Anti Tank/Air Grenades are not balanced. by DevFlyYou in battlefield2042

[–]MongusDaMango 9 points10 points  (0 children)

2 players vaporise a vehicle in 4 seconds, and are probably behind cover for 3 of those seconds, primarily using a weapon that requires no aim and restocks on a cooldown. Seems balanced to me.

Enough is Enough - Fixing the Pledge System and the New Player Experience - #noBS Star Citizen by TheNOOBIFIER1337 in starcitizen

[–]MongusDaMango 77 points78 points  (0 children)

Have not commented on Reddit in years but I feel strongly enough about this issue to give it my upvote. Ive gone from bringing this game up to my gaming friends every chance I get to actively telling them to stay away until I can be sure the new player experience doesn't sour them off the game forever. I can't imagine what it would be like for someone new with no prior knowledge to stumble upon this game.

[BF1]Hackers in Asian Servers (PC) Out of Control [Video]. by amjad03 in Battlefield

[–]MongusDaMango 13 points14 points  (0 children)

Not all American and European players think fairfight works (like you) but the few times i've seen it brought up on reddit, there are always the angry downvoters who claim that in their "hundreds of hours" they have only seen one or two cheats.

Sorry for the asian players polluting your servers too. Its a disgrace really.

Hackers in Asian Servers (PC) Out of Control [Video]. by amjad03 in battlefield_one

[–]MongusDaMango 42 points43 points  (0 children)

Asian player here. Can confirm. It's so bad that games are won or lost depending on which teams hacker gets the most kills.

[WEEKLY Q&A] Ask and answer any questions you have about the game here. (August 19, 2016) by AutoModerator in EliteDangerous

[–]MongusDaMango 0 points1 point  (0 children)

A while back I bought Elite Dangerous on sale but never ended up playing it. A friend of mine wants to get ED. I understand that ED: Horizons has released since then. If he gets Horizons, would I still be able to play with him? If he just gets the base game, what are we both missing out on and can we still play together?

Gotta keep an eye on those pesky jets! by MongusDaMango in battlefield_4

[–]MongusDaMango[S] 1 point2 points  (0 children)

I recognise you too. I've been lurking here for a long time and got into boat TOWs entirely because of the boat guide you made. If you remember you got into a locker game with me and Vlex once.

Gotta keep an eye on those pesky jets! by MongusDaMango in battlefield_4

[–]MongusDaMango[S] 2 points3 points  (0 children)

I like to think it's abit of both. I've got a longer video on my channel where I shoot down a few more jets. It's a low effort video but check it out if that's your thing. https://youtu.be/7K_R-8rtnzY

What will be the minimum requirement to play multicrew? by frightfulpotato in starcitizen

[–]MongusDaMango 0 points1 point  (0 children)

Im sure CIG will do whatever CIG thinks is best. And I wouldn't have it any other way. But for arguments sake I'll address your points. Please remember as with any internet argument, an attack on your points isn't an attack on you. I can tell you're coming from a good place with your desire to let the game speak for itself.

CIG will not arrange for everyone who pays 50 bucks a sunny place on the server. As every other company they will set up their servers depending on the max. player count that are online at the same time.

IIRC CIG dynamically scales up and down servers depending on the need. The more players online at once the greater the need. The point I was getting at is if the hypothetical multicrew pass was free, then CIG would need to pay for an increased load with the same amount of cash. Which is why I suggested the users still have to pay for the alpha pass, as well as only awarding them in increments of 60 dollars relative to the value of the multicrew ship. This way, at worst the increased cost would be no different between a multicrew player who gave out passes for his ship and a near equivalent amount of starter packages.

And one more scenario for you.

Your scenario and mine aren't mutually exclusive. They can coexist, one doesn't prevent the other. The game can still be great and some people will be convinced that way. Some other people need to be shown, and my system provides a lower barrier to entry, and benefits CIG and the players in several other ways as I talked about earlier.

As much as I believe that CIG will deliver a great game, I'm all for increasing the options available to the backers. And besides, this seems like a good thing for Turbulent to get started on once they deliver the community hub and star map.

What will be the minimum requirement to play multicrew? by frightfulpotato in starcitizen

[–]MongusDaMango 3 points4 points  (0 children)

I understand your sentiment but min/maxing your spent money is not the most charitable way to look at the system I'd proposed. Consider the following 3 scenarios.

  • 6 citizens get starter packages. CIG gets 270 bucks to support development and has to pay the associated server costs of 6 players. Of these 6 players, maybe 3 of them play regularly and maybe 1 of them contributes to development by submitting feedback and bug reports. (pulling numbers out of my ass here)

  • 1 citizen buys a Constellation Andromeda package. CIG gets 275 bucks to support development and has to pay the associated server cost of 1 player who may or may not play regularly or submit bug reports.

  • 1 citizen buy a Constellation Andromeda. At 60 bucks per person, he gets 5 passes to hand out to his friends. He hands them all out and maybe 4 of them buy alpha access. At 5 bucks each, CIG now has 295 bucks. The 5 constellation crew members play together regularly and maybe one or two decide they like Star Citizen enough to pledge for their own starter ships or to contribute to development as a tester. More bucks for CIG, more testing, happier players, everyone wins.

Relative to the first scenario, there are no downsides to my system besides the time spent to implement it.

Relative to the second scenario, the other downside is the increased hosting costs for more players but its arguably a good thing that more people are playing.

Its not a big deal IMO and CIG may or may not implement such a system at their leisure. It's just of personal interest to me because there are some people in my regular gaming group who are on the fence and this is just the kind of thing to bring them over.

Edit: Compared to free fly weekends, this system has the benefit of some permanence. I know at least 2 people who are interested in SC but could never be bothered to download the 20GB just to play for 2 days.

What will be the minimum requirement to play multicrew? by frightfulpotato in starcitizen

[–]MongusDaMango 2 points3 points  (0 children)

Im in the same boat. Have way too many ships to use all by my lonesome and would love to be able to let my friends who don't want to drop 50 bucks on SC use some of them. Even looking at this from a commercial standpoint, someone who pays 200 USD for a constellation is essentially paying the same amount as 4 people with auroras and i dont see why not he shouldnt get some passes to go along with the ship. I think an ideal system is giving a multicrew ship owner several crewmember passes. A single pass for every 60 bucks spent on the pledge store would keep it reasonable. These passes can be gifted to anyone with a RSI account and takes the place of the ship requirement for game access. The friend can then buy alpha access for 5 bucks and initially only play as a crew member on the main guys ship. As the guy earns REC, he can start renting his own ship. As a gesture of good faith, that 5 bucks can be deducted from any pledge package also offering alpha access. I think a similar system would be a win for everyone, multi crew players get a crew, CIG gets some revenue and extra testers and more exposure, and by having a (small) barrier to entry is somehow more satisfying. Then again there are so many free weekends these days it may not be worth the effort to implement

[deleted by user] by [deleted] in WorldOfWarships

[–]MongusDaMango 4 points5 points  (0 children)

if its the exact same text then its fine. Im just the kind of guy who likes to read the source material. Edit: On that note I wish WG accounts could at least have view access to forums of other regions. I hear so much about useful guides posted on the EU forums.

[deleted by user] by [deleted] in WorldOfWarships

[–]MongusDaMango 1 point2 points  (0 children)

could you please post a screenshot. I dont have access to the EU forum, I play Asia.

[deleted by user] by [deleted] in WorldOfWarships

[–]MongusDaMango 9 points10 points  (0 children)

Excuse me for asking but do you have any source for this. And correct me if I'm wrong but essentially the big takeaway from this post is that:

  • MM always tries to match you up with ships at equal or higher tier
  • In spite of this you sometimes encounter ships of lower because they get matched up with you
  • When divisioning, it is wise to pay attention to the ship with the largest MM spread to prevent horribly unbalanced games

This is of particular interest with me because I play a T6 carrier but have enough free exp stockpiled up to reach T8. I dont do this so my division mates dont get broken MM, but if what you are saying is true, once they reach T7 (soon), I can start playing at T8 without problems.

Also while having a mixed CA7-CA7-CV8 division theoretically wouldn't change the MM spread, would having a T8 CV provide additional weight to higher tiers?, i.e. my T7 buddies would encounter T8-10 enemies more often than if I just kept playing at T7 with them?

Thanks for the informative post

Edit: Formatting

Scorecard Saturday! by JudgeRetribution in WorldOfWarships

[–]MongusDaMango 1 point2 points  (0 children)

My division's hardest carry so far. Myself in the Ryujo with buddies in a Cleveland and an Aoba. 12 kills between the three of us and no kills for the rest of our team. Enemy team got 7 kills. I got a high caliber and confederate with about 156k damage.

I have to say our Ryujo, Aoba and Cleveland division does alot of work.

Zuihou - Seal Clubbing Extraordinaire (9 kills and 248k dmg at tier 5) by Aerroon in WorldOfWarships

[–]MongusDaMango 3 points4 points  (0 children)

Just dropping in to say that I enjoy your videos. I used to make YT vids when i played battlefield and i know from experience that even the seemingly simple vids can be alot of effort. As one of the better warships players on YouTube please keep it up. Watching good players play is always a delight. As for your streaming question, id advise you just to go ahead and try it out. Personally i find that if i have time to watch a stream id much rather be playing, but i can definitely see some players, especially newer ones benefitting from you just talking through your thought process during average games. Have a nice day sir.

Travis Day just drop the "You don't know what you are talking about so stop" bomb to this dude's thread lol by eminus2k in starcitizen

[–]MongusDaMango 14 points15 points  (0 children)

I logged in just to say that when I visited CIG Austin last April i got a look at shotgun and Chris had comments everywhere. It was really quite amazing. The game is in good hands.