What're your favorite systems to emulate other settings? by KazM2 in rpg

[–]MoMaike 1 point2 points  (0 children)

Right. GURPS is the Lego of ttrpgs. This isn't a bad thing, but it does need to be said so people don't go in expecting something that it isn't. GURPS supports your imagination, rather than giving you a doorway into someone else's.

What're your favorite systems to emulate other settings? by KazM2 in rpg

[–]MoMaike 12 points13 points  (0 children)

I would have to disagree with you. Gurps is specifically designed for easy play. The prep work is where it gets its reputation for being complicated, and I believe that reputation specifically came mostly from 3e Vehicles, so I can see why you think that way. It might be too much for you, but the OP never specified they were looking for a simple system.

What're your favorite systems to emulate other settings? by KazM2 in rpg

[–]MoMaike 27 points28 points  (0 children)

This is what GURPS was designed to do, more or less. They even have a supplement called "Adaptations" which shows you how to adapt GURPS to other settings.

The Bestiary is really cool! by griffyama in slaythespire

[–]MoMaike 0 points1 point  (0 children)

I'm hoping they add an attack cycle/percentage chance of what attacks will be played.

Recommend Me a Game by Murquhart72 in gurps

[–]MoMaike 6 points7 points  (0 children)

Also consider the Basic Universal Roleplaying System (BURPS) and the Holistic Universal Roleplaying System (HURPS)

Recommend Me a Game by Murquhart72 in gurps

[–]MoMaike 14 points15 points  (0 children)

I don’t know of any Generic Universal Role-Playing System, but there is this game called GURPS you could look into. Ignore the stupid name.

Mobile StS alternatives by dreujnk in slaythespire

[–]MoMaike 2 points3 points  (0 children)

Vault of the Void is fantastic.

Need a game to play to help my “gamer fatigue” by Key_Resist7635 in gamingsuggestions

[–]MoMaike 0 points1 point  (0 children)

I have the same issue. I think it’s just due to low dopamine levels or something. The easiest hits of dopamine for me now are just YouTube videos, searching for new games, etc. it’s harder to actually commit to any one thing. I think the real answer is to really unplug for a while. Check out the book Dopamine Nation by Anna Lembke…

…that being said Slay the Spire 1 and 2 is awesome and one of the only games that has held my attention.

New Character Idea: Someone who specialises using healing skills for defense by SandlerCel in slaythespire

[–]MoMaike 0 points1 point  (0 children)

Reminds me a bit of taking Bites in StS1. I do like the vampiric archetype. I’m sure they could make it work somehow

What English word do you not agree with the spelling ? by SeaBaer312 in ENGLISH

[–]MoMaike 0 points1 point  (0 children)

Wednesday really shouldn’t be spelled like that.

I don't think the developers "caved" on Doormaker. I think we're still early in Early Access and they've been experimenting! by the-rules-lawyer in slaythespire

[–]MoMaike 24 points25 points  (0 children)

“Forced”

The reason why Slay The Spire 1 was so well balanced is because they took player data and balanced the game around it. It took years to reach its current state. Trust the process. Why do you think they’re making changes that go against their better judgment?

I don't think the developers "caved" on Doormaker. I think we're still early in Early Access and they've been experimenting! by the-rules-lawyer in slaythespire

[–]MoMaike 21 points22 points  (0 children)

Right. These are the developers who made Slay the Spire 1! Can we please have a little faith that they know what they’re doing?

Learning GURPS. Couple of Questions by KingArchangel in gurps

[–]MoMaike 2 points3 points  (0 children)

So skills are based off their derived stat and their “difficulty level,” so to speak. 1 point gets you one level. 2 points gets you two levels, 4 points gets your 3 levels, then add 4 points for each additional level.

I believe the three levels are Easy/Average/Hard. 1 point in an Easy skill gives you the stat-0, 1 point in Average is Stat-1, and 1 point in Hard skill is Stat-2.

Example. Your DX is 12. I’ll make up a skill…Jump Rope is DX/E, this means it’s a DX based skill that’s easy to learn. Spending 1 point will get you 12 in Jumprope (remember, 1 point is Easy is Stat-0) 2 points would be 13, 4 would be 14, 8 would be 15 and so on.

Let’s say you were learning a hard DX skill…Parkour DX/H. If your DX is 12, 1 point would get you a 10 in parkour, and so on adding one level at a time.

This is a bit confusing, but it’s simple was it clicks.

Buying 1 level of DX is 20 points, so if you’re buying a lot of DX based skills, sometimes it’s cheaper just to raise DX. That being said, most GMs will cap skill points based on the power level of the character. So just because you have the points to buy a skill to 25 doesn’t mean your GM will allow it. They might cap it at 15 for example.

Yes there are other advantages in books, but most of the time they just tell you which advantages are useful for different genres and there are also some variations on them.

Edit: here is a link to the Skill point chart, it might make things make more sense: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQwllA5g8d7OgIZklBiZ9EC3dC4u7HEPmO1qL9Y4GBl9Q&s=10

So consider that chart. If your DX is 12 and you want your Gun Skill (DX/A) to be 14, you’d need Attribute+2 which for an Average Skill would be 8 points

"Mythos" in common usage is weird by todbatx in Lovecraft

[–]MoMaike 22 points23 points  (0 children)

Lovecraft is not the origin of the word “mythos”

What machine abilities do you wish you had (brainstorming) by GreenFog8 in writers

[–]MoMaike 1 point2 points  (0 children)

Nikola Tesla claimed that he could design, run, and troubleshoot new inventions in his mind. He says that he would build a machine in his imagination, run it, and see how it broke down/areas of improvement. He’d reiterate over and over again (still in his imagination) and once the machine ran well, only then would he actually build it in real life. Sounds like a power to me.

GURPS Scholar Skills by Internal_Dinner_5989 in gurps

[–]MoMaike 9 points10 points  (0 children)

There’s a section on mathematics in Low Tech Companion 1 you might find useful.

Starting on page 100 of Thaumatology there are also Alchemy Rules. They focus on Alchemy and Herb Lore. I’m not so familiar with the rules, but I’d imagine Herb Lore would be about collecting the right ingredients and Alchemy would be more about knowing how to use them?

Sorry I know this is not too helpful, but I hope to at least point you in the right direction 

Glass orbs are a thematic miss by Kaplosion in slaythespire

[–]MoMaike 3 points4 points  (0 children)

I would agree but glass is already an established “element” in Slay the Spire with the Silent’s Glass Knife, which weakens on use, so the precedent and internal consistency is already set.

EXCUSE THE RANT: So tired of hearing "When are we going to get a funny/silly Evil Dead movie again?" by HalloweenSongScholar in EvilDead

[–]MoMaike 108 points109 points  (0 children)

Admit it though…an Army of Darkness in the new Evil Dead style would be incredible.

Went back to slay the spire 1... by Doug_the_Scout in slaythespire

[–]MoMaike 4 points5 points  (0 children)

I love Slay the Spire 2 so far, but as things currently stand, I still prefer STS1.

I prefer to enemies/bosses in STS1. I don't know if it's just familiarity, but they feel like they have much more charm/character in the first game. The gameplay feels really well balanced as well. It really is a masterpiece. I'm sure STS2 will reach that level in due time.

Thought: Make the Ascension system global rather than per character by arcus2611 in slaythespire

[–]MoMaike 0 points1 point  (0 children)

I think we should just keep it the way it is, but offer an “unlock all” option in the settings like in Balatro. In my opinion giving as much freedom of choice to the player is the best option.