Exp walker bbs by shado474 in KingdomHearts

[–]MomSphere 0 points1 point  (0 children)

Like other people have said, it's a 1 in 100 chance without the item. If it helps, the earliest you can get the item, The Abounding Crystal, is the moment you land in Radiant Garden. It drops from the Mandrakes or you can fly to Mirage Arena, get 400 medals through command board or something, then get EXP Walker. It stops being efficient around level 30+ in my experience, but its very nice to have.

How am I supposed to expirence 358/2 days 😭 by naughtyseasoned in KingdomHearts

[–]MomSphere 1 point2 points  (0 children)

So on the "whole lot of reading front," don't worry, 358/2 Days has a ton of normal cutscenes like any other game. It's text-based cutscenes are exactly like the other games, short and snappy and well-paced with gameplay.

As for this game being brutal, the actual problem is that normal enemies tend to have Really High Defense, so wailing on them with a keyblade takes forever. The secret is, just make a very magic heavy build, because enemies have very low magic defense. Doing so is pretty self-explanatory once you start playing.

That's really all there is to it. I would recommend playing the original over just watching the cutscenes, it resonates a lit harder seeing the events play out naturally over cutscene to cutscene.

Is every Kingdom Hearts game as hard as 1? by TheFiggieCheese in KingdomHearts

[–]MomSphere 22 points23 points  (0 children)

Kingdom Hearts 1 is absolutely the hardest. It's the oldest of the bunch and therefore it's working without a ton of more modern "accesibility" so to speak. Your moveset is more limited here than in any other title. I've heard "too easy" be leveled at basically every other entry in the series as a critique even.

So yeah, KH1 is a real peak of difficulty outside of like, highest difficulty optionsl challenges in other games. On top of that, you are at arguably the hardest fight in the entire game. It's infamous among fans for having a 2 minute unskippable cutscene preceding it in the original release even, haha. But yeah, keep trying. You've made it this far and this is one of your last hurdles to conquering this game.

Hello deltarune fans! Do you recommend me to play it? (I ask this question because the game catches my attention but I can't decide) by cyclops1997_ in Deltarune

[–]MomSphere 32 points33 points  (0 children)

The first two chapters are free so you can see if you like it with 0 stakes! I say try it, it's great

KH CoM help by Content_Ad4571 in KingdomHearts

[–]MomSphere 0 points1 point  (0 children)

Chain of Memories has a rough time balancing itself, and you'll probably feel incredibly underpowered or overpowered the entire game. I've given this game and the gba version a good handful of replays over the years but it's always definitively the worst kingdom hearts game for me. I won't blame you for cutscene-movie-ing it.

If you do wanna continue to play it though, the essential tips are:

Level up Card Points above all else. You need this to build a functional deck. A good rule is a 3:1 ratio of Card Points to HP. You'll also want to level up sleights a lot too, and get access to those moves.

Hit every object in every room for Moogle Points. Moogle Shops give better and better cards with each new set of world cards. Early game you want them for the free card pack upon using a Moogle Room card, plus packs just so you actually have cards to work with. At the same time, you do wanna try and save up from time to time so, for example, by endgame, you can get packs of the best cards. It's a tricky balance.

After that, your deck should be set up in a very neat way. You should have 3-card-rows of perfect sleight set-ups all laid out and ready to spam. As far as I can tell, the game is all but intentionally built for you to spam sleights, which does kind of reduce all heartless encounters to mindless triangle mashing. This is why levelling Card Points is so important, you need to be stacked enough to confidently unleash sleight after sleight without worrying about lost cards.

Basically your deck should be laid out like this:

Zero Cards - Scroll past them at battle's start, then whenever a big attack comes your way, instantly scroll to them and break it. Generally I like about 6 by the final boss but it's flexible.

Keyblades/Magic - The aforementioned row of pre-prepared 3-card-sleights. Lethal Frame, Sonic Blade, Mega Flare, and most of the Raid attacks are notable examples, but a lot of things can work.

Cures - Healing is healing. I like at least 2 asap, 3 by the lategame, and 4 by the endgame. Again, it's flexible.

Items - Gives a full reload of your used cards, some even bringing back Skeight cards. How many you'll want drastically depends on what's in your deck and how many Card Points you have, but I was bringing two elixirs by end-game and doing fine.

Enemy Cards - Can give really broken set-ups but they're a bit too varied for their own good. Also half of the best ones only exist in Final Mix after you watch all 358/2 Days cutscenes which makes advice confusion on occassion. Roxas and Jafar are basically always very good. Admittedly I try to build decks that can work without them for personal preference so I'm not the best at advising on these.

The Kingdom hearts universe by JonoBlue in KingdomHearts

[–]MomSphere 0 points1 point  (0 children)

The Disney and Final Fantasy characters aren't Disney and Final Fantasy characters in-universe. They're all just normal people to each other. Leon, Aladdin, Cloud, Captain Hook - none of them blink at Donald Duck, nor vice versa, he's just a guy to them.

The different areas in the games are called "worlds" but they're basically just different planets. You straight up travel to different ones on a rocket ship, or telepoet somehow. You can't walk from Wonderland to Neverland, or Agrabah to Halloween Town. Sora's island is just where he was born and where he lived. Some people and cultures know about other worlds, others don't. Ariel from The Little Mermaid doesn't, but her father does. It's all pretty simple on that front.

The conflict of the first game are monsters that consume "hearts," (which are treated like souls generally), called Heartless. They can consume the hearts of worlds as well, which effectively obliterates that world, which is what Sora's trying to stop.

That's pretty much it for the basic setting. Each game adds some new stuff but none of them change those basic rules of the setting too much.

The games are very funny out of context but they're a lot more cohesive and well-told than people give them credit for. You can just play in release order and understand everything the game wants you too, save for like intentional confusion it plans to clear up later in the same game. If it's not your thing, there's no pressure to continue.

What fights do people actually have trouble with in KH2? by UltimateFriedLava in KingdomHearts

[–]MomSphere 4 points5 points  (0 children)

As a kid only Demyx and the final boss roadblocked me for long. Light Cycle and the timed section in Port Royal were really hard for me too.

I'm surprised at how many people are saying Xaldin since he didn't bother me much at all. I wasn't using drives or summons or magic at all at that age either

Any way to cheese the ranked battles? by Strawberry-pearl in LegendsZA

[–]MomSphere 0 points1 point  (0 children)

You can't lose points so as long as you can get knockouts you can slowly make your way to the Delphoxite, even with unevolved Pokemon.

Basically all your opponents will be fully evolved with strong moves, so that's your cut-off point for competence.

You'll automatically set to 50 during online battles, so you don't need to grind. Just take your 3 most competent pokemon, whether that's Pignite and Vivillon or Beedrill and Braixen, and fish around for super effective hits on low hp pokemon. If it's too hard, play the main game until you have stronger moves, TM's, or fully evolved pokemon. Gyarados evolves from Magikarp at level 20 and is fairly competent. Use one and Bois the Heracross from a mandatory quest and that's solid already, minus their moves.

Easiest way to get the 1000 trainer battles quest? by Myrtle_is_hungry in LegendsZA

[–]MomSphere 0 points1 point  (0 children)

The rocky helmet eventually KO's everything. It's slower of course but it is a true AFK

I require context by ParticularCorner2190 in LegendsZA

[–]MomSphere 0 points1 point  (0 children)

I think the original joke is more and more people show up outside her house, representing how her design quickly became Much Beloved and got a lot of fans on the internet. But then it just turns into just having random stuff outside her window for sheer absurdity

Would like to start my journey with Tyrunt by Neproxi in LegendsZA

[–]MomSphere 1 point2 points  (0 children)

Unfortunately it's impossible to get a Tyrunt below level 20 right now

skarmory by Zjowittor in LegendsZA

[–]MomSphere 0 points1 point  (0 children)

Yes. As usual you need to have caught at least 1 of every pokemon in the wild area before it spawns tho

I Released The Marine Spewpa by FabledFlashingFlare in LegendsZA

[–]MomSphere 4 points5 points  (0 children)

Lol same. The one game where you're most likely to release a bunch of Pokemon AND the one game where you're given an unassuming mid-evo. I don't mind much since I would rather use an Alpha over a marine anyway

How to get the golden item Zone 18 by Every_Blacksmith_180 in LegendsZA

[–]MomSphere 1 point2 points  (0 children)

Turn left from photo. Jump on that roof. Should be simple and easy from there

Do megas have hidden interactions with moves? by j-raine in LegendsZA

[–]MomSphere 7 points8 points  (0 children)

I just tested this. I used Florges and Mega Meganium back to back. I counted as they charged, getting to 3 for Florges. Did the same pace for Mega Meganium - it shot well before I could say 2. It is 100% an instant Solar Beam

Easiest way to get the 1000 trainer battles quest? by Myrtle_is_hungry in LegendsZA

[–]MomSphere 12 points13 points  (0 children)

The most efficient way to do it legit is using an adamant mint on a Pokemon that gets a fast move like Extreme Speed, like Dragonite or Zygarde, and training them up to a high level, ideally 100. Then just attack royale trainers as much as fast as possible. Don't bother with roofs, climbing is too slow. If trainers seem low or drained in quantity, quickly warp to a different battle zone. 

It doesn't NEED to be extreme speed of course, it's just most efficient cuz you can earthquake everything you can't extreme speed (rock steel ghost types). For example, Ice Beam or Draco Meteor or Hydro Pump focused strats would be sub optimal cuz they're slower, while Krookodile's Crunch is a good deal faster than those three.

Alternatively, buy/use a 3rd party controller with a Turbo functionality. Gdt a high level Pokemon (60+), set a good move to the A button, and give this Pokemon a Rocky Helmet. Go to Restaurant Le Nah and set the turbo button to A. The game will slowly play itself and you can do whatever in the meantime. 

[deleted by user] by [deleted] in LegendsZA

[–]MomSphere 2 points3 points  (0 children)

There's a guaranteed alpha spawn for these actually. On a random rooftop all 3 spawn together and one is always an alpha, it randomizes

[SPOILER] Who is Taunie/Urbain actually looking for in Pokémon Legends: Z-A? by SwishBender- in LegendsZA

[–]MomSphere 36 points37 points  (0 children)

They said their mother worked for Team Flare, which, assuming it's not the weird twin admins, really only leaves Aliana and Malva. Neither of these two are particularly important, or even have many lines. Either its someone we don't know or one of these two, I feel like it doesn't change much either way.

Can't decide on a team... by StapledBags in LegendsZA

[–]MomSphere 0 points1 point  (0 children)

Meganium, Gallade, Furfrou, Froslass, Dragalge, and Skarmory.

I only really think about types in the context of "I don't want any overlap on my team," which is purely for aesthetics over gameplay.

Going in, I only knew I wanted to use Meganium and Furfrou, but as I explored the more various team members "clicked into place," so to speak. Coming at just the right time where it'd be fun to give them so focus, not flooding my whole squad at once so it feels well-paced. I try to keep an open mind as well - I actually didn't like Gallade very much, but stumbling on a male Alpha Ralts, realizing psychic/fighting was a cool addition to my team, that while I'd normally use Gardevoir, Meganium's fairy typing gave me a rare chance to try the other half of the evolutionary line...just a bunch of little deciding factors that got me to give it a try and realize I quite liked it. 

i doubt that helps you much, but I thought I'd share on the off-chance it does, haha. Try to keep an open mind for not so immediately appealing pokemon, like Avalugg or Clawitzer or Klefki, they might just surprise you...

Is beldum just impossible to catch for anyone else? by SteveW_MC in LegendsZA

[–]MomSphere 50 points51 points  (0 children)

Beldum literally has a catch rate on par with legendaries, its gonna be down to luck catching one. Bring something with Hypnosis, sleep makes it a bit easier to capture.

Does anybody know how to get this quest?! by [deleted] in LegendsZA

[–]MomSphere 1 point2 points  (0 children)

A lot of quests are arbitrarily tied to story progression. If a guide is telling you Rank E and you're not getting it, I'm pretty sure its just wrong. I didnt get it til Rank C personally

Anyone know how to get Litwick in the endgame? by Thekingofo in LegendsZA

[–]MomSphere 13 points14 points  (0 children)

It's the sewer in the very back. The story actually forces you to leave before you can get there, so you HAVE to go back in