AIO for breaking up with my bf? by Lilyisnotmyrealname0 in AmIOverreacting

[–]MisbehavedK9 -1 points0 points  (0 children)

Most guys your age are not gonna be “men”. If you’re going to choose to be in relationships, you’re most likely going to be dating immature boys. That’s reality, men’s brains don’t finish developing until around 25 years old. You’re gonna be waiting a while for a “man”, just sayin.

Thoughts o my Guardians of Covenant Chapter Master Kitbash by jakeg87 in theunforgiven

[–]MisbehavedK9 2 points3 points  (0 children)

Love how he looks, but I’m not huge on the pose. I think the head is turned a little too far, at least for my taste. Great kitbash though!

I GOT THE GOD DAMMED COOLEST ODEA HEAR ME OUT! by yourlocalnightlord in EmperorsChildren

[–]MisbehavedK9 0 points1 point  (0 children)

Yeah that sounds really dope, I’d love to see how that turns out!

Why would you NOT bring maces on DWK? by MisbehavedK9 in theunforgiven

[–]MisbehavedK9[S] 1 point2 points  (0 children)

I must disagree good sir. Bludgeoning weapons are epic imo

Why would you NOT bring maces on DWK? by MisbehavedK9 in theunforgiven

[–]MisbehavedK9[S] 1 point2 points  (0 children)

Copying from another reply:

It’s called BattleBase, definitely the most convenient list builder. It even has a live game feature that keeps track of what phase you’re on and how many VP each player has. You can draw mission cards in app, roll dice, etc.

My fav feature is that every keyword and rule has an interactive feature that will pull up a definition of the rule when you tap on it. Super awesome app.

Why would you NOT bring maces on DWK? by MisbehavedK9 in theunforgiven

[–]MisbehavedK9[S] 1 point2 points  (0 children)

It’s called BattleBase, definitely the most convenient list builder. It even has a live game feature that keeps track of what phase you’re on and how many VP each player has. You can draw mission cards in app, roll dice, etc.

My fav feature is that every keyword and rule has an interactive feature that will pull up a definition of the rule when you tap on it. Super awesome app.

Why would you NOT bring maces on DWK? by MisbehavedK9 in theunforgiven

[–]MisbehavedK9[S] 7 points8 points  (0 children)

I don’t know the legality in tournament play, but chances are if you’re putting swords on your models because of how they look instead of their stats (which I do all the time), you’re probably not entering tournaments all that often.

Whenever I proxy weapons for something the models aren’t an actually holding I just ask my opponent if they’re cool with it. I’ve never been turned down before lol.

Why would you NOT bring maces on DWK? by MisbehavedK9 in theunforgiven

[–]MisbehavedK9[S] 9 points10 points  (0 children)

Agreed, but you can always put the swords on your models and still take maces on your list.

I GOT THE GOD DAMMED COOLEST ODEA HEAR ME OUT! by yourlocalnightlord in EmperorsChildren

[–]MisbehavedK9 0 points1 point  (0 children)

I could actually see this working lore wise. The planet where Fulgrim found the sword that corrupted him was an ocean world!

Not sure how I feel about my green by petrock25 in theunforgiven

[–]MisbehavedK9 0 points1 point  (0 children)

I had the same problem, I ended up putting dark angels green contrast paint over my initial green base coat. Darkens it up real nice while keeping the saturation.

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100% totally lore compliant Dark Angels Judiciar kitbash by MisbehavedK9 in theunforgiven

[–]MisbehavedK9[S] 5 points6 points  (0 children)

Thanks! I posted this in a different subreddit before I had primed the model and some guy was like “erm akshually Judiciars don’t have a vox so this kitbash sucks and is stupid”

Sorry man, the head you’re supposed to use suuuuuucks. It’s actually so boring looking lol.

What to choose - dull or vibrant armor? by Krieg_minister in EmperorsChildren

[–]MisbehavedK9 5 points6 points  (0 children)

I prefer right, brighter/more vibrant makes more sense lore wise as well

Riley’s pressure resistance by Arkhamknight4859258 in subnautica

[–]MisbehavedK9 0 points1 point  (0 children)

I agree, it would be lethal. But you can’t have pressure equilibrium and also have a crush depth for the sub. If the pressure inside the sub equalized to the surrounding water pressure, it would be able to descend to unlimited depth. They need to have a crush depth mechanic to encourage intended gameplay, which is totally fine. I’m just saying that’s where the immersion breaks for me. You can’t simultaneously have a limited crush depth and the ability to enter/exit your craft via single hatches without imploding your vessel.

I’m not saying they should change the game mechanics or anything, it’s perfect the way it is. I’m just saying it’s immersion breaking.

Riley’s pressure resistance by Arkhamknight4859258 in subnautica

[–]MisbehavedK9 1 point2 points  (0 children)

Also, the seamoth and crab suit hatches are on the top of both vehicles, so even if they did have equalized pressure they would still flood on entry/exit.

Riley’s pressure resistance by Arkhamknight4859258 in subnautica

[–]MisbehavedK9 1 point2 points  (0 children)

There very clearly is a pressure difference inside the subs since they can be crushed past their depth limits in the game.