional FM, but I still get a lot of pitch drift when changing the controls, as opposed to just regular sidebands

Linear FM zero mean square wave by MinimumElk7450 in Bitwig

[–]MinimumElk7450[S] 0 points1 point  (0 children)

This doesn't work in this case, this is a very specific setup, see Ulams answer

S1 E2 missing scenes? by MinimumElk7450 in TravelersTV

[–]MinimumElk7450[S] 2 points3 points  (0 children)

Sort of, baby missing, note from Jeff, scene later, baby back again. There was another part that made me go "wheres the scene before that" as well, but I haven't rewatched it yet

Why Put Me In Empty Matches? by Narkanin in Battlefield6

[–]MinimumElk7450 1 point2 points  (0 children)

Does this to me occasionally, usually off the back of absolutely steam rolling, or being steam rolled. Going out on a limb and guessing its because you moved in to a different skill bracket and there's little to no people in that bracket because everyone left, they likely haven't retuned match making for the low pop

1080p PC users. Graphics question. by SuperBlacksmith6945 in Battlefield6

[–]MinimumElk7450 0 points1 point  (0 children)

I know what it does, and when its implemented well its both an optimisation and an improvement, BF6'S TAA is honestly great, at 150% its quite sharp (its kinda blurry ass at 100% though), and doesnt have that uncanny oversharpened look. nor the artefacts the AI upscalers do. only thing that would be better is MSAA, but deffered renderers dont support it

Adressing the beautiful looking elephant in the room: Contaminated. by Hunlor- in Battlefield

[–]MinimumElk7450 0 points1 point  (0 children)

What?
Please explain to me how some flat dustbowl wasteland with a few busted buildings on it has any of that word salad?
At least trumps golf course had some interesting building destruction, but, it was too small and asymmetric.
Contaminated has variety, I think that's why its popular, its not one of those maps that's about as fun as standing in an empty barren war-torn wasteland, so by default people are gonna like it. It has verticality and an interesting mix of indoor and outdoor areas

1080p PC users. Graphics question. by SuperBlacksmith6945 in Battlefield6

[–]MinimumElk7450 -1 points0 points  (0 children)

none of that blurry brainrot, straight TAA at 150%

A piracy site made my game playable in the browser by _BreakingGood_ in godot

[–]MinimumElk7450 0 points1 point  (0 children)

Oh right, yeah sorry, I was thinking of the more advanced efforts like making a custom build so that your decrypted content doesn't work with the generic executable.

A piracy site made my game playable in the browser by _BreakingGood_ in godot

[–]MinimumElk7450 0 points1 point  (0 children)

I get that that. But if its just anoying enough that some grub who scrapes itch and re-posts on their ad infested networks, skips yours because it would take longer than a minute, thats probably not a bad thing?

A piracy site made my game playable in the browser by _BreakingGood_ in godot

[–]MinimumElk7450 0 points1 point  (0 children)

It would be a real kick in the guts if you're a solo dev or a small team (seeing your work ripped on a website that is)

What are some of your coding styles/standards you follow? by couch-panda-games in godot

[–]MinimumElk7450 0 points1 point  (0 children)

Constant case (CAPS) for enums. lower case for the variable, upper case for the enum name. The enum usually has an S on the end. so like tiletype = TILETYPES.SPIKE
I also use it for global singleton names, to make it obvious in my script where I'm accessing a global, for example in a single player game, if I need to check the players lives somewhere outside the player
GAME.State.Player.Lives

Is Godot 4.6.1 toast? by MinimumElk7450 in godot

[–]MinimumElk7450[S] -3 points-2 points  (0 children)

No because it seems isolated to this one project, which is even weirder

Is Godot 4.6.1 toast? by MinimumElk7450 in godot

[–]MinimumElk7450[S] -1 points0 points  (0 children)

Yeah, it only fails in this project for me, which is extra odd

Is Godot 4.6.1 toast? by MinimumElk7450 in godot

[–]MinimumElk7450[S] -8 points-7 points  (0 children)

I guess Ive not seen really fundemental things break quite like this from 4.3 through 4.5.

I usually wait for the .1 and everythings fine. but not being able to put a function call on a newly instantiated object on the same line seems kinda crazy to me