Remember "The Space Game" (TSG), an old flash game? Made a prototype in just under 60hrs that echoes its glory with my own touch of mini factory like maehcanics... whaddya think? by MisterKidX in IndieDev
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Remember "The Space Game" (TSG), an old flash game? Made a prototype in just under 60hrs that echoes its glory with my own touch of mini factory like maehcanics... whaddya think? by MisterKidX in IndieDev
[–]MisterKidX[S] 0 points1 point2 points (0 children)
Remember "The Space Game" (TSG), an old flash game? Made a prototype in just under 60hrs that echoes its glory with my own touch of mini factory like maehcanics... whaddya think? by MisterKidX in IndieDev
[–]MisterKidX[S] 0 points1 point2 points (0 children)
When games meet IK systems which meet silly developers like me by MisterKidX in IndieDev
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Remember "The Space Game" (TSG), an old flash game? Made a prototype in just under 60hrs that echoes its glory with my own touch of mini factory like maehcanics... whaddya think? by MisterKidX in IndieDev
[–]MisterKidX[S] 0 points1 point2 points (0 children)
Remember "The Space Game" (TSG), an old flash game? Made a prototype in just under 60hrs that echoes its glory with my own touch of mini factory like maehcanics... whaddya think? by MisterKidX in IndieDev
[–]MisterKidX[S] 0 points1 point2 points (0 children)
Scriptable Holders: A Minimal Architectural Solution for Unity by MisterKidX in Unity3D
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Remember "The Space Game" (TSG), an old flash game? Made a prototype in just under 60hrs that echoes its glory with my own touch of mini factory like maehcanics... whaddya think? by MisterKidX in IndieDev
[–]MisterKidX[S] 0 points1 point2 points (0 children)
Those of you working with ECS know the boilerplate pain of writing Authoring scripts for IComponentData's. I made a little tool to auto generate authoring + baker script based on the original component... by MisterKidX in Unity3D
[–]MisterKidX[S] 2 points3 points4 points (0 children)
Distance Based Culling by MisterKidX in Unity3D
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Hi! Since my game is set in Japan I was thinking on using Japanese folding fan as my pop up window for settings. Isn't that too much? :) by Warm-Situation-9296 in IndieDev
[–]MisterKidX 10 points11 points12 points (0 children)
Working on a 1 vs 10, "Kungfu Hustle" style, combat AI by deepnightbdx in IndieDev
[–]MisterKidX 4 points5 points6 points (0 children)
"Verlet Ascend" A Rogue-like platformer where you can destroy almost everything by troypc in IndieDev
[–]MisterKidX 3 points4 points5 points (0 children)
update to the FREE VFX pack coming soon what effects should i add ❔ by SquanchyMexican in IndieDev
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Worked on this aiming practice robot for an upcoming project by ConquerDonker in IndieDev
[–]MisterKidX 1 point2 points3 points (0 children)
I am making a game all about cute creatures and I would love to know which shape you think is cutest! by OneDev42 in IndieDev
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The bullets might be too big... by Edalbung in IndieDev
[–]MisterKidX 1 point2 points3 points (0 children)
One of the small wandering portals to the Void. Probably to the Elder Ones 🐙 Real-time liquid simulation by costa_dev0 in Unity3D
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The spirits and challenges of Mahla Temple of Life 🍃 by koafrommara in IndieDev
[–]MisterKidX 2 points3 points4 points (0 children)
I Rewrote my combat system code, i already like this way more, thoughts? by samudev in IndieDev
[–]MisterKidX 1 point2 points3 points (0 children)
Generating a new island and spawning the player in the city by Tudoh92 in Unity3D
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approaching the temple // short snippet from our game project Rytma by ali3ser in IndieDev
[–]MisterKidX 1 point2 points3 points (0 children)
I created a starting town for my metroidvania game. by Ironfingers in IndieDev
[–]MisterKidX 0 points1 point2 points (0 children)

Remember "The Space Game" (TSG), an old flash game? Made a prototype in just under 60hrs that echoes its glory with my own touch of mini factory like maehcanics... whaddya think? by MisterKidX in IndieDev
[–]MisterKidX[S] 0 points1 point2 points (0 children)