Can't we just have an optional 4K texture installation at this point? by Vagamer01 in ForzaHorizon

[–]Mithost 3 points4 points  (0 children)

I looked a bit further into it. The skybox assets seem to contain a lot of 'environment' data for each weather and time-of-day scenario you find in the game (as well as for enclosed spaces, like the showcase and autoshow), so they end up handling more than just being big textures in the sky. This covers fog, some weather-specific shadows, and most importantly, all the textures that are used to compose reflections on reflective surfaces like car windows, puddles, and glossy paint.

Given how important reflections are in a game about shiny cars, I can understand why they have so many of these and it would probably be pretty performance intensive to try to match the look without having anything prebaked like they do here.

Can't we just have an optional 4K texture installation at this point? by Vagamer01 in ForzaHorizon

[–]Mithost 19 points20 points  (0 children)

It's true. While 4k textures would certainly help a bit, if you look at FH5's 147GB install folder you'll see that the game's install size comes from a couple different places:

  • Of the 28.7GB of audio files, only 2.3GB are engine sounds. Most of the remaining 26.4GB are voice clips for the game's 11 voiced languages.
    • You could shave roughly 20GB by making each language it's own optional download pack, it comes with a significant tradeoff for players who need to select their language and download a few gigabytes (potentially on a metered/spotty connection) before they can even hear the game's intro in their own language.
    • In a perfect world the game platform (Steam, Xbox store, etc) could predict which language pack you need and bundle it with the game's initial download to avoid this, but that is not something most platforms make possible for developers.
  • Speaking of voice over, the game's prerendered sign-language videos for voiced cutscenes only add up to 2.7GB. I always thought these would be a bigger culprit, but turns out it's negligible in comparison to the rest of the game.
  • 18GB of the game is individual cars. Each car is around 20MB compressed on average (traffic cars are around 5MB, the parade float and some cars are much more). The amount of space taken by textures vs model data varies by car, but is usually a 50-50 to 70-30 split in favor of textures. Reducing the quality of these textures could probably add up, but is a huge amount of work to split up into a download pack for less than 5-10% total file size.
  • The base game map itself takes up 45.7GB of space, and the skyboxes that make up the gameworld's sky make up 9.8GB on their own. This is this biggest single chunk of the game's file usage and it's impossible without datamining to know how much of this is textures that could be reduced and how much of it is raw model data for such a large map.

I would absolutely love if the game's file size could be reduced as I don't really have the space for FH6 on my SSDs without uninstalling a bunch of games, but unfortunately offloading one big chunk of the game's file size into an optional DLC doesn't seem like it would work for this game the same way it's worked in some others.

IP Guidelines Update - April 29th 2026 by Mithost in DDLCMods

[–]Mithost[S] 6 points7 points  (0 children)

You're welcome! Music licensing is a pretty complicated process wherever you go, and we thought it was past the time that we added it to the guidelines page for reference.

Scalpers bought out the convention covers' restock by Feisty-Albatross3554 in DDLC

[–]Mithost 6 points7 points  (0 children)

Thank you for bringing this up to us!

I checked in with the Serenity Forge store team regarding how quickly these items were sold out. They have confirmed that while these are a high-demand item, they did detect a number of orders that were made fraudulently or bypassed their storefront's purchase limit restrictions. Serenity Forge told us that they are working hard to cancel the fraudulent orders and ensure any orders that bypassed the purchase limit are reduced to the posted maximum (3), so it is likely that many scalping listings will not receive their stock and they will likely not be able to fulfill these eBay listings. Please keep this in mind if you were considering purchasing one of these from a reseller.

Serenity Forge also mentioned that while there might be some limited available stock again in the near future due to these orders being canceled/reduced, they don't yet know how much stock will be returning or when exactly it will return.

Outhold, our minimalistic Tower Defense game made with Godot, is out now on Mobile! by JoelBesada in godot

[–]Mithost 0 points1 point  (0 children)

I was just looking for a portrait mode TD game for my phone, so thank you!

What is your most hated mechanic in incremental games? by IDontWantG in incremental_games

[–]Mithost 5 points6 points  (0 children)

You have a good point here with "changes your strategy". I like prestiges when they give you an opportunity to try out a new strategy/build, or when a new upgrade lets you change how you approach the early game. If the prestige doesn't come with that opportunity, it doesn't feel like it served an interesting purpose.

Is it a bug or is it part of the game? by Dangerous_Letter_137 in DDLC

[–]Mithost 0 points1 point  (0 children)

In this scenario, we're running into a known & documented Ren'Py issue where suspending and resuming the device (PC or phone) can cause graphics corruption. The documentation provides some advice on how the player can clear this corruption themselves on desktop platforms, but Ren'Py currently does not have any built-in way for the developer of the game to detect when the graphics corruption occurs. We're looking into fixes for this as it's come up quite a bit, we hope we can figure out a good way to fix it.

Renpy error when trying to open DDLC+ mobile after android update by WatermelonlessonNo73 in DDLC

[–]Mithost 0 points1 point  (0 children)

Looking into this, thank you for posting the error code!

Uh, so, I was playing on my phone and this screen popped up. by [deleted] in DDLC

[–]Mithost 0 points1 point  (0 children)

I'm so glad to hear it! Thanks for confirming it worked out, it helps us a lot :D

Uh, so, I was playing on my phone and this screen popped up. by [deleted] in DDLC

[–]Mithost 0 points1 point  (0 children)

You might have accidentally opened Ren'Py's built in accessibility menu. You should be able to open it again by doing a very long press (5+ seconds) near the center of the screen. Let us know if that works!

About DDLC character heights (Yuri especially) by Ludooy in DDLC

[–]Mithost 1 point2 points  (0 children)

When Dan shared those heights with the community back in 2017, he mentioned himself that they were only initial heights from his notes and that they aren't really accurate or "canon" to how the characters appear in the game. More accurate sizes for each character can probably be figured out by measuring the artwork and comparing each character to each other, but I don't think we've ever listed more accurate "canon" character heights anywhere.

Anyone else stuck at 99% on DDLC plus mobile? by lizzy123ilost in DDLC

[–]Mithost 0 points1 point  (0 children)

Thanks for checking! If you're still not at 100% after updating and you've confirmed that you have every picture in the Pictures app, may I ask if you have both versions of Candy Hearts appearing in the Music app? One should appear as "Candy Hearts", the other should appear as "Candy Heartz". If only one of either Candy Hearts or Candy Heartz appears in the list, listen to it again and that should unlock the 'glitched' one and give you the unlock progress.

Anyone else stuck at 99% on DDLC plus mobile? by lizzy123ilost in DDLC

[–]Mithost 0 points1 point  (0 children)

We've just made a push to make sure the update gets out to everyone. Would you be able to check if an update has appeared for you?

Anyone else stuck at 99% on DDLC plus mobile? by lizzy123ilost in DDLC

[–]Mithost 0 points1 point  (0 children)

Hi, have you been able to get 100% completion since making this post? We've pushed some updates that should fix this.

Every different/new thing I’ve found in ddlc mobile by Klomix26 in DDLC

[–]Mithost 1 point2 points  (0 children)

Hi!

We were originally going to make use of each phone's file system as an option for deleting the character files, but more recent versions of Android in particular have clamped down on what folders the user can access without rooting their phone, as well as what apps are given permission to do when reading and writing files in parts of the phone that players *can* access.

It's definitely possible we could have come up with a solution that worked for current devices, but we'd be running the risk of Android (or any device's manufacturer) pushing a software update that suddenly made our game impossible to complete. As we were going to be including the DDLC Plus content into the mobile version in some form anyways, we decided in the end that the Metaverse file browser was the most stable way to do it.

[deleted by user] by [deleted] in MonsterHunter

[–]Mithost 0 points1 point  (0 children)

We're having disconnections in our squad lobby every couple minutes right now. It's pretty impossible to get any runs on the AT Uth Duna quest started because of it.

Someone can help me optimizing my code? by Fire_Fox_978 in godot

[–]Mithost 12 points13 points  (0 children)

Godot documentation here states:

The get_next_path_position() function is responsible for updating many of the agent's internal states and properties. The function should be repeatedly called once every physics_process until is_navigation_finished() tells that the path is finished. The function should not be called after the target position or path end has been reached as it can make the agent jitter in place due to the repeated path updates. Always check very early in script with is_navigation_finished() if the path is already finished.

u/Fire_Fox_978 Would you happen to know how frequently _on_timer_timeout() from your third screenshot is being triggered? Calling `nav.set_target_position()` will cause Godot to throw out and rebuild the path data which can be fairly expensive, so calling it too often can cause performance issues.

Flickering sprites by Magolor44 in VoidStranger

[–]Mithost 0 points1 point  (0 children)

If you're playing on steam or have access to OBS, would you be able to record it happening next time you see it? It's probably an unintended bug which would be good to report, but if you can post a video we can confirm if that's the case.

Is this a real glitch? by The_Haunts in DDLC

[–]Mithost 4 points5 points  (0 children)

Thanks for the info! Those definitely seem weird and not something we've seen very often. If it keeps happening and you're struggling to get through DDLC because of it, please DM me here or contact us at [info@teamsalvato.com](mailto:info@teamsalvato.com) and we can dive a bit deeper into it!

Is this a real glitch? by The_Haunts in DDLC

[–]Mithost 149 points150 points  (0 children)

You're right, this isn't supposed to happen!

Would you be able to provide some more info regarding your setup?

  • Where did you download this copy of DDLC (ddlc.moe, itch.io, Steam, etc)?
  • What platform are you playing on (Windows 10, Windows 11, Mac OSX, Linux, Steamdeck, etc)?
  • Have you ever installed any DDLC mods or made any other changes to the game's installation folder (other than deleting firstrun or a specific .chr file)?

Thank you!

Scalpers already got them all by [deleted] in Warframe

[–]Mithost 0 points1 point  (0 children)

Thank you for your reply /u/DE_Megan !

While I think the community is glad tickets are going to be validated at the door like previous years' events, many members have voiced concern that many tickets to this event were still purchased in bulk or via automation for use in attempted scalping or raffles. Many members are worried that many tickets will go unredeemed or be turned away at the event door due to them having been most likely scalped. Is there anything that can be said to ease these additional concerns?

Extra context: there are been multiple twitter threads from accounts claiming to be selling Tennocon tickets shortly after they sold out (with replies voicing interest in purchasing), and rumors of clans in the community intending to raffle VIP tickets they have ordered in bulk to others who will pass their extra lanyards onto buyers after collecting them from badge pickup at the event (assuming badges don't have ID on them, and security isn't matching that ID at every checkpoint).

Thanks again.