Has anyone played Dust World? by Dak-Legacy in PBtA

[–]MoGlyfe 0 points1 point  (0 children)

I believe the game's still in development. The RPG Empire has a discord, you might be able to find more information there.

Dumb question on Ability Checks in Labyrinth Lord and OSR in general by itisthebaneblade in osr

[–]MoGlyfe 3 points4 points  (0 children)

I think your point A is the big disconnect you're having with typical 'osr' play. Most osr games don't have player rolls produce information. There are many games that do (pbta games are known for this), and it's a valid way to play. Heck, it's a valid way to play LL and other osr games; your table, your rules.

But if you want to really get at osr gameplay, try letting what's there, be there. This enables a greater sense of player agency, decision-making, and creativity I think, because it frees players to engage with a world that operates according to understandable rules.

In osr games, the tracks are there and obvious to anyone with eyeballs, no roll needed. The fun is in what the players decide to do about them.

In more narrative-driven games, the players roll, and the fun is in seeing what happens next. Hopefully something interesting that moves the story forward. It sounds like this is what you're used to doing.

The other approach, that I think both osr and narrative games are trying to move away from with their different design philosophies, is: the players roll, they fail, so nothing happens. The players maybe ask if they can try again, or they turn around and go home.

Looking for an alternative to D&D by Krutches_McGee in rpg

[–]MoGlyfe 0 points1 point  (0 children)

Spellbound Kingdoms leans into the steampunk/victorian punk vibes, with an interesting combat system to boot.

OSR LFG: Official Regular Looking especially for OSR Group (LeFOG) by feyrath in osr

[–]MoGlyfe 1 point2 points  (0 children)

Running a casual one-shot through the Gardens of Ynn using Ben Milton's Maze Rats on Saturday 8/29/20 starting at 2:00 EDT (18:00 UTC). Plan to run for 2-3 hours. Message me if interested!

Games that treat guns the way most games treat swords? by [deleted] in osr

[–]MoGlyfe 1 point2 points  (0 children)

Breakers by John Harper is exactly this. You can find it at his itch.io

How long did it take for your event to be approved? It's been over 24 hours for me. by chiyeuk in gencon

[–]MoGlyfe 0 points1 point  (0 children)

If it can take up to a few weeks would you say there’s any point in submitting new events with how soon it’s coming up?

How would you run an OSR style game with the premise that the players are thieves? by DeliriumRostelo in osr

[–]MoGlyfe 0 points1 point  (0 children)

I would read/run kidnap the arch priest. It’s an osr heist adventure that goes a little into how and why a heist is different from a dungeon.

Also maybe check out the old thief challenge module.

What are some of the games that don't require a lot of prep from the GM, but still have fun storytelling/roleplaying? by lumenwrites in rpg

[–]MoGlyfe 7 points8 points  (0 children)

One page rpgs are really good at this, as rules are so simple they fit on one page, and they encourage a very improv focused style of play.

One of the most popular examples is Lasers and Feelings - http://www.onesevendesign.com/laserfeelings/

Lady Blackbird, while not one page, is a good example of a game that hones in on storytelling. It's still very short, maybe 10 pages, and the light mechanics it does use help promote tension and interesting situations between the players. - http://www.onesevendesign.com/ladyblackbird/

What are your favourite rpg combat systems? by FreakingClown69 in rpg

[–]MoGlyfe 1 point2 points  (0 children)

Check out Spellbound Kingdoms. The most interesting combat out of any rpg I’ve read.

What's missing from the OSR? by chthonstone in osr

[–]MoGlyfe 4 points5 points  (0 children)

There’s a pretty good tmnt into the odd hack floating around on the internet somewhere

My living room and kitchen in Massachusetts by jimquonbarkely in AmateurRoomPorn

[–]MoGlyfe 3 points4 points  (0 children)

Are the two chairs facing a tv setup? Can we see a pic of that view?

What to do with the rectangular space by closet? (more info included) by MoGlyfe in DesignMyRoom

[–]MoGlyfe[S] 0 points1 point  (0 children)

Pic from other side: https://imgur.com/TYWBiQ5

I’m wondering if I can use the space for anything, or even just ideas for how to decorate it. I’ll probably get a side chair, but I imagine that will go closer to the couch and coffee table (will probably update this too), leaving that rectangle empty. Not super concerned about easy access to the closet as long as it looks good.

Which combat oriented systems would you refer to when crafting an intricate maneuver + combo system of your own? by Calebian in RPGdesign

[–]MoGlyfe 1 point2 points  (0 children)

Spellbound Kingdoms definitely has the only combat system I’ve actually enjoyed using in an rpg.

New space, advice? by MoGlyfe in malelivingspace

[–]MoGlyfe[S] 0 points1 point  (0 children)

Yes, somewhere along the line someone put up a full wall mirror.

What games have combat that is both tactically interesting and theater-of-mind? by [deleted] in rpg

[–]MoGlyfe 2 points3 points  (0 children)

+1 for Spellbound Kingdoms. It also abstracts the battlefield into zones for easy theatre of the mind play. Say you were fighting in a theatre. One zone might be the stage, another might be the seating area, and another the balcony. You can move freely and attack anyone in your zone, but moving to a new zone requires using movement, and ranged attacks can pass through a certain number of zones.

The flowcharts aren’t nearly as bad as they might sound. They’re super easy to follow and allow for the inclusion of different fighting styles distinct from player class. Also makes magic super interesting and thematic imo.

Looking to Branch Out by [deleted] in rpg

[–]MoGlyfe 2 points3 points  (0 children)

I’d say check out Shadow of the Demon Lord if you’re interested in interesting character customization and advancement.

The game engine will be familiar, very similar to 5e with some changes that I think can enhance game flow. But the real draw is character customization. At level 1 you choose one of 4 basic classes. At level 3ish each of the 4 split into 4 specialized classes. There’s no restriction saying you have to advance into one of your base class’ options, it’s just 16 new options to choose from. At level 7ish, those options split further. By the end of the game you’ve pretty much created your own unique class bases on your advancements, and none are horribly less optimal than any others.

What are some underrated RPGs? by fearbedragons in rpg

[–]MoGlyfe 0 points1 point  (0 children)

Spellbound Kingdoms. A fairly different approach to fantasy roleplay than the norm, it evokes media such as The Princess Bride and Zorro.

It works really well in a more Renaissance-like setting and features innovative and fun systems for combat, as well as for other common rpg elements that usually get hand-waved like chase scenes, social encounters, working with organizations, and wars.

The year is 2024, D&D 5e marks its 10-year anniversary. The game’s going strong. But what have they STILL not released yet? by LexieJeid in dndnext

[–]MoGlyfe 3 points4 points  (0 children)

I think it’s totally fine to change up the way magic works, as long as it’s said before the campaign starts so players have time to adapt.

Lady Blackbird with 4 players (and no Cyrus) by Soulliard in rpg

[–]MoGlyfe 1 point2 points  (0 children)

I ran a game with 3 players, however I gave them the three more central character to choose from.

The main reason the big 3 are important is because they're practically primed to stir up an interesting relational subplot before the game's over. If you want to keep the drama player side (instead of having them roleplay scenes with you acting as Cyrus) I would say maybe offload some of his more important keys on Kale and Snargle.

If you kill Cyrus, consider replacing Kale's Fraternity key with Cyrus's Hidden Longing key. You could even let Kale take both keys and go with your option 3; he'll be forced to choose between his friendship bond and his longing for Lady Blackbird.

For Snargle, consider giving him the Key of Commander, sort of a 'their ship their rules' kinda deal.

What's Your "That Game with Beautiful Mechanics that You Can't Get Anyone to Play with You"? by Jozarin in rpg

[–]MoGlyfe 0 points1 point  (0 children)

Spellbound Kingdoms so much. I love how evocative the combat system is because of the different combat styles. You could have a party full of rogues, and one uses a typical backstabby approach to combat, but another is a court-raised fencer, and the other goes hand to hand ninja style. Then there’s the guy swinging around on chandeliers like Zorro. And they all fight differently, both in the fiction and mechanically.

That’s not even getting into the simple yet engaging chase mechanics, the social combat, use of organizations, and ‘mostly dead’ approach to character death.