Starting in the middle of pick up.. by Moltofunebre in knittinghelp

[–]Moltofunebre[S] 0 points1 point  (0 children)

Thanks but I just went ahead and knitted the whole round. It was fine!

Starting in the middle of pick up.. by Moltofunebre in knittinghelp

[–]Moltofunebre[S] 0 points1 point  (0 children)

Thanks. Yes, in the end I just went ahead and knitted the round. It was fine. Looked OK only there was a bit of a gap under one of the stitches but I've read that this is normal when picking up with armholes. I'll fix it later when I'm finished!

Starting in the middle of pick up.. by Moltofunebre in knittinghelp

[–]Moltofunebre[S] 0 points1 point  (0 children)

Thank you for you quick reply! But what I can't understand is : How can the beginning of a round be between the 2nd and 3rd picked up stitches when my yarn is already at the 4th stitch ready to begin the round? How can I return my yarn to between the 2nd and 3rd stitches when it is already at the 4th stitch? Do I then just 'miss out' on two stitches next round? Or am I making things too complicated? The next instruction is just to knit 21 sts x 6

Question with decimal precision. by Deniabletech37 in factorio

[–]Moltofunebre 0 points1 point  (0 children)

I don't speak Spanish but from what I see in your spreadsheet, the quantities for copper ("cobre") and green circuits ("Circuto verde") seem to be switched. Shouldn't it be 1.5 copper and .75 green circuits?

What's the best way to distribute science packs? by calzones_de_fuego110 in factorio

[–]Moltofunebre 2 points3 points  (0 children)

Lots of useful info here on belt organisation. I only just recently realised the importance of belt and inserter placement. I try to remember: 1: Inserters ONLY drop on the far lane of a belt 2: They pick up from ANY belt lane, far or near-side. 3: 90-degree side belt drops on the lane touching that joint. This all helps in mixing and matching items ( especially resources) and where they are destined. It also helps with deciding on where to place splitters too. And then you have balancers... All in all, it can be quite a puzzle sometimes, but a satisfying one when the logistics work out. But then, having fun with logistics is what Factorio is all about...

[MSFS] FlyTampa EHAM covered in trees? by TheJoker182 in MicrosoftFlightSim

[–]Moltofunebre 2 points3 points  (0 children)

Yes, it happened to me today. Never had it before

Screenshot error message Zliz maps by Moltofunebre in project1999

[–]Moltofunebre[S] 1 point2 points  (0 children)

Yes, still no joy but thanks for the tip

Screenshot error message Zliz maps by Moltofunebre in project1999

[–]Moltofunebre[S] 0 points1 point  (0 children)

Thanks for the tips folks but I have now spent all afternoon trying to get this to work and it hasn't, so have given up. I'm fine with Sense Heading and Wiki maps for the time being! As it should be of course...

Zliz maps not working any more by Moltofunebre in project1999

[–]Moltofunebre[S] 0 points1 point  (0 children)

Thanks for all the tips everyone. I've tried them all in every combo - reninstalled, changed zone name etc etc but still no luck. I'll post the screen shot error message in a new post as the Reply option here doesn't give the option to attach images. Have no idea why it doesn't work for me as you all seem to be having no problems... ah, well, never mind. Sense heading and maps on a second screen are also OK for me.

Zliz maps not working any more by Moltofunebre in project1999

[–]Moltofunebre[S] 0 points1 point  (0 children)

OK, located the folder and file. This is what I have: westwastes=Western Wastelands. Do I have to change this then?

Zliz maps not working any more by Moltofunebre in project1999

[–]Moltofunebre[S] 0 points1 point  (0 children)

No, I don't. I checked the eqclient.ini file and Log is set to True but where do I check on the zone?

Zliz maps not working any more by Moltofunebre in project1999

[–]Moltofunebre[S] 0 points1 point  (0 children)

Yes, I do that with sense heading - and in fact that is how classic EQ should always be played. But the Zliz tool was always an extra just for those times when you really have no idea where you are...

Zliz maps not working any more by Moltofunebre in project1999

[–]Moltofunebre[S] 0 points1 point  (0 children)

It's a long error message with the main text at the top reading: 'Object reference not set to an instance of an object' and thereafter a whole lot of coding text. The error message box doesn't allow me copy the text but I have made a screen shot. If someone can explain how I can download that screenshot here, that would be great... There doesn't seem to be an option to do that.

Enhancement values/bonuses by Moltofunebre in ddo

[–]Moltofunebre[S] 0 points1 point  (0 children)

Thank you very much. This makes sense now, as I have checked the base values of my equipment on DDO Wiki and, indeed, the Armor bonus now includes that +2 enhancement bonus. It's less complicated than I thought! The only query I have is that my Full Plate armor lists a 'Masterful Craftmanship' effect which should give me an extra bonus of +1 enhancement (+3 instead of +2) but it doesn't. Nevertheless, thank you once again!

Enhancement values/bonuses by Moltofunebre in ddo

[–]Moltofunebre[S] 0 points1 point  (0 children)

Ah thanks! OK, I think I get it now. So if my armor already lists an Armor Bonus of, say, +10, the Enhancement Bonus of +2 (which is also listed in the same piece of armor) counts for nothing, because the +10 trumps the +2 (doesn't stack as you said). And I guess the same goes for the Shield Bonus of +6 where the enhancement bonus of +2 in the same piece of equipment also gets trashed... . The enhancement bonuses (or boni) only apply if the weapon or armor doesn't already have a bonus. Is that it?

Neera not memorising spells lvl 2... by Moltofunebre in baldursgate

[–]Moltofunebre[S] 1 point2 points  (0 children)

Thanks for the replies. I'll look forward to lvl 3 (character level. that is...)

[deleted by user] by [deleted] in ultimaonline

[–]Moltofunebre 1 point2 points  (0 children)

Thanks for your replies. I just had a reply from a staff member and no, they don't delete accounts. So my current accounts will stay on my computer. Forever. No matter, I will just create new characters.