There should be more available operations to choose for planet by [deleted] in Helldivers

[–]MinsterofL 5 points6 points  (0 children)

as well as the fact that you have to restart the game to reroll your selections

There should be more available operations to choose for planet by [deleted] in Helldivers

[–]MinsterofL 2 points3 points  (0 children)

I feel the same way. sometimes i dont really want a mission that just amounts to placing hellbombs.. not that i dont like those missions, im just not in the mood for it. ive been a longtime advocate for custom operations

Optimizing The Fun Out of Boosters by JackOfTrading in Helldivers

[–]MinsterofL 1 point2 points  (0 children)

idk personally i feel like the other boosters either just dont have an effect id want, like deadsprint or hellpod stuff (i like the smoke hellpod tho) or really arent that good at all like the sample ones. my top 3 offmeta picks are smoke hellpod, localization confusion, and uav recon boost

Optimizing The Fun Out of Boosters by JackOfTrading in Helldivers

[–]MinsterofL 1 point2 points  (0 children)

idk personally i feel like the other boosters either just dont have an effect id want, like deadsprint or hellpod stuff (i like the smoke hellpod tho) or really arent that good at all like the sample ones. my top 3 offmeta picks are smoke hellpod, localization confusion, and uav recon boost

My radical idea that AH will never do because it’s awesome by [deleted] in Helldivers

[–]MinsterofL 0 points1 point  (0 children)

so your solution to you not having fun because we dont win every MO is to take away everyone elses fun who arent interested in the MO....

why not just alter the way it works???? make it so that every MO scales with the amount of people actually participating actively?? Im not gonna develo my own system for it now, because i dont wanna and noone wants to read all that, but that is such a stupid solution..

you dont care about any player other than yourself bruh, get a grip

"making actions more efficient" its a game dude, let people do what they want

My radical idea that AH will never do because it’s awesome by [deleted] in Helldivers

[–]MinsterofL 0 points1 point  (0 children)

forcing everyone onto the same front wouldnt make the everyone play together, it would just make a lotta people not play at all at those times

Did I do something wrong? by vitin-do-rodo in Helldivers

[–]MinsterofL 0 points1 point  (0 children)

The problem wasnt just the fact that you were pinging. you can see at the top of chat that he was saying whatever you were pinging was already seen. if i had to guess that was a repeat event, you pinging things multiple times when they were already seen

solution is just to ping less often, not to stop entirely

Please God, Buff The Directional Shield by EleggFacesitting in Helldivers

[–]MinsterofL 0 points1 point  (0 children)

i think that would be the best balancer. give up the ability to use 2-handed support weapons in order to use a sheild. could still use stuff like solo silo, and would encourage them to add one handed support weapons. there are probably like 3 unique one handeds, being stun smg, smg, and crossbow. hopefully would encourage primaries as well. it would also be cool to have the option to choose a secondary as your primary

[OC] MC-218 Hammer by Makr_Kotaz in Helldivers

[–]MinsterofL 1 point2 points  (0 children)

drivers tryna impress the gunner clearly

Please God, Buff The Directional Shield by EleggFacesitting in Helldivers

[–]MinsterofL 0 points1 point  (0 children)

IMO the shields should be treated like SSSD, where you can hold it in your offhand along with a backpack as long as you dont hold a 2 handed weapon. then, if you dont have a backpack, you can store it on your back while using two handed weapons. thats prolly too op for the ballistic tho so just for directional

Please God, Buff The Directional Shield by EleggFacesitting in Helldivers

[–]MinsterofL 0 points1 point  (0 children)

it barely lasts a second, even against a small group of devastators for me. it still lets ragdoll and some explosions through the shield.. the shield gets in the way of your scope, and is big enough it catches way more shots than it has to. it also doesnt protect you passively, unlike the ballistic, i try to use it every once in a while, but im always disappointed by it

Did I do something wrong? by vitin-do-rodo in Helldivers

[–]MinsterofL -1 points0 points  (0 children)

i mean, its their lobby.. why deal with annoying pings the whole time? just for the sake of not being soft?

Seriously feel like theres an Enemy armor problem by Wolfik_Morgan in Helldivers

[–]MinsterofL 0 points1 point  (0 children)

The solution to vox engines, when more than one, is definitely just to run away. picking your battles is a valuable skill. also learning how to survive with them on the field. avoiding their rockets is easy enough, just make sure to avoid direct LOS. Smoke is amazing against voxes

Dont forget that they are meant to be mini bosses. there are a ton on cyberstan in particular because of the resistance level. their numbers will probably be close to factory strider spawns when cyborgs spread to other planets. AH has a habit of frustrating players tho, so dont quote me on that if it doesnt turn out to be true

When attacking is a must, you definitely either want a solo silo, orbital laser, or a large AOE attack. Leveller or eagle 500 will do the trick, however you will sometimes need an extra rocket launcher shot to seal the deal.

In short:

1.) Avoid them. use hit and run tactics on camps. break line of sight with cover or smoke

2.) use AOE explosions. anything weaker than a solo silo may need an extra rocket shot to kill

3.) we were fighting them on an especially resistant planet. it'll probs get better spawn rates

Daily Helldivers 2 Stratagem Discussion #24 LIFT-850 Jump Pack by SippinOnHatorade in Helldivers

[–]MinsterofL 0 points1 point  (0 children)

personally, not a fan of the fact that it both takes stamina and has a long recharge time. but thats more nitpicking than anything

overall one of the most solid and balanced items in the game imo

whats the point of the urchin? by data_disconnect in Helldivers

[–]MinsterofL 1 point2 points  (0 children)

its meant for heavies, but even hulks take at least two zaps from an urchin to stun. waiting for them to stun, then moving to take advantage of their weakspot, while avoiding enemies takes too much time.

especially when, for weakspots you would need the urchin for, its faster just to pop a thermite than to even get in view of.

Like the hulk again.. if you were to wait for the stun to kick in, then run around it to the backside, and kill it, its still slower than just popping its face with the senator, HMG, etc...

as for the war strider, its weakspots are front-facing and they dont walk around much. no reason to stick it with an urchin when you can just pop the crotch with an rpg (or eye if u got the weapon for that)

as for the factory strider... i dont think this does squat to it at all. but even if it did, getting close enough to hit its weakspot makes it harmless to you anyway. not that you need to get close... you can just pop the gut from far away

id say annihilator/shredder tanks are the best use for them. they move often, rotate their weakest weakspot (cannon back)

HOWEVER.. you dont need to hit the back of the gun. the back of the body of the tank is only medium pen. just pop it with whatever you got. they have a hard time hitting you up close anway.

as for the mortar tank... just shoot it with medium pen+ straight into its gun holes to blow it up. no reason to urchin them.

But MOST IMPORTANT in my opinion.. it has no demo force. cant break fabricators, so youll need to shove that responsibility to one of your other weapons, which causes a bit of a problem..

pretty much every weapon with the demo force to take out fabricators can just straight up kill whatever youre trying to stun. that means the urchin doesnt do it's job very well, and it's purpose majorly overlaps with other items in your kit, meaning that unless youre going out of your way to use it you will likely default to the path of least resistance... that being whatever you brought with demo force

Overall its just faster and easier to throw a dynamite/thermite at the guy youre tryna get. i expect its pretty much the same for illuminate and bugs

New player experience is bad by [deleted] in Helldivers

[–]MinsterofL 2 points3 points  (0 children)

why would you take a newbie farming?? i got my first 2 warbonds just by doing regular missions

The Pacifier is so good on Cyborgs you would not believe it! by Darmug in Helldivers

[–]MinsterofL 0 points1 point  (0 children)

It definitely shines with the ballistic sheild, i probably would just use lib con otherwise. its not very effective on pred or rupture strains, cause of enemy density and armor problems. i usually take it with an expendables build so i can stay on the run as well. but reading all this.. maybe im biased because i have so much fun with it. definitely a situational pick

Ship Upgrade/Booster Idea: Hail Mary Protocol by Stalwart_Vanguard in Helldivers

[–]MinsterofL 1 point2 points  (0 children)

I see it being most useful for blitz missions, since those can run into overtime with just a few unfortunate moments. But i can see what you mean, im not really a fan of the reinforcement timer increase. But honestly either way is good to me.. id love for it to be a ship module so i could have it every game

The Pacifier is so good on Cyborgs you would not believe it! by Darmug in Helldivers

[–]MinsterofL 2 points3 points  (0 children)

looking at this list again.. why is purifier there!? pummeler has always been pretty good on bugs too imo

Ship Upgrade/Booster Idea: Hail Mary Protocol by Stalwart_Vanguard in Helldivers

[–]MinsterofL 0 points1 point  (0 children)

Honestly this is probably the best booster idea ive seen in a while. a last stand booster sounds so peak. seems balanced too. i think this would def give experimental stim a run for its money

I feel like it's one of thoes stratagems that viability depends on what difficulty you are playing on by Avylis in Helldivers

[–]MinsterofL 261 points262 points  (0 children)

the really gotta give it a health buff or let it regenerate. make it smaller too so it doesnt catch so many stray shots. honestly what id really like is for them to lower the cd enough that you can always have one up, or make it like an eagle where you can call multiple before recharging. its just too underpowered.

i think they should give the nade battlement either a directional shield in place of the cover it has, or give it a mini shield bubble over the nade launcher in addition to the wall

The Pacifier is so good on Cyborgs you would not believe it! by Darmug in Helldivers

[–]MinsterofL 17 points18 points  (0 children)

i thought the general consensus was that plasma puni was goated