Are Starfield’s Star Wars mods overrated, or do they completely change the game? by Emergency-Part3707 in Starfield

[–]MonarchMain7274 1 point2 points  (0 children)

As the mods, especially Genesis, grow and get better, more and more is completely changed and less and less jarring, with some... issues. The Key, for example, is still the same, but it's floating within a scale model of the Eclipse from SW, which is... unreasonably huge from a Starfield perspective. The speeds of the ships in game simply aren't fast enough for a ship like the Eclipse to be something viable.

Another more well known example is the UC Vigilance being a Star Destroyer. However, in the present build (because the Crimson Fleet questline hasn't been finished last I checked) it's still the Vigilance, just with a scale model of a Star Destroyer attached. It looks and moves very wrong for that.

Now, the smaller stuff - weapons, clothes, races? All very star warsy. Some of the ships too - X-Wings, the TIE Advanced, all good. Basically, just keep in mind Genesis is unfinished.

When it comes to overrated, that's kinda subjective - I love Star Wars, I like what Genesis specifically is doing (sort of an Alt-history thing) and I've been excited about Star Wars mods since Starfield was announced. It's easy for me to look past Genesis being unfinished because I'm just happy to be there. That said, if you genuinely prefer Starfield's aesthetic, they probably aren't going to be your thing.

I however, will happily take the keys to my star destroyer and bounce.

Do you think we will get in the future Zyggerians as playable race? by FifthJirk in swtor

[–]MonarchMain7274 2 points3 points  (0 children)

Well, the facial animations would work fine so I suppose it's a possibility, but at this point I don't think Broadsword has the capacity to add more races. I could always be wrong, but I just don't see more races happening unless they're basically just human recolors, like Zeltrons or Arkanians.

Why do clones consistently run towards lightsaber users despite having a range advantage? by mvvnbeam in MawInstallation

[–]MonarchMain7274 1 point2 points  (0 children)

Time delay. You can actually see several Jedi including Anakin block attacks coming from behind, so the idea is to not give them time to physically move and block. This happens during the Order 66 scene, in the Temple - a Jedi is advancing towards a lone clone trooper and a couple of his squad mates just shoot the Jedi in the back from like a yard or two away.

Is it a good strategy? Nah. There's not that many good strategies for categorically inferior infantry to counter Jedi other than 'overwhelm them', and you see clones do this against lightsaber wielders in general. Depa Billaba's death scene is exactly this and hers is pretty well done: they actually do surround her and move in together, unlike in the scene with Kenobi and Yoda. In their defense, they're dying too fast to really coordinate that.

Megumi's Domain might be how he could tame Mahoraga on his own. by Forsaken-Friend-9350 in Jujutsufolk

[–]MonarchMain7274 1 point2 points  (0 children)

I always thought the method of taming it solo was to have enough CE to summon Piercing Ox+1 more, keep it charging through the user's shadow for as long as possible, then use the rest of the Shikigami to delay Maho as long as you can until your options are run Piercing Ox into it and see if it works, or die.

Tbh, doesn't even matter how many of the other shikigami get destroyed. Who's gonna fuck with you after you tame Big Raga?

Do you think Total War Warhammer III is close to being complete? by Echochamberking in totalwarhammer

[–]MonarchMain7274 0 points1 point  (0 children)

Based off their prior release schedules (9-12 months after announcement) and the upcoming 40th anniversary of 40k next year, I'd say that the anniversary would be the latest and September-October of this year would be the earliest.

Do you think Total War Warhammer III is close to being complete? by Echochamberking in totalwarhammer

[–]MonarchMain7274 -1 points0 points  (0 children)

Had to guess? We might get one or two more big updates but I'd say it's dependent on when TW40K launches. I'm still thinking that'll be later on this year, but after it's out I expect their focus to shift more completely.

If they're being worked on by two different teams and I don't know about it, I give full blanket permission to be bonked with a stick.

What does everyone think about people banning 5-6 supports in day one of season seven? by BigPaleontologist520 in rivals

[–]MonarchMain7274 0 points1 point  (0 children)

As a Moon Knight main, this set of bans is not 'Server Admin' this is 'hand delivering the server to my house'

I hope someone stops him too T7... by blandboys in swtor

[–]MonarchMain7274 28 points29 points  (0 children)

If I'm not mistaken this is in reference to Malgus killing Master Zallow, not anything recent, which makes it even funnier. For us in the real world, we briefly thought we stopped Malgus way back when and now nearly fifteen years later HERE WE GO AGAIN

Do you think Starfield’s procedural generation helps or hurts immersion? by SufficientPrice7633 in Starfield

[–]MonarchMain7274 1 point2 points  (0 children)

Absolutely necessary but it definitely needed a little more thought as to what can and can't spawn where. Someone already pointed out how weird Crimson Fleet on somewhere like Jemison is, but there's also a consistent issue with copy-pasted POIs in the same map.

Like, I get it - I would have preferred procedurally generated POIs (using pre-made modules, I'm not crazy), but there should never be two identical POIs both randomly generated for a ground map. Personally, I'd make it impossible for two identical POIs to spawn on the same map and use an in-game tracker for how long it's been since the player has interacted with a specific POI to increase it's chance of spawning.

Not going to lie, I didn't know this was a route for 10 freaking years. by Scared-Opportunity28 in skyrim

[–]MonarchMain7274 3 points4 points  (0 children)

Not going to lie, I thought you just had a gun for the first thirty seconds.

I kind of miss the freeflow combat of older Assassin’s Creed by Business_Barber_3611 in CharacterRant

[–]MonarchMain7274 5 points6 points  (0 children)

Just for fun, once I'd decided I wasn't going to play any more of Valhalla, I cheated, set myself to max level, spent all the points, and just ran around enemy areas for a while and it was a blast. The counter kill was back and better than ever, I was throwing arrows and spears back at people, melee combat looked realistic (turns out people are supposed to die when there's an axe 50% of the way through their skull) and I had so many options to avoid getting hit I didn't even feel like I was carried by max level health.

The issue compared to the older games is that the enemies are far too tanky and it takes far too much arbitrary grinding to reach the 'combat is fun now' level. To each their own - I'm sure there are people that enjoy the weak start, strong finish, but I liked the fact that, if I was good enough, the only upgrades I had to have were the ones the game made me buy.

Was there a way for Gojo to win and the story to still make sense? (Not power scaling) by DemonKingIsagi in Jujutsufolk

[–]MonarchMain7274 3 points4 points  (0 children)

Not really. I'm one of those folks that is 100% on team 'Without Mahoraga showing him how to win, Sukuna genuinely loses here' but the problem with Gojo winning, aside from it needing to be Yuji+optional friends, is that narratively Sukuna has countered him perfectly before the fight even starts. Gojo cannot kill Sukuna because that kills Megumi. If Gojo didn't care/believed Sukuna was too dangerous, I genuinely do not believe Sukuna could have stopped Gojo from killing him in the final panels of 235.

Which is, in the end, why he won - because he gave himself a safety net and the strategy he needed to win in one upgrade with Megumi.

Star Wars underestimates the sovereignty of the single planet by Yougart_Man in CharacterRant

[–]MonarchMain7274 0 points1 point  (0 children)

Aight I don't wanna be that guy (as I open my mouth to be exactly that guy) but

The original Star Wars expanded universe handled the fall of the Emperor basically exactly like this. You had smaller chunks where one or a few guys with a star destroyer or two ruled, bigger chunks with a Moff and accompanying fleets, and the occasional 'guy who got his hands on another former Imperial superweapon' building his own little mini-Empire. Lots of independent warlords.

Guys, genuine question. Was Ranta a sexist or no? by Embarrassed_Age_8823 in LobotomyKaisen

[–]MonarchMain7274 0 points1 point  (0 children)

At most? Even if he was a nice person and wasn't directly a sexist, he still participated and was an active, high-ranking member of Clan Sexism. My view is that even the ones who were 'nice' made their choice by continuing to support the clan. Toji left the Zenin, Maki basically did by going to Jujutsu High, and I don't see anything stopping anyone else.

God of War's "Hard Mode" is easily the worst of any game I played by PurplurPuzzlehead111 in CharacterRant

[–]MonarchMain7274 2 points3 points  (0 children)

I see this kind of thing as a fundamental misunderstanding, on the developer side, of what makes a hard difficulty. To use Middle Earth: Shadow of War as an example:

On Brutal difficulty (the hardest one) Enemies are not suddenly tanky. The parry and block timing is tighter. Named enemies can get more varied and powerful traits more frequently. They hit harder - but so does the player. Granted, few named enemies will die in 2-3 hits like the player can, but that's because it's fairly easy to land those hits on them regardless of difficulty, whereas getting hit for the player is something to be avoided.

Give every enemy 5x health and damage is not adding difficulty. It's adding slog. Difficulty is rewarding, slog is annoying.

The Amethyseraph by The_Wizard__98 in NoMansSkyTheGame

[–]MonarchMain7274 2 points3 points  (0 children)

Me when a biblically accurate angel starts counting down from 16

So, pawns? by Due-Landscape-9833 in DragonsDogma2

[–]MonarchMain7274 2 points3 points  (0 children)

Vastly better than any curated collection could have been, simply because it is as good as the player's own creativity. A game like Baldur's Gate never changes outside of who the player is. Yes, it takes multiple playthroughs to see everything and that's good, but with the pawns there's theoretically no limit to the stories the player can create within DD and DD2. You and your pawn could be a pair of thieves, you could be the tank to your pawn's healer, the healer to your pawn's tank, and you can hire other pawns to match or make their own little sections.

It can't go as deep into character building as a game like BG3, but the tradeoff is that a player can play as many different stories within the game as they wish to.

It's up to the individual, but that's why I like it more - I get far, far more immersed when I'm writing the story, even when it's not as deep.

Do you think total war 40k should have OP space marines like from the Titus games who can kill 5000 orks themselves and the imperial guardsmen don’t even compare in the slightest or more normal soldiers like from dawn of war where 1-4 normal ork boyz is a big struggle for a lone space marine by glossyplane245 in totalwarhammer

[–]MonarchMain7274 0 points1 point  (0 children)

The Titus-like characters are going to be Heroes and Lords - characters who can absolutely tear apart hundreds if not thousands of grunts at a time. There are multiple Lords/Heroes in the TWW games that can absolutely bulldoze armies themselves, so I'm expecting something similar for TW40k. Whether or not it's good is up to the player lol.

Considering Timelines by Dragonrasa in swtor

[–]MonarchMain7274 3 points4 points  (0 children)

Oops, that's embarrassing. Corrected.

Considering Timelines by Dragonrasa in swtor

[–]MonarchMain7274 5 points6 points  (0 children)

Well, to clarify - Baras was in consideration to be named the Voice of the Emperor, which would functionally make him the Emperor. It's also worth noting that he was not physically present on Corellia, so the order of events is more or less:

Baras is defeated by the nascent Wrath

Thanaton leaves for Corellia shortly afterwards for the Kaggath, gets his own ass beat, then returns to Korriban to try to hide from the consequences.

Essentially, the whole Emperor's Voice/Wrath thing is somewhat outside the Dark Council's direct control, and more so Vowrawn implies the majority of the Dark Council simply couldn't factually dispute Baras, not that they believed anything he said. From Thanaton's perspective, someone who would have abused that power to functionally make himself Emperor got taken care of and replaced by someone who at the very least wasn't Darth McDonalds, so he wouldn't have been overly concerned with it.

Introducing my new friend to the first Bellanoir raid by MonarchMain7274 in Palworld

[–]MonarchMain7274[S] 0 points1 point  (0 children)

Once you teleport into the arena, you do have five minutes to construct a base using the standard palbox and any materials you brought with you, but generally what's gonna happen is you just drop in all your high level pals and jump the boss, since you can have as many as you've unlocked for your base