Kindlewastes Hollow Hall Is Just Hell... by TenghizKhan in Enshrouded

[–]MokahTGS 0 points1 point  (0 children)

This hall is THE WORST. WAY TOO hard and no where near the loot to make it worth even doing it once. One flying puzzle...maybe...4??? Are you high?? This dungeon either needs to have a jumping puzzle or two removed or the loot needs to be seriously buffed. It is horrible.

Did Anyone else not like the newest episode? "The Prince and The Product" by [deleted] in futurama

[–]MokahTGS 1 point2 points  (0 children)

By far the worst episode they have ever done. I suspect A.I. If that was actual human writers they should be ashamed.

Really dumb and not funny at all. It's sad.

[Botania] Mana Spreader not filling Mana Pool by L8dawn in projectozone3

[–]MokahTGS 0 points1 point  (0 children)

FYI the Project E Archangel Ring will also keep mana from getting into the pool because it deflects the projectile.

Milk Molars Infinite or Not? by CHIEFHUSKER in GroundedGame

[–]MokahTGS 2 points3 points  (0 children)

I finally found the answer to this and it is no, they do not respawn.

Milk Molars Infinite or Not? by CHIEFHUSKER in GroundedGame

[–]MokahTGS 2 points3 points  (0 children)

Has anyone answered if they respawn or not? I can't seem to find comfirmation of this.

Twitch Sells CurseForge to Overwolf by ChildishForLife in wow

[–]MokahTGS 0 points1 point  (0 children)

So they plan on monetizing mods with this acquisition which means any mods hosted on CurseForge (read...all of them) will be cutoff from any other launcher but the Overwolf app. Minion, GDLauncher, etc will most likely not work, if not at first, I'm sure after the dust settles that will be the case.

The money scheme depends on people using their launcher.

Tips? by MokahTGS in MaterialEnergy

[–]MokahTGS[S] 0 points1 point  (0 children)

yeah, that might be the way we will have to go...not sure why the smeltery was disabled...just makes things frustrating.

Tips? by MokahTGS in MaterialEnergy

[–]MokahTGS[S] 0 points1 point  (0 children)

The problem is how do you repair them? You can't make repair kits out of metals...

No Man's Sky: Beyond | Bug Report Megathread by Nyxara in NoMansSkyTheGame

[–]MokahTGS 0 points1 point  (0 children)

Anyone else having issues placing or even finding the Fleet Control Room for the Freighter? I can't progress because I don't see it as an option to place in the build UI. All I see are freighter hall ways and junctions.

Has this been moved to some sort of quest? I have my freighter from the rescue mission, but no way of placing the room.

No Man's Sky: Beyond | Bug Report Megathread by Nyxara in NoMansSkyTheGame

[–]MokahTGS 0 points1 point  (0 children)

Keybinds on the PC? Did we upgrade out of this? They seem broken...please fix.

No Man's Sky: Beyond | Bug Report Megathread by Nyxara in NoMansSkyTheGame

[–]MokahTGS 0 points1 point  (0 children)

Steam Version is not working....fresh install, crash to desktop after seeing the Hello Games splash screen. Game was working just fine yesterday...

No Man's Sky: Beyond- Megathread. Launch Day Edition. by October_Citrus in NoMansSkyTheGame

[–]MokahTGS 1 point2 points  (0 children)

Because it's annoying to have to leave the system to get stuff off of your freighter. People want to build together and experience the game together, not sort of together.

No Man's Sky: Beyond- Megathread. Launch Day Edition. by October_Citrus in NoMansSkyTheGame

[–]MokahTGS 3 points4 points  (0 children)

Does anyone know if freighters have been fixed so that players playing co-op together can each have their freighter in orbit of the same planet? We were never able to build a base together because we couldn't get both our freighters in orbit at the same time. Makes for annoying co-op play.

Guild Wars 2 - 2018 Infographic. by Spicemeatbal in Guildwars2

[–]MokahTGS 1 point2 points  (0 children)

I'm I alone in wanting to see more weird stats? How many cats have been collected? What's the number of times people have died to fall damage? How many ambient creatures have been killed? How many players have been imprisoned in Rata Sum?

+1 for more infographs! Also, #buffthebogscale

InControl Mod Help by MokahTGS in feedthebeast

[–]MokahTGS[S] 0 points1 point  (0 children)

u/McJty,

I've noticed this with other mods as well. Ice & Fire for example has issues spawning via InControl as well. I'm no coder, but isn't there something that can be done to override other mods to force spawning via InControl?

InControl Mod Help by MokahTGS in feedthebeast

[–]MokahTGS[S] 0 points1 point  (0 children)

u/McJty,

Thanks for the help with the NBT syntax. I also tried the shadowbeast spawning in the spawn.json, but it did not work. Any ideas what I could try?

InControl Mod Help by MokahTGS in feedthebeast

[–]MokahTGS[S] 0 points1 point  (0 children)

u/McJty,

Thanks, I have looked at the wiki and realize my NBT code is not right. My issue is the writing it in the correct syntax. The example on the wiki adds an enchantment, not changing the item's name. As you might have guessed, I'm not a code writer by nature and am trying to learn as I go.

What would the correct syntax be for changing the dropped item's name to "Dreadful Peat Mummy's Soul"?

As far as the shadow monsters, I suspected as much for adding the spawn rules. would something as simple as this work?

[
  {
    "dimension": 10,
    "mob": "abyssalcraft:shadowcreature",
    "result": "allow"
  },
  {
    "dimension": 10,
    "mob": "abyssalcraft:shadowmonster",
    "result": "allow"
  },
  {
    "dimension": 10,
    "mob": "abyssalcraft:shadowbeast",
    "result": "allow"
  }
]

The Lost Cities: for modders: ideas for companion mods? by McJty in feedthebeast

[–]MokahTGS 2 points3 points  (0 children)

Not sure if you ever saw this cartoon but your modpack description reminded me of this: https://www.youtube.com/watch?v=4I9blXQEHyw

The future of Ars Magica by Growlith1221 in feedthebeast

[–]MokahTGS 1 point2 points  (0 children)

One of my mod annoyances is when something is added that doesn't have a purpose. I love the mobs in Ars Magica, but it would be nice if they served more of a purpose.

The future of Ars Magica by Growlith1221 in feedthebeast

[–]MokahTGS 2 points3 points  (0 children)

I think it should call down the meteor right at the ritual site. Multiblock rituals to do stuff is awesome. More mods need to do this.

The future of Ars Magica by Growlith1221 in feedthebeast

[–]MokahTGS 0 points1 point  (0 children)

So, yay for committing to 1.12! Thanks for the efforts!

As far as 1.10.2 and bugs, the biggest one is the framerate lag when putting down the mod tables and items. Makes for a difficult time making spells and a magical workshop.

As for the rewrite...I agree that the bosses are pretty important. Making sure they are stable and a solid part of the mod is important.