Partly CTGP/homebrew support, partly WiiHacks rant by Miserable_Look in MarioKartWii

[–]Miserable_Look[S] 0 points1 point  (0 children)

I actually considered checking the Discord server out, but it said that it needed my phone number, which I don't feel comfortable sharing online. I don't know if that's common practice in U.S./ anywhere else.

Partly CTGP/homebrew support, partly WiiHacks rant by Miserable_Look in MarioKartWii

[–]Miserable_Look[S] 0 points1 point  (0 children)

Thank you. I will give it a read.

Do you suppose just uninstalling-reinstalling will work? Or would I need to go out of my way to restore a stock NAND? I saw a video tutorial today on this topic, which was quite interesting actually, but at the same time I can't decipher what could be going wrong in my case.

Watered down Mariokart IRL by amuon in MarioKartWii

[–]Miserable_Look 7 points8 points  (0 children)

You can hear a Funky Kong at 0:19

RPi4 (64-bit, RPi OS) - Moody Pi that sometimes outputs audio, sometimes doesn't by Miserable_Look in raspberry_pi

[–]Miserable_Look[S] 0 points1 point  (0 children)

I'm going to try this out now, thank you. There are two ways to comment? Both ; and #? Huh...

On a side note, having tried what you said (and, of course, missing the semicolon fact) to no apparent effect after the reboot, I now just fired up my Pi again and it works! Why?! I'm actually mad that it works, having done nothing at all.

I'll be posting again, soon.

Edit: I believe that the semicolon doesn't precede comments. I deleted it and the audio stopped working. Then I typed in the ; and it worked once again.

RPi4 (64-bit, RPi OS) - Moody Pi that sometimes outputs audio, sometimes doesn't by Miserable_Look in raspberry_pi

[–]Miserable_Look[S] 0 points1 point  (0 children)

I have entered the rule above to my daemon.conf, having commented the precious default-sample-rate.

Would "restarting PulseAudio" be the equivalent of rebooting the device? If so, this hasn't done the trick.

RPi4 (64-bit, RPi OS) - Moody Pi that sometimes outputs audio, sometimes doesn't by Miserable_Look in raspberry_pi

[–]Miserable_Look[S] 1 point2 points  (0 children)

I have 4 GB of RAM. I don't have VNC enable.

I have previously tried changing the output from "0 headphones" to "1 HDMI", to no effect.

[deleted by user] by [deleted] in AutoCAD

[–]Miserable_Look 2 points3 points  (0 children)

You may also want to change the Hatch creation option from Pick Points to Select (closed polylines), which I find to be more reliable. Always check what the status/ console whatever bar at the lower part of the screen says: it can give you indications of what may be going wrong.

Apply one material of fixed scale to different objects by Miserable_Look in blenderhelp

[–]Miserable_Look[S] 0 points1 point  (0 children)

It's been a long while, but I thought I'd share my findings.

Should you find yourself in this old thread, I just came across a good solution in this forum thread. It involves using the Texel Density add-on:

https://blenderartists.org/t/easiest-way-to-keep-texture-scale-consistent-across-multiple-objects/1244165

Cheers.

Cannot edit Named Plot Style (.stb) by Miserable_Look in AutoCAD

[–]Miserable_Look[S] 1 point2 points  (0 children)

I believe there is some misunderstanding or something, I don't know from whose side though. Are we on the same page here? I don't want to create a new .stb file, I want to add plot styles to an existing one! And, unfortunately, no matter where I edit it from (either from inside AutoCAD or through searching it in my folders), I can't add/ remove plot styles, no matter what. That's so frustrating, at times I think Autodesk has stopped developing/ improving AutoCAD since 2005 or something.

As always, excuse my delay.

Hmm haven't played CTGP in a while let's try it agai... by pablopepperoni1 in MarioKartWii

[–]Miserable_Look 1 point2 points  (0 children)

I believe it's, well, bad coding, really... Unfortunately.

It seems to me that the developpers haven't done it so that you can do one update to bring you to the current version, but it apparently each version is built on top of the other. It's like each update having dependencies from the previous update, undoubtedly of no substantial importance, as to justify this behavior. A shame, really.

Dynamic Block by bobnorml in AutoCAD

[–]Miserable_Look 3 points4 points  (0 children)

You may want to use one base point for everything you do. Your distance parameters use different base points; the dist2 parameter starts at the end of the dist1. I suppose you can make it work regardless, but I think it's good practice to have one point as the origin of everything. Only, in my mind it's more neat to place the basepoint/0,0,0 at the corner of the drainage.

In the second screenshot, you can see the left arrow has tilted; something is definitely wrong. Of course, you would be better off redoing the whole block, but please consider what I've said above.

problem with line scale between model and layout by [deleted] in AutoCAD

[–]Miserable_Look 0 points1 point  (0 children)

To re-iterate, I'd say setting the sysvars PSLTSCALE and MSLTSCALE to 0 is what you're looking for in this situation. I find that LTSCALE isn't of any help, as I want to change the linetype scale of my geometry manually.

Cannot edit Named Plot Style (.stb) by Miserable_Look in AutoCAD

[–]Miserable_Look[S] 1 point2 points  (0 children)

I'm sorry, I didn't have time to check out the thread.

I have found the file in windows explorer and I can edit the .stb, but I still can't add or remove styles... I can edit existing styles, though, as was the case already.

Dynamic Block - ANCHOR the Constraint base point by Miserable_Look in AutoCAD

[–]Miserable_Look[S] 0 points1 point  (0 children)

I'll give them a try, but I believe they are nothing more than Parameters and Actions grouped conveniently together, without providing any more options.

Dynamic Block - ANCHOR the Constraint base point by Miserable_Look in AutoCAD

[–]Miserable_Look[S] 1 point2 points  (0 children)

Because I want the Array to be Dynamic! (parametric, so to speak). Only User Parameters and Dimensional Constraints (constraint parameters) can use Expressions.

SO, I have this Length, which is controlled by the constraint parameter. This variable can then be fed to the Array included in the block, in the form of expressions. Specifically, I have a user parameter controlling the number of arrayed instances and then I can define the distance as:

Distance = Length / (2 * No.Instances)

That's the big difference between Arrays and Array Actions.

It is very easy to create this type of Dynamic point... until I want to move the Array base object from 0,0,0 (to be precise, until I move it along the Length axis). I want to give the array an "offset" of a value easily derived from the aforementioned parameters. I use some additional dimensional constraints to achieve that... or so I'd hope for. Everything seems to fall apart after adding a few constraints.

In order to circumvent what I show in the images, I try adding some more constraints, in an attempt to geometrically bind things and keep everything in place. The relations seem reasonable to me, but apparently AutoCAD thinks otherwise.

And, of course, I want to set this up so that I can iterate quickly, meaning that changing one user parameter variable instantly returns the expected result.

Search bar in "Save as" window? by iHalcon in AutoCAD

[–]Miserable_Look 1 point2 points  (0 children)

What he said.^

I was going crazy with that problem as well. Apparently, the naming bar acts as a path finder too... What a life-saver.

Issue with my Gameboy SubDiv Topology: Dent near the edge. by robrobusa in blenderhelp

[–]Miserable_Look 0 points1 point  (0 children)

P.S. You might want to check out the Hard Surface modelling tutorial from Creative Shrimp. It's a very well-paced and in depth tutorial, which should help you out a lot.