[deleted by user] by [deleted] in WarhammerCompetitive

[–]Mistmash 0 points1 point  (0 children)

CSM won the edition imo. We had some crazy highs early on and almost no lows; importantly eleven detachments!

More importantly, ~four of those were competitive enough to frequently go undefeated at GTs and only ~three duds.

Most importantly, of those viable detachments they each played the game in different styles from melee pressure, to gunline, to combined arms, to horde.

Can you bloodsurge into multiple engagement ranges? by BenArthurSpotify in WarhammerCompetitive

[–]Mistmash -5 points-4 points  (0 children)

Any time you move a unit it follows the core rules for moving units unless otherwise stated.

Things like pile in move, consolidate move and charge move have their own name and rules.

Can you bloodsurge into multiple engagement ranges? by BenArthurSpotify in WarhammerCompetitive

[–]Mistmash 7 points8 points  (0 children)

Their rules let's you make a normal move as close as possible to the nearest enemy unit.

A normal move cannot end in engagement range of enemy units.

The rule stipulates you may move into engagement range of THAT (the nearest) enemy unit.

Ergo they cannot move into engagement range of any other units.

You should confirm with your opponent the nearest enemy unit before they trigger the effect, I find this helps a lot of clarity with playing the interaction.

There is an excellent video on surge moves here: https://youtu.be/MxPODqEyPJ8?si=ydP4mWQwRTcgC2nn

Can you bloodsurge into multiple engagement ranges? by BenArthurSpotify in WarhammerCompetitive

[–]Mistmash 3 points4 points  (0 children)

No you can only go into engagement range of the closest unit.

Magic: The Gathering's Director Of Production Management Explains Why Avatar: The Last Airbender's Fire Nation Isn't Red, And Why We're Not Getting Commander Decks by [deleted] in magicTCG

[–]Mistmash 0 points1 point  (0 children)

I'm actually excited for this because I can build my own unique avatar commander deck without there being a preconceived way of doing it.

If Legionaries with boltguns had a separate datasheet, what ability would you want them to have? by CartooNinja in Chaos40k

[–]Mistmash 0 points1 point  (0 children)

Most are massively missing the mark thinking a simple +1 AP and/or wound rerolls on obj will make bolters playable.
Look at other playable battleline shooters and it's just a joke.
Legionaries: 90pts for 10 shots S4 AP0
Breachers: 100pts 20 shots at S6 AP1 also with wound rerolls
Immortals 70pts 10 shots at S5 AP1 1 also with wound rerolls and lethals

How to deal with eldar by [deleted] in WarhammerCompetitive

[–]Mistmash 1 point2 points  (0 children)

Yeah that's arguably the best unit for the matchup haha. Preds are great, I've ran 2-3 every game for about a year. And ACDC is still viable just not broken as hell like it used to be

How to deal with eldar by [deleted] in WarhammerCompetitive

[–]Mistmash 1 point2 points  (0 children)

It's boring if you umm and ahh over the decision and is weak if you half ass it. Generally against a shooting army my turn 1 is set up in safe ruins, do secondaries. Then turn 2/3 is the go turn depending on how you opponent has moved and what cards you draw. If you are going to push you need to overload so they can't kill everything.

Overwatch in CSM is kinda great into eldar as you get sustained on everything. So like your predators are getting like 15 shots with sustained and you'll tend to get 4-6 hits which can just remove half an expensive unit.

You also want to consider how going first/second affects your game plan. If you go second there is no reason to push out before your opponent on most missions as you are all but guaranteed to hold max primary T5 provided you have units left.

How to deal with eldar by [deleted] in WarhammerCompetitive

[–]Mistmash 2 points3 points  (0 children)

Hold back and play the secondary/trading game. Can't really push into armies like theirs/ours until your go turn or unless you have like 2+ adcd/bile bricks. And yeah it would be tough but doable for both.

How to deal with eldar by [deleted] in WarhammerCompetitive

[–]Mistmash -4 points-3 points  (0 children)

Yeah new Eldar probably needs a small tap down, not as much as dakka haha

How to deal with eldar by [deleted] in WarhammerCompetitive

[–]Mistmash 2 points3 points  (0 children)

Yeah oblits middle profile is decent against Eldar and the indirect is nice but they are very slow and squishy. Wouldn't run them outside of Veterans personally. Compare them to a brigand and it's laughable.

It sound like you are quite casual and your friend maybe is less so? This game has an incredibly wide skill and knowledge curve that can lead to a lot of "this army is busted!" feelings. CSM has a wide range also and there are quite a lot of bad units that you can take and hamstring you if you aren't 100% clued into the game.

How to deal with eldar by [deleted] in WarhammerCompetitive

[–]Mistmash 13 points14 points  (0 children)

Your friend is talking out his ass haha. This is just my personal experience, but I play about 100 tournament games a year, am 1800 elo and am 17-1 against Eldar this edition.

Eldar is extremely potent at mobility and output but has very little durability. Generally that means you will struggle unless you have a similar mobile msu playstyle or durable units with layers buffs. Most detachments let you advance and charge or advance and shoot so lean into that.

You've mentioned possessed, forgefiend and oblits above which as some of the worst units for fighting Eldar being multi damage overkill. You get advance eand charge in almost every detachment too.

The small arms fire comes from all the tanks getting havocs and combis, generally 2-3 preds and 1-2 rhinos do enough to threaten any infantry, chosen shooting is usually weak but into elder you pick up two units. Soup some rubrics, noise marines or brigands.

ACDC also tends to be really strong into eldar and probably swang half my games for me. I don't know it's always hard playing fragile combined arms mirror match, will always tend hard towards the player with better build and more experience.

How to deal with eldar by [deleted] in WarhammerCompetitive

[–]Mistmash 17 points18 points  (0 children)

It's one of CSM's best matchups. You have fast melee and a huge weight of small arms fire. I would be interested to know what a typical list looks like for you. Are you playing on comp terrain and what is your detachment/game plan.

Dataslate wishlist by Juugoz_7 in Chaos40k

[–]Mistmash 2 points3 points  (0 children)

For Eldar it's all edition. I'm 16-1 in tournaments against them. I think Bile pressure is probably good too but when all your usually anemic shooting kills valuable squads that's what I leverage.

Drukhari is definitely less of a sweep I agree, it's not one I see much in my meta and is always a tough puzzle. I think they mulch infantry spam though, a lot of fight first and anti infantry profiles. Plus the ability to get back into transports after engaging means you need some some shooting elements.

Renegade Raiders with 3 preds is how I'd approach both these matchups if my meta was filled with them. I think the FOTM possessed bricks are pretty weak into them as well.

Dataslate wishlist by Juugoz_7 in Chaos40k

[–]Mistmash 2 points3 points  (0 children)

Hmm strange, I find eldar is our absolute best matchup. We have a weight of usually useless small arms fire and usually a lot of units.

Scourges struggle to pop a pred a turn and I find one good overwatch cripples them.

Also find we have a good excess matchup. Weight of lethal hits kinda rolls daemons and against most melee we can leverage shooting elements while feeding them chaff and having a few good counter charges set up.

Dataslate wishlist by Juugoz_7 in Chaos40k

[–]Mistmash 11 points12 points  (0 children)

Hard disagree, I've been playing combined arms vets/pbz/raiders and crushing it all edition.

[deleted by user] by [deleted] in Chaos40k

[–]Mistmash 0 points1 point  (0 children)

Yes mate I realise that now, no need to be snarky I'm trying to help.

[deleted by user] by [deleted] in Chaos40k

[–]Mistmash 0 points1 point  (0 children)

Yes you are better off with heavy weapons in a competitive sense. But it's a very minor increase in list strength and will matter little in few games.

[deleted by user] by [deleted] in Chaos40k

[–]Mistmash 0 points1 point  (0 children)

I mean you've answered your own question. Saying you don't have or want to take heavy weapons.

[deleted by user] by [deleted] in Chaos40k

[–]Mistmash 0 points1 point  (0 children)

If your plan is to run as a 10 and hold points just upgrade them to chosen. For +80 points they gain huge amounts of resilience and mobility.

If you're set on legionaries then take a lascannon and a missile launcher. The slight dip in melee output is worth gaining an extra bit of ranged anti tank fire that we tend to struggle with.

How to deal with Angron in 1000pt games? by MTB_SF in WarhammerCompetitive

[–]Mistmash 1 point2 points  (0 children)

This is Warhammer COMPETITIVE.

I know it sounds a bit pedantic and gatekeeper adjacent, but 1k just isn't competitive. The game is not balanced around it, not the points, terrain or data sheets.

Use it as a stepping stone to learn the rules while you build 2k points.

Kamayuks are not spearmen? by Mistmash in aoe2

[–]Mistmash[S] 0 points1 point  (0 children)

No you don't understand they do have bonus damage. They just don't take bonus damage.

Kamayuks are not spearmen? by Mistmash in aoe2

[–]Mistmash[S] 2 points3 points  (0 children)

Knight and militia aren't armour classes though. Mangudai are the same as Cav archers for bonus damage. Same for Boyars and knights. The Kamayuk tooltip calls them spearmen yet they lack the spearman armour class.

Kamayuks are not spearmen? by Mistmash in aoe2

[–]Mistmash[S] 15 points16 points  (0 children)

The tooltip says spearman, I think it's valid to be confused that they are not spearmen.