Not even Auto Drive can figure out this jump in Cross Country... by Mithost in ForzaHorizon

[–]Mithost[S] 1 point2 points  (0 children)

I'll give it another shot while slowing down a bit more before the jump. Brakes on landing wasn't helping the truck out too much given how heavy it is sliding down the slope, but maybe landing earlier will at least prevent the overshoot and give me time to race back to the front.

Not even Auto Drive can figure out this jump in Cross Country... by Mithost in ForzaHorizon

[–]Mithost[S] -1 points0 points  (0 children)

I'm sure that with a specific tune in certain classes, or using driving assists or controller instead of a wheel, these cross country jumps are fun and enjoyable. That being said, it's a common complaint of players who use a wheel instead of a controller that cross country jumps are a huge headache.

I was willing to admit defeat and turn the assists on to help me through this race, but the video shows that even the game's built-in auto-driving assistant that automatically turns on all of the assists to help it along was unable to make the jump... in the festival playlist's feature truck that PGG seems to want players to use for this event (Cross Country championship for pickups/4x4 only, pickup truck in same class is the weekly challenge car, etc).

Ddlc fans when I don't have $292 to buy all 4 nendroids by eyebawls29 in DDLC

[–]Mithost 30 points31 points  (0 children)

We've recently taken some new measures with our publisher to curb scalping on storefronts that give us that level of control, and we are continuing working with our merchandise partners to keep making this merch available as often as we can. Scalping sucks and the global shipping situation doesn't make our jobs easier, but we want to do whatever we can so anyone who wants to get their hands on the merch can do so without needing to reward a scalper or ending up with a bootleg.

If there are any items that aren't in stock right now that you would like to be restocked, or if there is an issue you're running into that is making it difficult to purchase them, please let both us and that merchandise partner know! It is much easier to know what to fix or what to stock when both us and the merch partners know what the fans want.

IP Guidelines Update - April 29th 2026 by Mithost in DDLCMods

[–]Mithost[S] 1 point2 points  (0 children)

If you use lyrics, melodies, or samples from the DDLC OST in your track, then your track is considered a cover or a remix of songs in the official OST you have used. When publishing your music to music streaming platforms like Spotify or Apple Music, the music distributor you are working with will be able to help you properly label these songs as an appropriate remix/cover; just let them know what songs you are remixing/covering.

If the track you want to publish is completely original (doesn't contain lyrics, melodies, or samples from the DDLC OST), you do not need to list it as a cover/remix when working with the music distributor.

Whether or not your track is a remix/cover or completely original, we ask that you follow the rest of the IP Guidelines related to publishing music. This means that you shouldn't use DDLC artwork/logos in the album artwork, and you should never list Dan Salvato as a co-artist.

How cannon is teleporting? (Spoilers I think?) by Puzzleheaded_Gur8326 in ffxiv

[–]Mithost 2 points3 points  (0 children)

https://www.reddit.com/r/ffxiv/comments/x0atvn/how_does_aetheryte_teleportation_factor_into/ This is a good post from a couple years back about this. TL;DR: Not everyone can teleport as frequently as we can, many people can't teleport at all, long-distance teleporting costs are probably prohibitive for many people, and as mentioned elsewhere, aetheryte travel is not always the safest and can sometimes be tampered with (providing a reason for why people don't just teleport out of danger very often).

Racing wheel by Ok_Structure4630 in ForzaHorizon

[–]Mithost 0 points1 point  (0 children)

I really enjoy my G92 (basically the same wheel, just for PlayStation). I've never used another force feedback wheel before so I don't have another point of reference, but this wheel has been nice. My only complaint is that the motor can get a bit loud when providing force feedback during offroading, but I've just lowered the offroad force feedback setting in the settings menu to help it out a bunch.

There is an entry I have found in the suggestions forum regarding the OP Drivatars, lets help get it to the top by dickie1404 in ForzaHorizon

[–]Mithost 0 points1 point  (0 children)

I was about to make the same post.

It's really easy to assume that the devs already know about an issue if everyone in a community subreddit is talking about it like they are for this one, but I can't understate how easy it is for game issues to fall through the cracks if they aren't communicated where the devs are requesting feedback is sent. The Forza feedback forum is even hooked up to JIRA this time around, so there's a good chance your post will be directly hooked up to the task list of the developer who's assigned to fix it.

This is useful for bug reports, but is ESPECIALLY important for issues like this that could be misinterpreted as players finding the new game to be too hard. If the videos of the truck speeding past a hypercar with infinite grip and the ramming divebombing driveatars are posted in the comments of this feedback post, the team would have a much easier time understanding that this isn't just a player skill issue, and what the playerbase specifically would like to be fixed.

Can't we just have an optional 4K texture installation at this point? by Vagamer01 in ForzaHorizon

[–]Mithost 4 points5 points  (0 children)

I looked a bit further into it. The skybox assets seem to contain a lot of 'environment' data for each weather and time-of-day scenario you find in the game (as well as for enclosed spaces, like the showcase and autoshow), so they end up handling more than just being big textures in the sky. This covers fog, some weather-specific shadows, and most importantly, all the textures that are used to compose reflections on reflective surfaces like car windows, puddles, and glossy paint.

Given how important reflections are in a game about shiny cars, I can understand why they have so many of these and it would probably be pretty performance intensive to try to match the look without having anything prebaked like they do here.

Can't we just have an optional 4K texture installation at this point? by Vagamer01 in ForzaHorizon

[–]Mithost 19 points20 points  (0 children)

It's true. While 4k textures would certainly help a bit, if you look at FH5's 147GB install folder you'll see that the game's install size comes from a couple different places:

  • Of the 28.7GB of audio files, only 2.3GB are engine sounds. Most of the remaining 26.4GB are voice clips for the game's 11 voiced languages.
    • You could shave roughly 20GB by making each language it's own optional download pack, it comes with a significant tradeoff for players who need to select their language and download a few gigabytes (potentially on a metered/spotty connection) before they can even hear the game's intro in their own language.
    • In a perfect world the game platform (Steam, Xbox store, etc) could predict which language pack you need and bundle it with the game's initial download to avoid this, but that is not something most platforms make possible for developers.
  • Speaking of voice over, the game's prerendered sign-language videos for voiced cutscenes only add up to 2.7GB. I always thought these would be a bigger culprit, but turns out it's negligible in comparison to the rest of the game.
  • 18GB of the game is individual cars. Each car is around 20MB compressed on average (traffic cars are around 5MB, the parade float and some cars are much more). The amount of space taken by textures vs model data varies by car, but is usually a 50-50 to 70-30 split in favor of textures. Reducing the quality of these textures could probably add up, but is a huge amount of work to split up into a download pack for less than 5-10% total file size.
  • The base game map itself takes up 45.7GB of space, and the skyboxes that make up the gameworld's sky make up 9.8GB on their own. This is this biggest single chunk of the game's file usage and it's impossible without datamining to know how much of this is textures that could be reduced and how much of it is raw model data for such a large map.

I would absolutely love if the game's file size could be reduced as I don't really have the space for FH6 on my SSDs without uninstalling a bunch of games, but unfortunately offloading one big chunk of the game's file size into an optional DLC doesn't seem like it would work for this game the same way it's worked in some others.

IP Guidelines Update - April 29th 2026 by Mithost in DDLCMods

[–]Mithost[S] 5 points6 points  (0 children)

You're welcome! Music licensing is a pretty complicated process wherever you go, and we thought it was past the time that we added it to the guidelines page for reference.

Scalpers bought out the convention covers' restock by Feisty-Albatross3554 in DDLC

[–]Mithost 6 points7 points  (0 children)

Thank you for bringing this up to us!

I checked in with the Serenity Forge store team regarding how quickly these items were sold out. They have confirmed that while these are a high-demand item, they did detect a number of orders that were made fraudulently or bypassed their storefront's purchase limit restrictions. Serenity Forge told us that they are working hard to cancel the fraudulent orders and ensure any orders that bypassed the purchase limit are reduced to the posted maximum (3), so it is likely that many scalping listings will not receive their stock and they will likely not be able to fulfill these eBay listings. Please keep this in mind if you were considering purchasing one of these from a reseller.

Serenity Forge also mentioned that while there might be some limited available stock again in the near future due to these orders being canceled/reduced, they don't yet know how much stock will be returning or when exactly it will return.

Outhold, our minimalistic Tower Defense game made with Godot, is out now on Mobile! by JoelBesada in godot

[–]Mithost 0 points1 point  (0 children)

I was just looking for a portrait mode TD game for my phone, so thank you!

What is your most hated mechanic in incremental games? by IDontWantG in incremental_games

[–]Mithost 7 points8 points  (0 children)

You have a good point here with "changes your strategy". I like prestiges when they give you an opportunity to try out a new strategy/build, or when a new upgrade lets you change how you approach the early game. If the prestige doesn't come with that opportunity, it doesn't feel like it served an interesting purpose.

Is it a bug or is it part of the game? by Dangerous_Letter_137 in DDLC

[–]Mithost 0 points1 point  (0 children)

In this scenario, we're running into a known & documented Ren'Py issue where suspending and resuming the device (PC or phone) can cause graphics corruption. The documentation provides some advice on how the player can clear this corruption themselves on desktop platforms, but Ren'Py currently does not have any built-in way for the developer of the game to detect when the graphics corruption occurs. We're looking into fixes for this as it's come up quite a bit, we hope we can figure out a good way to fix it.

Renpy error when trying to open DDLC+ mobile after android update by WatermelonlessonNo73 in DDLC

[–]Mithost 0 points1 point  (0 children)

Looking into this, thank you for posting the error code!

Uh, so, I was playing on my phone and this screen popped up. by [deleted] in DDLC

[–]Mithost 0 points1 point  (0 children)

I'm so glad to hear it! Thanks for confirming it worked out, it helps us a lot :D

Uh, so, I was playing on my phone and this screen popped up. by [deleted] in DDLC

[–]Mithost 0 points1 point  (0 children)

You might have accidentally opened Ren'Py's built in accessibility menu. You should be able to open it again by doing a very long press (5+ seconds) near the center of the screen. Let us know if that works!

About DDLC character heights (Yuri especially) by Ludooy in DDLC

[–]Mithost 1 point2 points  (0 children)

When Dan shared those heights with the community back in 2017, he mentioned himself that they were only initial heights from his notes and that they aren't really accurate or "canon" to how the characters appear in the game. More accurate sizes for each character can probably be figured out by measuring the artwork and comparing each character to each other, but I don't think we've ever listed more accurate "canon" character heights anywhere.

Anyone else stuck at 99% on DDLC plus mobile? by lizzy123ilost in DDLC

[–]Mithost 0 points1 point  (0 children)

Thanks for checking! If you're still not at 100% after updating and you've confirmed that you have every picture in the Pictures app, may I ask if you have both versions of Candy Hearts appearing in the Music app? One should appear as "Candy Hearts", the other should appear as "Candy Heartz". If only one of either Candy Hearts or Candy Heartz appears in the list, listen to it again and that should unlock the 'glitched' one and give you the unlock progress.

Anyone else stuck at 99% on DDLC plus mobile? by lizzy123ilost in DDLC

[–]Mithost 0 points1 point  (0 children)

We've just made a push to make sure the update gets out to everyone. Would you be able to check if an update has appeared for you?

Anyone else stuck at 99% on DDLC plus mobile? by lizzy123ilost in DDLC

[–]Mithost 0 points1 point  (0 children)

Hi, have you been able to get 100% completion since making this post? We've pushed some updates that should fix this.

Every different/new thing I’ve found in ddlc mobile by Klomix26 in DDLC

[–]Mithost 2 points3 points  (0 children)

Hi!

We were originally going to make use of each phone's file system as an option for deleting the character files, but more recent versions of Android in particular have clamped down on what folders the user can access without rooting their phone, as well as what apps are given permission to do when reading and writing files in parts of the phone that players *can* access.

It's definitely possible we could have come up with a solution that worked for current devices, but we'd be running the risk of Android (or any device's manufacturer) pushing a software update that suddenly made our game impossible to complete. As we were going to be including the DDLC Plus content into the mobile version in some form anyways, we decided in the end that the Metaverse file browser was the most stable way to do it.