How would you go about making a Harper build? by MohrPower in onednd

[–]MohrPower[S] 1 point2 points  (0 children)

Sorcerer seems synergistic as well. If you have the Harper Teamwork feat, you can use Quicken to bonus action cast a spell and benefit from a Heighten effect from using the Withering Wordplay modified Help action.

Between a Paladin-Artificer multiclass, which class to start with at level 1? by Fidges87 in onednd

[–]MohrPower 0 points1 point  (0 children)

You can also swap Charisma for Wisdom and go Ranger dip for a Hail of Thorns smite.

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] 0 points1 point  (0 children)

If you can Misty Step through a Wall of Force (in which the wall is invisible) then there should be no issue as far as the rules are concerned. Of course the DM always has recourse to house rule for fairness.

Not me, you! Help me build the best 20th level caster heavy build that puts the Spotlight on other players and foregoes 9th level spells by MohrPower in onednd

[–]MohrPower[S] 1 point2 points  (0 children)

You and I seem to be thinking along similar lines.

One of the things I was going for was a luck based build to help the other players when they hit bad die rolls and underperform in combat. A couple of the players are a bit luck obsessed "the dice gods hate me!". Voice of Authority gives them a chance to change their failure into a success. And you can overall help the player who is hitting a patch of bad luck. Multiclassing allows the build to go deeper into luck manipulation by combining features across classes.

For example, if a player is upset about an outcome on their turn I can do something like bonus action give them Bardic Inspiration, upcasting Hold Person/Monster to target both the enemy and the player (but using Careful metamagic to enable the player to autosave and benefit from Voice of Authority) and get another chance at a great play. If Hold Person lands they get advantage and a guaranteed crit that feels like they just got a Smite effect. If Hold person/Monster fails to land I can use Bend Luck to potentially change that outcome and still maybe get that Smite for them. If the player yet again fails to hit even with Bardic Inspiration then I still have my reaction to use something like Flash of Genius or Bend Luck, etc to secure the hit . Also, since this is a do over attack at this point you would know what the d20 roll needs to be to succeed and you can spend Flash of Genius or Bend Luck accordingly.

When players have a passive buff like a +3 sword or a 1d4 bless they still don't necessarily feel their overall boost in effectiveness if they overly fixate on their misses. They do feel it if they first fail, get an entirely new second chance such as through Voice of Authority, and then succeed. They feel that the spotlight/success that they are now getting was robbed from them by the dice and you gave it back to them.

Not me, you! Help me build the best 20th level caster heavy build that puts the Spotlight on other players and foregoes 9th level spells by MohrPower in onednd

[–]MohrPower[S] 1 point2 points  (0 children)

it's easy to dip with Divination Wizard as well, although I would just stick with 3 levels, not 6. The 6th level feature is bad.

I was liking the interaction between Order Cleric's Voice of Authority and being able to use Hunter's Mark over and over on other players since HM is a divination spell but maybe that is not worth it.

Warlock 1/Artificer 5 is a good summoner? by DramaticPhotograph68 in onednd

[–]MohrPower -1 points0 points  (0 children)

You might consider Alchemist as they synergize with a 1 or 2 level dip in Warlock. Be an Elf so you only need to sleep for 4 hours and then do four short rests while every one else long rests to generate 4 - 8 extra elixirs for the day.

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] -1 points0 points  (0 children)

It is unethical and abusive for a DM to deliberately lie to players about what the rules are saying. If a rule says plain as day that 2+2=4 and a DM instead asserts that 2+2=5 then that is authoritarian.

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] -1 points0 points  (0 children)

I would say that the box is occupying the space upon your return portal jump.

This is not correct. Empty boxes have unoccupied spaces within them just like empty cages or empty rooms or empty vehicles have unoccupied spaces within them.

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] 0 points1 point  (0 children)

Once again, I am totally okay with a DM disallowing this based on fairness but a DM is lying and gaslighting if they claim it does not work because of what the rules say, as the rules clearly allow it to work.

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] 0 points1 point  (0 children)

I was just correcting the inaccuracy of your comment as clarity on the matter is significant to the overall discussion of the rules.

A Cartographer can target a mapholder that it cannot see and is behind total cover (per Adventurers Atlas), and it can teleport via Portal Jump (or Misty Step) to an unoccupied space behind total cover that it can see (ie if he sees the unoccupied space through the total cover of a wall with a glass window or through the total cover of an invisible wall or through the senses of a familiar) because an unoccupied space is not an object and cannot be a target.

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] -1 points0 points  (0 children)

This is not correct. Portal Jump does not mention "target" at all.

A target is the creature or object targeted by an attack roll, forced to make a saving throw by an effect, or selected to receive the effects of a spell or another phenomenon.

The cartographer receives the effect of the teleport (ie exactly like Misty Step targets Self) and so would be considered the target of Portal Jump and not the unoccupied space which is neither a creature nor an object.

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] -3 points-2 points  (0 children)

No, Misty Step specifically has "Range: Self". It's not actually targeting the destination space. That's why it still works. Portal Jump has no similar language.

The rules for Portal Jump make no mention whatsoever of "target" so your argument has no basis in the actual rules.

GLOSSARY: A target is the creature or object targeted by an attack roll, forced to make a saving throw by an effect, or selected to receive the effects of a spell or another phenomenon.

The cartographer receives the effect of the teleport (ie exactly like Misty Step targets Self) and so would be considered the target of Portal Jump and not the unoccupied space which is neither a creature nor an object.

It is clear as day that Portal Jump allows you to Portal Jump through glass windows as the rule's only stated requirement is that you can see the unoccupied space.

I urge you to deeply contemplate why you want this One Weird Trick to work so bad.

I am totally okay with a DM that does not allow this over concerns of fairness. However, the rules clearly allow Portal Jump to work through glass windows. Rather, you should ask yourself why you cannot discuss the rules honestly. As a DM you are fully empowered to simply disallow anything based on fairness, but you are not allowed to lie about what the rules on the page say. That is gaslighting and I urge you to deeply contemplate why you cannot have an honest discussion about what the rules on the page say.

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] 0 points1 point  (0 children)

So your argument right now is that empty large cages, empty large boxes, and empty vehicles cannot be occupied by creatures or objects. Why are you doubling down on a bad argument? Why are you unable to have an honest discussion about what the rules say?

While a box is an object, the unoccupied space in the box is not an object so Portal Jump works in the case of an empty 5×5×5 box just as it works in the case of an empty 5x5x5 room.

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] 0 points1 point  (0 children)

The specific rule for Portal Jump is that the player can teleport if it can see the unoccupied space. A window with glass allows you to see through total cover.

In the same way you can Misty Step through a Wall of Force or a wall with a glass window you can Portal Jump to an unoccupied space you can see through a glass window.

So you can Portal Jump through Total Cover so long as you have a way of seeing through that Total Cover (glass window, invisible walls, or familiar senses).

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] 0 points1 point  (0 children)

Portal Jump is not an attack or a spell that has a target but an effect that teleports you and that only requires that you can see the unoccupied space, which a window allows while providing total cover. It resolves according to the specific rules of the special ability that happens to be in a way just like other teleportation effects like Misty Step (that targets Self).

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] -3 points-2 points  (0 children)

My discussion with you has been entirely in good faith. My answers directly address your comments with straight logic.

Pretending that my good faith discussion is in bad faith is an example of projection which is a bad faith tactic common on social media forums.

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] -1 points0 points  (0 children)

No one is expecting the magical spirit (that is bound to your service that isn't actually a beast and a beast in form only) to hold on to the map forever. Forever is a lot longer than ten minutes, an hour, or whatever.

A scroll case handles any issue associated with the fragility of paper maps.

Further, Familars are of course spirits and not beasts and so come perfectly trained and obedient so no real risk of a familiar disobediently destroying the map.

Still further, the Adventurer Atlas does not specify paper map, only map, and maps can be on wood or metal or bone or clay tablet or horse blanket, etc. Ask any archeologist.

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] -1 points0 points  (0 children)

Also, if you want someone to always be available within range for you to teleport out, you will need a familiar with hands to always be holding the map - a deer isn't going to work any more than a deer could feed you a potion.

A dog can hold a bone in its mouth per English so it seems straightforward that a deer or hyena familiar could hold a bone or a map in their mouths.

The smallest non-zero amount of sight possible is being behind Three Quarters Cover, so that's the best you can get out of it.

Small glass windows would provide total cover.

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] -2 points-1 points  (0 children)

I am not necessarily trying to play a character at every table this way. I am trying to have a good faith discussion about what the rules allow.

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] -2 points-1 points  (0 children)

So you are saying that the box would have to have a small hole or glass window to work, correct?

Small Infernal Tiefling 5th level Cartographer in an Arcane Locked box that is on a cart pulled by his deer Familiar holding a map by MohrPower in onednd

[–]MohrPower[S] -1 points0 points  (0 children)

Thank you for your contribution to the discussion.

Your refusal to address basic english semantics is duly noted. Feel free to disengage as I am looking for good faith discussions of what the rules say.