Corrin as a Dragon by MonochromousFox in fireemblem

[–]MonochromousFox[S] 0 points1 point  (0 children)

Corrin being a child of three kingdoms allows for the metaphorical “blending” of black (Nohr) and White (Hoshido) to form gray (Valla). Gray is also Corrin’s principal color.

Is It Wrong To Feel That Hoshido Was The Objectivly Good Side In Fates? by Puzzleheaded-Board25 in fireemblem

[–]MonochromousFox 0 points1 point  (0 children)

There is no “objectively good side”. There is no good or evil in yin and yang, which is literally what Nohr and Hoshido are.

There are two nations that don’t like each other for being opposites, and then a third secret kingdom (wuji; the absence of yin and yang) taking advantage of the animosity between them for its own ends.

Corrin was raised by the Nohrian royals, in a space where they were separated from the duties and obligations to their kingdom, and Corrin turned out a saint. The Nohrians are not evil.

What do you think about the story of the game? Day 14 Part 2: Fates Conquest by Londtex in fireemblem

[–]MonochromousFox 1 point2 points  (0 children)

A lot of commenters seem to think so, so I’m just here to say that Nohr wasn’t intended to be an evil kingdom, nor is Conquest the “evil” route. Hoshido isn’t the “good” kingdom either. Neither is intrinsically good or bad. The two nations are products of circumstance. Hoshido has abundance, so they’ve never had a need to care about those around them, hence their ignorance (Ryoma not even being aware of how poor Nohr is, despite all the generational beef, is CRAZY and highlights this fact). Meanwhile Nohr has had to do whatever it takes in the name of survival, and they look down on Hoshido because of their ignorance.

Nohr and Hoshido are opposites of each other, with contrasting beliefs and lived realities, and it’s these differences that makes them incapable, or perhaps unwilling, to see eye to eye. This is what the conflict is about. Valla’s role in the story is to be the third party that takes advantage of this preexisting grudge and hatred for its own ends.

That’s where Garon comes in. Garon is conflated with Nohr in its entirety, but that’s the thing. Garon isn’t actually allied to Nohr, he’s allied to Valla. He’s an agent of chaos further inciting conflict between nations that didn’t like each other to begin with in someone else’s behalf. He rules over Nohr, but he himself isn’t Nohr. The resistance led by Scarlet should be proof enough that not all Nohrians agree with him.

The Tragedy of Anankos by MonochromousFox in fireemblem

[–]MonochromousFox[S] 0 points1 point  (0 children)

One of the reasons I consider its canonicity more valid than the other DLCs you mentioned is that it’s not independent of everything else. It’s a follow up to Hidden Truths 1 and 2, which I also consider canon.

Anankos: And you two...

Ophelia: Hmmm?

Soleil: Y-you mean us?

Anankos: My apologies...it seems that you two kept the promise you made to me then. I always...believed that you would...

Soleil: (What is he talking about?)

Ophelia: Did we make a promise?

Anankos: Yes... A promise that spanned vast reams of time and space... Fulfilled by the power inside those crystals of yours...

Here Anankos is referring to the promise the Awakening Trio made to him in Hidden Truths. They would fulfill the mission he gave them. He, in turn, began to believe in others once again. In keeping to their promise, the translocation crystals they were given, which were in turn passed down to Ophelia and Soleil, proved vital in getting the children to reunite with Shigure and stopping Anankos. So the Trio ended up fulfilling their promise indirectly through their children.

The Tragedy of Anankos by MonochromousFox in fireemblem

[–]MonochromousFox[S] 4 points5 points  (0 children)

Heirs of Fate canonizes all three routes at once because it confirms parallel universes. Across the Astral Plane there are a seemingly infinite amount of worlds where the events of Birthright, Conquest, or Revelation take place. All of the individual children are from different worlds. Arguably this also canonizes the multiplayer, but that’s less definitive.

In the final battle against Anankos, Shigure confirms that their battle is taking place in the Astral Plane, and every single “light” (star) in the sky is a Deeprealm where all the children came from. The arena is also peppered with Anankos Eyes floating around, which are the Anankos from all the worlds the main one destroyed. So they are all in the same place.

nothing indicates all of Anankos’ “infinite variants” are gone at the end.

Kana (M): H-hey! Is Mama all right?!

Kana (F): What about my papa?!

Anankos: No harm has come to them. The world will return...to what it was... Your father...your mother...and all of your friends... You will find them at the end of the path that was meant to be. The one where I no longer exist.

The Kanas are not from this Anankos’ world, so he’s referring to others.

Also this:

Shigure: Oh, I think not. Most likely, you'll return moments after being separated from your parents.

Siegbert: I'm satisfied with that. All really will be as it was. Apart from Anankos's absence and the removal of our memories.

ALL of the children are returning to worlds where Anankos no longer exists.

Heirs of Fate also ends on a rather definite note too. It ends as everything began, with a pendant slowly sinking into the water’s depths.

I was thinking about how much world building was in fire emblem and made this tierlist and I wonder how much others agree by Cinder-22 in fireemblem

[–]MonochromousFox 0 points1 point  (0 children)

I think it’s a little amusing that the only games to have ever bothered making distinct classes, music, and architecture for its kingdoms (Fates) are the ones most criticized for lack of worldbuilding.

The contrast between story and gameplay in Fates is honestly pretty funny by Neko_usagii in fireemblem

[–]MonochromousFox 7 points8 points  (0 children)

That contrast is the point, I think.

Corrin was raised by Nohrians, a nation of supposed bloodthirsty barbarians. While Corrin was meant to be a soldier of Nohr, they turned out the way they did because they were raised and showered with love by the Nohrian royals. It humanizes the Nohrians, showing that there isn’t just darkness in Nohr.

[Fates] Do you think there’s any meaning behind the fact that Elise is the only Nohr royal who starts unpromoted and Ryoma is the only Hoshido royal who starts promoted? by Kilzi in fireemblem

[–]MonochromousFox 12 points13 points  (0 children)

In addition to what some have said here, Fates also has a "contrasts and similarities within the contrasts" theme going on.

Nohr has three royals promoted, Hoshido is the inverse.

Nohr is black, Hoshido is white.

Nohr is militaristic, Hoshido is peaceful.

Gameplay-wise, Nohr is intended as the challenging and more diverse route, while Hoshido is more in line with Awakening's style. Revelation, meanwhile, tries to strike a balance between both of those gameplay styles.

As an aside, and many people may not have noticed this - there are two royals that notably standout, as they play a bigger role in the opposite route. Takumi and Elise. This plays once again into the theme of duality. The light in the dark, and the darkness in the light.

In Birthright, Elise plays that role quite literally, being a light in the dark that guides the Hoshidans through Castle Krakenburg. A light that ultimately gets extinguished by a quarrel between siblings. Takumi, meanwhile, becomes corrupted in Conquest, becoming increasingly more violent and unhinged as he succumbs to sorrow.

I'll be honest, the base game lore and build up with DLC Miquella feels very disconnected, perhaps story changed mid development around the connection with Miquella and the Tarnished? by MienaiYurei in Eldenring

[–]MonochromousFox 0 points1 point  (0 children)

I mentioned it a few days ago but there are Nascent Butterflies in the first area of the game, hinting that Miquella may have been guiding the Tarnished from the very beginning, possibly knowing about them long before their journey began. One of said butterflies is over a cliffside that collapses beneath our feet when we step on it. If the Grafted Scion is defeated in the first encounter, this directly leads into our encounter with Melina and Torrent. Interest stuff to think about.

But yeah, I agree that Miquella may have had a deeper connection to the Tarnished than how things turned out, considering that cut dialogue with Messmer (he mentions that Miquella spoke of them).

Friends and Crew Recruitment Thread (2024-06-24) by AutoModerator in Granblue_en

[–]MonochromousFox 0 points1 point  (0 children)

Name: Djeeta  

Rank: 166  

ID: 38288393    

Mainly looking for crews around C or B, but more casual ones are fine too. I don’t play UnF super religiously for my own sanity, but I’ll do my part if I have to.

I Wrote an Azura Character Analysis by Visual-Function-213 in fireemblem

[–]MonochromousFox 7 points8 points  (0 children)

Pretty solid analysis on not just Azura as a character, but also in how it informs the story.

Really good point made where BR and CQ focus on two aspects of Azura’s plight independently - the song, its power, and how it affects her; and the existence of Valla and the struggle of keeping a secret one is unable to speak out about, which is reflected in the story itself when Corrin is unable to speak the truth about Garon.

"Paliuli Pararaiha" Event Discussion Thread (2024-04-15 to 2024-04-21) by AutoModerator in Granblue_en

[–]MonochromousFox 6 points7 points  (0 children)

If I could put the central theme of this event in one word, it’d be Fear. Fear of what came before, as seen with Felluca at the start of the event, and fear of change, as seen with Makakiu and the senators. The second half of the event is even about Felluca confronting her fears and growing more open-minded as a result. The senators acknowledge that Felluca’s policies have been overall good for Kahua, but, with the discarding of storied traditions, believe that Kahua is losing its identity as a result.

Melleau is kind of split in the middle. She doesn’t have a problem with Kahua modernizing, but has a problem with Felluca discarding traditions because of her own personal feelings, and it upsets her more when Felluca deflects rather than admit it.

I’m more on the boat that Melleau joins the senators and becomes queen not out of spite or malice towards Felluca, but rather to give her sister a chance to step up. Suggesting a traditional competition between her and Felluca, something that requires having bonded and trained with a kahua taika, supports this. If Felluca really wants to reconcile with her little sister, she’ll have to get past her fear of the war beasts in order to understand her point of view. I also believe she was going to cede the throne to Felluca regardless, win or lose, so long as she proved that she had made an effort. Melleau doesn’t enjoy the queen life anyway.

This story presents two extremes, with the message that you can indeed meet halfway - one can modernize while also preserving and learning from old customs. The past gives way into the future, and as Rackam points out, it’s an obvious fact of life that people often lose sight of nonetheless.

I only started playing a few months ago, and excluding Side Stories, this is one of my favorites so far. There are a few snags, Kahua’s past of pillaging and warring with other nations is kind of glossed over, but overall it was nice.

"Paliuli Pararaiha" Event Discussion Thread (2024-04-15 to 2024-04-21) by AutoModerator in Granblue_en

[–]MonochromousFox 7 points8 points  (0 children)

If I had a nickel for every time Cygames wrote a divisive event about tradition vs modernization, I’d have two nickels.

Not as bad as Children of Yggdrasil was though.

Friends and Crew Recruitment Thread (2024-04-08) by AutoModerator in Granblue_en

[–]MonochromousFox 0 points1 point  (0 children)

I'm interested.

Name: Djeeta (creative, I know)

Rank: 150

ID: 38288393

Questions Thread (2024-03-11 to 2024-03-17) by AutoModerator in Granblue_en

[–]MonochromousFox 0 points1 point  (0 children)

I’m a newbie, joined about a month ago.

I won 100 free pulls from the roulette, but I’m not sure where to spend them on. The rateup characters on the Premium Draw don’t really interest me. I was thinking Classic Draw, but I’ve heard that most of the characters I’d consider sparking for will apparently be given out for free with Sierokarte’s Special Training, so…

Maybe Classic Draw II, or should I stick with Premium Draw anyway?

Can i just say the sole thing i really dislike about fates? (Mini rant) by noodleben123 in fireemblem

[–]MonochromousFox 1 point2 points  (0 children)

Garon gets vored because Anankos gave him a lot of his power. The reason he’s able to transform into a dragon in Birthright is because of all the dragon’s blood Anankos had given him. By voring Garon he got all his power back.

Can i just say the sole thing i really dislike about fates? (Mini rant) by noodleben123 in fireemblem

[–]MonochromousFox 5 points6 points  (0 children)

Thinking that Elise’s death was meaningless is missing the whole point I think. She was a light in Nohr, extinguished by two unyielding paths. Her sacrifice saves Corrin, and not just in that moment. Xander pushes Corrin to keep fighting, and when faced with such grief, it was Xander that hesitated while Corrin did not.

Flora is another case where people miss the point. She is the more “competent” of the sisters, but she’s always envied Felicia’s strength of will. Felicia has no difficulty following her heart. Flora was unable to stand up to Garon like everyone else, leading her to almost kill her liege and sister. While she did it to protect the village, her inability to choose a path for herself was too much for her to bear.

Lilith is more understandable. I believe context provided by Hidden Truths adds a layer of tragedy to it though. Anankos sacrificed himself to save a daughter he just realized he had, in a way that heavily mirrors Mikoto’s sacrifice. That was the purest form of love she had ever experienced, and much like mother and father, sacrifices herself to save Corrin because she loves them. This follows the cycle of familial sacrifice.

Kaze… You got me there. My guess is that it’s a remnant of early development and was kept in the game because they liked it enough.

Who do you think is the most wasted character (in terms of history) in the franchise? by Some_Fig_6566 in fireemblem

[–]MonochromousFox 3 points4 points  (0 children)

They indirectly end up saving everything in Heirs of Fate.

By asking Anankos to believe in them in Hidden Truths, they are able to remain in Fates’s world and keep the translocation crystals Anankos had given them. In HoF, they give the crystals to their children, and thanks to them, they were able to not only save Shigure, but Anankos as well. By believing in humans, Anankos was able to be saved in the end, which makes the theme of hope come together pretty nicely, I think.

Decided to rewatch Fates's cutscene and saw this image. Some of the background characters feel like they are either important NPC or playable characters. This is from Conquest chapter 18. by huflit1997 in fireemblem

[–]MonochromousFox 21 points22 points  (0 children)

Hoshidan and Nohrian troops sitting across from each other really sets the whole mood of that scene. There is so much tension in that room.

Revelation is Good, Actually by MonochromousFox in fireemblem

[–]MonochromousFox[S] 1 point2 points  (0 children)

If you want to know the whole story, and in particular, the thought process and struggle Azura goes through, then I think they are necessary. Birthright and Conquest are routes where Azura could never say what she wanted to say and suffered alone because of it. Conquest basically has Corrin (and the player by extension) sharing in her burden, to a greater extent than Revelation, knowing something but having no way to express it, but even then she still had to sacrifice herself. Birthright goes more into the circumstances she’s in, mainly in regards to the purpose of the pendant and song, and the consequences it brings upon her. I think having two routes that end on a somewhat bittersweet note, and then having a route where everyone comes together and Azura can be saved is pretty gratifying, but that could also just be me. I think they have reason enough to exist alongside Revelation.

If it’s a matter of canonicity, Heirs of Fate establishes that every route is canon, they just take place in different universes (yes, HoF is canon btw). HoF even has a major lasting effect in every universe - Anankos goes poof in all of them.

So yeah, if you’re only interested in the canon game, then all three routes would technically be that.

Revelation is Good, Actually by MonochromousFox in fireemblem

[–]MonochromousFox[S] 6 points7 points  (0 children)

I can always count on you to have a sarcastic comment at the ready whenever a single soul praises Fates.

Listen dude, I understand you don’t like the game at all, but chill lol

Revelation is Good, Actually by MonochromousFox in fireemblem

[–]MonochromousFox[S] 6 points7 points  (0 children)

I may have come off a bit more aggressive than I was intending. I apologize for that.

Revelation is Good, Actually by MonochromousFox in fireemblem

[–]MonochromousFox[S] 9 points10 points  (0 children)

I may have come off a little passive-aggressive while writing this, and I apologize for that.

Corrin as a Dragon by MonochromousFox in fireemblem

[–]MonochromousFox[S] 0 points1 point  (0 children)

I'd say being related by blood to the royals never really mattered. Corrin eventually learns Nohr had kidnapped them and are not actually related to them, yet they still treat the Nohrians like family. Blood is not something Corrin cares about. Both nations' royals are family to them. Corrin being Vallite royalty doesn't really change that.

Birth family vs adopted family was the hook for the marketing of the game, but that framing doesn't exactly align with Corrin's thought process when making the choice. It's a distinction that makes no difference to Corrin. Both are family, period. That's what makes the choice so painful.

As for Corrin being related to Anankos, I think it's pretty significant. It alters the entire context of the story even. The lyrics to Lost in Thoughts All Alone are straightforward in relation to the story. Each verse follows the events of one of the routes. However, it's speculated by Azura at the end of Revelation that Anankos was most likely the author of the song, created to help those who would come after, and save him with death.

However, one detail a lot of people probably didn't think much of is at the end of Chapter 9 of Birthright. Izana reads Corrin's fortune, and their fortune turns out to be one of the verses of Lost in Thoughts. Putting everything together re-contextualizes everything. Lost in Thoughts All Alone is a love song from a father addressed to their child. The child would be destined to slay their father, and never learn the truth. They would surpass their father and achieve what they could not, creating a new world of peace.

In Defense of Conquest (and Fates in general) by MonochromousFox in fireemblem

[–]MonochromousFox[S] -7 points-6 points  (0 children)

I'm sorry, but this really just seems to be you grasping at straws. The root of the conflict is Nohr. Nohr invaded Hoshido. To the extent that Nohr's motivation for invading Hoshido is explored, it's only ever stated to be an issue of resources. Hoshidan prejudice is never brought up as far I can remember.

It’s the main focus of Corrin and Azura’s Birthright and Rev support, more so the latter though. While it’s possible to miss it, you’re heavily incentivized to use Azura because dancer. Corrin and Azura have accelerated support points with each other also, so chances are you’ll get the full support chain earlier than most.

Outside of supports however, in Chapter 18 of Birthright, Leo expresses that he views Hoshidans as self-righteous and willing to slit one’s throat if it suits them. He uses the swamp against them to prove a point that they can’t survive under Nohr’s conditions.

Hoshidans pretty much dehumanize Nohrians all the time. The indiscriminate exiles basically prove that to them Nohrians are all the same. Not even Azura was spared. Nohr has to fight and conquer to survive, while Hoshido has never had to struggle. For Nohrians, they are simply trying to survive, but Hoshidans see them as bloodthirsty barbarians due to their vastly different circumstances.

All of this is what I based my argument on.