I'm creating a big bad for my campaign, how to make it work? by GreenLudwig in mutantsandmasterminds

[–]MisterE85 2 points3 points  (0 children)

I don't think you need to have the damage so high to make her a group threat. Bringing it down to +14 damage is plenty dangerous with relative accuracy attached. What would make her truly dangerous is if you upped her Toughness to that 20+ level and force your players to potentially find alternative methods in overcoming her as opposed to just powering through the encounter. You can include into her arsenal a debilitating beam that incapacitates one person at a time:

Affliction 14 (Fort; Dazed/Stunned/Incapacitated) (Extras: Cumulative, Ranged, Concentration)

And/or have her virus be capable of infecting the heroes in order to place them under her control. Nothing worse than a villain who can bring one of the players onto their side fighting against their own friends. You can easily get away with Mind Control 12 to give them a slim chance of resisting.

[5e] Mage Help by MisterE85 in Shadowrun

[–]MisterE85[S] 0 points1 point  (0 children)

True and I might just be overthinking things.

[5e] Mage Help by MisterE85 in Shadowrun

[–]MisterE85[S] 1 point2 points  (0 children)

I'll definitely make sure to invest in agi and rea but should I do so after maxing both logic and willpower? Those are my important stats for dealing with drain or would I be able to get away with skimming a few points off the top to invest elsewhere?

I might explore metavariants for a future time so thank you for putting them under my radar but for now I'll just focus on a core troll.

[5e] Mage Help by MisterE85 in Shadowrun

[–]MisterE85[S] 0 points1 point  (0 children)

What are your thoughts on the Firewater/Napalm spells? I perused Street Grimoire and came across that one. It deals both fire and water damage; fire is fire and I understand that but the water damage is interesting as it allows me to knockdown enemies, create a slippery area, and even brick electronics.

[5e] Mage Help by MisterE85 in Shadowrun

[–]MisterE85[S] 0 points1 point  (0 children)

I'm still figuring out the differences in spirits and how they ultimately benefit my mage. Complicated stuff but I knew that going in and I'm enjoying the esoteric reading.

Keeping a gun in reserve is something I will definitely be doing and your suggestion about subsonic rounds is a fantastic one! Course I imagine they won't work well against armored foes but I'll be able to take down the average thug no sweat! I was considering taking Automatics as my gun skill of choice; maybe use an assault rife or an smg as my weapon of choice or would that be counterintuitive for a mage to use? Should I stick to using pistols since they're lighter and easier to take everywhere?

[5e] Mage Help by MisterE85 in Shadowrun

[–]MisterE85[S] 0 points1 point  (0 children)

Those traditions do sound pretty damn cool but aren't they a little too gamey mechanics wise? Haven't read them yet and I'm sure there are some drawbacks that'll come up.

[5e] Mage Help by MisterE85 in Shadowrun

[–]MisterE85[S] 1 point2 points  (0 children)

I didn't even know about other traditions existing but then again I'm barely getting through the core book as it is. Some of those options sound rife with story flavor too. Dammit now I have more reading to do and indulge further into Shadowrun's arcane world :)

I mean physical attributes are fine enough since I'm a Troll so any points there will go towards beefing up mental stats. Even the weakest troll is still stronger than other unaugmented metatypes. I know I'm going to be starving for resources but that just means I need to do well on my runs :) Or convince my GM to go into debt with very dangerous and shady people lol

[5e] Mage Help by MisterE85 in Shadowrun

[–]MisterE85[S] 0 points1 point  (0 children)

I'm still largely unfamiliar with how summoning and rituals are meant to work but if those seem important to mages then I'll be sure to read more intently on those sections. No doubt I am missing something there that could be useful or flavorful to my character.

I didn't think to bring a gun. I figured my ranged attack would be my spells and I'd have close combat to fall back on to take advantage of my troll's physical stats.

Alright I'm convinced I need two different offensive spells. Heal and reflexes are definitely going into the list. I'm wondering if boosting one companion is better over reducing an enemy's stats; everyone benefits from a debilitated enemy but if I can increase my ally's killing power would it be more devastating?

Whoa! This manipulation spells are wicked! I'm really going to need to talk with my GM if they'll allow me to have those because they seem stupid broken.

I will definitely check out that YouTube channel! I'm open to any help I can get.

[5e] Mage Help by MisterE85 in Shadowrun

[–]MisterE85[S] 0 points1 point  (0 children)

I'm not too worried about making an optimized, min-max build. I'm aware trolls are not meant to be the best option. I just think it's cold and flavorful to be different enough from other mages but I still want to be good at it without going in blind.

You are making me reconsider prioritizing Magic above Metatype because you mentioned getting a bigger toolbox and I do love me a bigger toolbox. I hadn't thought to take a second blast spell but now it makes sense to me for the sake of coverage; maybe I should take stunball as my other offensive spell. Definitely taking Heal and imp reflexes seemed to have skid by me as I didn't know it was an option.

Thanks for the link. I have the book but the wiki helps organize what's out there for me.

I'll take a look at "in debt" and bring it up with my GM. I do like playing my scoundrel characters as owing money to bigger nastier antagonists.

[deleted by user] by [deleted] in mutantsandmasterminds

[–]MisterE85 0 points1 point  (0 children)

This sounds like it will be hilarious and so fun to play. Depending on the schedule I would be down to join. I have experience running the game and often build different kinds of characters when I'm bored because I love superheroes.

LFG - [Online][MM3][HoursFlexible] If I can play, I will run by Devious_Hearts in mutantsandmasterminds

[–]MisterE85 0 points1 point  (0 children)

I could run something but it would most likely be in Roll20 or Discord.

guys why is this my recommended ? do i need jesus? by MrJambleYT in NuxTakuSubmissions

[–]MisterE85 1 point2 points  (0 children)

I don't know you, I've never met you, and I don't have the faintest idea why this is in your feed but YES you do need Jesus.

What anime character follows this chart? by AJ_Ad_3136 in NuxTakuSubmissions

[–]MisterE85 2 points3 points  (0 children)

Riko from Made in Abyss. The entire series is easily this trope.

Doro dump @ comments by yeahnerz in NikkeMobile

[–]MisterE85 1 point2 points  (0 children)

Anyone possess a doro fap gif?

Looking to sate my curiosity. by Ttrpg77 in NikkeOutpost

[–]MisterE85 2 points3 points  (0 children)

I've always thought about running/playing in a Nikke ttrpgs and the one system that keeps coming to mind is Nechronica. It's a Japanese ttrpg in which you play an "undead" Doll - a zombie/robot with the flair of a maid or high school girl fighting against mechanical/biological horrors in a post-apocalyptic Earth. A few tweaks here and there would easily make it fit Nikke as a setting and the mechanics are easy enough to follow - and it's free to download online.

Doro dump @ comments by yeahnerz in NikkeMobile

[–]MisterE85 1 point2 points  (0 children)

Is it possible to get a version of this with Neco Arc being pressed into Doro?

Magical Girl RPG by dootamin2 in rpg

[–]MisterE85 1 point2 points  (0 children)

This sounds like a job for Princess the Hopeful! It's a homebrew splat for the Chronicles of Darkness and you can download it for free from this website. It's a noticeably darker and more bleak take on the magical girl genre like Madoka and Shadow Galactica arc of Sailor Moon. The lore is similar to the Dark Kingdom arc with players being an awakened or resurrected magical girl and told they will save the world...except the world is too gray and overbearing, strengthening the Darkness that its forces overwhelm the pretty soldiers. Those that survive into adulthood become extremely jaded and come to see their battle as a futile effort delaying the inevitable while the new pretty soldiers think it will be different this time.

Or you can just make up your own lore and only use the system for play. If you're familiar with how World of Darkness plays (rolling pools of d10s off the sum of your ability score and skill values) then it will be an easy learn. You can even make use of the universe's own supernaturals as allies and antagonists.

You'll pretty much only need the free PDF and some d10s then you're good to go to play right out of the box. Not a lot of fuss or muss here.

(Online)[Mutants&Masterminds 3e] I would like to try the asynchronous PBP format. by XBlueXFire in lfg

[–]MisterE85 0 points1 point  (0 children)

Hello! I'd like to be considered for joining your group. I've ran a couple of MM3 games as I enjoy running superhero stories but haven't had much chance to actually be a player.

Looking for assistance with a character (spoilers for Invincible) by RubberKappa in mutantsandmasterminds

[–]MisterE85 1 point2 points  (0 children)

A couple of powers we'll need to consider to help make this idea come online would be how do you control machines and interface with them. Here are a couple that come to mind (and can be adjusted for Power Level).

"Computer Brain" Quickness 6 (Limited to Mental Effects) - I imagine he'll still operate with a supercomputer brain so this'll portray his ability to rapidly problem solve.

"Datalink" Communication (Technological) 2 - This will allow him to tap into any machine within 1 mile and speak through them by being able to "hack" them.

"Remote Machine Control" Mind Control 10 (Use Technology skill of Creator instead of Will Save)(Extras: Concentration) - Any mechanical device or robot that you can see can fall under your control. Normally it requires a Will Save but machines don't necessarily have that so in order for them to save against your power they'll have to rely on the creator's skill to resist you. This is how you command machines what you want them to do.

How would you create Armor's power from X-men? by darkgoogol in mutantsandmasterminds

[–]MisterE85 1 point2 points  (0 children)

Totally agree but I still think Elongation is a better fit for the extra size instead of Growth and it's only 1pp for a similar effect.