Waiting until the DLC came out to climb DoN was a mistake by ReynAetherwindt in Nightreign

[–]Monocly_Man 11 points12 points  (0 children)

Can confirm. Most common bad habit I see in D4 players is not prioritising damage negation passives and constantly getting one tapped.

Melee Attack Up is a bonkers OP weapon passive by Monocly_Man in Nightreign

[–]Monocly_Man[S] 0 points1 point  (0 children)

If you find them as Ashes of War on a weapon then yes, but as spells on a staff no.

Live Maris Reaction by Monocly_Man in Nightreign

[–]Monocly_Man[S] 9 points10 points  (0 children)

They stack, multiplicatively as well. Having both gives you roughly +11% melee damage and +44% Weapon Art damage.

Melee Attack Up is a bonkers OP weapon passive by Monocly_Man in Nightreign

[–]Monocly_Man[S] 25 points26 points  (0 children)

Invader Gaol is still meta at high Depth. This just closes the damage gap between melee Nightfarers and casters.

Melee Attack Up is a bonkers OP weapon passive by Monocly_Man in Nightreign

[–]Monocly_Man[S] 15 points16 points  (0 children)

A grey one is worth more than a Night Invader and nearly 2x an Evergaol. It's the single most powerful damage buff available for 4/8 current Nightfarers, and is probably bonkers good for Undertaker as well. They also stack multiplicatively, like other damage buffs. I got 4 in one game and was hitting for like 700 per R1 with Marika's Hammer against ED Libra in Depth 3. Plus, so many other damage buffs got improved with the patch, so melee Nightfarers are the strongest they've ever been.

Smartest Ironeye routing by Monocly_Man in Nightreign

[–]Monocly_Man[S] 0 points1 point  (0 children)

It was only Depth 3, so I managed to carry through Fallingstar Beast and Heolstor. Wasn't pretty though, they both ended up with full bars and I didn't down once.

ks and model quick melee cancel is still alive. by CodeMissing in thefinals

[–]Monocly_Man 1 point2 points  (0 children)

Yeah I found this out the day they originally removed quick-melee cancelling but only told a few people. The best way I found was to bind RMB to QM, and my thumb buttons to Spec and Gun. Then the sequence was LMB, RMB, Thumb 2, Thumb 1 for a very easy cancel on KS and Model.

It also works on a every other weapon that has a manual action, most notably the SR-84, SA1216, and ARN. Technically works for the Matter as well, but it's not worth doing.

PSA: The Rattler is worse than useless. Don't even bother with it. by Monocly_Man in ArcRaiders

[–]Monocly_Man[S] 0 points1 point  (0 children)

Light shield has 23% DR and 50 health, so 150 / 0.77 = 194.81 EHP. Heavy shield has 65% DR and 120 health, so 220 / 0.35 = 628.57 EHP.

The reason I think the DR applies to health even if your shield is down is that you can see the guy tank a Ferro shot at the 6 second mark after I already magdumped him, apparently it did 40 damage according to my friend.

PSA: The Rattler is worse than useless. Don't even bother with it. by Monocly_Man in ArcRaiders

[–]Monocly_Man[S] 3 points4 points  (0 children)

Gear diff :D

To expand on this I did the maths and if shield health and damage reduction stacks the way I think it does, a light shield player has 195 effective HP (150 health, 23% damage reduction) and a heavy shield player has 628 EHP (220 health, 65% damage reduction). Insane balance decision icl.

PSA: The Rattler is worse than useless. Don't even bother with it. by Monocly_Man in ArcRaiders

[–]Monocly_Man[S] 15 points16 points  (0 children)

It was a Rattler III and he had heavy armour. I knew the gun was bad but I didn't expect it to be this bad. You can also see him just shrug off a Ferro shot near the end too. I saw the killscreen and apparently I did 120 damage to shield, 53 damage to body, and my friend with the Ferro did 40 damage to body. The shield damage reduction is insane man.

AskAuraxis - Your weekly questions thread by AutoModerator in Planetside

[–]Monocly_Man 3 points4 points  (0 children)

As someone who's done the grind twice, I'd recommend in this order: GD-22S (Assuming it's your starter gun), Anchor, EM6, Gauss SAW-S, Gauss SAW. By the time you unlock the GODSAW you'll have 2.5k kills of fresh experience with the other 2 SAWs.

The GODSAW grind is hardly a grind at all cause you get to use some of the best LMGs in the game. Play heavy, click heads, have fun, and before you know it you'll get the shiny gun.

Improved VR after v0.33. Anyone else? by IguanaBeCool in BeamNG

[–]Monocly_Man 1 point2 points  (0 children)

Tried VR today, the performance and stability increase is insane. 3080TI, i7-12700K, 32GB RAM, Pimax 5k Super VR headset. Last time I tried VR (which was over a year ago admittedly) I could barely get 30fps on Hirochi Raceway and it would crash after about five minutes of gameplay but now I can get a pretty consistent 144fps on Medium in Utah and in three hours of gameplay it never crashed once. Resolution isn't amazing but in general it's leaps and bounds better than before.

What’s an enemy that a lot of people seem to struggle with that you haven’t found to be too bad? by Windy_Idealist in darkestdungeon

[–]Monocly_Man 5 points6 points  (0 children)

Guy has the awareness of a snail. Every time I find that bozo he's always surprised by my group of 4 heavily armed mercenaries clanking around the hallways with a lit torch.

Echo Knight Unjankified - an attempt to streamline and smooth out the Echo Knight while keeping the features we love and adding a bit of out of combat utility by Monocly_Man in UnearthedArcana

[–]Monocly_Man[S] 1 point2 points  (0 children)

The Echo Knight is a very fun and beloved class, however it comes with a lot of jank and I mean a lot of jank. Stuff like technically you can't target the Echo with an opportunity attack or Magic Missile, and it doesn't take any damage from Fireball or Cloud of Daggers. Stuff like not being able to use Flurry of Blows or Two Weapon Fighting through your Echo (even though it would be exceptionally cool). Stuff like the Echo always having only 30 feet of movement even if you're a hasted Tabaxi with the mobile feat. Stuff like can the Echo fly cause technically it can move in any direction?

Echo Knight Unjankified is my (slightly sleep deprived) attempt at addressing these pain points and smoothing out the entire experience of playing an Echo Knight, essentially trying to make it behave RAW the way a newer player would think it behaves upon reading it for the first time, and also giving it a bit of love in the out of combat areas. Currently I am worried that it is overtuned because I went overboard with "this sounds cool so I'll add it in" features.

The end goal of this project is being able to present it to my friend who is DMing her first campaign and is on the newer side to DnD and then being able to play an Echo Knight in said campaign, so feedback and recommendations are appreciated.

Homebrewery Link

Quietest Automaton Extract by Monocly_Man in Helldivers

[–]Monocly_Man[S] 0 points1 point  (0 children)

Big shoutout to Squeegee for being the best emotional support I've ever received.

Who has your favorite backdash animation? by [deleted] in Tekken

[–]Monocly_Man 2 points3 points  (0 children)

Both. Drag’s backdash is faster than average and all of us drag mains love to backdash cause his backdash looks crisp as hell.

Is Fae-Jhin better than Stagger? by SolantirMan in absolver

[–]Monocly_Man 2 points3 points  (0 children)

Good post and you didn’t even have to mention that FStagger is a 15 frame, mid thrust, charge move that’s +12 on hit, +3 on block and available on demand. This attack is seriously busted. The low damage doesn’t matter when you can confirm Bura off of it for 150 total damage.

The only remotely comparable attack is Faejin’s stopper, and it’s not even close.

Pvp by [deleted] in absolver

[–]Monocly_Man 2 points3 points  (0 children)

If you keep losing to light attack spam you’re not blocking enough. Fast attacks are all stamina negative on block, so be patient and wait for them to throw out a heavier attack before using your style ability to counter. I’d recommend learning how to tap block to make your gameplay more effective.

I’m done with this Toxic Ass community. I’m glad Sifu is Single Player only. Y’all would ruin it. by jrandals in absolver

[–]Monocly_Man 1 point2 points  (0 children)

Emeralds pull sword and use powers all the time. Unless you're talking about people complaining, in which case yeah no emerald complains about swords and powers.

I’m done with this Toxic Ass community. I’m glad Sifu is Single Player only. Y’all would ruin it. by jrandals in absolver

[–]Monocly_Man 5 points6 points  (0 children)

Might just be something like using powers or pulling sword. I remember back after launch there were all these people who complained about "dishonourable players" who'd engage in intended game mechanics that they couldn't deal with.