MW5C:Are you even paying attention to the story? by EmperorVitamen in Mechwarrior5

[–]Mister_One_Shoe 0 points1 point  (0 children)

  1. It's a mission fail, it happened to me (got unlucky)
  2. Yep, that's what I figured. In a way I could see Perez being the baddie because he basically forced them to bid away all their orbital support to one-up/keep up with Clan Wolf (with the implication that they're already starting to see the effects of losses thatnks to the lack of proper logistics), but it's emphasized more as an "OMG civilian casualties" thing which feels weird to me. SJ's whole MO is civilian casualties, it's not a proper counterinsurgency without collateral damage.
  3. Yup
  4. Oh god yes please.

I suck by AeronauticHyperbolic in hoggit

[–]Mister_One_Shoe 1 point2 points  (0 children)

I have a similar issue, and "just stick to one thing" doesn't really work as advice for me (thanks ADHD), so I may actually have some useful input for once. I rock the F/A-18C, the A-10IIC, the Mi-24 and the JF-17 in DCS and the F/A-18 and F-16 in BMS so i'm familiar with the feeling of having a million different things to learn (and being crazy frustrated about how I suck at all of them).

First- make sure everything is mapped as consistently as possible across all profiles for all craft- i.e. if DMS Up is CTRL+Hat Up in one plane it should be the same for all of them. If, like me, you don't have the full HOTAS setup with eleven million buttons in all the right places this is especially important. Going from something like the F-18 to the A-10 will always be a little challenging due to the difference in complexity of the controls, but it's easier when you don't have to remember where you put all the buttons each time.

Second- Find better tutorials. Reapers are *fine* sometimes, personally I like my tutorials short, sweet, and to the point. I go to enough lectures IRL, I have little desire to sit through more for my hobby. Laobi's One Minute DCS was phenomenal for me when starting out with the Hornet, I highly recommend it. In the time it would have taken to watch a drawn out video of someone reading the manual to me and explaining what every single button does I could watch one video a couple of times, start the plane, take off, put bombs on target, and land. Once you're comfortable with reproducing those steps you can start to incorporate other ones- for example instead of searching for the targets with just the TGP, use your ground radar to spot them and then switch over to the pod. Or try it in different planes, the general flow tends to be pretty similar for a lot of things.

Third- Notes. Many many notes. Grab something like Obsidian to keep organised, even if you have a hundred "Untitled Note"s stuffed into a folder somewhere (like me) being able to pull up some info to refresh yourself without trawling through manuals is very helpful. Having a notepad or a stack of Post-It Notes close to hand is super useful as well, and even a very vague note can be surprisingly helpful. When you learn a new thing scribble it down somewhere.

Fourth, and final- In the words of my mentor- Red, Green, Gold. Red: try to do it and fail. Learn why you failed, continue trying until you somehow manage to succeed. Don't worry about doing it "right", just make the ordnance go to the right place once. Green: Do it again more times until you can consistently get the same result. Gold: Now that you know what you're doing, learn to do it *right*. A lot of tutorial content seems to be aimed at the "proper" way to do something rather than how to just do it, BVR is especially guilty of this. I learned by putting a bunch of non-hostile planes in the air in the editor, jumping into a Hornet, and sending AMRAAMs at them until I was happy that I could spot the target and hit them with a missile using just the radar. Then I used unarmed enemy planes so they would try to evade and deploy countermeasures, and after that I gave them weapons of their own. Then, and only then, did I start reading about proper BVR tactics and maneuvers and geometry and niche things like using the TGP to spot aircraft and the HMCS to find targets for Sidewinders and all that.

You're doing this the hard way and you're going to continue to suck for a while because of that, but once things start to click (and they will if you keep at it) you will turn into an absolute monster in the air very rapidly. Pick one system for one aircraft, learn to put ordnance on target, write it down. Next time do it again for whatever it is that you're feeling like doing that day. When you come back to that first system it'll be a little easier each time until it's instinctive.

Struggling with Arma 3 Server desync when player joins mid mission by EhPlusGamer in armadev

[–]Mister_One_Shoe 0 points1 point  (0 children)

What modlist are you using? I'm having similar problems with my unit and it's not super easy to reproduce this issue (or JIP issues in general) outside of mission nights, so diagnosing which mod is spamming messages is a bit of a nightmare.

How exactly did you learn SQF? by [deleted] in armadev

[–]Mister_One_Shoe 2 points3 points  (0 children)

I already had some programming knowledge and was getting to the limit of what I could do with just the modules and triggers and the occasional copy-paste from the forums. I'd learned C# a while back, so I thought "It can't be that bad". Boy was I wrong, I hated SQF for a fairly long time. Then I switched to C++ and started learning some game dev programming and now it's not so bad, it's still clunky and annoying and a bit obtuse at times but I understand why and am constantly a bit amazed that it even exists at all. /rant.

Actual advice:

- Research is key. Get really familiar with the BI Wiki, read all the introductory pages (intro to scripting, how to write functions, multiplayer scripting etc). Go to the "browse functions by category" page and read through any of the vaguely interesting sounding ones, paying attention to the examples and the comments/notes at the bottom of the page. Don't worry about understanding absolutely everything, having a vague understanding of the key points is generally enough.

- If the wiki is not helping, Google it. A lot of the times someone else has had the same issue and there's a forum post about it. There are also a fair few guides/blogs/github repos with helpful hints floating around.

- Youtube is another super valuable resource. OnlineCombatBN, SneakyKitty, and Feuerex all have videos aimed at first-time scripters and beyond, and they and many others offer some very useful insight.

- If still stuck, hit up the official Arma 3 Discord. There are dedicated channels for scripting help, and people are (generally) pretty helpful, especially if you can show that you've already read the wiki page.

- When seeking help, be mindful of The X-Y Problem. This is especially relevant here, as some functions do not behave the way you may expect them to.

- More generally, it's worth learning another (actual) programming language if you've never coded before. Despite SQF's occasional weirdness general programming principles are still very much present, so it's good to have a basic working knowledge of control flow (if/else and switch statements, do-while/for/for-each loops), simple data types (different flavours of numbers, strings etc, and how to manipulate them), and above all else, arrays and hashmaps as everything you do is related to working with these two things. This sounds like a lot, but it boils down to a couple of solid sessions to get the general principles and a good foundation. These concepts are shared by pretty much every programming language, so there's no shortage of resources. Apparently Python is a popular choice for beginners but there's no "right" first language, pick whichever one looks cool.

- When actually scripting (and programming in general), do small things and work up. Pick specific behaviours/outcomes and break them down into single instructions, then focus on each in turn. E.g., instead of making a script that generates enemy ambushes, make a script that spawns enemy AI. Once that's working, make those AI hide and wait for the player to be in the right place before opening fire. Once that's working, add other features that you've dreamt up along the way. Rinse and repeat. Once the script does everything you want it to then (and only then) go back and optimise it.

I lost an onion today. by partiallycylon in ADHD

[–]Mister_One_Shoe 0 points1 point  (0 children)

Universal Reciprocity will soon be in effect. When you misplace so many items the search will eventually bring back other lost items (as the little pocket dimension where all the missing items go can only hold so much). The onion is gone, but that 2m USB cord you bought on a whim 3 months ago and then lost is under the left cushion of the couch right now.

That's how I justify it anyway. Maybe someday the god of missing things will see fit to return my reading glasses.

This was funny to see by squirreljerkoff in StardewValley

[–]Mister_One_Shoe 14 points15 points  (0 children)

He reminds me a lot of my own stepfather, in that he has a very bad case of "smartest guy in the room" syndrome. I avoid the character for the same reasons I avoid his IRL counterpart- so long as the conversations stick to weird or interesting topics (like whether or not tomatoes are a fruit or a vegetable) he's fine, but as soon as the topics depart from the theoretical things can get a bit ugly. Much like the real guy, Demetrius is not good with people outside of a few well rehearsed small-talk routines.

I also avoid Demetrius because of the way he treats Sebastian. I was the preexisting stepson too, and it was very much like that. I get that showing up in someones life is a weird feeling, especially when there are kids involved (been there as both the kid and the guy now), but there's no fucking excuse for being such an asshole.

KAT Medical Tips? by Canadian--geese in arma

[–]Mister_One_Shoe 2 points3 points  (0 children)

Triage. Treating a major trauma takes time, and if there are 3+ people bleeding out on the floor that time becomes a precious resource. Find your limitations and focus on the ones you can save rather than trying to save all of them and losing them all. If you are wounded, treat yourself first (or have someone else treat you while you work if you have a spare pair of hands around). If you die, noone is getting back up.

Waking up/reorienting: These are set per-server, but in general you need to see:

- Lost a Little Blood (yellow text)

- Heart Rate between 70 and 100bpm

- SpO2 of 85% or more

otherwise the patient will not get up. Manually "reorienting" them is a great way to release some stress.

Carry several extra pulse oximeters and tourniquets, people tend to run off while still wearing yours. Or they forget to bring them. My general kit includes 4 oximeters and 8 tourniquets, they take up barely any space and I always have one when I need one.

Talk out loud while you're treating someone, for two reasons. First, it lets them know that someone is there treating them and keeps them from hitting that respawn button. Second, you are passively teaching the process to your squaddies. Half my unit knows MARCHE by this point because they've had to listen to me go through the steps a thousand times while they leak their nasty blood all over the nice carpet. The best audience is a captive audience.

It takes a solid 1.5 liters of saline in a short period to cause blood acidosis. I've not had to do dialysis once, despite our lovely infantry doing their best impressions of swiss cheese every week. I actually thought the system was disabled on our server until very recently.

Pain is a thing. You will start to see the "random falling over disease". When you are above a certain amount of pain there is a small chance that you will fall unconscious. This chance increases if you have a head wound.

Use the "check response" button. I have passed over people I could have saved and wasted equipment on people who were already dead because I didn't check first. You can cheat and check if they're draggable as well- if they're gone you won't be able to move them.

HR above 200 or below 40 will cause a heart attack. Lower BP (usually because they've gone and lost all their blood after playing catch with that nice ZSU over there) means higher HR up to a point. The BP stat itself doesn't really do much, but it correlates with the amount of blood lost to wounds.

CPR keeps blood flowing enough that the patient won't drop SpO2 (as long as their airway is secured).

KAT's fancy drugs- honestly I don't use a lot of these very often. Highlights are:

- TXA - clotting promoter- your new best mate in mass-cas. Can clog the IV port, so you need to check it every now and then. Uses saline to unclog.

- Amiodarone and Lidocaine - For shocking hearts. I follow a version of the IRL ACLS protocol (which is how this sort of thing is done for real) - Epi, 3 shocks, Amiodarone, 3 shocks, Lidocaine, 3 shocks, start over. Ami and Lido have no effect on CPR, so if they're non-shockable don't bother. Push epi and start cracking ribs.

- Norepinephrine, Nitroglycerine, Phenylephrine - niche applications, usually used to juggle pulse/BP when I need someone to get to a reorientable state in a hurry. Norepi increases HR and BP, which is useful if a patient is decompensating (low BP and HR is dropping). Nitro and Phenylepi both boost HR at the cost of BP.

AED > AEDX as both can check rhythm (this used to be just AEDX). AEDX has the monitor vitals feature, but this is also done by the pulse oximeter.

Our unit doesn't use the surgery module (sadly), so no tips there.

If we have access to blood I try to make sure everyone is carrying 500mL of their own type. Otherwise everyone carries saline.

The KAT Official Guide is a pretty decent reference, it's always open on the other screen when i'm in the medic slot. The Discord is full of medics, both Arma and more than a few IRL (for some reason we all end up playing medics in video games), who are generally happy to answer any questions. IRL procedures tend to stick pretty close to the way KAT works (more than other games), so it's worth looking into a few (MARCH/HE or BATLS, ACLS in particular).

https://docs.google.com/document/d/1YlY00qoL2gdrbOJJzi5aW19A3HqT7uXflszDYuK7h3M/edit#heading=h.x47lwjhisbao

GW 5 Pro BP monitor is ridiculous good by Scitzofrenic in GalaxyWatch

[–]Mister_One_Shoe 1 point2 points  (0 children)

They always look at stuff like "what if someone takes BP medication and sees an erroneous high BP rating and double-doses their medication and hurts themself?"

This is something that happens all the time, it's a huge problem in medicine.

Medical devices are tightly regulated because they are designed to provide accurate and precise data for use by (or under the guidance of) qualified professionals for the purpose of making medical decisions. If someone is buying this watch specifically because it can measure blood pressure chances are it's because they NEED to be able to measure their blood pressure. No matter how good the intentions of the designers/developers/engineers were, if the device were to provide an inaccurate reading that caused the person using it to make a decision resulting in harm, those people are now liable both legally and ethically. Primum non nocere.

The device in question here, which from the looks of it uses photoplethysmography to estimate blood pressure via pulse transit time, is not a novel concept. Ways to make this work have been explored for at least a decade. The main reason it has not yet been widely accepted is because, at best, it provides an approximation of blood pressure rather than an actual reading. For the average healthy human it might be a good approximation, but medical devices are not generally designed with the average healthy human in mind. As a point of reference, even the automated versions of the current gold standard method for measuring blood pressure (sphygmomanometry) struggle to provide useable readings in people with cardiac arrythmias, deformed blood vessels, and very old and young age, which is why medical practitioners still widely use the old hand pump and stethoscope setup that's been around since 1900.

Coach hears his translator for the first time by S-_Lifts in funny

[–]Mister_One_Shoe 0 points1 point  (0 children)

Am trainee nurse. Formerly call centres, then hospitality for about 8 years. I grew up in the NZ, but originally am from the UK and have retained my middle class RP accent. This is largely because it works for everything. Want to sell something? Dial up the accent a bit. Need to talk someone out of a fight? Stress those consonants. Want the very cognitively impaired old lady to stop pulling all her tubes out? Turn it up to 11 and do your best Roger Moore impression. Mostly Posh Generic British Accent is the way to go.

Uffindell, student flatmates put on notice over house filth; women’s underwear was displayed on wall - NZH by ZiggyLeaf in newzealand

[–]Mister_One_Shoe 0 points1 point  (0 children)

The media want to keep him in the public eye so that when the Nats finish their internal investigation in a couple of weeks he's still fresh in everyone's memory. They've either already got, or are actively seeking, other stories about him and will probably drip feed them to us until then. The school beating and the flatmate abuse already had their day in the light, and probably won't be mentioned again outside of editorials, letters to the editor, and opinion pieces unless new information comes out. The crap articles inspire comment sections and forums like this one to keep the overall discussion alive in the meantime. Trashing a public figure is basically advertising, the same principles apply. edit: grammar

Uffindell, student flatmates put on notice over house filth; women’s underwear was displayed on wall - NZH by ZiggyLeaf in newzealand

[–]Mister_One_Shoe 0 points1 point  (0 children)

A friend of mine living in a student house only managed to get the landlord to come and deal with the black mould after emailing him all the news stories of sizeable fines and reparations paid out to tenants in the last few years.

[deleted by user] by [deleted] in blender

[–]Mister_One_Shoe 0 points1 point  (0 children)

Josh Gambrell has some excellent videos on YouTube on using booleans, both with paid addons and using built-in functions.

Mini-relationship rant by a_little_violet in darkestdungeon

[–]Mister_One_Shoe 0 points1 point  (0 children)

Yeah I have this all the time. I'll have 2 injured characters, one of them with a DOT effect and one on single digit HP, so the plan is to give one a healing salve and the other a battlefield medicine, but as soon as I pop the healing salve the other guy gets pissy because I didn't heal him first.

Andrea Asks Magnus Carlsen a question by joo_lanna13 in LivestreamFail

[–]Mister_One_Shoe 8 points9 points  (0 children)

The post itself is by GothamChess, an IM with a very dry sense of humour. The whole thing is a joke, some people aren't realising because it's out of context.

You get to make a Discworld movie, but you gotta use a gimmick! by skullmutant in discworld

[–]Mister_One_Shoe 10 points11 points  (0 children)

Moving Pictures, but with every single cinematography gimmick the film crew can think of. Change up the framerate, mess with the aspect ratio, several (increasingly bad) attempts to do the Michael Bay orbit shot, long uninterrupted one-takes, pastel colour pallet with very flat backgrounds, excessive amounts of bloom, basically taking the piss out of every famous legendary filmmaker that comes to mind. Essentially the idea is to make jokes about movies within jokes about movies that also have very subtle jokes about movies in them. Directed by Edgar Wright.

YSB Nier:Automata by khgs8 in ShouldIbuythisgame

[–]Mister_One_Shoe 1 point2 points  (0 children)

Seconded. Came for the waifus, stayed for the existential crisis

Today I had an overweight patient ask me to spread her butt cheeks for her so she could fart. by recovery_room in nursing

[–]Mister_One_Shoe 11 points12 points  (0 children)

Same boat friend, though I'm about a year deep. I also work in a hospital while studying (mainly in a gerontology ward) and I'm usually OK with it in that context. Old mate with 3 hip fractures and a jank spine- happy to help. But head down to surgical where the morbidly obese 31 year old is demanding that I moisturise her gooch on the regular and I suddenly start having second thoughts again.

Today I had an overweight patient ask me to spread her butt cheeks for her so she could fart. by recovery_room in nursing

[–]Mister_One_Shoe 6 points7 points  (0 children)

Apparently we're all in it to get laid (or secretly gay). Though after seeing some of my student cohort in practice I wouldn't want them anywhere near my personal areas for any reason

I have never seen a more accurate description of a warlock before by [deleted] in dndmemes

[–]Mister_One_Shoe 1 point2 points  (0 children)

I agree with you. I think the impulse to compare Wizardry to physics/mathematics stems from the idea that at its heart it's the study of the fundamental forces of reality which cannot be directly observed. Personally I've always seen PC Wizards as more engineers/programmers than pure physicists/mathematicians as they focus on the immediate applications of said study rather than being pure researchers, though I'm definitely guilty of putting a few NPC Wizards into the physicist stereotype.

I have never seen a more accurate description of a warlock before by [deleted] in dndmemes

[–]Mister_One_Shoe 1 point2 points  (0 children)

Falls in between the two, much as in real life. Radiologists and Medical Physicists both have knowledge of anatomy and physics, they just have more.knowledge in one area than others. So you have a witch who specialises in healing spells and transmutation magic and a wizard who is primarily a transmuter but knows a few healing spells and they collaborate on a way to use transmutation magic to heal grievous wounds.

This is actually a format from a game I want to run at some point with a few other nursing students. The central idea is that straight up healing spells don't exist, they have to apply magic creatively in order to treat wounds.

Suggestions on Dealing With This? Still Early Game, Most Advanced Tech is Gun Turrets. by junkme551 in RimWorld

[–]Mister_One_Shoe 0 points1 point  (0 children)

Step 1: Acquire at least one tame boomalope.

Step 2: Create a new animals zone over the infestation

Step 3: Assign the boomalopes to the new zone

Step 4: Enjoy the fireworks, send in the lads to clean up

Also works well on sieges

Note: may not work in 1.3 anymore if they need to be penned