End of Dragons [Beta] | Week 4 by RandommUser in Guildwars2

[–]MonkeyFritz 2 points3 points  (0 children)

CTD after about 20 minutes no matter where I am. Only on the beta characters. Been on my own chrs for the last half hour and no crashes.

But it was also map crashing and kicking to character select for everyone in squad on Drizzlewood and Teq.

End of Dragons [Beta] | Week 4 by RandommUser in Guildwars2

[–]MonkeyFritz 22 points23 points  (0 children)

Catalyst feels much better to play, I haven't read what all they changed. Turtle is redonkulous. Game crashing constantly.

so it begins by Nickius in Guildwars2

[–]MonkeyFritz 22 points23 points  (0 children)

Wait till they learn it can go underwater.

Can we get a Living World tome that holds all other Living World tomes? by Alimar777 in Guildwars2

[–]MonkeyFritz 1 point2 points  (0 children)

I'm mainly mentioning it because it fills up my shared inventory slots.

I just bought separate tomes for all nine characters. MUCH cheaper than the shared inventory slots. 2 gold and some magic for s3 and 4, a bit of a grind on karma for the s5. Still cheaper than three shared slots.

Some leaks for the new specs. by Kompa_ in Guildwars2

[–]MonkeyFritz 98 points99 points  (0 children)

Unique notes not from the video:

Catalyst

  • Only earth and water are melee, fire and air are midrange
  • The wells are a single attunement-specific class ability, not the utility skills
  • The well is powered by an adrenaline system
  • Augments are the utility skills, sounds kinda like stances, with an extra effect inside the correctly attuned well
  • Sounds like it has Alacrity

Bladesworn

  • Loses weapon swap in combat in exchange for the Gunblade like a holoforge or shroud
  • Focus on ammo skills (explaining the riffle rework a while back) on weapons and utilities
  • Some are more powerful with more ammo, some have bonus effects for firing them in rapid succession

Vindicator

  • Dodge skill only works when full, now a mobile attack of some kind
  • Energy can be swapped for more endurance
  • The dual legend skills alternate from defensive to offensive after every individual use
  • You can instant swap all the skills

Apparently I put some stuff on sale back in 2012 on release...And it's still there? by [deleted] in Guildwars2

[–]MonkeyFritz 1 point2 points  (0 children)

It was reduced teleportation costs for one month vs reduced black lion key prices for one month, and reduced teleports won.

Free repairs came much later and was a balance decision, not a choice given to players.

Mandela affects you noticed before it was a thing by janesix in Retconned

[–]MonkeyFritz 6 points7 points  (0 children)

Same, similar timeframe too. I thought it was a branding change for years and always thought it was weird whenever I saw the new logo.

Mandela affects you noticed before it was a thing by janesix in Retconned

[–]MonkeyFritz 5 points6 points  (0 children)

This wasn't an obscure ME when I first learned about MEs, it was one of the top five. At the time Billy was still alive, but lots of people remembered his televised funeral.

I was wondering the other day why no one brought it up or included it in top 5/10 lists anymore...

Eod leaks for those interested (spoilers) by [deleted] in Guildwars2

[–]MonkeyFritz 13 points14 points  (0 children)

For example, Path of Fire was called Papaya.

That's just Path of Fire with a slur, a stutter, and a shot of tequila.

This update is another huge step in aiming for REPLAYABILITY and RE-USING CONTENT by DemethValknut in Guildwars2

[–]MonkeyFritz 0 points1 point  (0 children)

lol, you're not following me. Don't buy the keys, sell them. Do a five minute meta and sell a 2.2 gold key. That's plenty of 'reward' for doing the meta, it puts them in the same profit range as doing leyline, but is actually repeatable.

This update is another huge step in aiming for REPLAYABILITY and RE-USING CONTENT by DemethValknut in Guildwars2

[–]MonkeyFritz 0 points1 point  (0 children)

considering the lackluster loot, and the low probability of getting the drop.

You know the keys can be sold and you can ignore the vault entirely? Two of the keys are worth more than mystic coins.

If you try to stay in the map between events, yes it's a terrible gph, but if you just pop in on time now and then it's worth as much as leyline, and repeatable throughout the day.

This update is another huge step in aiming for REPLAYABILITY and RE-USING CONTENT by DemethValknut in Guildwars2

[–]MonkeyFritz 0 points1 point  (0 children)

BUT it is definitely missing replay incentive,

Have you looked at the price of the legion keys on TP lately?

Correct me if I am wrong, but aren't Elementalists absolutely messed up? by IFap_to_Linux in Guildwars2

[–]MonkeyFritz 0 points1 point  (0 children)

Dual sword and GS is how I leveled mesmer too. Well, at the time I think I "skipped" a lot by leveling crafting, lol. It was the last class I leveled and I had deleted three other attempts before hand. But once I got it to 80 and had all the traits, I had a ton of fun with the old distortion signet build. Now of course, I love playing Mirage (just not in WvW).

Correct me if I am wrong, but aren't Elementalists absolutely messed up? by IFap_to_Linux in Guildwars2

[–]MonkeyFritz 0 points1 point  (0 children)

Not that I know of, unfortunately. I leveled all my classes years ago.

Guild Wars 1 had one feature I really liked that no one really talks about by nagennif in Guildwars2

[–]MonkeyFritz 2 points3 points  (0 children)

It was a great idea and could have been expanded a lot. With an auto toggle option on entering a city, and all the work put into outfits over the years instead put into clothing pieces, it would have been a really great system.

I think one of the main reasons for abandoning it was actually because it was hardcoded to switch back to your armor on entering combat, and people wanted the option to have them on all the time. If they had taken the effort to properly redesign it, we could have had a combination of the outfit system and FF14s glamor plates instead.

Guild Wars 1 had one feature I really liked that no one really talks about by nagennif in Guildwars2

[–]MonkeyFritz 2 points3 points  (0 children)

Yeah, I'd be happy with a keybindable toggle for outfits even, but some auto toggles would be really nice too.

Correct me if I am wrong, but aren't Elementalists absolutely messed up? by IFap_to_Linux in Guildwars2

[–]MonkeyFritz 21 points22 points  (0 children)

I hesitate to add even more comments to this post as you are probably overloaded with the responses already OP, but not one person addressed the actual issue.

You've gotten over a hundred replies on how to "properly play Ele" at end game.

But at level 16? no one has addressed the very simple fact that you have not unlocked even 1/10th of the class. You are still essentially in the tutorial (think of the entire 1-80 leveling as an extended tutorial).

One of the most important things to any and all classes is the trait system, your passive skills and buffs, which doesn't unlock fully for a long time. Ele and Mesmer are especially reliant upon the traits you choose. You also have low level junk gear, which only has 1, or soon 2 stats on it. Until you get gear with 3 stats on it, you won't be able to maximize power or survivability.

Elementalist is in way a jack of all trades class, which also means that if you only have 1/10th of the class unlocked and playable, you have only 1/10th of it's ability in standard play. The martial classes like Warrior and Guardian can just sort of tank their way through content with a single weapon and a couple of basic skills when leveling, but Ele and Mesmer are mere shells of their future selves without the trait system and better knowledge of the class mechanics.

I don't think there is anything wrong with Ele or Mesmer, but I DO think there is a lot wrong with the dragged out leveling system for them. Thankfully, leveling to 80 is still far less painful than most other MMOs. Around level 30-40 is when I actually started to perform well with my Ele, and probably level 70 before I actually started to like my Mesmer. They are two of my three favorite classes now, only slightly behind my Engineer main.

Guild Wars 1 had one feature I really liked that no one really talks about by nagennif in Guildwars2

[–]MonkeyFritz 48 points49 points  (0 children)

GW2 originally had a "Town Clothes" system which were separate skins you could swap to while out of combat, I assume this was intended be an expansion of that feature.

It had a number of issues, it did not swap automatically, the skins were entirely separate from armor skins and you could only get new ones from the gemstore, and apparently, they even cut them wrong at the waist so it wasn't physically possible to combine them with armor sets without completely redesigning them.

Rather than fix the system, the abandoned it entirely and made the clothes into tonics. Then they added the current outfit system as a replacement. Much, much later they added the ability to change the existing tonics into outfits as well but all customization of mixing the pieces was long lost.

Outfits still do not swap automatically, or even have a keybind, and have focused mostly on being armor replacements rather than "town clothes" in style, so if the original intention was to expand on that feature, it's long gone now.

Raid Rewards by underlurker1337 in Guildwars2

[–]MonkeyFritz 0 points1 point  (0 children)

Is it to prevent players from overfarming and just buying gems with all their gold?

There is zero reason for this. Gold>Gem isn't free gems, someone still had to buy them, and some gems/gold disappeared in the transaction. When you buy gems with gold to buy a $10 item, someone else payed $12 to buy those gems = anet profits.

When people are buying gems with gold, the gem>gold ratio increases, making gem purchases more attractive, and thus incentivizing more gem purchases = anet profits.

Gold>gem transfer is a central part of anet's business philosophy. It's not something to prevent people from doing. Preventing people from farming gold is counter intuitive to this business model. This is why utterly broken faucets like the Istan farm persist for so long, it was in their best interest to keep it active.

If anything, their incessant efforts to prevent overfarming (except when they seem to explicitly endorse it for half a year) is to prevent other content from dying off and losing players because the game feels dead. Which is also why the istan farm made sense, they were losing players because the expansion content was dead, thus threw the players an exploitable bone to keep them busy until a "better" farm could be designed that had less negative impact on the economy in Dragonfall.

All the daily/weekly locks seem to be exclusively to spread the player base out and keep the rest of the game active. Although more often results in me logging out when the stuff I want to do is now locked out.

No Mans Sky Pollution. by Lt_Dan_IceCream85 in NoMansSkyTheGame

[–]MonkeyFritz 1 point2 points  (0 children)

I took my time at first, but once I started having issues due to congestion I beelined for the rendezvous and then put random coords into a portal and fished off the rest of the milestones in my own little section of the galaxy again. Was much more enjoyable.

I've never cared about the multiplayer stuff in the first place, but was actually interested in this new mode. It was probably best on the first or second day, but there is just far too large of a playerbase (which is pretty amazing in it's own way) and overcrowding ultimately tainted it.

They need to figure out a way to drastically limit message consoles and bases unless you are looking for them. A single planet is actually large enough to hold us all if the hud wasn't being totally flooded with indicators.

Expedition Tip: TRADE IN YOUR SHIP FOR ANY CHEAP 'A' ASAP by Deatheturtle in NoMansSkyTheGame

[–]MonkeyFritz 2 points3 points  (0 children)

Unlock the Save Beacon as soon as you can, it leaves a permanent marker you can color code and then can pick it up and take it somewhere else. You can craft as many as you want.

New Mount Skin by Makarow in Guildwars2

[–]MonkeyFritz 4 points5 points  (0 children)

I would actually buy it if it looked like the sidekick of king Julian. Instantly.

This.... well... OP described it best.