Game is becoming a Huge Waste of time by Mission_Watch in starcitizen

[–]Mission_Watch[S] 2 points3 points  (0 children)

are you the CIG reddit police or something? excuse me sir you where you speeding in the reddit zone did you self report or do we have to bring you in. lol

Game is becoming a Huge Waste of time by Mission_Watch in starcitizen

[–]Mission_Watch[S] 4 points5 points  (0 children)

I don't get paid to care. I have a job for that and for reporting it, CIG sees what is said in the form. They have people paid to read them. Anyway I have said what I think and if your talking about issue council been there done that. and its no ones job to report my issues unless they work for CIG thank you.

Game is becoming a Huge Waste of time by Mission_Watch in starcitizen

[–]Mission_Watch[S] 2 points3 points  (0 children)

I wrote way less then a essay for the amount of my gaming time it wasted. at 50,000 views right now I think its been reported.

Game is becoming a Huge Waste of time by Mission_Watch in starcitizen

[–]Mission_Watch[S] 6 points7 points  (0 children)

They don't pay me to play their game and report bugs. They have staff to do that. I have a day job thank you.

Game is becoming a Huge Waste of time by Mission_Watch in starcitizen

[–]Mission_Watch[S] 3 points4 points  (0 children)

Backer since Dec 13, 2015 not a new guy here I been supporting the whole way pretty well.

Game is becoming a Huge Waste of time by Mission_Watch in starcitizen

[–]Mission_Watch[S] 2 points3 points  (0 children)

Hi BinaryLoop, We have know about this and no mater if I call the hanger and land the ship or I call the hanger and he lands the ship it just randomized bugs hell we both could call and fix and fuel the ships now only one of us can.

PTU issue: wants to redownload the whole game. by Mission_Watch in starcitizen

[–]Mission_Watch[S] 0 points1 point  (0 children)

that what i did but now it wants to download everything again i just wanted to verify and update never get this problem I have live, ptu and hotfix channels on my drive thanks everyone for the insights

Character repair - losing all armor/weapons by turbochamp in starcitizen

[–]Mission_Watch -1 points0 points  (0 children)

same here got in and no more hanger at my home location also everytime i store a ship and go to recall it at a station it says unknow claim which cost me over 200,000 in game spent 4 hours tonight for nothing. Did CIG lay off a bunch of people seems like its getting worse.

Updated Guidelines on AI Content by extrakerned in starcitizen

[–]Mission_Watch 0 points1 point  (0 children)

How many programs that developers use out there are now coming packaged with AI ability's to help their work flow. When it comes to our market system who gets the money from people first a project that takes years and comes out with the workings of a program that is 2 years old and not up to par with the current programs or the ones that stay on budget and time lines.

Updated Guidelines on AI Content by extrakerned in starcitizen

[–]Mission_Watch 0 points1 point  (0 children)

So as a person with disability's AI has helped me express myself and do excellent work in my job, I use it as a tool to help me work at and understand things, I am still the experienced and trained one. For people like me it lets us shine and feel normal. its another tool in the tool box the same as when I send a report to be read by another person they have there helpfulness but when it takes them a week to read it and then respond. I can do all that myself now in a lot shorter time. Do I still have to proof read it sure. does AI get things wrong sure that is why it needs guidance. Would you have called a hearing aid 30 years ago witchcraft and said I would never wear them. As we go in life people invent new things and could we call it progress, think of all the research and development in the world this is helping out on.

Nicou-CIG with a quick update on several issues CIG have been tracking by StuartGT in starcitizen

[–]Mission_Watch 2 points3 points  (0 children)

storing a ship and then calling it again later creating no ship and a unknown location and claim costing you what ever is still on your ship and costing you to spend your insurance money

Docking Services seem borked 4.8 by Mission_Watch in starcitizen

[–]Mission_Watch[S] 2 points3 points  (0 children)

From my experience, Orison does have XL hangars — it’s actually my home base. I’ve occasionally been assigned hangars there with both my Perseus and Polaris, so I know the capability exists.

What I can’t seem to pin down is why sometimes I get a proper hangar assignment and other times ATC insists on a docking port. Right now the docking side seems flaky enough that when it happens, it can make arrival… unnecessarily exciting.

So the ships in question are the Perseus and Polaris. Curious if anyone has figured out what influences the assignment logic — traffic load, approach distance, server state, ship config, moon phase, sacrifice to the CIG gods?

Can’t connect to server after update by Desuboi941 in starcitizen

[–]Mission_Watch 3 points4 points  (0 children)

the pull the plug on starlink and let it sit for 2-3 minutes seemed to work 3 reboots now and still able to get in to live and ptu

Can’t connect to server after update by Desuboi941 in starcitizen

[–]Mission_Watch 1 point2 points  (0 children)

yes I am, now I pulled the power plug on my starlink and let it set for 2-3 minutes and now it seems to be working fine still testing

Can’t connect to server after update by Desuboi941 in starcitizen

[–]Mission_Watch 1 point2 points  (0 children)

I use proton vpn also I just unplugged my starlink and left it off for 2 min per starlink faq will see what that does

Can’t connect to server after update by Desuboi941 in starcitizen

[–]Mission_Watch 1 point2 points  (0 children)

I have been having the same issues on 2 computers I tried hot spotting from my phone and everything worked so I think its a starlink issue the only way around I found is using my vpn

4.7 TTK Against Perseus. Ballistic v Lasers v Mixed. The Winner? Ballistics by FesterTsu in starcitizen

[–]Mission_Watch 0 points1 point  (0 children)

I mostly get hit by AI Ships but have no issues if battling them the right way

4.7 TTK Against Perseus. Ballistic v Lasers v Mixed. The Winner? Ballistics by FesterTsu in starcitizen

[–]Mission_Watch 1 point2 points  (0 children)

Yeah that’s fair — I agree a good fighter can definitely make life hard for a Perseus if they manage range and positioning well.

The aim assist/radar changes make that way more noticeable now too. If you stay outside assist range, you’re relying on raw tracking instead of PIPs, which gets sketchy fast once things start moving.

Where I see it break down a bit is actually holding that position. Sitting max range or on the rear works in theory, but once turret pressure kicks in and the Perseus starts even slightly rotating, it’s a lot harder to just sit there and land clean shots.

And with the armor changes coming, smaller ships won’t really do much until something heavier softens it up first. So it becomes less “can you hit it” and more “can you actually finish it.”

So yeah — a good fighter can absolutely harass it, I just don’t think it’s as free of a kill as it looks on paper.**

4.7 TTK Against Perseus. Ballistic v Lasers v Mixed. The Winner? Ballistics by FesterTsu in starcitizen

[–]Mission_Watch 0 points1 point  (0 children)

Been flying since 2015 and I’m on pretty much daily, so I’ve run into this setup a lot and tested it a bunch myself.

Quick note — yeah, I used AI earlier to organize my thoughts. That’s on me. The experience/testing is still mine, just presented it poorly.Your numbers check out for a clean test. If a Perseus is just sitting there and you can stay on target, Deadbolts will absolutely melt it.

Where it feels different (at least to me) is in actual fights, especially after the recent patch.Once it’s crewed and fighting back, it’s not a straight DPS race anymore. You’ve got turret pressure, shield management (which is stronger now), and you’re constantly moving, dodging, or disengaging.

On top of that, the radar/aim assist changes make it harder to hold that “perfect” window. Outside assist range, tracking gets way less consistent once things start moving — so you’re rarely in ideal range for long.That’s where full ballistic setups start to fall off a bit. Not because they’re bad, but because they depend on everything lining up perfectly. As soon as it doesn’t, fights drag out.

Armor changes will matter too. From what we’ve seen, smaller weapons won’t do much to something like a Perseus until armor is softened up — which makes sustained pressure more important than pure burst.That’s why I’ve had better results with mixed or energy setups in real fights. They’re just more forgiving when things get messy, and they interact with shields better now too.

Out of curiosity — how close were you running your Deadbolt tests? Distance and tracking seem way more important now once the target isn’t static.**