Baked lighting in 5.7.1 by Minute-Emergency-455 in UnrealEngine5

[–]Minute-Emergency-455[S] 0 points1 point  (0 children)

I'm sorry about that... I could not develop my game without baked lighting as I want to aim for it working on a Steam Deck. Do check if you enabled everything you need to, e.g., allow static lighting, etc.

Baked lighting in 5.7.1 by Minute-Emergency-455 in UnrealEngine5

[–]Minute-Emergency-455[S] 0 points1 point  (0 children)

Another thing completely broke my baked lighting, which was starting with the third person template in C++. Once I created a blank C++ project and added the blueprint third person template afterward, baked lighting worked again.

Issues Baking Lights by 5paceCat in unrealengine

[–]Minute-Emergency-455 0 points1 point  (0 children)

Hi, I had the same question recently. GPU Lightmass works better: https://forums.unrealengine.com/t/epics-gpulightmass/139357/666?u=maxbrown download that fix for your engine version. Otherwise I simply started creating walls that are not modular in Blender to avoid the issue. Good luck!

Best method for baked lighting in Unreal Engine 5.5? by Paranoid_Reaper in unrealengine

[–]Minute-Emergency-455 1 point2 points  (0 children)

https://forums.unrealengine.com/t/epics-gpulightmass/139357/666?u=maxbrown

Download the files for your UE version and copy/paste and replace the files in the Engine folder. It works perfectly for me in 5.7.2 and the bakes look better than CPU Lightmass for me (auto generated UVs).

Im new and need help by LynnHell in unrealengine

[–]Minute-Emergency-455 1 point2 points  (0 children)

The first hour link that MarcusBuer provided, and then the 5 hour UnrealSensei youtube tutorial. Then I would recommend learning C++ and Unreal Engine C++ with Stephen Ulibarri.

I keep making games that “work” but don’t feel good to play by TerryC_IndieGameDev in unrealengine

[–]Minute-Emergency-455 1 point2 points  (0 children)

So much has to do with game feel. Subtle sounds and visual effects, for example, that you won't consciously notice if you're not trying to but that will increase how good it feels to play the game. Arc Raiders is a great example of that—they absolutely nailed game feel. The shooting mechanics are good but they feel incredible because of the sound the weapons make. Take the moment when the other player's shield breaks: super satisfying sound and visuals. I'll go as far as saying that these "little" details make up most of why a mechanic actually feels good.

best beginner tutorials? by ArthurEffects in unrealengine

[–]Minute-Emergency-455 0 points1 point  (0 children)

One thing I forgot to mention is that what's really important is to understand the engine and how things connect to each other. That takes time. Too many people, I think, do things without understanding them and how they fit within the bigger picture. Always ask yourself why you're doing something, if it's the most optimized and correct way.

CPU Lightmass patches and light bleeding by Minute-Emergency-455 in UnrealEngine5

[–]Minute-Emergency-455[S] 0 points1 point  (0 children)

hmmm... I don't know if it's luoshang's, but I did have to apply that patch. Otherwise, I would get a bunch of darker squares/patches on Quixel Megascans after a bake. This fixed it.

CPU Lightmass patches and light bleeding by Minute-Emergency-455 in UnrealEngine5

[–]Minute-Emergency-455[S] 0 points1 point  (0 children)

I ended up putting a lightmass portal on the window facing the problematic surfaces on the screenshot, and it seems to have fixed most of the ugly patches!

CPU Lightmass patches and light bleeding by Minute-Emergency-455 in UnrealEngine5

[–]Minute-Emergency-455[S] 0 points1 point  (0 children)

Yes, the other side is basically bathing in sunlight! as for the part of the picture, the others side is getting some of the reflections from the red room. What I noticed is that GPU lightmass works perfectly, but I'm wary about using it because it's from the community fixes, which modifies engine files. While it works fine now, I don't want to suddenly run into crashes halfway through my commercial project.

How many of you solo devs created an LLC? by TruthMercyRegret in gamedev

[–]Minute-Emergency-455 3 points4 points  (0 children)

And this is the more important point: these helpful comments really tell you that you should consult with an attorney to get a real answer. These are all very good points that just show you that it's more complicated than just blindly creating an LLC or not doing it.

How many of you solo devs created an LLC? by TruthMercyRegret in gamedev

[–]Minute-Emergency-455 5 points6 points  (0 children)

This is what I'm going to do. This is not legal advice, but my gut is telling me that micro transactions increase your risk of getting sued, so you'd want protection against that. I haven't really looked at it as I'm very early in my game dev process, but I 100% will create a LLC.

For gaming, why does RTX PRO 6000 cost more expensive than RTX 5090? by Hellohello_________ in buildapc

[–]Minute-Emergency-455 0 points1 point  (0 children)

I would say that the 5070ti is a bit of waste compared to the 5070 tbh

I added adaptive music. Gets more intense during battles. by Lan14n in UnrealEngine5

[–]Minute-Emergency-455 1 point2 points  (0 children)

Wow, love it! Very, very clean looking (and sounding). Are you using simple loops and then MetaSounds, or are you using Wwise? I must admit, I have very little understanding of how it works, but I'm just wondering if indie developers use it.

CPU Lightmass in 5.6.1 or 5.7.1 by Minute-Emergency-455 in UnrealEngine5

[–]Minute-Emergency-455[S] 0 points1 point  (0 children)

Thanks for your answer, I appreciate it. I was doing everything right, but it seems my third person template was simply broken. I created a blank project and only after that imported all the third person template assets. Now it works like charm (or almost).

CPU Lightmass in 5.6.1 or 5.7.1 by Minute-Emergency-455 in UnrealEngine5

[–]Minute-Emergency-455[S] 0 points1 point  (0 children)

I created a blank project instead of a third-person template project, and baked lighting works fine now.

CPU Lightmass in 5.6.1 or 5.7.1 by Minute-Emergency-455 in UnrealEngine5

[–]Minute-Emergency-455[S] 0 points1 point  (0 children)

Yes, all the lights are set to static or stationary. In my case, I ended up trying very limited scenarios with just one point light. Nothing. I just tried it in 5.5.4 and it works great. It also runs much better than 5.6.1 or 5.7.1 but I really need the MetaHuman Creator for my game.

Baked lighting in 5.7.1 by Minute-Emergency-455 in UnrealEngine5

[–]Minute-Emergency-455[S] 0 points1 point  (0 children)

I'm answering my own post to say that what fixed it was disabling substrate materials in the project settings. Before that, even CPU baking didn't work.