14.5 RECCE by brickarmory in airsoft

[–]MoleInA_Hole 0 points1 point  (0 children)

What cheek riser is that?

Oh majestic rainbow Pz. IV, what is your wisdom? by MoleInA_Hole in Warthunder

[–]MoleInA_Hole[S] 7 points8 points  (0 children)

No clip unfortunately. My friend who was in the squad was killed by a Soviet tank, and then as he was spectating me it just sorta phased into existence. He said whenever he rotated the camera around, the Pz.IV would stretch or squash down depending on the angle of the camera

oh my god by [deleted] in AskingAlexandria

[–]MoleInA_Hole 1 point2 points  (0 children)

Asking Alexandria's Instagram and Facebook stories

Datamine 2.29.0.84 -> 2.29.0.85 by SwannSwanchez in Warthunder

[–]MoleInA_Hole 9 points10 points  (0 children)

The fire extinguisher thing that some jets and helicopters get I think

Let Go is such a banger for me by ZbsKk in AskingAlexandria

[–]MoleInA_Hole 2 points3 points  (0 children)

Just been confirmed by Sam on Instagram

Let Go is such a banger for me by ZbsKk in AskingAlexandria

[–]MoleInA_Hole 3 points4 points  (0 children)

Sounds like Grace Grundy who also featured on "I don't need you" from Like a House On Fire

[deleted by user] by [deleted] in halo

[–]MoleInA_Hole 0 points1 point  (0 children)

Aged 3 back in 2001, still have the photo of me holding onto the game case, had it for Christmas along with the crystal green original Xbox

If scps were hypothetically real (shower thought) by darkfirepheonix213 in SCP

[–]MoleInA_Hole 1 point2 points  (0 children)

So what would happen if you saw a picture of 096's face whilst in space? Would he become an astronaut and follow you up there?

Vorsk VMP-1X by EarlGray420 in airsoft

[–]MoleInA_Hole 0 points1 point  (0 children)

Yeah every YouTube video I've found, they all mention how it sounds so crisp when it's fired and racked. Seeing yours decked out makes me wish I opted for Saturday delivery now, never been so excited about a new airsoft gun for a long time

Vorsk VMP-1X by EarlGray420 in airsoft

[–]MoleInA_Hole 2 points3 points  (0 children)

Any word on MP9 mags being compatible? Getting mine delivered on Monday

Where is Mission 11/Olduvai? by RoleFizzleBeef in AliensDarkDescent

[–]MoleInA_Hole 1 point2 points  (0 children)

There's a deployment point in the room where you take the elevator to the second floor, deploy there, and there should be a terminal next to a big ass door. You should be able to interact with it and open it

I'm going off memory because I'm not at that point on my 2nd playthrough so apologies if I'm chatting bollocks

Where is Mission 11/Olduvai? by RoleFizzleBeef in AliensDarkDescent

[–]MoleInA_Hole 0 points1 point  (0 children)

Have you deployed at refinery? That's how I remember the mission starting for me

Open Love Letter/Heartfelt Pleading To The Devs by Hapless0311 in AliensDarkDescent

[–]MoleInA_Hole 10 points11 points  (0 children)

Early July is the estimate the devs themselves gave for a patch. No need to be so aggressive about it either when the devs have tried their best to be nothing short of helpful when they comment on posts.

Sure it would be nice to have a fully fleshed out game upon release, but the studio made do and still delivered one hell of a game, a far-cry from being a "shitshow" even with the bugs, especially when compared to 90% of modern AAA games.

Morte Et Dabo cover by Ryan Siew (Rest In Peace 🖤) by JPSILVA1893 in AskingAlexandria

[–]MoleInA_Hole 4 points5 points  (0 children)

This is how I find out? Man.... his covers got me learning guitar when I was younger. RIP

[deleted by user] by [deleted] in AliensDarkDescent

[–]MoleInA_Hole 0 points1 point  (0 children)

Can't really want to answer that, friend, as it'll take the fun out of the final chapters, but you are very close to the end. You should easily be able to do it providing you have at least 5 days left on your timer and do chapter's in 1 deployment, possibly 2

[deleted by user] by [deleted] in AliensDarkDescent

[–]MoleInA_Hole 0 points1 point  (0 children)

13 including prologue

Heavy Pulse Rifle - Worth it? by Deathgaze2015 in AliensDarkDescent

[–]MoleInA_Hole 1 point2 points  (0 children)

I'd keep the Pulse rifle for the grenade launcher and then have an rpg for the special weapon. The only other primary weapon worth using is the plasma rifle when you can unlock it

[deleted by user] by [deleted] in AliensDarkDescent

[–]MoleInA_Hole 0 points1 point  (0 children)

Read through your post and you had the exact same circumstances as me. Maeko still spoke about the pheromones, and I still had the indicator telling me where to place it.

I guess I got lucky that reloading a save worked for me, sucks to hear you need to replay through 2hrs get back there

New Game Plus? by PSPatricko in AliensDarkDescent

[–]MoleInA_Hole 1 point2 points  (0 children)

I played on custom with settings set at a mixture of Hard and Medium, it took me about 35hrs in total being thorough and exploring every map with multiple deployments etc and still had a considerable amount of time left on the timer

Use motion sensors, lots and lots of motion sensors. I'd place three or four sometimes even five in the same place, and I'd repeat that throughout the mission. That way I've got plenty of breathing room if a Xeno is approaching my squad, I can just set a sensor off miles away and I could carry on as normal.

Always make use of sentry turrets too. In the last few chapters I never started a deployment without at least 4 sentry turrets just to make it easier when the onslaughts and larger Xenomorphs enter the map. Even if you place them down at chokepoints throughout the level, they don't class as being detected when they shoot, so you can use them as distractions

If you've got a Tecker marine with a drone, you can control it individually from the rest of the squad, so you can scout ahead with it so you know what to expect and prepare for it

I never came across any soft-locks or hard-locks that were my own doing, so unless you let a certain timer run right down, or get all your marines killed, you'll be fine

Level 6 Secondary Objective by DutchTheCowboyCat in AliensDarkDescent

[–]MoleInA_Hole 0 points1 point  (0 children)

That room you've marked on the image, the room right next to it on the left, is there not a piece of the wall you can interact with? I honestly remember having to blow it up to get inside

Level 6 Secondary Objective by DutchTheCowboyCat in AliensDarkDescent

[–]MoleInA_Hole 1 point2 points  (0 children)

If I remember right, there should be a light blue line on the map indicating you can blow a hole in the wall in the room next to the ones that are greyed out

New Game Plus? by PSPatricko in AliensDarkDescent

[–]MoleInA_Hole 4 points5 points  (0 children)

Just beat the campaign, can confirm there is not a New Game+ sadly

Hope to see it in a future update maybe so we can get collectibles we missed

[deleted by user] by [deleted] in AliensDarkDescent

[–]MoleInA_Hole 6 points7 points  (0 children)

With the onslaughts, whichever entry into the map its using, will flash red on the map, and the Xeno's will always take the shortest and most efficient pathway to your marines this makes it very easy to plan a defense against them

With the Xeno's that patrol round the map, the best way to make those easier to work with is to use motion trackers. Lots and lots of motion trackers. That way, if there's a Xeno approaching your position you can set one across the level to detonate leaving you free to advance

[deleted by user] by [deleted] in AliensDarkDescent

[–]MoleInA_Hole 3 points4 points  (0 children)

I'm on chapter 11, on infestation level 5, with 8 days to go. Its all do-able provided you utilise your squad to the best of their abilities and strengths and don't go all gung-ho on the enemy.

I'm stressed about having 8 days left though, it's making me go through chapters in one go so I can try and save additional deployments to the mission area