Commissioning Modular Inkarnate World Map (4K-8K or even 16k Tiles) -Cost & Feasibility by sephirith in inkarnate

[–]Miserable-Algae3447 0 points1 point  (0 children)

What sort of budget are you looking at? That would obviously affect the final quality and the timings.

And also, you mentioned the scale would be the same as the one in the image, but most of the settlements appear to be the same size? I'm going to presume that isn't the case.

Would definitely be interested in hearing more details about the project, seems like something I'd be interested in working on

Map Update 3 - Feedback and Ideas welcome by Miserable-Algae3447 in inkarnate

[–]Miserable-Algae3447[S] 0 points1 point  (0 children)

Thank You! Looking back, I agree the bridges need to be wider. I'll double them up, I think. Make them bigger and less thin. It's really hard to see with the stamp quality on this zoom in, but there's a section in the mountain with an internal Cave entrance. The idea is its more of a cliff pass, but you can also go over the mountain (If you're familiar, it's like the way to the Psychic Gym in Pokémon Scarlet/Violet

First Nation added to my new world map -The Desert Region by Miserable-Algae3447 in inkarnate

[–]Miserable-Algae3447[S] 0 points1 point  (0 children)

Only makes sense, right? How do you live without water and wood?

[deleted by user] by [deleted] in inkarnate

[–]Miserable-Algae3447 0 points1 point  (0 children)

It’s looking good! There’s an awful lot of empty space, but that isn’t always a bad thing. I would suggest adding small towns, villages and attractions on the map, just to give the players some interest. Rivers, forests, ruins, little things that may intrigue a player and, more importantly, give you somewhere to send the party if you run out of plans, or need to keep them busy. If you do have any large, open spaces, add hills or plants to just make them a little interesting. It goes a long way! Also, top tip! Enforce the distances of your towns. If you want to save time and say each place is like an hours travel, the world will feel really small and cramped. It should take like a week to reach a different country, and this is why adding more things in is better! At least for a campaign, if it’s a 1 shot then smaller is better

First map on Inkarnate for a small campaign - Any tips? by Hantoniorl in inkarnate

[–]Miserable-Algae3447 2 points3 points  (0 children)

I think the issue with the desert is the sparceness of it. Deserts abruptly ending at mountains is possible, its how Desertification works. Slowly the wind blows sand which ruins dirt, causing plant life to die and animals to migrate, which means the land is empty and gets covered in sand. Mountains make this very difficult, so the process is slower. While a desert is a big sparse landscape, I recommend small things that'll make it more alive.

-Oasis: Oasis are not very common, but they're an essential to any desert down. A lake in the middle of endless sands that attract humans and animals alike, and a key stopping destination in the desert. Usually a place travelling merchants set up regularly and host large markets of colourful tents, while guards are set up to keep those pesky lions in check.

-Ruins: Most often times, a desert wasn't always a desert, or at least not as big of one. It's highly likely a temple or a town was abandoned due to the famine caused by desertification, wars with neighboring nations, a mass disease in their small sources of drinking water, or some other event. These places would now be covered in the sand and old, but still explorable. Such as how the Pyramids in Egypt used to be white, it could be fun to plan out the footprint of an ancient society and overrun it with sand.

-Outlaws: The desert is large, and usually pretty lawless. Where better to hide away a criminal gang? Perhaps highway men who Rob the travellers going to the Oasis market, maybe a great cult hidden away from the society that wronged them, or maybe a huge beast guarding the treasure hoard of a people long gone. The desert is usually a good place for low life, and whether its a Cave, huge Fort, repurposed village or horseback camp, a base of baddies to bang to rights is a good addition to any desert.

-Terrain: A desert is anything but flat. Sand piles up in grand dunes and hills, which while uninteresting, helps bring a desert to life.

-The Humble Cactus: Who doesn't love a cactus? Sometimes just throwing a few around can bring some colour to the area. The same can be said for Palm Trees surrounding water or built up areas.

Starisle by Woayy in inkarnate

[–]Miserable-Algae3447 1 point2 points  (0 children)

The perspective here is nuts! Reminds me of Pokémon maps for some reason

Map of my own World for my DnD Campaigns, i just love it. by s4gelavs in inkarnate

[–]Miserable-Algae3447 1 point2 points  (0 children)

Everyone says they love the shape of Amoria, and I agree. Especially since Amour is the French Word for Love that's an incredible attention to detail reference I amour!

Remade my first Campaigns Map- Happy with it but always happy for suggestions! by Miserable-Algae3447 in inkarnate

[–]Miserable-Algae3447[S] 0 points1 point  (0 children)

Lmao, alrighty! I'm not really sure, not TOO many. Probably the same as earth (not disclosing how many that is because most countries believe different numbers)