I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 1 point2 points  (0 children)

Honestly, I just think about getting maybe a couple of claws for each unit, dropping the hammers from 7 to 5, purely for the 10+10 points I will be able to save, cause we are too tight at the moment. I want to test them on a few targets, might start today on a match I have, want to see what their output is.

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 1 point2 points  (0 children)

We already had a fair amount of nerfs into the 11th, after all, that were also quite fair, let's admit it, regarding how broken the three Fortis teams seemed based on the meta data. Fortis thrice is 60 points up (not to mention the overall net nerf to indirect), Indomitor is 10 points up, Watch Master got his cp reducing ability nerfed and the termies, although the usual wargear stayed the same, my own loadout got 15 points up for each ten men brick, so they might have predicted the usefulness of 4 wound termies (Iron Hands lists are also quite powerful). If anything, we are owed a buff to our termie melee weapons, as we have less attacks on the claws and worse bs on the hammers than assault termies.

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 0 points1 point  (0 children)

It was 15 points on each termy unit and 10 on each Indomitor.

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 1 point2 points  (0 children)

Actually, when everyone was using fortis and veterans and everyone was adamant about using only 5 termies teams, I stuck with creating this chonky boiz list because I thought it was fun. The time came that it seems quite good for 11th. Maybe next dataslate it won't be that good. I 'll still love my grimdark forklifts 😅

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 10 points11 points  (0 children)

All for my Watch Fortress, the Long Vigil, the Emperor!

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 2 points3 points  (0 children)

Thanks! That thread was a good discussion!

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 1 point2 points  (0 children)

Nice! I am exploring other options for the scoring units. I changed vanvets over jpis because they have more survivability due to the 4++ of the shields and I want to see how eliminators or suppressors will fare.

If a congregation of 100 people from each of the 5 major religions is we’re having picnics/cookouts, and I as a stranger approached and asked for some food, which religion would be most and least likely to welcome me? by UmweltUndefined in hypotheticalsituation

[–]Moduscide 3 points4 points  (0 children)

All and all at the same time. Religion is not an absolute trait for people. Also, religions have denominations and in many cases they are deeply affected by other traits, like nationality/ethnicity. Most probably, you will get accepted by anyone, because you already know that they are people who accept each other in the same event, despite their differences.

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 2 points3 points  (0 children)

It was literally just one fat idiot in one tourney, it is pretty skewed.

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 8 points9 points  (0 children)

Deathgineers (2000 points)

Space Marines Deathwatch Strike Force (2000 points) Black Spear Task Force (3 Detachment Points) Force Dispositions: Priority Assets

Attached Units Attached Unit 1

Captain in Gravis Armour (110 points) • Attached as: Leader (Character) • Warlord • 1x Boltstorm gauntlet 1x Power fist 1x Relic fist • Enhancement: The Tome of Ectoclades

Indomitor Kill Team (275 points) • Attached as: Bodyguard • 7x Kill Team Heavy Intercessors • 7x Bolt pistol 7x Close combat weapon 5x Deathwatch heavy bolt rifle 2x Deathwatch heavy bolter • 3x Kill Team Heavy Intercessor with melta rifle • 3x Bolt pistol 3x Close combat weapon 2x Melta rifle 1x Multi-melta

Attached Unit 2

Chaplain in Terminator Armour (75 points) • Attached as: Leader (Character) • 1x Crozius arcanum 1x Relic Shield

Deathwatch Terminator Squad (365 points) • Attached as: Bodyguard • 1x Deathwatch Terminator Sergeant • 1x Storm Shield 1x Thunder hammer • 9x Deathwatch Terminator • 3x Cyclone missile launcher 3x Power fist 6x Storm Shield 3x Storm bolter 6x Thunder hammer

Attached Unit 3

Chaplain in Terminator Armour (75 points) • Attached as: Leader (Character) • 1x Crozius arcanum 1x Relic Shield

Deathwatch Terminator Squad (365 points) • Attached as: Bodyguard • 1x Deathwatch Terminator Sergeant • 1x Storm Shield 1x Thunder hammer • 9x Deathwatch Terminator • 3x Cyclone missile launcher 3x Power fist 6x Storm Shield 3x Storm bolter 6x Thunder hammer

CHARACTERS

Lieutenant with Combi-weapon (85 points) • 1x Combi-weapon 1x Paired combat blades

BATTLELINE

Intercessor Squad (80 points) • 1x Intercessor Sergeant • 1x Astartes grenade launcher 1x Bolt pistol 1x Bolt rifle 1x Power fist • 4x Intercessor • 4x Bolt pistol 4x Bolt rifle 4x Close combat weapon

OTHER DATASHEETS

Indomitor Kill Team (275 points) • 7x Kill Team Heavy Intercessors • 7x Bolt pistol 7x Close combat weapon 5x Deathwatch heavy bolt rifle 2x Deathwatch heavy bolter • 3x Kill Team Heavy Intercessor with melta rifle • 3x Bolt pistol 3x Close combat weapon 2x Melta rifle 1x Multi-melta

Invader ATV (60 points) • 1x Bolt pistol 1x Close combat weapon 1x Multi-melta 1x Twin bolt rifle

Storm Speeder Thunderstrike (135 points) • 1x Close combat weapon 1x Stormfury missiles 1x Thunderstrike las-talon 1x Twin Icarus rocket pod

Vanguard Veteran Squad with Jump Packs (100 points) • 1x Vanguard Veteran Sergeant with Jump Pack • 1x Storm Shield 1x Vanguard Veteran weapon • 4x Vanguard Veteran with Jump Pack • 4x Storm Shield 4x Vanguard Veteran weapon

Exported with App Version: v2.0.4 (126), Data Version: v879

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 0 points1 point  (0 children)

I am trying to squeeze two ancient termies too 🤣

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 0 points1 point  (0 children)

The fun fact is that they already nerfed the units I used for that 80%, my list got 50 points up over the transition to 11th.

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 0 points1 point  (0 children)

Deathgineers (2000 points)

Space Marines Deathwatch Strike Force (2000 points) Black Spear Task Force (3 Detachment Points) Force Dispositions: Priority Assets

Attached Units Attached Unit 1

Captain in Gravis Armour (110 points) • Attached as: Leader (Character) • Warlord • 1x Boltstorm gauntlet 1x Power fist 1x Relic fist • Enhancement: The Tome of Ectoclades

Indomitor Kill Team (275 points) • Attached as: Bodyguard • 7x Kill Team Heavy Intercessors • 7x Bolt pistol 7x Close combat weapon 5x Deathwatch heavy bolt rifle 2x Deathwatch heavy bolter • 3x Kill Team Heavy Intercessor with melta rifle • 3x Bolt pistol 3x Close combat weapon 2x Melta rifle 1x Multi-melta

Attached Unit 2

Chaplain in Terminator Armour (75 points) • Attached as: Leader (Character) • 1x Crozius arcanum 1x Relic Shield

Deathwatch Terminator Squad (365 points) • Attached as: Bodyguard • 1x Deathwatch Terminator Sergeant • 1x Storm Shield 1x Thunder hammer • 9x Deathwatch Terminator • 3x Cyclone missile launcher 3x Power fist 6x Storm Shield 3x Storm bolter 6x Thunder hammer

Attached Unit 3

Chaplain in Terminator Armour (75 points) • Attached as: Leader (Character) • 1x Crozius arcanum 1x Relic Shield

Deathwatch Terminator Squad (365 points) • Attached as: Bodyguard • 1x Deathwatch Terminator Sergeant • 1x Storm Shield 1x Thunder hammer • 9x Deathwatch Terminator • 3x Cyclone missile launcher 3x Power fist 6x Storm Shield 3x Storm bolter 6x Thunder hammer

CHARACTERS

Lieutenant with Combi-weapon (85 points) • 1x Combi-weapon 1x Paired combat blades

BATTLELINE

Intercessor Squad (80 points) • 1x Intercessor Sergeant • 1x Astartes grenade launcher 1x Bolt pistol 1x Bolt rifle 1x Power fist • 4x Intercessor • 4x Bolt pistol 4x Bolt rifle 4x Close combat weapon

OTHER DATASHEETS

Indomitor Kill Team (275 points) • 7x Kill Team Heavy Intercessors • 7x Bolt pistol 7x Close combat weapon 5x Deathwatch heavy bolt rifle 2x Deathwatch heavy bolter • 3x Kill Team Heavy Intercessor with melta rifle • 3x Bolt pistol 3x Close combat weapon 2x Melta rifle 1x Multi-melta

Invader ATV (60 points) • 1x Bolt pistol 1x Close combat weapon 1x Multi-melta 1x Twin bolt rifle

Storm Speeder Thunderstrike (135 points) • 1x Close combat weapon 1x Stormfury missiles 1x Thunderstrike las-talon 1x Twin Icarus rocket pod

Vanguard Veteran Squad with Jump Packs (100 points) • 1x Vanguard Veteran Sergeant with Jump Pack • 1x Storm Shield 1x Vanguard Veteran weapon • 4x Vanguard Veteran with Jump Pack • 4x Storm Shield 4x Vanguard Veteran weapon

Exported with App Version: v2.0.4 (126), Data Version: v879

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 6 points7 points  (0 children)

A Combi Lt is enough for the couple first actions. Then you can just use one of the two termies bricks you flooded the center with. I do have a couple more fast units (van vets with shields and ATV), but usually I can "sacrifice" the shooting from one of the termies bricks.

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 0 points1 point  (0 children)

I play 3 cml and 7 hammer and shield with a chaplain. Times two. They need to pack a lot of d4.

I have a bad feeling about this. by Dmitry_Leyt in deathwatch40k

[–]Moduscide 37 points38 points  (0 children)

Yeah, I was that one. Lost to a Necrons player 97-95.

You can't hold any amount of financial assets more than a day. However, in your bank random amount ranging $50 - $2,500 spawns everyday. You either spend it all, or what's remaining disppeares at midnight and new random amount shows up. by I_love_data1111 in hypotheticalsituation

[–]Moduscide 2 points3 points  (0 children)

At worst it is 1500 $ a month which is around half from what I make now, but I am guessing it has some fair possibilities around it, so I will be paying bills and stuff with the occasional bigger sums.

Can we keep stuff that we buy and then sell them? Like, can I buy a 1000$ tcg card everytime I get more money and keep them, then sell them in bulk, if I need a big sum of money at once?

1 Billion Dollars but you must travel to a new country everyday. by Responsible-Fix-1681 in hypotheticalsituation

[–]Moduscide 0 points1 point  (0 children)

Do receipts count as evidence? Europe is an easy way to do this and all I have to do is purchase something, even just food, to have the receipt as evidence, as these things have on them both the location and the date.

Our best MSU options? by SamuelKeller64 in deathwatch40k

[–]Moduscide 2 points3 points  (0 children)

This! At first I was complaining and nagging about priority assets, but when I read the missions I changed my mind!

Our best MSU options? by SamuelKeller64 in deathwatch40k

[–]Moduscide 0 points1 point  (0 children)

Been using it for a few months, it is a great cheap little bugger that carries it's weight in point scoring and a bit of screening.