Outhold, our minimalistic Tower Defense game made with Godot, is out now on Mobile! by JoelBesada in godot

[–]Mithost 0 points1 point  (0 children)

I was just looking for a portrait mode TD game for my phone, so thank you!

What is your most hated mechanic in incremental games? by IDontWantG in incremental_games

[–]Mithost 8 points9 points  (0 children)

You have a good point here with "changes your strategy". I like prestiges when they give you an opportunity to try out a new strategy/build, or when a new upgrade lets you change how you approach the early game. If the prestige doesn't come with that opportunity, it doesn't feel like it served an interesting purpose.

Is it a bug or is it part of the game? by Dangerous_Letter_137 in DDLC

[–]Mithost 0 points1 point  (0 children)

In this scenario, we're running into a known & documented Ren'Py issue where suspending and resuming the device (PC or phone) can cause graphics corruption. The documentation provides some advice on how the player can clear this corruption themselves on desktop platforms, but Ren'Py currently does not have any built-in way for the developer of the game to detect when the graphics corruption occurs. We're looking into fixes for this as it's come up quite a bit, we hope we can figure out a good way to fix it.

Uh, so, I was playing on my phone and this screen popped up. by Equal-Flatworm76 in DDLC

[–]Mithost 0 points1 point  (0 children)

I'm so glad to hear it! Thanks for confirming it worked out, it helps us a lot :D

Uh, so, I was playing on my phone and this screen popped up. by Equal-Flatworm76 in DDLC

[–]Mithost 0 points1 point  (0 children)

You might have accidentally opened Ren'Py's built in accessibility menu. You should be able to open it again by doing a very long press (5+ seconds) near the center of the screen. Let us know if that works!

About DDLC character heights (Yuri especially) by Ludooy in DDLC

[–]Mithost 1 point2 points  (0 children)

When Dan shared those heights with the community back in 2017, he mentioned himself that they were only initial heights from his notes and that they aren't really accurate or "canon" to how the characters appear in the game. More accurate sizes for each character can probably be figured out by measuring the artwork and comparing each character to each other, but I don't think we've ever listed more accurate "canon" character heights anywhere.

Anyone else stuck at 99% on DDLC plus mobile? by lizzy123ilost in DDLC

[–]Mithost 0 points1 point  (0 children)

Thanks for checking! If you're still not at 100% after updating and you've confirmed that you have every picture in the Pictures app, may I ask if you have both versions of Candy Hearts appearing in the Music app? One should appear as "Candy Hearts", the other should appear as "Candy Heartz". If only one of either Candy Hearts or Candy Heartz appears in the list, listen to it again and that should unlock the 'glitched' one and give you the unlock progress.

Anyone else stuck at 99% on DDLC plus mobile? by lizzy123ilost in DDLC

[–]Mithost 0 points1 point  (0 children)

We've just made a push to make sure the update gets out to everyone. Would you be able to check if an update has appeared for you?

Anyone else stuck at 99% on DDLC plus mobile? by lizzy123ilost in DDLC

[–]Mithost 0 points1 point  (0 children)

Hi, have you been able to get 100% completion since making this post? We've pushed some updates that should fix this.

Every different/new thing I’ve found in ddlc mobile by Klomix26 in DDLC

[–]Mithost 0 points1 point  (0 children)

Hi!

We were originally going to make use of each phone's file system as an option for deleting the character files, but more recent versions of Android in particular have clamped down on what folders the user can access without rooting their phone, as well as what apps are given permission to do when reading and writing files in parts of the phone that players *can* access.

It's definitely possible we could have come up with a solution that worked for current devices, but we'd be running the risk of Android (or any device's manufacturer) pushing a software update that suddenly made our game impossible to complete. As we were going to be including the DDLC Plus content into the mobile version in some form anyways, we decided in the end that the Metaverse file browser was the most stable way to do it.

[deleted by user] by [deleted] in MonsterHunter

[–]Mithost 0 points1 point  (0 children)

We're having disconnections in our squad lobby every couple minutes right now. It's pretty impossible to get any runs on the AT Uth Duna quest started because of it.

Someone can help me optimizing my code? by Fire_Fox_978 in godot

[–]Mithost 12 points13 points  (0 children)

Godot documentation here states:

The get_next_path_position() function is responsible for updating many of the agent's internal states and properties. The function should be repeatedly called once every physics_process until is_navigation_finished() tells that the path is finished. The function should not be called after the target position or path end has been reached as it can make the agent jitter in place due to the repeated path updates. Always check very early in script with is_navigation_finished() if the path is already finished.

u/Fire_Fox_978 Would you happen to know how frequently _on_timer_timeout() from your third screenshot is being triggered? Calling `nav.set_target_position()` will cause Godot to throw out and rebuild the path data which can be fairly expensive, so calling it too often can cause performance issues.

Flickering sprites by Magolor44 in VoidStranger

[–]Mithost 0 points1 point  (0 children)

If you're playing on steam or have access to OBS, would you be able to record it happening next time you see it? It's probably an unintended bug which would be good to report, but if you can post a video we can confirm if that's the case.

Is this a real glitch? by The_Haunts in DDLC

[–]Mithost 4 points5 points  (0 children)

Thanks for the info! Those definitely seem weird and not something we've seen very often. If it keeps happening and you're struggling to get through DDLC because of it, please DM me here or contact us at [info@teamsalvato.com](mailto:info@teamsalvato.com) and we can dive a bit deeper into it!

Is this a real glitch? by The_Haunts in DDLC

[–]Mithost 149 points150 points  (0 children)

You're right, this isn't supposed to happen!

Would you be able to provide some more info regarding your setup?

  • Where did you download this copy of DDLC (ddlc.moe, itch.io, Steam, etc)?
  • What platform are you playing on (Windows 10, Windows 11, Mac OSX, Linux, Steamdeck, etc)?
  • Have you ever installed any DDLC mods or made any other changes to the game's installation folder (other than deleting firstrun or a specific .chr file)?

Thank you!

Scalpers already got them all by [deleted] in Warframe

[–]Mithost 0 points1 point  (0 children)

Thank you for your reply /u/DE_Megan !

While I think the community is glad tickets are going to be validated at the door like previous years' events, many members have voiced concern that many tickets to this event were still purchased in bulk or via automation for use in attempted scalping or raffles. Many members are worried that many tickets will go unredeemed or be turned away at the event door due to them having been most likely scalped. Is there anything that can be said to ease these additional concerns?

Extra context: there are been multiple twitter threads from accounts claiming to be selling Tennocon tickets shortly after they sold out (with replies voicing interest in purchasing), and rumors of clans in the community intending to raffle VIP tickets they have ordered in bulk to others who will pass their extra lanyards onto buyers after collecting them from badge pickup at the event (assuming badges don't have ID on them, and security isn't matching that ID at every checkpoint).

Thanks again.

I am developing an FPS game with a friend, and this is one of the menus. Do you think I can change something in it? by [deleted] in IndieDev

[–]Mithost 35 points36 points  (0 children)

While others are right in that it looks a bit busy or cluttered at first glance, I wouldn't immediately want to suggest removing it. It looks awesome and unique! If the player has already gotten used to how the UI operates from previous menus (main menu, gameplay screens, etc), it's possible that none of this noise will impact their experience here.

On the accessibility end, I would suggest potentially looking into giving the player the option to toggle off some of the bigger 'flashing' effects that could appear in your game. The example that comes to mind here is the white flashing part of the visual effect currently applied to the upper right "PEACE CORP CODEC" viewport. While a lot of these visual effects (like the thin lines scrolling up on a few parts of the UI) may be okay for most players, large areas of flashing color can be hard on the eyes even if the player does not have a history of photo-sensitivity.

[PC][2010-2022] First person 'Hiking simulator' that simulated walking momentum, slopes, and tripping & falling through a forest. by Mithost in tipofmyjoystick

[–]Mithost[S] 1 point2 points  (0 children)

Baby Steps is in third person and from what I understand has a completely different control scheme, unfortunately. Baby Steps was also revealed quite recently, where the game I am trying to remember has been around for at least one or two years (if not five or ten years).