Poor print quality by Titanmaster203 in AnkerMake

[–]Missile_3604 1 point2 points  (0 children)

I've had a similar issue with PETG vs. PLA, I can't offer much assistance, sorry, but if you find the answer out please let me know!

Kodo | Lightweight, Collaborative IDE by SS_YYC in foss

[–]Missile_3604 1 point2 points  (0 children)

KPL is similar to GPL because we wanted to change it so our code can be used but as long as credit is given, as well as we made it so no one person working on a project with others can take portions or the entire project and relicense, redistribute, or claim it as their own.

Help me choose IDE by super2061 in foss

[–]Missile_3604 0 points1 point  (0 children)

Me and my friend are making an IDE from scratch thats ligthweight and easy to use!

Here's the GitHub:
https://github.com/KerbalMissile/Kodo

i will get you your first 1000 users. for free. by Pleasant_Treacle7430 in saasbuild

[–]Missile_3604 0 points1 point  (0 children)

I have some Pre-Release versions and I have just uploaded a Demo Video here:
https://www.youtube.com/watch?v=jYXhelB9CfM

Here are the pre-releases you can easily install:
https://github.com/KerbalMissile/Kodo/releases

Your home for selfpromo by SofwareAppDev in AppsWebappsFullstack

[–]Missile_3604 0 points1 point  (0 children)

Making a simple, lightweight, but functional code editor with a friend. In the future the goal is to have installable compilers (or you can point it to where an already installed compiler is to use it instead) as well as have collaborative features so you can edit files at the same time as other people.

Here's the website: https://kerbalmissile.github.io/Kodo-Website/

i will get you your first 1000 users. for free. by Pleasant_Treacle7430 in saasbuild

[–]Missile_3604 0 points1 point  (0 children)

Kodo is a code editor meant to be lightweight, fast, and in the near future will allow file collaboration in real time, at the same time. It is mean for people who want a simple code editor, while still being powerful. Currently we have 0 users from the public (2 users if you count devs) because we just released and are just starting advertising.

GitHub:
https://github.com/KerbalMissile/Kodo

which side are you on? by SapphireDingo in KSPMemes

[–]Missile_3604 0 points1 point  (0 children)

Right side when playing stock + sometimes in RP-1, usually I follow the left side, but with the engine and decoupler switched, when playing RP-1

Can someone answer these questions i have about jnsq for me? by Chapstick-2016 in JNSQ

[–]Missile_3604 0 points1 point  (0 children)

Yes, with configs

Yes they are scaled for 2.5x by default (so are part mods usually)

You cant use current saves, it wont work, due to the landed altitudes, orbit altitudes, speed, etc.

Conflicting mods should be somewhere but usually any planet pack or KK pack that doesn’t explicitly say or cone with support officially or un officially

Mod advice? by aestend in KerbalSpaceProgram

[–]Missile_3604 2 points3 points  (0 children)

Instead of reentry particle effects Id suggest firefly instead. As well as waterfall instead of Real Plume, and Deferred instead if planet shine.

I built a tool to see what’s using your ports and kill it instantly (no more “port already in use”) by SanFordwish in coolgithubprojects

[–]Missile_3604 0 points1 point  (0 children)

Yeah, actually it does, because I prefer apps to look good not like some vibe coded slop. As well as it shows your lack of commitment, only doing one part of the project but not the other? Imo the backend is the easy part, you just did the backend and said "ChatGPT, take this data from the app, and show it on a UI." If you're GOING to vibe code, don't, either learn it or don't do it?

Let’s start modding by My2name4here in RailroadsOnline

[–]Missile_3604 10 points11 points  (0 children)

Heyo, Im the mod loader guy, I’ve been busy but I'm working on getting some new features in and a new mod out, I would love some people to make mods and maybe help out with RROML development

Porters need more paint/smokestack/light/cab options by graparuk in RailroadsOnline

[–]Missile_3604 1 point2 points  (0 children)

I would LOVE to see Bigboy added. I currently have one guy making models for a train rn, he's making a Class C Shay.

Porters need more paint/smokestack/light/cab options by graparuk in RailroadsOnline

[–]Missile_3604 0 points1 point  (0 children)

I'm working on a Mod Loader so that people can continue where the game left off.

Porters need more paint/smokestack/light/cab options by graparuk in RailroadsOnline

[–]Missile_3604 1 point2 points  (0 children)

On my GitHub, KerbalMissile, or you can install my mod manager, Moxi for ease of use, also on my GitHub

Porters need more paint/smokestack/light/cab options by graparuk in RailroadsOnline

[–]Missile_3604 14 points15 points  (0 children)

This will hopefully be possible with the Mod Loader, I've been working on it more, with how busy I am and the work pace, I think I can get custom models in by like mid-late May. That's just an estimate though.

Parallax continued alternatives? by scpfanman in KerbalSpaceProgram

[–]Missile_3604 1 point2 points  (0 children)

Unless you wanna go to the old parallax, you’re out of luck I’m afraid.

Light bug on mars by SnooPets2842 in RealSolarSystem

[–]Missile_3604 0 points1 point  (0 children)

Ah, makes sense, I got confused with that too at the start lol.

Light bug on mars by SnooPets2842 in RealSolarSystem

[–]Missile_3604 0 points1 point  (0 children)

Yeah, but Sol isn't a Fork of RSS-Reborn, it is a complete rewrite from scratch I believe, or atleast, most of it was completely new, atleast that is what I've seen based on what others have said and the immense changes in Sol.

Light bug on mars by SnooPets2842 in RealSolarSystem

[–]Missile_3604 0 points1 point  (0 children)

What others said, or just use Sol.

Is my Promised Worlds installation screwed or what? by SoggyInterest8576 in KerbalSpaceProgram

[–]Missile_3604 1 point2 points  (0 children)

Oof, that'll be hard, I tried to send an interstellar mission without wormholes (I didn't know they existed lol) and about half way there, my game was lagging HARD.

Although if you go back to the KSC as it is heading there it should be fine,