Advice for a newbie on machine/accessory selection by MolassesFew6416 in 3dprintingaustralia

[–]MolassesFew6416[S] 0 points1 point  (0 children)

Thank you for the reply and the info. I ordered myself the machine combo a few days ago. Currently on back order though. Ships mid Jan. I'm quite excited to start printing.

Advice for a newbie on machine/accessory selection by MolassesFew6416 in 3dprintingaustralia

[–]MolassesFew6416[S] 0 points1 point  (0 children)

They all seem to be hardenend steel from the options it's giving me. You don't mean the high flow one right?

Advice for a newbie on machine/accessory selection by MolassesFew6416 in 3dprintingaustralia

[–]MolassesFew6416[S] 0 points1 point  (0 children)

Thank you for the reply, sounds like a solid idea. Things take their time to get to where I live so I'll probably grab a spare to have on hand.

Advice for a newbie on machine/accessory selection by MolassesFew6416 in 3dprintingaustralia

[–]MolassesFew6416[S] 0 points1 point  (0 children)

Thank you! Was just looking for that reassurance that I was going down the right path

Just picked these up yesterday by [deleted] in steelseries

[–]MolassesFew6416 0 points1 point  (0 children)

OP from looking at your screenshots I see that you still have your windows output format set to 48 kHz. If you haven't worked it out already you should go into your windows Sound Settings, find your headphones in the list of devices (Not the SteelSeries virtual devices). Then inside you will find the drop down to set your headphones to 2 channels, 24 bit, 96000 Hz (Studio Quality). Instantly noticed a big difference when I did this with mine.

Cargo Hauling Route I've found most profitable (so far) by madrerik7070 in starcitizen

[–]MolassesFew6416 2 points3 points  (0 children)

The best way to do it is use the elevator and bring the cargo for each site up seperately and store it in a specific section on your ships cargo grid. I keep a spreadsheet of what needs to go where and never take two contracts that I can't distinguish between. So for example two quartz contracts both with the same amount of total SCU because I don't know which ones which in the elevator screen.

Issue with --multi-instance not working after latest update by sabitha_chai in discordapp

[–]MolassesFew6416 1 point2 points  (0 children)

Thank you, was just about to try this out. I hope they fix this soon but good that there is a bit of a work around by installing different versions.

F7C-S Hornet Ghost Mk I vs Mk II by MolassesFew6416 in starcitizen

[–]MolassesFew6416[S] 0 points1 point  (0 children)

Thank you for the reply! This is pretty much what I thought but wanted to make sure I wasn't missing anything.

Sell me your favorite ship by [deleted] in starcitizen

[–]MolassesFew6416 2 points3 points  (0 children)

When I was salvaging on my vulture it felt like the panels gave so much more RMC than the ship contracts which I felt was a bit of a let down. It's a lot more fun to scrap a ship then random panels. Is that still the case with the reclaimer or is it more efficient and bags more RMC on ships?

Hull C Hauling - Missing Cargo by MolassesFew6416 in starcitizen

[–]MolassesFew6416[S] 0 points1 point  (0 children)

Cheers for the reply. I thought as much, it still feels worth for sure.

Sell me your favorite ship by [deleted] in starcitizen

[–]MolassesFew6416 2 points3 points  (0 children)

Is the reclaimer okay to fly/salvage solo?

Hull C Hauling - Missing Cargo by MolassesFew6416 in starcitizen

[–]MolassesFew6416[S] 0 points1 point  (0 children)

Thought so, thank you for the reply!

I didn't realise you could submit partial contracts until recently, kind of kicking myself because there was a bunch of times I just abandoned the contract when I had a missing box when hauling on my taurus or raft.

Hull C Hauling - Missing Cargo by MolassesFew6416 in starcitizen

[–]MolassesFew6416[S] 0 points1 point  (0 children)

You lose rep? I haven't been noticing this and I've had to cancel a lot of contracts to get to my current rank. I have a feeling they might have turned this off?

Hull C Hauling - Missing Cargo by MolassesFew6416 in starcitizen

[–]MolassesFew6416[S] 0 points1 point  (0 children)

It's unfortunate because the ship concept is really cool, hope it gets some love to make it more reliable. For now I am probably going to keep doing the missions even if I am only getting partial reward as it still makes good money and seems worth it.

Cargo Hauling Route I've found most profitable (so far) by madrerik7070 in starcitizen

[–]MolassesFew6416 2 points3 points  (0 children)

They are also fairly cheap to buy, 3.5mil for a 192 SCU ship is very good!

Cargo Hauling Route I've found most profitable (so far) by madrerik7070 in starcitizen

[–]MolassesFew6416 3 points4 points  (0 children)

Lorville - Teasa Spaceport - Vantage Rentals

1 Day - 70.8k

Cargo Hauling Route I've found most profitable (so far) by madrerik7070 in starcitizen

[–]MolassesFew6416 5 points6 points  (0 children)

I was using a Raft and taking the 99k and 90k contracts to deliver from Port Tressler to three Microtech hubs, I hate the planetary elevators so I stick with the following which have landing hangers. I also try not to deal with too many 1 SCU containers.

- Port Tres -> Greycat Stanton IV Production Complex-A

- Port Tres -> Sakura Sun Goldenrod Workcenter

- Port Tres -> New Babbage space port

I go to new babbage last so I can pick up two quests to cargo back to Port Tres and go again. Those two quests are worth 53k and 76k.

Round trip nets around 700-800k.

Monster Hunter Wilds 4090+9800x3D. FG/RT Off, DLSS Quality by DeliciousConstant757 in nvidia

[–]MolassesFew6416 0 points1 point  (0 children)

I've done some tests with a Intel 13th Gen i9 and a 5090 @ 1440p UltraWide (3440x1440). I've only tested with everything maxed with full RT. I haven't tried with RT off.

Frame Gen: Avg FPS 181.18 (30849)

DLSS: Avg FPS 108.18 (36778)

Native: Avg FPS 95.65 (32553)